diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/025-4/Battlecaves.txt | 124 |
1 files changed, 62 insertions, 62 deletions
diff --git a/npc/025-4/Battlecaves.txt b/npc/025-4/Battlecaves.txt index 3765d630..df16b076 100644 --- a/npc/025-4/Battlecaves.txt +++ b/npc/025-4/Battlecaves.txt @@ -24,7 +24,7 @@ L_Done: attachrid(getcharid(3,$@cave1fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up now!"; @@ -53,14 +53,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE1_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 1; -// Number of Waves +// Number of waves. set $@CAVE1_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE1_TIME, 120; initnpctimer; stopnpctimer; @@ -100,7 +100,7 @@ L_Done: attachrid(getcharid(3,$@cave2fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up now!"; @@ -129,14 +129,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE2_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE2_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE2_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE2_TIME, 120; initnpctimer; stopnpctimer; @@ -174,7 +174,7 @@ L_Done: attachrid(getcharid(3,$@cave3fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up now!"; @@ -203,14 +203,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE3_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE3_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE3_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE3_TIME, 120; initnpctimer; stopnpctimer; @@ -247,7 +247,7 @@ L_Done: attachrid(getcharid(3,$@cave4fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up now!"; @@ -276,14 +276,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE4_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE4_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE4_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE4_TIME, 120; initnpctimer; stopnpctimer; @@ -320,7 +320,7 @@ L_Done: attachrid(getcharid(3,$@cave5fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up now!"; @@ -349,14 +349,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE5_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE5_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE5_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE5_TIME, 120; initnpctimer; stopnpctimer; @@ -393,7 +393,7 @@ L_Done: attachrid(getcharid(3,$@cave6fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up now!"; @@ -422,14 +422,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE6_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE6_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE6_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE6_TIME, 120; initnpctimer; stopnpctimer; @@ -466,7 +466,7 @@ L_Done: attachrid(getcharid(3,$@cave7fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!"; @@ -495,14 +495,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE7_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE7_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE7_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE7_TIME, 120; initnpctimer; stopnpctimer; @@ -539,7 +539,7 @@ L_Done: attachrid(getcharid(3,$@cave8fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!"; @@ -568,14 +568,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE8_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE8_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE8_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE8_TIME, 120; initnpctimer; stopnpctimer; @@ -612,7 +612,7 @@ L_Done: attachrid(getcharid(3,$@cave9fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!"; @@ -641,14 +641,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE9_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE9_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE9_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE9_TIME, 120; initnpctimer; stopnpctimer; @@ -692,10 +692,10 @@ L_Done: attachrid(getcharid(3,$@cave10fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave10 == 1) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave10 == 1) message strcharinfo(0), "I feel I'm getting close to the end..."; + if ($@wave_cave10 == 2) message strcharinfo(0), "I feel I'm getting close to the end..."; if ($@wave_cave10 == 3) message strcharinfo(0), "What? This is harder than I imagined!"; if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them! Wait... what is that?!"; @@ -734,16 +734,16 @@ OnBossDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned before the boss +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. before the boss. setarray $@CAVE10_MONSTERS_IDS[1], 1002, 1003, 1004, 1036; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE10_MONSTERS_QTY[1], 5, 3, 2, 1; -// ID of the boss monster +// ID of the boss monster. set $@BOSS, 1067; -// Number of Waves before the boss +// Number of waves. before the boss. set $@CAVE10_WAVES, 4; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE10_TIME, 120; initnpctimer; stopnpctimer; |