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-rw-r--r--npc/dimonds-cove/doug.txt90
1 files changed, 0 insertions, 90 deletions
diff --git a/npc/dimonds-cove/doug.txt b/npc/dimonds-cove/doug.txt
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--- a/npc/dimonds-cove/doug.txt
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@@ -1,90 +0,0 @@
-new_23-1.gat,68,87,0 script Doug 113,{
- if(CaveSnakeLamp == 1) goto reas;
- if(CaveSnakeLamp == 2) goto done;
- set @TEMP,rand(3);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 0) goto L_4;
-
-L_1:
- mes "[Doug]";
- mes "I need 40 more [Cave Snake Lamps] to make my light!";
- next;
- goto main1;
-L_2:
- mes "[Doug]";
- mes "This lamp should light up this whole place! I just need [40 Cave Snake Lamps]";
- next;
- goto main1;
-L_3:
- mes "[Doug]";
- mes "This is gonna be bright! A must have for anyone! All i need is a few parts...";
- goto main1;
-L_4:
- mes "[Doug]";
- mes "Can you get me 40 [Cave Snake Lamps]? I need them to get this light finished.";
- next;
- goto main1;
-
-main1:
- mes "[Doug]";
- mes "Will you help me find 40 [Cave Snake Lamps]?";
- next;
- menu "Yes",B_1,"No",B_2;
-B_1:
- set CaveSnakeLamp,1;
- set @TEMP,rand(3);
- if(@TEMP == 1) goto J_1;
- if(@TEMP == 2) goto J_2;
- if(@TEMP == 3) goto J_3;
- if(@TEMP == 0) goto J_4;
-J_1:
- mes "[Doug]";
- mes "Thank you!";
- next;
- goto main2;
-J_2:
- mes "[Doug]";
- mes "I don't know how to thank you enough!";
- next;
- goto main2;
-J_3:
- mes "[Doug]";
- mes "I will pay you when you get them!";
- next;
- goto main2;
-J_4:
- mes "[Doug]";
- mes "I'm sure I will give a small reward. :D";
- next;
- goto main2;
-main2:
- mes "[Doug]";
- mes "Now please go get me 40 [Cave Snake Lamps]";
- close;
-reas:
- if(countitem(612) >= 40) goto have;
- mes "[Doug]";
- mes "Please help me collect 40 [Cave Snake Lamps]!";
- close;
-have:
- mes "[Doug]";
- mes "Cool! Now I can make this light!";
- delitem 612,40;
- next;
- mes "[Doug]";
- mes "Here's what I got to give you!";
- next;
- mes "Got 2000 GP";
- set zeny,zeny+2000;
- set CaveSnakeLamp,2;
- close;
-done:
- mes "[Doug]";
- mes "Thanks for your help! Those snakes sure have bright lamps!";
- close;
-B_2:
- close;
-}
-