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-rw-r--r--world/map/npc/001-1/entertainer.txt56
1 files changed, 28 insertions, 28 deletions
diff --git a/world/map/npc/001-1/entertainer.txt b/world/map/npc/001-1/entertainer.txt
index 149f1e2f..d99b2d94 100644
--- a/world/map/npc/001-1/entertainer.txt
+++ b/world/map/npc/001-1/entertainer.txt
@@ -1,44 +1,44 @@
// Emote NPC allows for players to learn the emote skill
-001-1.gat,30,45,0 script Entertainer 165,{
- set @EMOTE_SKILL, 1;
- if (getskilllv(@EMOTE_SKILL) > 0) goto L_Has;
+001-1.gat,30,45,0|script|Entertainer|165,{
+ set @EMOTE_SKILL, 1;
+ if (getskilllv(@EMOTE_SKILL) > 0) goto L_Has;
- mes "[Entertainer]";
- mes "\"Yes how can I help you?\"";
- menu
- "What are those emotions above your head?", L_Learn,
- "Nothing I guess", -;
- close;
+ mes "[Entertainer]";
+ mes "\"Yes how can I help you?\"";
+ menu
+ "What are those emotions above your head?", L_Learn,
+ "Nothing I guess", -;
+ close;
L_Learn:
- mes "[Entertainer]";
- mes "\"They are called emotes, I use them to express how I am feeling";
- mes "I can teach you to do them too\"";
- menu
- "Ok sure", L_Learn2,
- "Why would I need to that", -;
- close;
+ mes "[Entertainer]";
+ mes "\"They are called emotes, I use them to express how I am feeling";
+ mes "I can teach you to do them too\"";
+ menu
+ "Ok sure", L_Learn2,
+ "Why would I need to that", -;
+ close;
L_Learn2:
- setskill @EMOTE_SKILL, 1;
- mes "[Entertainer]";
- mes "\"All you have to do is press alt and a number";
- mes "The number determines what emotion will be showned";
- mes "Some clients will also show an emote shortcut-bar with the F12 button\"";
- close;
+ setskill @EMOTE_SKILL, 1;
+ mes "[Entertainer]";
+ mes "\"All you have to do is press alt and a number";
+ mes "The number determines what emotion will be showned";
+ mes "Some clients will also show an emote shortcut-bar with the F12 button\"";
+ close;
L_Has:
- mes "[Entertainer]";
- mes "\"The entertainment life is a hard life...\" *sigh*";
- close;
+ mes "[Entertainer]";
+ mes "\"The entertainment life is a hard life...\" *sigh*";
+ close;
OnTimer3000:
- emotion rand(0,11);
- setnpctimer 0;
+ emotion rand(0,11);
+ setnpctimer 0;
OnInit:
- initnpctimer;
+ initnpctimer;
}