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-rw-r--r--npc/025-4/battlecaves.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt
index 10e17a75..3b63203e 100644
--- a/npc/025-4/battlecaves.txt
+++ b/npc/025-4/battlecaves.txt
@@ -56,7 +56,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE1_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE1_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -134,7 +134,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE2_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE2_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -210,7 +210,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE3_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE3_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -286,7 +286,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE4_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE4_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -363,7 +363,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE5_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE5_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -440,7 +440,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE6_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE6_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -517,7 +517,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE7_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE7_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -594,7 +594,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE8_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE8_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -671,7 +671,7 @@ onInit:
// Monsters IDs to be spawned.
setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE9_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
set $@CAVE9_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
@@ -778,7 +778,7 @@ onInit:
// Monsters IDs to be spawned. before the boss.
setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE10_MONSTERS_QTY[1], 4, 2, 3, 2;
+ setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2;
// ID of the boss monster.
set $@BOSS, 1086;
// Number of waves. before the boss.