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-rw-r--r--npc/025-4/Battlecaves.txt21
1 files changed, 11 insertions, 10 deletions
diff --git a/npc/025-4/Battlecaves.txt b/npc/025-4/Battlecaves.txt
index 2dd66aa2..6f2e31d5 100644
--- a/npc/025-4/Battlecaves.txt
+++ b/npc/025-4/Battlecaves.txt
@@ -27,14 +27,14 @@ L_Done:
if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave1 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
+ if ($@wave_cave1 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
if ($@wave_cave1 != $@CAVE1_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE1);
warp "025-3.gat", 78, 129;
goto L_Cleaning;
end;
-
+
L_Cleaning:
attachrid(getcharid(3,$@cave1fighter$));
set $@wave_cave1, 0;
@@ -105,7 +105,7 @@ L_Done:
if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave2 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
+ if ($@wave_cave2 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
if ($@wave_cave2 != $@CAVE2_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE2);
@@ -181,7 +181,7 @@ L_Done:
if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave3 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
+ if ($@wave_cave3 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
if ($@wave_cave3 != $@CAVE3_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE3);
@@ -257,7 +257,7 @@ L_Done:
if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave4 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
+ if ($@wave_cave4 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
if ($@wave_cave4 != $@CAVE4_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE4);
@@ -334,7 +334,7 @@ L_Done:
if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave5 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
+ if ($@wave_cave5 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
if ($@wave_cave5 != $@CAVE5_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE5);
@@ -411,7 +411,7 @@ L_Done:
if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave6 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
+ if ($@wave_cave6 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
if ($@wave_cave6 != $@CAVE6_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE6);
@@ -488,7 +488,7 @@ L_Done:
if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave7 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
+ if ($@wave_cave7 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
if ($@wave_cave7 != $@CAVE7_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE7);
@@ -565,7 +565,7 @@ L_Done:
if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave8 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
+ if ($@wave_cave8 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
if ($@wave_cave8 != $@CAVE8_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE8);
@@ -642,7 +642,7 @@ L_Done:
if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave9 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
+ if ($@wave_cave9 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. You found a strange key into the chest.";
if ($@wave_cave9 != $@CAVE9_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE9);
@@ -771,6 +771,7 @@ OnBossDeath:
set $@cave10fighterdeaths$, 0;
message strcharinfo(0), "What a harsh battle! Oh, a golden key, it might open the chest!";
set Rossy_Quest, 16;
+ set Boss_10, 0;
end;
onInit: