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-rw-r--r--world/map/npc/002-1/anwar.txt75
1 files changed, 22 insertions, 53 deletions
diff --git a/world/map/npc/002-1/anwar.txt b/world/map/npc/002-1/anwar.txt
index d0c73abf..bdae05c2 100644
--- a/world/map/npc/002-1/anwar.txt
+++ b/world/map/npc/002-1/anwar.txt
@@ -1,25 +1,5 @@
-// Anwar needs a magic fertilizer for his field
-// Quest uses Nibble 3 of QUEST_NorthTulimshar
-// Author: Jenalya
-// state 1: Anwar sent to Tinris for help to get a magic fertilizer
-// state 2: Tinris asked for chocolate cake as present for his girlfriend
-// state 3: Tinris asked for ingredients for the fertilizer
-// state 4: Tinris gave you the fertilizer
-// state 5: Anwar tried it out and it doesn't work well, sent you back to Tinris
-// state 6: Tinris asked for more ingredients for a new try
-// state 7: Tinris says it's really hard, gives you the fertilizer and tells you to ask Eomie to cast a spell on it
-// state 8: Eomie sends you to get some stuff so she can interrupt her spell on the spot of grass
-// state 9: Eomie casted a spell on the fertilizer
-// state 10: Anwar used it and it worked. he asks you to help him preparing a thank-you-gift for each Tinris and Eomis
-// state 11: Anwar asked to bring present to Tinris
-// state 12: gave present to Tinris
-// state 13: Anwar asked to bring present to Eomie
-// state 14: gave present to Eomie
-// state 15: reported back to Anwar and done
002-1,95,67,0|script|Anwar|156
{
- set @state, ((QUEST_NorthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
-
set @cloth_amount, 3;
set @silk_amount, 30;
@@ -28,12 +8,12 @@
set @material_exp, 1000;
set @final_exp, 2000;
- if (@state >= 15) goto L_Done;
- if (@state >= 13) goto L_GiveEomie;
- if (@state >= 11) goto L_GiveTinris;
- if (@state == 10) goto L_GiftMaterial;
- if (@state >= 5) goto L_SecondTry;
- if (@state >= 1) goto L_FirstTry;
+ if (QL_ANWAR >= 15) goto L_Done;
+ if (QL_ANWAR >= 13) goto L_GiveEomie;
+ if (QL_ANWAR >= 11) goto L_GiveTinris;
+ if (QL_ANWAR == 10) goto L_GiftMaterial;
+ if (QL_ANWAR >= 5) goto L_SecondTry;
+ if (QL_ANWAR >= 1) goto L_FirstTry;
mes "[Anwar]";
mes "\"Hello. You look like one of those young people who come here to go on an adventure.";
@@ -49,14 +29,13 @@ L_Sure:
mes "\"I can't go there myself, since this area of the city is full of sneaky ragtags and they will rob my field if I leave here. Could you go to the magic school and ask for some magic enhancement for my field?\"";
next;
mes "\"To find the school just follow the street north back into town. The school is the castle at the north end of town.\"";
- set @state, 1;
- callsub S_Update_Mask;
+ set QL_ANWAR, 1;
goto L_Close;
-L_FirstTry: // @state >= 1 but below 5
+L_FirstTry: // QL_ANWAR >= 1 but below 5
mes "[Anwar]";
mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to make clothing, but I'm not experienced enough to make a living out of that.\"";
- if (@state != 4)
+ if (QL_ANWAR != 4)
goto L_Close;
menu
"Tinris gave me a magic fertilizer for your field, but he isn't sure if it works.",L_Next;
@@ -70,14 +49,13 @@ L_Next:
mes "[Anwar]";
mes "\"Oh no! What is this? It's damaging my plants! Go back to Tinris and tell him it doesn't work!\"";
getexp @firstTry_exp, 0;
- set @state, 5;
- callsub S_Update_Mask;
+ set QL_ANWAR, 5;
goto L_Close;
-L_SecondTry: // @state >= 5 but below 10
+L_SecondTry: // QL_ANWAR >= 5 but below 10
mes "[Anwar]";
mes "\"I hope Tinris can come up with a better fertilizer. My plants are suffering from the first try.\"";
- if (@state != 9)
+ if (QL_ANWAR != 9)
goto L_Close;
menu
"Here is another one. Eomie cast a spell on it.",L_Continue;
@@ -91,12 +69,11 @@ L_Continue:
mes "[Anwar]";
mes "\"Ah, this one is better. I'll put it on the entire field.\"";
getexp @secondTry_exp, 0;
- set @state, 10;
- callsub S_Update_Mask;
+ set QL_ANWAR, 10;
next;
goto L_GiftMaterial;
-L_GiftMaterial: // @state == 10
+L_GiftMaterial: // QL_ANWAR == 10
mes "[Anwar]";
mes "\"I want to show my gratitude to Tinris and Eomie. Can you help me once again? I would like to make some clothes for them and need " + @cloth_amount + " pieces of Cotton Cloth and " + @silk_amount + " Silk Cocoons.\"";
menu
@@ -115,8 +92,7 @@ L_GiveGiftStuff:
getexp @material_exp, 0;
getitem "GreenVNeckSweater", 1;
- set @state, 11;
- callsub S_Update_Mask;
+ set QL_ANWAR, 11;
mes "[Anwar]";
mes "\"Great! I'll start right away with the present for Tinris. That shouldn't take long.\"";
mes "After a short while of cutting and sewing he holds a V-Neck Sweater in his hands. Then he dyes it green.";
@@ -133,10 +109,10 @@ L_Hint:
mes "They live in the woodland area around Hurnscald. You can get there by taking the ferry.\"";
goto L_Close;
-L_GiveTinris: // @state >= 11 but below 13
+L_GiveTinris: // QL_ANWAR >= 11 but below 13
mes "[Anwar]";
mes "\"Did you already bring the Green V-Neck Sweater to Tinris?\"";
- if (@state != 12)
+ if (QL_ANWAR != 12)
menu
"Not yet.",L_Close;
menu
@@ -149,17 +125,16 @@ L_Happy:
mes "[Anwar]";
mes "\"Wonderful! I also finished the present for Eomie. Can you bring it to her?\"";
getitem "SilkHeadband", 1;
- set @state, 13;
- callsub S_Update_Mask;
+ set QL_ANWAR, 13;
goto L_Close;
-L_GiveEomie: // @state >= 13 but below 15
+L_GiveEomie: // QL_ANWAR >= 13 but below 15
getinventorylist;
if (@inventorylist_count == 100)
goto L_Full_Inv;
mes "[Anwar]";
mes "\"Did you give the Silk Headband to Eomie?\"";
- if (@state != 14)
+ if (QL_ANWAR != 14)
menu
"Not yet.",L_Close;
menu
@@ -171,11 +146,10 @@ L_ThankYou:
mes "\"I'm so happy. Thank you so much for your help. I made this for you while you went to see Eomie.\"";
getexp @final_exp, 0;
getitem "DarkGreenCottonTrousers", 1;
- set @state, 15;
- callsub S_Update_Mask;
+ set QL_ANWAR, 15;
goto L_Close;
-L_Done: // @state == 15
+L_Done: // QL_ANWAR == 15
mes "[Anwar]";
mes "\"Thank you so much for your help. The plants are growing much better now. I don't have to spend all my time working in the field any more.";
mes "Finally I can do what I'm really interested in and work on getting better at sewing clothes.\"";
@@ -192,13 +166,8 @@ L_Full_Inv:
goto L_Close;
L_Close:
- set @state, 0;
set @cloth_amount, 0;
set @silk_amount, 0;
set @inventorylist_count, 0;
close;
-
-S_Update_Mask:
- set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_3_MASK)) | (@state << NIBBLE_3_SHIFT);
- return;
}