summaryrefslogtreecommitdiff
path: root/npc/025-4/battlecaves.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/025-4/battlecaves.txt')
-rw-r--r--npc/025-4/battlecaves.txt852
1 files changed, 852 insertions, 0 deletions
diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt
new file mode 100644
index 00000000..eb87011e
--- /dev/null
+++ b/npc/025-4/battlecaves.txt
@@ -0,0 +1,852 @@
+// --------------------------------- Cave 1 -----------------------------------
+
+025-4.gat,41,91,0 script #StartCaveFight1 111,{
+ if (Rossy_Quest < 15) goto L_Cheat;
+ if ($@battlecave1 == 1) goto L_Summon;
+ end;
+
+L_Cheat:
+ message strcharinfo(0), "You shouldn't be here, you cheater.";
+ percentheal -100, 0;
+ end;
+
+L_Summon:
+ set $@cave1_loop, $@cave1_loop + 1;
+ areamonster "025-4.gat",26,63,60,97,"",$@CAVE1_MONSTERS_IDS[$@cave1_loop],$@CAVE1_MONSTERS_QTY[$@cave1_loop],"#StartCaveFight1::OnMonsterDeath";
+ if ($@cave1_loop <= getarraysize($@CAVE1_MONSTERS_IDS)) goto L_Summon;
+ set $@cave1_loop, 0;
+ set $@wave_cave1, $@wave_cave1 + 1;
+ end;
+
+L_Done:
+ set $@cave1_kills, 0;
+ attachrid(getcharid(3,$@cave1fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves.
+
+ if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave1 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
+
+ if ($@wave_cave1 != $@CAVE1_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE1);
+ warp "025-3.gat", 78, 129;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave1fighter$));
+ set $@wave_cave1, 0;
+ set $@cave1_kills, 0;
+ set $@cave1start, 0;
+ set $@cave1fighter$, "";
+ set $@cave1fighterdeaths$, 0;
+ set $@battlecave1, 0;
+ killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath";
+ end;
+
+OnMonsterDeath:
+ set $@cave1_kills, $@cave1_kills + 1;
+ if ($@cave1_kills >= $@CAVE1_MONSTERS_QTY[1] + $@CAVE1_MONSTERS_QTY[2] + $@CAVE1_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
+ setarray $@CAVE1_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID.
+ setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 1;
+// Number of waves.
+ set $@CAVE1_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight.
+ set $@CAVE1_TIME, 30;
+}
+
+// --------------------- Cave 1 Checker ----------------------------
+
+025-4.gat,41,97,0 script #CheckCaveFight1 127,1,1,{
+ if (cavefight & BATTLE_CAVE1) goto L_Done;
+ message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out.";
+ end;
+
+L_Done:
+ warp "025-3.gat", 78, 130;
+ end;
+}
+
+// --------------------------------- Cave 2 ---------------------------------------
+
+
+025-4.gat,110,90,0 script #StartCaveFight2 111,{
+ if (Rossy_Quest < 15) goto L_Cheat;
+ if ($@battlecave2 == 1) goto L_Summon;
+ end;
+
+L_Cheat:
+ message strcharinfo(0), "You shouldn't be here, you cheater.";
+ percentheal -100, 0;
+ end;
+
+L_Summon:
+ set $@cave2_loop, $@cave2_loop + 1;
+ areamonster "025-4.gat",97, 62, 126, 96,"",$@CAVE2_MONSTERS_IDS[$@cave2_loop],$@CAVE2_MONSTERS_QTY[$@cave2_loop],"#StartCaveFight2::OnMonsterDeath";
+ if ($@cave2_loop <= getarraysize($@CAVE2_MONSTERS_IDS)) goto L_Summon;
+ set $@cave2_loop, 0;
+ set $@wave_cave2, $@wave_cave2 + 1;
+ end;
+
+L_Done:
+ set $@cave2_kills, 0;
+ attachrid(getcharid(3,$@cave2fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves.
+
+ if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave2 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
+
+ if ($@wave_cave2 != $@CAVE2_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE2);
+ warp "025-3.gat", 53, 109;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave2fighter$));
+ set $@wave_cave2, 0;
+ set $@cave2_kills, 0;
+ set $@cave2start, 0;
+ set $@cave2fighter$, "";
+ set $@cave2fighterdeaths$, 0;
+ set $@battlecave2, 0;
+ killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath";
+ end;
+
+OnMonsterDeath:
+ set $@cave2_kills, $@cave2_kills + 1;
+ if ($@cave2_kills >= $@CAVE2_MONSTERS_QTY[1] + $@CAVE2_MONSTERS_QTY[2] + $@CAVE2_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
+ setarray $@CAVE2_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID.
+ setarray $@CAVE2_MONSTERS_QTY[1], 5, 3, 2;
+// Number of waves.
+ set $@CAVE2_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight.
+ set $@CAVE2_TIME, 30;
+}
+
+// --------------------- Cave 2 Checker ----------------------------
+
+025-4.gat,110,96,0 script #CheckCaveFight2 127,1,1,{
+ if (cavefight & BATTLE_CAVE2) goto L_Done;
+ message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out.";
+ end;
+
+L_Done:
+ warp "025-3.gat", 53, 110;
+ end;
+}
+
+// ------------------------------------ Cave 3 --------------------------------------
+025-4.gat,168,111,0 script #StartCaveFight3 111,{
+ if (Rossy_Quest < 15) goto L_Cheat;
+ if ($@battlecave3 == 1) goto L_Summon;
+ end;
+
+L_Cheat:
+ message strcharinfo(0), "You shouldn't be here, you cheater.";
+ percentheal -100, 0;
+ end;
+
+L_Summon:
+ set $@cave3_loop, $@cave3_loop + 1;
+ areamonster "025-4.gat",150, 84, 177, 117,"",$@CAVE3_MONSTERS_IDS[$@cave3_loop],$@CAVE3_MONSTERS_QTY[$@cave3_loop],"#StartCaveFight3::OnMonsterDeath";
+ if ($@cave3_loop <= getarraysize($@CAVE3_MONSTERS_IDS)) goto L_Summon;
+ set $@cave3_loop, 0;
+ set $@wave_cave3, $@wave_cave3 + 1;
+ end;
+
+L_Done:
+ set $@cave3_kills, 0;
+ attachrid(getcharid(3,$@cave3fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves.
+
+ if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave3 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
+
+ if ($@wave_cave3 != $@CAVE3_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE3);
+ warp "025-3.gat", 71, 85;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave3fighter$));
+ set $@wave_cave3, 0;
+ set $@cave3_kills, 0;
+ set $@cave3start, 0;
+ set $@cave3fighter$, "";
+ set $@cave3fighterdeaths$, 0;
+ set $@battlecave3, 0;
+ killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath";
+ end;
+
+OnMonsterDeath:
+ set $@cave3_kills, $@cave3_kills + 1;
+ if ($@cave3_kills >= $@CAVE3_MONSTERS_QTY[1] + $@CAVE3_MONSTERS_QTY[2] + $@CAVE3_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
+ setarray $@CAVE3_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID.
+ setarray $@CAVE3_MONSTERS_QTY[1], 5, 3, 2;
+// Number of waves.
+ set $@CAVE3_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight.
+ set $@CAVE3_TIME, 30;
+}
+
+// --------------------- Cave 3 Checker ----------------------------
+
+025-4.gat,168,117,0 script #CheckCaveFight3 127,1,1,{
+ if (cavefight & BATTLE_CAVE3) goto L_Done;
+ message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out.";
+ end;
+
+L_Done:
+ warp "025-3.gat", 71, 85;
+ end;
+}
+
+// --------------------------- Cave 4 --------------------------------
+025-4.gat,32,150,0 script #StartCaveFight4 111,{
+ if (Rossy_Quest < 15) goto L_Cheat;
+ if ($@battlecave4 == 1) goto L_Summon;
+ end;
+
+L_Cheat:
+ message strcharinfo(0), "You shouldn't be here, you cheater.";
+ percentheal -100, 0;
+ end;
+
+L_Summon:
+ set $@cave4_loop, $@cave4_loop + 1;
+ areamonster "025-4.gat",28, 124, 57, 156,"",$@CAVE4_MONSTERS_IDS[$@cave4_loop],$@CAVE4_MONSTERS_QTY[$@cave4_loop],"#StartCaveFight4::OnMonsterDeath";
+ if ($@cave4_loop <= getarraysize($@CAVE4_MONSTERS_IDS)) goto L_Summon;
+ set $@cave4_loop, 0;
+ set $@wave_cave4, $@wave_cave4 + 1;
+ end;
+
+L_Done:
+ set $@cave4_kills, 0;
+ attachrid(getcharid(3,$@cave4fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves.
+
+ if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave4 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
+
+ if ($@wave_cave4 != $@CAVE4_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE4);
+ warp "025-3.gat", 80, 85;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave4fighter$));
+ set $@wave_cave4, 0;
+ set $@cave4_kills, 0;
+ set $@cave4start, 0;
+ set $@cave4fighter$, "";
+ set $@cave4fighterdeaths$, 0;
+ set $@battlecave4, 0;
+ killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath";
+ end;
+
+OnMonsterDeath:
+ set $@cave4_kills, $@cave4_kills + 1;
+ if ($@cave4_kills >= $@CAVE4_MONSTERS_QTY[1] + $@CAVE4_MONSTERS_QTY[2] + $@CAVE4_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
+ setarray $@CAVE4_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID.
+ setarray $@CAVE4_MONSTERS_QTY[1], 5, 3, 2;
+// Number of waves.
+ set $@CAVE4_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight.
+ set $@CAVE4_TIME, 30;
+}
+
+// --------------------- Cave 4 Checker ----------------------------
+
+025-4.gat,32,156,0 script #CheckCaveFight4 127,1,1,{
+ if (cavefight & BATTLE_CAVE4) goto L_Done;
+ message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out.";
+ end;
+
+L_Done:
+ warp "025-3.gat", 80, 85;
+ end;
+}
+
+// ---------------------------- Cave 5 ------------------------------
+
+025-4.gat,100,154,0 script #StartCaveFight5 111,{
+ if (Rossy_Quest < 15) goto L_Cheat;
+ if ($@battlecave5 == 1) goto L_Summon;
+ end;
+
+L_Cheat:
+ message strcharinfo(0), "You shouldn't be here, you cheater.";
+ percentheal -100, 0;
+ end;
+
+L_Summon:
+ set $@cave5_loop, $@cave5_loop + 1;
+ areamonster "025-4.gat",91, 131, 124, 160,"",$@CAVE5_MONSTERS_IDS[$@cave5_loop],$@CAVE5_MONSTERS_QTY[$@cave5_loop],"#StartCaveFight5::OnMonsterDeath";
+ if ($@cave5_loop <= getarraysize($@CAVE5_MONSTERS_IDS)) goto L_Summon;
+ set $@cave5_loop, 0;
+ set $@wave_cave5, $@wave_cave5 + 1;
+ end;
+
+L_Done:
+ set $@cave5_kills, 0;
+ attachrid(getcharid(3,$@cave5fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves.
+
+ if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave5 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
+
+ if ($@wave_cave5 != $@CAVE5_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE5);
+ warp "025-3.gat", 71, 32;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave5fighter$));
+ set $@wave_cave5, 0;
+ set $@cave5_kills, 0;
+ set $@cave5start, 0;
+ set $@cave5fighter$, "";
+ set $@cave5fighterdeaths$, 0;
+ set $@battlecave5, 0;
+ killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath";
+ end;
+
+OnMonsterDeath:
+ set $@cave5_kills, $@cave5_kills + 1;
+ if ($@cave5_kills >= $@CAVE5_MONSTERS_QTY[1] + $@CAVE5_MONSTERS_QTY[2] + $@CAVE5_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
+ setarray $@CAVE5_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID.
+ setarray $@CAVE5_MONSTERS_QTY[1], 5, 3, 2;
+// Number of waves.
+ set $@CAVE5_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight.
+ set $@CAVE5_TIME, 30;
+}
+
+// --------------------- Cave 5 Checker ----------------------------
+
+025-4.gat,100,160,0 script #CheckCaveFight5 127,1,1,{
+ if (cavefight & BATTLE_CAVE5) goto L_Done;
+ message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out.";
+ end;
+
+L_Done:
+ warp "025-3.gat", 71, 33;
+ end;
+}
+
+// -------------------------------- Cave 6 -----------------------------------------
+
+025-4.gat,159,168,0 script #StartCaveFight6 111,{
+ if (Rossy_Quest < 15) goto L_Cheat;
+ if ($@battlecave6 == 1) goto L_Summon;
+ end;
+
+L_Cheat:
+ message strcharinfo(0), "You shouldn't be here, you cheater.";
+ percentheal -100, 0;
+ end;
+
+L_Summon:
+ set $@cave6_loop, $@cave6_loop + 1;
+ areamonster "025-4.gat",153, 143, 178, 174,"",$@CAVE6_MONSTERS_IDS[$@cave6_loop],$@CAVE6_MONSTERS_QTY[$@cave6_loop],"#StartCaveFight6::OnMonsterDeath";
+ if ($@cave6_loop <= getarraysize($@CAVE6_MONSTERS_IDS)) goto L_Summon;
+ set $@cave6_loop, 0;
+ set $@wave_cave6, $@wave_cave6 + 1;
+ end;
+
+L_Done:
+ set $@cave6_kills, 0;
+ attachrid(getcharid(3,$@cave6fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves.
+
+ if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave6 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
+
+ if ($@wave_cave6 != $@CAVE6_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE6);
+ warp "025-3.gat", 128, 37;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave6fighter$));
+ set $@wave_cave6, 0;
+ set $@cave6_kills, 0;
+ set $@cave6start, 0;
+ set $@cave6fighter$, "";
+ set $@cave6fighterdeaths$, 0;
+ set $@battlecave6, 0;
+ killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath";
+ end;
+
+OnMonsterDeath:
+ set $@cave6_kills, $@cave6_kills + 1;
+ if ($@cave6_kills >= $@CAVE6_MONSTERS_QTY[1] + $@CAVE6_MONSTERS_QTY[2] + $@CAVE6_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
+ setarray $@CAVE6_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID.
+ setarray $@CAVE6_MONSTERS_QTY[1], 5, 3, 2;
+// Number of waves.
+ set $@CAVE6_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight.
+ set $@CAVE6_TIME, 30;
+}
+
+// --------------------- Cave 6 Checker ----------------------------
+
+025-4.gat,159,174,0 script #CheckCaveFight6 127,1,1,{
+ if (cavefight & BATTLE_CAVE6) goto L_Done;
+ message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out.";
+ end;
+
+L_Done:
+ warp "025-3.gat", 128, 38;
+ end;
+}
+
+// -------------------------------- Cave 7 -----------------------------------
+
+025-4.gat,39,215,0 script #StartCaveFight7 111,{
+ if (Rossy_Quest < 15) goto L_Cheat;
+ if ($@battlecave7 == 1) goto L_Summon;
+ end;
+
+L_Cheat:
+ message strcharinfo(0), "You shouldn't be here, you cheater.";
+ percentheal -100, 0;
+ end;
+
+L_Summon:
+ set $@cave7_loop, $@cave7_loop + 1;
+ areamonster "025-4.gat",27, 185, 61, 219,"",$@CAVE7_MONSTERS_IDS[$@cave7_loop],$@CAVE7_MONSTERS_QTY[$@cave7_loop],"#StartCaveFight7::OnMonsterDeath";
+ if ($@cave7_loop <= getarraysize($@CAVE7_MONSTERS_IDS)) goto L_Summon;
+ set $@cave7_loop, 0;
+ set $@wave_cave7, $@wave_cave7 + 1;
+ end;
+
+L_Done:
+ set $@cave7_kills, 0;
+ attachrid(getcharid(3,$@cave7fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves.
+
+ if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave7 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
+
+ if ($@wave_cave7 != $@CAVE7_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE7);
+ warp "025-3.gat", 70, 59;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave7fighter$));
+ set $@wave_cave7, 0;
+ set $@cave7_kills, 0;
+ set $@cave7start, 0;
+ set $@cave7fighter$, "";
+ set $@cave7fighterdeaths$, 0;
+ set $@battlecave7, 0;
+ killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath";
+ end;
+
+OnMonsterDeath:
+ set $@cave7_kills, $@cave7_kills + 1;
+ if ($@cave7_kills >= $@CAVE7_MONSTERS_QTY[1] + $@CAVE7_MONSTERS_QTY[2] + $@CAVE7_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
+ setarray $@CAVE7_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID.
+ setarray $@CAVE7_MONSTERS_QTY[1], 5, 3, 2;
+// Number of waves.
+ set $@CAVE7_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight.
+ set $@CAVE7_TIME, 30;
+}
+
+// --------------------- Cave 7 Checker ----------------------------
+
+025-4.gat,42,219,0 script #CheckCaveFight7 127,1,1,{
+ if (cavefight & BATTLE_CAVE7) goto L_Done;
+ message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out.";
+ end;
+
+L_Done:
+ warp "025-3.gat", 70, 60;
+ end;
+}
+
+// --------------------------- Cave 8 -------------------------------
+
+025-4.gat,105,210,0 script #StartCaveFight8 111,{
+ if (Rossy_Quest < 15) goto L_Cheat;
+ if ($@battlecave8 == 1) goto L_Summon;
+ end;
+
+L_Cheat:
+ message strcharinfo(0), "You shouldn't be here, you cheater.";
+ percentheal -100, 0;
+ end;
+
+L_Summon:
+ set $@cave8_loop, $@cave8_loop + 1;
+ areamonster "025-4.gat",90, 193, 119, 216,"",$@CAVE8_MONSTERS_IDS[$@cave8_loop],$@CAVE8_MONSTERS_QTY[$@cave8_loop],"#StartCaveFight8::OnMonsterDeath";
+ if ($@cave8_loop <= getarraysize($@CAVE8_MONSTERS_IDS)) goto L_Summon;
+ set $@cave8_loop, 0;
+ set $@wave_cave8, $@wave_cave8 + 1;
+ end;
+
+L_Done:
+ set $@cave8_kills, 0;
+ attachrid(getcharid(3,$@cave8fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves.
+
+ if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave8 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty.";
+
+ if ($@wave_cave8 != $@CAVE8_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE8);
+ warp "025-3.gat", 138, 94;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave8fighter$));
+ set $@wave_cave8, 0;
+ set $@cave8_kills, 0;
+ set $@cave8start, 0;
+ set $@cave8fighter$, "";
+ set $@cave8fighterdeaths$, 0;
+ set $@battlecave8, 0;
+ killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath";
+ end;
+
+OnMonsterDeath:
+ set $@cave8_kills, $@cave8_kills + 1;
+ if ($@cave8_kills >= $@CAVE8_MONSTERS_QTY[1] + $@CAVE8_MONSTERS_QTY[2] + $@CAVE8_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
+ setarray $@CAVE8_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID.
+ setarray $@CAVE8_MONSTERS_QTY[1], 5, 3, 2;
+// Number of waves.
+ set $@CAVE8_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight.
+ set $@CAVE8_TIME, 30;
+}
+
+// --------------------- Cave 8 Checker ----------------------------
+
+025-4.gat,105,216,0 script #CheckCaveFight8 127,1,1,{
+ if (cavefight & BATTLE_CAVE8) goto L_Done;
+ message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out.";
+ end;
+
+L_Done:
+ warp "025-3.gat", 138, 95;
+ end;
+}
+
+// --------------------------- Cave 9 -------------------------------
+
+025-4.gat,157,220,0 script #StartCaveFight9 111,{
+ if (Rossy_Quest < 15) goto L_Cheat;
+ if ($@battlecave9 == 1) goto L_Summon;
+ end;
+
+L_Cheat:
+ message strcharinfo(0), "You shouldn't be here, you cheater.";
+ percentheal -100, 0;
+ end;
+
+L_Summon:
+ set $@cave9_loop, $@cave9_loop + 1;
+ areamonster "025-4.gat",144, 192, 173, 226,"",$@CAVE9_MONSTERS_IDS[$@cave9_loop],$@CAVE9_MONSTERS_QTY[$@cave9_loop],"#StartCaveFight9::OnMonsterDeath";
+ if ($@cave9_loop <= getarraysize($@CAVE9_MONSTERS_IDS)) goto L_Summon;
+ set $@cave9_loop, 0;
+ set $@wave_cave9, $@wave_cave9 + 1;
+ end;
+
+L_Done:
+ set $@cave9_kills, 0;
+ attachrid(getcharid(3,$@cave9fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves.
+
+ if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave9 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. You found a strange key into the chest.";
+
+ if ($@wave_cave9 != $@CAVE9_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE9);
+ warp "025-3.gat", 138, 158;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave9fighter$));
+ set $@wave_cave9, 0;
+ set $@cave9_kills, 0;
+ set $@cave9start, 0;
+ set $@cave9fighter$, "";
+ set $@cave9fighterdeaths$, 0;
+ set $@battlecave9, 0;
+ killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath";
+ end;
+
+OnMonsterDeath:
+ set $@cave9_kills, $@cave9_kills + 1;
+ if ($@cave9_kills >= $@CAVE9_MONSTERS_QTY[1] + $@CAVE9_MONSTERS_QTY[2] + $@CAVE9_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
+ setarray $@CAVE9_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID.
+ setarray $@CAVE9_MONSTERS_QTY[1], 5, 3, 2;
+// Number of waves.
+ set $@CAVE9_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight.
+ set $@CAVE9_TIME, 30;
+}
+
+// --------------------- Cave 9 Checker ----------------------------
+
+025-4.gat,157,226,0 script #CheckCaveFight9 127,1,1,{
+ if (cavefight & BATTLE_CAVE9) goto L_Done;
+ message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out.";
+ end;
+
+L_Done:
+ warp "025-3.gat", 138, 158;
+ end;
+}
+
+// --------------------- Boss Cave ----------------------------
+
+025-4.gat,157,42,0 script #StartBossCaveFight 111,{
+ if (Rossy_Quest == 16) goto L_Found;
+ if ($@battlebosscave == 1 && cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9 && Rossy_Quest == 15) goto L_Summon;
+ message strcharinfo(0), "You shouldn't be here, you cheater.";
+ percentheal -100, 0;
+ end;
+
+L_Found:
+ message strcharinfo(0), "You found a golden key.";
+ set Killed_Boss, 1;
+ end;
+
+L_Summon:
+ set $@cave10_loop, $@cave10_loop + 1;
+ areamonster "025-4.gat",142, 24, 172, 48,"",$@CAVE10_MONSTERS_IDS[$@cave10_loop],$@CAVE10_MONSTERS_QTY[$@cave10_loop],"#StartBossCaveFight::OnMonsterDeath";
+ if ($@cave10_loop <= getarraysize($@CAVE10_MONSTERS_IDS)) goto L_Summon;
+ set $@cave10_loop, 0;
+ set $@wave_cave10, $@wave_cave10 + 1;
+ end;
+
+L_SummonBoss:
+ attachrid(getcharid(3,$@cave10fighter$));
+ message strcharinfo(0), "WHaaat? What is this?!";
+ areamonster "025-4.gat",142, 24, 172, 48,"",$@BOSS,1,"#StartBossCaveFight::OnBossDeath";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+L_Done:
+ set $@cave10_kills, 0;
+ attachrid(getcharid(3,$@cave10fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves.
+
+ if ($@wave_cave10 == 1) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave10 == 2) message strcharinfo(0), "I feel I'm getting close to the end...";
+ if ($@wave_cave10 == 3) message strcharinfo(0), "What? This is harder than I imagined!";
+ if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them! Wait... what is that?!";
+
+ if ($@wave_cave10 != $@CAVE10_WAVES) goto L_Summon;
+ set $@wave_cave10, 5;
+ startnpctimer;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave10fighter$));
+ set $@wave_cave10, 0;
+ set $@cave10_kills, 0;
+ set $@cave10start, 0;
+ set $@cave10fighter$, "";
+ set $@cave10fighterdeaths$, 0;
+ set $@battlebosscave, 0;
+ killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath";
+ killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath";
+ end;
+
+OnTimer4000:
+ attachrid(getcharid(3,$@cave10fighter$));
+ set @boss, @boss + 1;
+ if (@boss == 1) message strcharinfo(0), "Due to the number of monsters in this cave, you feel you have more time to kill them all before other monsters come.";
+ if (@boss == 2) goto L_SummonBoss;
+ setnpctimer 0;
+ end;
+
+OnMonsterDeath:
+ set $@cave10_kills, $@cave10_kills + 1;
+ if ($@cave10_kills >= $@CAVE10_MONSTERS_QTY[1] + $@CAVE10_MONSTERS_QTY[2] + $@CAVE10_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+OnBossDeath:
+ attachrid(getcharid(3,$@cave10fighter$));
+ set $@wave_cave10, 0;
+ set $@cave10_kills, 0;
+ set $@cave10start, 0;
+ set $@cave10fighter$, "";
+ set $@cave10fighterdeaths$, 0;
+ message strcharinfo(0), "What a harsh battle! Oh, a golden key, it might open the chest!";
+ set Rossy_Quest, 16;
+ end;
+
+onInit:
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned. before the boss.
+ setarray $@CAVE10_MONSTERS_IDS[1], 1002, 1003, 1004, 1036;
+// Number of monsters of each ID.
+ setarray $@CAVE10_MONSTERS_QTY[1], 5, 3, 2, 1;
+// ID of the boss monster.
+ set $@BOSS, 1067;
+// Number of waves. before the boss.
+ set $@CAVE10_WAVES, 4;
+// Maximum time (in seconds) for the player to finish the fight.
+ set $@CAVE10_TIME, 120;
+}
+
+// --------------------- Boss Cave Checker ----------------------------
+
+025-4.gat,157,48,0 script #CheckCaveFightBoss 127,1,1,{
+ if (Rossy_Quest >= 17) goto L_Done;
+ if (Killed_Boss == 1) goto L_Done;
+ message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out.";
+ end;
+
+L_Killed:
+ message strcharinfo(0), "The little girl seems so close, you can't let her stay here.";
+ end;
+
+L_Done:
+ warp "025-3.gat", 77, 168;
+ end;
+}
+
+// --------------------- Julia Cave Checker Outside ----------------------------
+
+025-4.gat,157,24,0 script #CheckJuliaCaveOutside 127,1,1,{
+ if (Killed_Boss == 1) goto L_Done;
+ message strcharinfo(0), "As you try to walk through, you bump into an invisible door. You might need a key to open it.";
+ end;
+
+L_Done:
+ warp "025-4.gat", 93, 33;
+ end;
+}
+
+// --------------------- Julia Cave Checker Inside ----------------------------
+
+025-4.gat,93,35,0 script #CheckJuliaCaveInside 127,1,1,{
+ if (Rossy_Quest >= 17 && Killed_Boss == 1) goto L_Done;
+ if (Rossy_Quest >= 17 && Killed_Boss == 0) goto L_Cheat2;
+ if (Rossy_Quest == 16 && Killed_Boss == 1) goto L_Save;
+ if (Rossy_Quest == 16 && Killed_Boss == 0) goto L_Cheat3;
+ if (Rossy_Quest <= 15) goto L_Cheat;
+ end;
+
+L_Cheat:
+ message strcharinfo(0), "You shouldn't be here, you cheater.";
+ percentheal -100, 0;
+ end;
+
+L_Cheat2:
+ message strcharinfo(0), "You saved Julia without having killed the boss? Is that even possible?";
+ percentheal -100, 0;
+ end;
+
+L_Cheat3:
+ message strcharinfo(0), "You can save Julia without killing the boss? Cheating isn't fair.";
+ percentheal -100, 0;
+ end;
+
+L_Done:
+ warp "025-4.gat", 157, 26;
+ end;
+
+L_Save:
+ message strcharinfo(0), "You can't leave Julia here, all alone!";
+ end;
+}
+