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-rw-r--r--npc/031-3_Cave/cindyCave.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/031-3_Cave/cindyCave.txt b/npc/031-3_Cave/cindyCave.txt
index e4c7b29f..29b328f0 100644
--- a/npc/031-3_Cave/cindyCave.txt
+++ b/npc/031-3_Cave/cindyCave.txt
@@ -39,7 +39,7 @@ L_Please_Help:
next;
mes "\"It's so cold in here! Can you please open the cage?\"";
next;
- mes "\"But be careful, if the Yetis hear you, they will come!\"";
+ mes "\"But be careful. If the Yetis hear you, they will come!\"";
menu
"Try to open the cage", L_Try_Cage,
"Leave", -;
@@ -49,7 +49,7 @@ L_Try_Cage:
if (baselevel < 70) goto L_To_Weak;
if (countitem("TreasureKey") < @KEYS_AMOUNT) goto L_Not_Enough_Keys;
delitem "TreasureKey", @KEYS_AMOUNT;
- mes "As you try to open the door of the cage, there is a loudly squeaking noise.";
+ mes "As you try to open the door of the cage, there is a loud squeaking noise.";
next;
mes "You get an uncomfortable feeling and Cindy starts to shiver.";
next;
@@ -78,7 +78,7 @@ L_Yeti:
L_Reward:
mes "[Cindy]";
- mes "\"You are a hero! All this strong monsters!\"";
+ mes "\"You are a hero! All these strong monsters!\"";
next;
mes "\"I've found this thing in the cave - it looks valuable. I want you to have it.\"";
next;
@@ -100,9 +100,9 @@ L_Wizard_Hat:
callsub S_Update_Mask;
L_Visit:
- mes "\"Thank you so much, please come to my home. It's the house at the beach.\"";
+ mes "\"Thank you so much; please come to my home. It's the house at the beach.\"";
next;
- mes "\"I'm sure, my mother wants to thank you as well.\"";
+ mes "\"I'm sure my mother wants to thank you as well.\"";
close;
L_Please_Visit:
@@ -161,7 +161,7 @@ L_NextWave:
if ($@FIGHT_YETI_WAVE == 3)
mapannounce "031-3.gat", "Cindy: More of them are coming!", 0;
if ($@FIGHT_YETI_WAVE == 4)
- mapannounce "031-3.gat", "Cindy: Be carful! More of them!", 0;
+ mapannounce "031-3.gat", "Cindy: Be careful! More of them!", 0;
if ($@FIGHT_YETI_WAVE == 5)
mapannounce "031-3.gat", "Cindy: Attention! There is another bunch of them!", 0;
if ($@FIGHT_YETI_WAVE == 6)