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-rw-r--r--world/map/npc/001-1/luca.txt40
1 files changed, 30 insertions, 10 deletions
diff --git a/world/map/npc/001-1/luca.txt b/world/map/npc/001-1/luca.txt
index 362c6347..73f838c1 100644
--- a/world/map/npc/001-1/luca.txt
+++ b/world/map/npc/001-1/luca.txt
@@ -25,17 +25,17 @@ L_Exp:
next;
mes "[Luca the Hunter]";
mes "\"Oh man! My pockets have been ripped clean off!\"";
- close;
+ goto L_Close;
L_Nev:
mes "[Luca the Hunter]";
mes "\"Hmpf!\"";
- close;
+ goto L_Close;
L_teach_soon:
mes "[Luca the Hunter]";
mes "\"You've grown quite a bit stronger since I first saw you, strolling around town like that! You know, if you train a little more, maybe we can help each other out a little?\"";
- close;
+ goto L_Close;
L_teach:
if (getskilllv(SKILL_POOL)) goto L_teachmore;
@@ -132,7 +132,7 @@ L_teach0_follow:
L_wronganswer:
mes "[Luca the Hunter]";
mes "\"No, that was wrong. I suppose you're not as experienced as I thought you'd be.\"";
- close;
+ goto L_Close;
S_explain:
mes "[Luca the Hunter]";
@@ -270,15 +270,15 @@ L_teachmore2_noovv:
@choice$[4],-;
set @menu, @menu - 1;
- if (@choices[@menu] == 0) close;
+ if (@choices[@menu] == 0) goto L_Close;
if (@choices[@menu] == @C_focus) goto L_focus;
if (@choices[@menu] == @C_unfocus) goto L_unfocus;
if (@choices[@menu] == @C_teachbrawling) goto L_teach_brawling;
if (@choices[@menu] == @C_teachnothing) goto L_teach_nothing;
if (@choices[@menu] == @C_explainagain) goto L_teachmore_explain;
if (@choices[@menu] == @C_focusoverview) goto L_focus_overview;
- if (@choices[@menu] == @C_nvm) close;
- close;
+ if (@choices[@menu] == @C_nvm) goto L_Close;
+ goto L_Close;
L_teachmore_explain:
callsub S_explain;
@@ -323,7 +323,7 @@ L_unfocus:
menu
"Ok, I will get a Grimace of Dementia potion", -,
"Alright, be right back!", -;
- close;
+ goto L_Close;
L_nopotion:
mes "[Luca the Hunter]";
@@ -360,7 +360,7 @@ L_unfocus_menu:
delitem "DementiaPotion", 1;
unpoolskill @skilllist_id[@menu];
- close;
+ goto L_Close;
L_focus_overview:
getactivatedpoolskilllist;
@@ -408,7 +408,7 @@ L_teach_brawling:
set @SUP_name$, "Brawling";
set @SUP_xp, @EXP_BRAWLING;
callfunc "SkillUp";
- close;
+ goto L_Close;
L_teach_nothing:
mes "[Luca the Hunter]";
@@ -417,4 +417,24 @@ L_teach_nothing:
mes "\"You see, I am an adventurer. Everybody has his tricks. But you really should visit someone who is a teacher, not an adventurer, now.\"";
next;
goto L_teachmore2;
+
+L_Close:
+ set @SUP_id, 0;
+ set @SUP_lvl, 0;
+ set @SUP_name$, "";
+ set @SUP_xp, 0;
+ set @EXP_BRAWLING, 0;
+ set @answer$, "";
+ set @message$, "";
+ cleararray @choices[0], 0, 4;
+ cleararray @choice$[0], "", 4;
+ set @choice_nr, 0;
+ set @C_focus, 0;
+ set @C_unfocus, 0;
+ set @C_teachbrawling, 0;
+ set @C_teachnothing, 0;
+ set @C_explainagain, 0;
+ set @C_nvm, 0;
+ set @C_focusoverview, 0;
+ close;
}