diff options
Diffstat (limited to 'npc/dimonds-cove/doug.txt')
-rw-r--r-- | npc/dimonds-cove/doug.txt | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/npc/dimonds-cove/doug.txt b/npc/dimonds-cove/doug.txt new file mode 100644 index 00000000..241d94c0 --- /dev/null +++ b/npc/dimonds-cove/doug.txt @@ -0,0 +1,90 @@ +new_23-1.gat,68,87,0 script Doug 113,{ + if(CaveSnakeLamp == 1) goto reas; + if(CaveSnakeLamp == 2) goto done; + set @TEMP,rand(3); + if(@TEMP == 1) goto L_1; + if(@TEMP == 2) goto L_2; + if(@TEMP == 3) goto L_3; + if(@TEMP == 0) goto L_4; + +L_1: + mes "[Doug]"; + mes "I need 40 more [Cave Snake Lamps] to make my light!"; + next; + goto main1; +L_2: + mes "[Doug]"; + mes "This lamp should light up this whole place! I just need [40 Cave Snake Lamps]"; + next; + goto main1; +L_3: + mes "[Doug]"; + mes "This is gonna be bright! A must have for anyone! All i need is a few parts..."; + goto main1; +L_4: + mes "[Doug]"; + mes "Can you get me 40 [Cave Snake Lamps]? I need them to get this light finished."; + next; + goto main1; + +main1: + mes "[Doug]"; + mes "Will you help me find 40 [Cave Snake Lamps]?"; + next; + menu "Yes",B_1,"No",B_2; +B_1: + set CaveSnakeLamp,1; + set @TEMP,rand(3); + if(@TEMP == 1) goto J_1; + if(@TEMP == 2) goto J_2; + if(@TEMP == 3) goto J_3; + if(@TEMP == 0) goto J_4; +J_1: + mes "[Doug]"; + mes "Thank you!"; + next; + goto main2; +J_2: + mes "[Doug]"; + mes "I don't know how to thank you enough!"; + next; + goto main2; +J_3: + mes "[Doug]"; + mes "I will pay you when you get them!"; + next; + goto main2; +J_4: + mes "[Doug]"; + mes "I'm sure I will give a small reward. :D"; + next; + goto main2; +main2: + mes "[Doug]"; + mes "Now please go get me 40 [Cave Snake Lamps]"; + close; +reas: + if(countitem(612) >= 40) goto have; + mes "[Doug]"; + mes "Please help me collect 40 [Cave Snake Lamps]!"; + close; +have: + mes "[Doug]"; + mes "Cool! Now I can make this light!"; + delitem 612,40; + next; + mes "[Doug]"; + mes "Here's what I got to give you!"; + next; + mes "Got 2000 GP"; + set zeny,zeny+2000; + set CaveSnakeLamp,2; + close; +done: + mes "[Doug]"; + mes "Thanks for your help! Those snakes sure have bright lamps!"; + close; +B_2: + close; +} + |