diff options
Diffstat (limited to 'npc/new_31-1-southwest-woodland')
-rw-r--r-- | npc/new_31-1-southwest-woodland/alice.txt | 92 | ||||
-rw-r--r-- | npc/new_31-1-southwest-woodland/monsters.txt | 92 |
2 files changed, 92 insertions, 92 deletions
diff --git a/npc/new_31-1-southwest-woodland/alice.txt b/npc/new_31-1-southwest-woodland/alice.txt index b17e7c9c..e35f4802 100644 --- a/npc/new_31-1-southwest-woodland/alice.txt +++ b/npc/new_31-1-southwest-woodland/alice.txt @@ -1,46 +1,46 @@ -//#################################################################################
-//# #
-//# A herb collector giving the players some hints about finding and brewing #
-//# herbs #
-//# #
-//#################################################################################
-
-
-new_31-1.gat,52,53,0 script Alice 106, {
- mes "[Alice]";
- mes "\"Greeting, fellow wanderer.";
- mes "Are you collecting herbs, too?\"";
- next;
- menu
- "Yes, sure.", L_findmany,
- "Herbs?", L_herbs,
- "Nope, just enjoying the scenery.", close;
-
-L_findmany:
- mes "[Alice]";
- mes "\"And? Did you already find a lot?\"";
- next;
- menu
- "Yes, I already got plenty of them.", L_plenty,
- "No, I am out of luck.", -;
- mes "[Alice]";
- mes "\"Oooh, how sad. Let me give you a little tip:";
- mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\"";
- close;
-
-L_plenty:
- mes "[Alice]";
- mes "\"That's great.";
- mes "When you are not that good at brewing you should consider letting someone else brew them for you.";
- mes "Good brewers get much better healing potions from them.";
- mes "The most important characteristic of a good brewer is intelligence.\"";
- close;
-
-
-L_herbs:
- mes "[Alice]";
- mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast.";
- mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors.";
- mes "Now everyone is running around in the woods to harvest the herbs.\"";
- close;
-}
+//################################################################################# +//# # +//# A herb collector giving the players some hints about finding and brewing # +//# herbs # +//# # +//################################################################################# + + +new_31-1.gat,52,53,0 script Alice 106, { + mes "[Alice]"; + mes "\"Greeting, fellow wanderer."; + mes "Are you collecting herbs, too?\""; + next; + menu + "Yes, sure.", L_findmany, + "Herbs?", L_herbs, + "Nope, just enjoying the scenery.", close; + +L_findmany: + mes "[Alice]"; + mes "\"And? Did you already find a lot?\""; + next; + menu + "Yes, I already got plenty of them.", L_plenty, + "No, I am out of luck.", -; + mes "[Alice]"; + mes "\"Oooh, how sad. Let me give you a little tip:"; + mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\""; + close; + +L_plenty: + mes "[Alice]"; + mes "\"That's great."; + mes "When you are not that good at brewing you should consider letting someone else brew them for you."; + mes "Good brewers get much better healing potions from them."; + mes "The most important characteristic of a good brewer is intelligence.\""; + close; + + +L_herbs: + mes "[Alice]"; + mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast."; + mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors."; + mes "Now everyone is running around in the woods to harvest the herbs.\""; + close; +} diff --git a/npc/new_31-1-southwest-woodland/monsters.txt b/npc/new_31-1-southwest-woodland/monsters.txt index ba9d7c2e..0ce818c1 100644 --- a/npc/new_31-1-southwest-woodland/monsters.txt +++ b/npc/new_31-1-southwest-woodland/monsters.txt @@ -1,46 +1,46 @@ -// Map: new_31-1
-// This is South-West Woodland.
-//
-
-new_31-1.gat,0,0,0,0 monster LogHead 1025,40,0,0,Mob31::OnLogHead
-new_31-1.gat,0,0,0,0 monster SpikyMushroom 1019,20,0,0,Mob31::OnSpikyMushroom
-new_31-1.gat,0,0,0,0 monster Flower 1014,20,0,0,Mob31::OnFlower
-
-new_31-1.gat,0,0,0,0 monster Gamboge 1031,3,0,0,Mob31::OnGamboge
-new_31-1.gat,0,0,0,0 monster Alizarin 1032,3,0,0,Mob31::OnAlizarin
-
-new_31-1.gat,0,0,0,0 monster SilkWorm 1035,7,15000,7000,Mob31::onSilkWorm
-
-new_31-1.gat,0,0,0 script Mob31 -1,{
-OnLogHead:
- set @mobID, 1025;
- callfunc "MobPoints";
- break;
-
-OnSpikyMushroom:
- set @mobID, 1019;
- callfunc "MobPoints";
- break;
-
-OnFlower:
- set @mobID, 1014;
- callfunc "MobPoints";
- break;
-
-OnGamboge:
- set @mobID, 1031;
- callfunc "MobPoints";
- break;
-
-OnAlizarin:
- set @mobID, 1032;
- callfunc "MobPoints";
- break;
-
-OnSilkWorm:
- set @mobID, 1035;
- callfunc "MobPoints";
- break;
-
- end;
-}
+// Map: new_31-1 +// This is South-West Woodland. +// + +new_31-1.gat,0,0,0,0 monster LogHead 1025,40,0,0,Mob31::OnLogHead +new_31-1.gat,0,0,0,0 monster SpikyMushroom 1019,20,0,0,Mob31::OnSpikyMushroom +new_31-1.gat,0,0,0,0 monster Flower 1014,20,0,0,Mob31::OnFlower + +new_31-1.gat,0,0,0,0 monster Gamboge 1031,3,0,0,Mob31::OnGamboge +new_31-1.gat,0,0,0,0 monster Alizarin 1032,3,0,0,Mob31::OnAlizarin + +new_31-1.gat,0,0,0,0 monster SilkWorm 1035,7,15000,7000,Mob31::onSilkWorm + +new_31-1.gat,0,0,0 script Mob31 -1,{ +OnLogHead: + set @mobID, 1025; + callfunc "MobPoints"; + break; + +OnSpikyMushroom: + set @mobID, 1019; + callfunc "MobPoints"; + break; + +OnFlower: + set @mobID, 1014; + callfunc "MobPoints"; + break; + +OnGamboge: + set @mobID, 1031; + callfunc "MobPoints"; + break; + +OnAlizarin: + set @mobID, 1032; + callfunc "MobPoints"; + break; + +OnSilkWorm: + set @mobID, 1035; + callfunc "MobPoints"; + break; + + end; +} |