diff options
Diffstat (limited to 'world/map/npc/001-2/heathin.txt')
-rw-r--r-- | world/map/npc/001-2/heathin.txt | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/world/map/npc/001-2/heathin.txt b/world/map/npc/001-2/heathin.txt new file mode 100644 index 00000000..113b1b7e --- /dev/null +++ b/world/map/npc/001-2/heathin.txt @@ -0,0 +1,360 @@ +//Items for NPC are incomplete. Makes "simple ring" which can be crafted into a useful ring by Inya and terranite armor. + +001-2.gat,23,55,0|script|Heathin|147 +{ + set @TARROW_REQ_TERRA_ORE, 1; + set @TARROW_REQ_COAL, 5; + set @TARROW_REQ_GP, 3000; + set @heathin_xp_bonus, (100 * BaseLevel); + + set @state, ((QUEST_NorthTulimshar & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT); + + if (@state == 14) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Trade; + if (@state == 13) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Ready; + if (@state == 12) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Forge; + if (@state == 11) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows; + if (@state == 10) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Ready; + if (@state == 9) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Forge; + if (@state == 8) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor; + if (@state == 7) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs_Ready; + if (@state == 6) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs_Forge; + if (@state == 5) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs; + if (@state == 4) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood_Ready; + if (@state == 3) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood_Forge; + if (@state == 2) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood; + if (@state == 2) && (BaseLevel >= 60) goto L_Heathin_Forge_Thanks; + if (@state == 1) && (BaseLevel >= 60) goto L_Heathin_Forge_Award; + if (BaseLevel >= 60) goto L_Heathin_Start; + + mes "[Heathin]"; + mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \""; + close; + +L_Heathin_Start: + mes "[Heathin]"; + mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \""; + next; + mes "\"By the order of the Wizard's Council, I've been commissioned to forge armor for the upcoming expediation. However, I am but a simple smith and cannot complete all this effort by myself. I need individuals that can gather Coal to heat my forge.\""; + next; + mes "\"Perhaps you would be interested in helping me out? Would you be willing to help me gather Coal and help me fulfill my commission? I am asking any and all willing souls to get me 50 coal, as that would put a significant dint in my goal.\""; + menu + "Sure, I'll help!", L_Heathin_Help, + "I'd rather keep my Coal for my own purposes, thank you very much.", L_Heathin_No, + "Wait, what kind of award are we talking about?", L_Heathin_Interested; + +L_Heathin_Help: + set @state, 1; + callsub S_Update_Mask; + mes "[Heathin]"; + mes "\"Excellent! I am always glad when someone can be of service not just to me, but to all of Tulimshar. Please get me 50 Coal and you will be compensated for your efforts.\""; + close; + +L_Heathin_No: + mes "[Heathin]"; + mes "\"That is too bad. If you change your mind, I shall still be here, attempting to get my commission done.\""; + close; + +L_Heathin_Interested: + mes "[Heathin]"; + mes "\"Well, I can compensate you from the commision I getting from the council.\""; + next; + mes "\"How does 20,000 GP and I'll offer my smithing services for a discount?\""; + next; + mes "\"Does this sound like something you might be interested in?\""; + menu + "Sure, I'll help!", L_Heathin_Help, + "I'd rather keep my Coal.", L_Heathin_No, + "Can you repeat that again?", L_Heathin_Interested; + +L_Heathin_Forge_Award: + if (countitem ("Coal") < 50) goto L_Heathin_Forge_Wait; + getinventorylist; + set @state, 2; + callsub S_Update_Mask; + delitem "Coal", 50; + getexp @heathin_xp_bonus, 0; + set Zeny, Zeny + 20000; + mes "[Heathin]"; + mes "\"You have brought the Coal. This is most excellent! As promised, I have a reward for you. Hopefully you will find it useful.\""; + next; + mes "\"Time to make some armor. The Council will be pleased. Thank you for your efforts!\""; + close; + +L_Heathin_Forge_Wait: + mes "[Heathin]"; + mes "\"Hello again. Making armor keeps me pretty busy. I certainly hope I can fulfill my commission soon so that I can move on to bigger and better things.\""; + next; + mes "\"The pay is good, certainly, but I am a far better smith than this. If you can bring me 50 Coal, it would surely get me to my goal faster.\""; + next; + mes "\"I will be sure to provide an apt award once you are done.\""; + close; + +L_Heathin_Forge_Thanks: + mes "[Heathin]"; + mes "\"Thank you again for helping me fulfil my commission. It has made a signficant dint in what the Council requires of me. Perhaps I may be of service to you again one day!\""; + close; + +L_Heathin_Terranite_Hood: + mes "[Heathin]"; + mes "\"Hello again friend, I just found out about this great metal called terranite.\""; + next; + mes "\"This metal is almost as strong as steel, but is also very ductile.\""; + next; + mes "\"With some effort, I can make this metal form rings tighter than any chain mail. It isn't the prettiest in hue, but its uses can be many.\""; + next; + mes "\"Unfortunately, it seems to be difficult to gather. Most that have searched for Terranite Ore either cannot find it or have never returned...\""; + next; + mes "\"I may be an excellent smith, but I certainly am no combatant. However, I would enjoy turning this ore into something useful, perhaps some type of armor to help those that may be braver.\""; + next; + mes "\"So, what do you say? Are you interested?\""; + menu + "No, thank you. Maybe later.", L_Heathin_Terranite_No, + "Armor, you say? Definitely!", L_Heathin_Terranite_Yes; + +L_Heathin_Terranite_No: + mes "[Heathin]"; + mes "\"Ah, that is too bad. Come by again anytime.\""; + close; + +L_Heathin_Terranite_Yes: + set @state, 3; + callsub S_Update_Mask; + mes "[Heathin]"; + mes "\"Great, this is going to be fun! As I have not had much practice with this armor, I'd like to get started soon.\""; + next; + mes "Heathin thinks for a moment."; + next; + mes "\"Ah, I know! I will make a helm... Well, more like a hood, since it will be woven.\""; + next; + mes "\"It will require a great amount of heat, if the rumors are to be believed. For this, I will need 100 Coal to keep my forge burning hot. I will also need 10 Terranite Ore to make the armor. Of course, such work does not come cheap. While I may enjoy my work, my time and effort is very valuable. Since you have been a great help I will only need 20,000 gold pieces, well below my going rate. Please come back with the gold, Coal and ore and I'll make this hood for you.\""; + close; + +L_Heathin_Terranite_Hood_Forge: + if ( (Zeny < 20000) + || (countitem("Coal") < 100) + || (countitem("TerraniteOre") < 10) ) + goto L_Heathin_Terranite_Hood_Wait; + set @state, 4; + callsub S_Update_Mask; + delitem "Coal", 100; + delitem "TerraniteOre", 10; + getexp @heathin_xp_bonus, 0; + set Zeny, Zeny - 20000; + mes "[Heathin]"; + mes "\"Great, you brought everything! Come back later and I'll have the helm ready for you.\""; + close; + +L_Heathin_Terranite_Hood_Wait: + mes "[Heathin]"; + mes "\"I am very busy right now. If you could bring me 10 Terranite Ore, 100 Coal and 20,000 gold pieces, I will make that terranite hood for you.\""; + close; + +L_Heathin_Terranite_Hood_Ready: + getinventorylist; + if ((checkweight("TerraniteHelmet", 1) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; + set @state, 5; + callsub S_Update_Mask; + getitem "TerraniteHelmet", 1; + mes "[Heathin]"; + mes "\"I am all done with your terranite hood. I hope you enjoy it! I have some work to wrap up for the Council, but come back later and I might be able to assist you again.\""; + close; + +L_Heathin_Terranite_Legs: + set @state, 6; + callsub S_Update_Mask; + mes "[Heathin]"; + mes "\"I am glad you are back! I've just finished up some more of my commission. Now I can get back to making terranite armor for you. This time I will make some pants, but they need more ore, more Coal to heat my forge and of course, more gold for my efforts.\""; + next; + mes "\"To make terranite pants, I need 200 Coal, 30 Terranite Ore and 40,000 gold pieces. The faster you bring this to me, the faster I can have your terranite pants ready.\""; + close; + +L_Heathin_Terranite_Legs_Forge: + if ( (Zeny < 40000) + || (countitem("Coal") < 200) + || (countitem("TerraniteOre") < 30) ) + goto L_Heathin_Terranite_Legs_Wait; + set @state, 7; + callsub S_Update_Mask; + delitem "Coal", 200; + delitem "TerraniteOre", 30; + getexp @heathin_xp_bonus, 0; + set Zeny, Zeny - 40000; + mes "[Heathin]"; + mes "\"Great, you have brought everything! Come back later and I will have those terranite pants ready for you.\""; + close; + +L_Heathin_Terranite_Legs_Wait: + mes "[Heathin]"; + mes "\"I am very busy right now. If you could bring me 30 Terranite Ore, 200 Coal and 40,000 gold pieces, I will make those terranite pants for you.\""; + close; + +L_Heathin_Terranite_Legs_Ready: + getinventorylist; + if ((checkweight("TerraniteLegs", 1) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; + set @state, 8; + callsub S_Update_Mask; + getitem "TerraniteLegs", 1; + mes "[Heathin]"; + mes "\"I am all done with your terranite pants. Hope you enjoy them! I have some more work to complete for the Council. Come back later and I might be able to assist you again.\""; + close; + +L_Heathin_Terranite_Chest_Armor: + set @state, 9; + callsub S_Update_Mask; + mes "[Heathin]"; + mes "\"Good to see you again. I have just finished up some more of my commission. Now I can get back to making terranite armor for you. This time, I will make some terranite chest armor, but it needs more ore, more Coal for my forge and of course, more gold to compensate for my efforts.\""; + next; + mes "\"To make terranite chest armor, I need 250 Coal, 40 Terranite Ore and 50,000 gold pieces. The faster you bring this to me, the faster I can have your terranite armor ready.\""; + close; + +L_Heathin_Terranite_Chest_Armor_Forge: + if ( (Zeny < 50000) + || (countitem("Coal") < 250) + || (countitem("TerraniteOre") < 40) ) + goto L_Heathin_Terranite_Chest_Armor_Wait; + set @state, 10; + callsub S_Update_Mask; + delitem "Coal", 250; + delitem "TerraniteOre", 40; + getexp @heathin_xp_bonus, 0; + set Zeny, Zeny - 50000; + mes "[Heathin]"; + mes "\"Splendid, you have brought everything! Come back later and I will have the terranite chest armor ready for you.\""; + close; + +L_Heathin_Terranite_Chest_Armor_Wait: + mes "[Heathin]"; + mes "\"I am very busy right now. If you could bring me 40 Terranite Ore, 250 Coal and 50,000 gold pieces, I will make that chest armor for you.\""; + close; + +L_Heathin_Terranite_Chest_Armor_Ready: + getinventorylist; + if ((checkweight("TerraniteChestArmor", 1) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; + set @state, 11; + callsub S_Update_Mask; + getitem "TerraniteChestArmor", 1; + mes "[Heathin]"; + mes "\"I have completed your terranite chest armor. I hope you enjoy it! I have some work to wrap up for the Council again, but come back later and I might be able to assist you once more.\""; + close; + +L_Heathin_Terranite_Arrows: + mes "[Heathin]"; + mes "\"How good to see you. I have experimented a little with Terranite Ore to see what else can be done with it. It seems to have some qualities suitable for weapons, but I have only tested it with arrows. If you would like, I can make Terranite Arrows, but as as with the armor, I need Coal, Terranite Ore and payment for my efforts.\""; + next; + mes "\"Also, it might be a while until I have time to see what else I can make with terranite other than arrows, as right now the Council is keeping me rather busy with my commission. So, would you like some Terranite Arrows?\""; + menu + "No, thank you.", L_Heathin_Terranite_Arrows_No, + "Sure, I could use some arrows.", L_Heathin_Terranite_Arrows_Yes; + +L_Heathin_Terranite_Arrows_No: + mes "[Heathin]"; + mes "\"Well, if you change your mind, I'm not going anywhere.\""; + close; + +L_Heathin_Terranite_Arrows_Yes: + set @state, 12; + callsub S_Update_Mask; + mes "[Heathin]"; + mes "\"Good, good. I shall begin crafting these arrows as soon as you come back. However, I cannot just make small handfuls as it would not be worth my time and effort to have my concentration interrupted for small tasks. I will make 1,000 Terranite Arrows per request, for which I will need "+@TARROW_REQ_TERRA_ORE+" Terranite Ore, "+@TARROW_REQ_COAL+" Coal and "+@TARROW_REQ_GP+" gold pieces.\""; + next; + mes "\"See you soon!\""; + close; + +L_Heathin_Terranite_Arrows_Forge: + if ( (Zeny < @TARROW_REQ_GP) + || (countitem("Coal") < @TARROW_REQ_COAL) + || (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) ) + goto L_Heathin_Terranite_Arrows_Wait; + set @state, 13; + callsub S_Update_Mask; + delitem "Coal", @TARROW_REQ_COAL; + delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE; + getexp @heathin_xp_bonus, 0; + set Zeny, Zeny - @TARROW_REQ_GP; + mes "[Heathin]"; + mes "\"Wonderful! You have everything I asked for. I will start working on the arrows right away.\""; + close; + +L_Heathin_Terranite_Arrows_Wait: + mes "[Heathin]"; + mes "\"If you want Terranite Arrows, please get me "+@TARROW_REQ_TERRA_ORE+" Terranite Ore, "+@TARROW_REQ_COAL+" Coal and "+@TARROW_REQ_GP+" gold pieces.\""; + close; + +L_Heathin_Terranite_Arrows_Ready: + getinventorylist; + if ((checkweight("TerraniteArrow", 1000) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; + set @state, 14; + callsub S_Update_Mask; + getitem "TerraniteArrow", 1000; + mes "[Heathin]"; + mes "\"All done, here you go! I hope you like them. I am still working on my commission, but if you ever need any more Terranite Arrows, just come on by with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces and I will make another 1,000 arrows for you. By now I have enough Terranite Ore in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts!\""; + close; + +L_Heathin_Terranite_Arrows_Trade: + mes "[Heathin]"; + mes "\"Hello, there. If you have "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces, I will trade you 1,000 Terranite Arrows. Would you like some Terranite Arrows?\""; + menu + "No.", L_Heathin_Terranite_Arrows_Trade_No, + "Yes.", L_Heathin_Terranite_Arrows_Trade_Yes; + +L_Heathin_Terranite_Arrows_Trade_No: + mes "[Heathin]"; + mes "\"Come back again if you would like to get Terranite Arrows.\""; + close; + +L_Heathin_Terranite_Arrows_Trade_Yes: + if ( (Zeny < @TARROW_REQ_GP) + || (countitem("Coal") < @TARROW_REQ_COAL) + || (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) ) + goto L_Heathin_Terranite_Arrows_Trade_Wait; + getinventorylist; + if ((checkweight("TerraniteArrow", 1500) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; + delitem "Coal", @TARROW_REQ_COAL; + delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE; + set Zeny, Zeny - @TARROW_REQ_GP; + set @lucky, 5 * rand(readparam(bLuk)); + getitem "TerraniteArrow", 1000 + @lucky; + mes "[Heathin]"; + mes "\"Here you go! You are lucky, I could forge "+@lucky+" more arrows than expected. Come back again if you want more Terranite Arrows.\""; + close; + +L_Heathin_Terranite_Arrows_Trade_Wait: + mes "[Heathin]"; + mes "\"It seems that you do not have the necessary resources for me to trade you. Please come back with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces if you want another 1,000 Terranite Arrows.\""; + close; + +L_InventoryNoSpace: + mes "[Heathin]"; + mes "\"Hm no. You can't carry this right now. Make some room and come back.\""; + close; + +S_Update_Mask: + set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_6_MASK)) | (@state << NIBBLE_6_SHIFT); + return; +} +001-2.gat,25,55,0|script|HeathinDebug|147 +{ + mes "[Heathin Debug]"; + mes "Debug Action"; + menu + "Reset", L_Reset, + "Exit", L_End; + +L_Reset: + set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_6_MASK) | (0 << NIBBLE_6_SHIFT)); + mes "Reset!"; + goto L_End; + +L_End: + end; + +OnInit: + if (!debug) + disablenpc "HeathinDebug"; + end; +} |