diff options
Diffstat (limited to 'npc/025-4/battlecaves.txt')
-rw-r--r-- | npc/025-4/battlecaves.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt index 10e17a75..3b63203e 100644 --- a/npc/025-4/battlecaves.txt +++ b/npc/025-4/battlecaves.txt @@ -56,7 +56,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE1_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE1_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -134,7 +134,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE2_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE2_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -210,7 +210,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE3_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE3_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -286,7 +286,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE4_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE4_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -363,7 +363,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE5_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE5_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -440,7 +440,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE6_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE6_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -517,7 +517,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE7_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE7_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -594,7 +594,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE8_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE8_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -671,7 +671,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE9_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE9_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -778,7 +778,7 @@ onInit: // Monsters IDs to be spawned. before the boss. setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE10_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2; // ID of the boss monster. set $@BOSS, 1086; // Number of waves. before the boss. |