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-rw-r--r--npc/042-1/hasan.txt56
-rw-r--r--npc/042-1/kaan.txt10
-rw-r--r--npc/042-2/sorfina.txt45
-rw-r--r--npc/042-2/tanisha.txt22
4 files changed, 101 insertions, 32 deletions
diff --git a/npc/042-1/hasan.txt b/npc/042-1/hasan.txt
index 3caa47a5..21364a44 100644
--- a/npc/042-1/hasan.txt
+++ b/npc/042-1/hasan.txt
@@ -2,10 +2,15 @@
set @toll, 10000;
- if (hasan == 1) goto L_Toll;
+ if ($scorp) goto L_Fear;
+
+ if (hasan == 4) goto L_Thank;
+ if (hasan == 3) goto L_Trick;
+ if (hasan > 0) goto L_Toll;
mes "[Unfriendly Guy]";
mes "\"Hey! You can't pass here.\"";
+ next;
menu
"Why not?",-,
"Who says that?",-;
@@ -15,7 +20,9 @@
L_Toll:
mes "[Hasan]";
mes "\"Give me " + @toll + "GP, and I may let you pass.\"";
- set hasan, 1;
+ if (hasan == 0)
+ set hasan, 1;
+ next;
if (zeny >= @toll)
menu
"Ok, here you go.",L_Pay,
@@ -54,13 +61,54 @@ L_Cheat:
mes "[Hasan]";
mes "\"Don't dare to cheat on me!\"";
close;
+
+L_Trick:
+ mes "[Hasan]";
+ mes "\"Are you going to pay now? " + @toll + "GP, and I may let you pass.\"";
+ next;
+ menu
+ "I don't have so much money!",L_NoPay,
+ "No. (Scratch your head.)",-;
+ mes "While you're scratching your head, you see Kaan coming nearer to the cliff above you.";
+ monster "042-1.gat",110,74,"Scorpion",1003,1, "Hasan::onScorpionDeath";
+ set $scorp, 1;
+ close;
+
+L_Thank:
+ mes "[Hasan]";
+ mes "\"You - you saved me!";
+ mes "I tried to get your money and you saved me!\"";
+ next;
+ mes "\"Hey, you're a really cool person.";
+ mes "I mean, how you finished that ghastly scorpion!";
+ mes "Amazing!\"";
+ next;
+ mes "\"I tell you something: Cool persons are allowed to pass for free.";
+ mes "And you can have this.\"";
+ getitem "SharpKnife", 1;
+ //TODO: clear all vars and set flag
+ close;
+
+L_Fear:
+ mes "[Hasan]";
+ mes "\"Sc-sc-sco-scorpion! Pl-please k-kill it.\"";
+ mes "He seems close to tears.";
+ close;
+
+onScorpionDeath:
+ set $scorp, 0;
+ if (hasan != 3)
+ close;
+ set hasan, 4;
+ message strcharinfo(0), "You saved Hasan.";
+ end;
}
042-1.gat,117,76,0 script #barrier 127,2,2{
//TODO: check variable
warp "042-1.gat", 110, 73;
+ if ($scorp)
+ message strcharinfo(0), "Hasan: \"Please help me!\"";
message strcharinfo(0), "Hasan: \"Stop!\"";
- // when scorpion is spawned:
- // message strcharinfo(0), "Hasan: \"Please help me!\"";
end;
}
diff --git a/npc/042-1/kaan.txt b/npc/042-1/kaan.txt
index e9ad6b0c..4aec521d 100644
--- a/npc/042-1/kaan.txt
+++ b/npc/042-1/kaan.txt
@@ -24,9 +24,10 @@ L_Tanisha:
mes "\"Did you already talk to Tanisha?\"";
if (tanisha < 3)
close;
+ next;
menu
"Yes, I helped her with the maggots.",-,
- "Yeah, and she's done with the maggots.",;
+ "Yeah, and she's done with the maggots.",-;
mes "[Kaan]";
mes "\"Ah, that are good news.";
mes "You know, we have a lot of problems with bugs here.\"";
@@ -39,6 +40,7 @@ L_Tanisha:
mes "He looks very proud.";
next;
mes "\"I build this fence to keep them out.\"";
+ next;
menu
"Impressive! Just a bit... skew.",-,
"Wow, it looks very - ahm, unconventional.",-;
@@ -53,6 +55,7 @@ L_Tanisha:
L_Out:
mes "[Kaan]";
mes "\"Hello! How are you? Did you already visit main Tulimshar?\"";
+ next;
if (hasan)
menu
"A guy named Hasan doesn't let me enter main Tulimshar.",L_Hasan,
@@ -77,8 +80,9 @@ L_Trick:
mes "\"Do you have an idea what Hasans weakness could be?";
if (hasan < 2)
close;
+ next;
menu
- "He's afraid of scorpions",-,
+ "He's afraid of scorpions.",-,
"No idea.",L_Close;
mes "[Kaan]";
mes "\"Scorpions?! Right! How could I forget?";
@@ -89,6 +93,7 @@ L_Explain:
mes "I will catch one of the scorpions from the desert that's coming to the fence.\"";
next;
mes "\"You'll go to Hasan and give me a sign when you're ready.";
+ mes "Let's say the sign is that you're scratching your head.";
mes "I'll watch you from this point.\"";
next;
mes "\"When you give me the sign, I'll throw the scorpion down on him.";
@@ -104,6 +109,7 @@ L_Plan:
mes "[Kaan]";
mes "\"I'm ready. Just give me the sign when you're down there.";
mes "Or do you want me to explain the plan again?\"";
+ next;
menu
"Yes please.",L_Explain,
"No, everything's alright.",-;
diff --git a/npc/042-2/sorfina.txt b/npc/042-2/sorfina.txt
index d82dc588..ab5dd9f5 100644
--- a/npc/042-2/sorfina.txt
+++ b/npc/042-2/sorfina.txt
@@ -17,8 +17,9 @@
mes "\"I'm glad you're feeling better now. You're not used to the hot weather, right?";
mes "Are you here to look for some work? Many young people come to our Tulimshar for this reason.\"";
next;
- mes "\"I can tell you some useful things, if you to hear.\"";
+ mes "\"I can tell you some useful things, if you want to hear.\"";
mes "\"Oh, and by the way my name is Sorfina.\"";
+ next;
menu
"That would be great!",L_Tut,
"No, thanks. I already know how things are going.",L_SkipTut;
@@ -70,7 +71,7 @@ L_Clothes:
L_Again:
mes "[Sorfina]";
mes "\"Welcome back! Do you have any questions?\"";
-
+ next;
if (hasan)
menu
"A guy named Hasan doesn't let me enter main Tulimshar.",L_Hasan,
@@ -106,8 +107,8 @@ L_Talk:
mes "\"If you want to talk to other adventurers, press Enter to open your chat window.";
mes "Then type your message and press Enter to send.\"";
next;
- mes "\"You may want to talk privately to another adventuerer sometimes. In that case you can whisper.";
- mes "After pressing Enter, type '/whisper [name] [message]'.";
+ mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper.";
+ mes "After pressing Enter type '/whisper [name] [message]'.";
mes "Or you can right click on someone and choose the whisper option.\"";
next;
mes "\"Press F7 to show and hide your chat window.\"";
@@ -116,16 +117,15 @@ L_Talk:
L_Items:
mes "[Sorfina]";
mes "\"There are three types of items.";
- mes "They can be Consumables, Equipment, or Miscellaneous\"";
+ mes "They can be Consumables, Equipment, or Miscellaneous.\"";
next;
mes "\"Consumable items such as Potions, can be used only once.";
- mes "After use, they will disappear from your inventory.\"";
+ mes "After use, they will disappear from your inventory.";
+ mes "There are some rare items that can be used but don't get consumed.";
next;
- mes "\"Equipment items like Armors, Weapons, Accessories";
- mes "can be equipped for fashionable purposes or to raise your status.\"";
+ mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\"";
next;
- mes "\"Miscellaneous items such as maggot slime, are used";
- mes "in creating other items, or just to trade and sell.\"";
+ mes "\"Miscellaneous items such as maggot slime, are used in creating other items, or just to trade and sell.\"";
next;
mes "\"Press F3 to open your inventory.";
mes "When placing your cursor over an item there, you can see a box with some informations about that item.\"";
@@ -149,7 +149,7 @@ L_Aidan:
mes "We're in the north of Tulimshar here, so you have to walk across the town.\"";
next;
mes "\"When you leave this area to the Southeast, you'll come to the docks.";
- mes "Follow the street to the south to pass the old towen gates.\"";
+ mes "Follow the street to the south to pass the old town gates.\"";
next;
mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there.";
mes "Just follow the street to the south and you'll reach the bazaar.\"";
@@ -164,11 +164,23 @@ L_Hasan:
mes "She shakes her head.";
next;
mes "[Sorfina]";
- mes "\This guy was a plague ever since. TODO: add story\"";
- // some backstory, hasan living here as a child, always making trouble
- // but unfortunately very strong
- // player question: weak point
- // answer: frightened of scropions
+ mes "\This guy was a plague ever since. He's always causing trouble.\"";
+ next;
+ mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
+ next;
+ mes "\"He took him in the desert and then left him there!";
+ mes "Hasan was only seven years old!\"";
+ next;
+ mes "\"I never understood how someone can do something like that to a child, even if it's a rascal like Hasan.\"";
+ next;
+ mes "\"Anyway, Hasan tried to find his way back home, but stumbled in a nest of scorpions!\"";
+ mes "She shakes her head.";
+ next;
+ mes "\"If Valon wouldn't have come along that moment, Hasan would have died that day.\"";
+ next;
+ mes "\"However, the scorpions poison caused a bad fever and after Hasan had recovered from that, he was even more malicious than before.\"";
+ mes "She sighs.";
+ next;
if (hasan == 1)
set hasan, 2;
close;
@@ -176,6 +188,7 @@ L_Hasan:
L_SkipTut:
mes "[Sorfina]";
mes "\"Really? You seem quite unexperienced. Listening to some advices won't hurt.\"";
+ next;
menu
"Thinking about it twice... please tell me.",L_Tut,
"Yeah, but thanks for the offer. Bye",-;
diff --git a/npc/042-2/tanisha.txt b/npc/042-2/tanisha.txt
index b95d7ede..8db46057 100644
--- a/npc/042-2/tanisha.txt
+++ b/npc/042-2/tanisha.txt
@@ -10,6 +10,7 @@
emotion 3;
next;
mes "\"Are you feeling better?\"";
+ next;
menu
"Yes, thank you.",-,
"Yeah, but all my stuff is gone.",-;
@@ -24,6 +25,7 @@ L_Maggots:
next;
mes "\"If you kill them, I'll give you my knife.";
mes "What do you say?\"";
+ next;
menu
"Sure!",-,
"That's your job.",L_Close;
@@ -37,13 +39,14 @@ L_Maggots:
mes "\"Ok, listen what to do.";
mes "Equip the knife and kill the maggots.\"";
next;
- mes "\"Press A to focus on a monster. With X you can focus and attack.";
+ mes "\"Press A to focus on a monster. With X you can focus and attack the same time.";
mes "But it also works to click on the monster with your mouse.\"";
next;
mes "\"If you press Shift, you can abort your attack.\"";
next;
- mes "\"Maggots aren't aggressive, so they won't do you harm you until you attacked them first. Take them out one by one.";
- mes "Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking with your mouse.\"";
+ mes "\"Maggots aren't aggressive, so they won't do you harm you until you attacked them first. Take them out one by one.\"";
+ next;
+ mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking with your mouse.\"";
close2;
warp "042-2.gat", 33, 87;
areamonster "042-2.gat", 31, 85, 35, 89, "", 1002, 5, "Tanisha::onMaggotDeath";
@@ -64,7 +67,7 @@ L_StatsRe:
next;
mes "\"Agility increases your attack speed and your ability to dodge attacks.\"";
next;
- mes "\"Vitality gives you more Hit Points and more defense against physical attacks.\"";
+ mes "\"Vitality gives you more hit points and more defense against physical attacks.\"";
next;
mes "\"Intelligence is useful for magic attack and defense.\"";
next;
@@ -72,9 +75,9 @@ L_StatsRe:
next;
mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\"";
next;
- mes "\"Think about how you want to play before putting the points.";
+ mes "\"Think about how you want to play before putting the points.\"";
next;
- mes "Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar, who can help you to forget your abilites!\"";
+ mes "Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar who can help you to forget your abilites!\"";
mes "Tanisha looks at you with wide opened eyes.";
next;
mes "[Tanisha]";
@@ -86,7 +89,7 @@ L_StatsRe:
L_Advice:
next;
mes "[Tanisha]";
- mes "\"When you go to main Tulmishar, you could see Bernard. He can make a delicious soup!";
+ mes "\"When you go to main Tulimshar, you could see Bernard. He can make a delicious soup!";
mes "Good luck!\"";
emotion 3;
if (tanisha == 2)
@@ -96,7 +99,7 @@ L_Advice:
L_Again:
mes "[Tanisha]";
mes "\"Hi there! Is everything alright? Do you have questions?\"";
-
+ next;
if (hasan)
menu
"A guy named Hasan doesn't let me enter main Tulimshar.",L_Hasan,
@@ -112,7 +115,7 @@ L_Explain:
"... how to fight?",L_Fight,
"... monsters?",L_Mob,
"... status points?",L_StatsRe,
- "... what to do in main Tulimshar",L_Advice,
+ "... what to do in main Tulimshar?",L_Advice,
"... nevermind.",L_Close;
L_Fight:
@@ -150,7 +153,6 @@ L_Hasan:
L_Blocked:
mes "[Tanisha]";
- //TODO: make this more plausible
mes "\"Oh, someone else is already in there. Let's wait a short while.\"";
close;