diff options
Diffstat (limited to 'npc/025-4/battlecaves.txt')
-rw-r--r-- | npc/025-4/battlecaves.txt | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt index eb87011e..c6d7d43f 100644 --- a/npc/025-4/battlecaves.txt +++ b/npc/025-4/battlecaves.txt @@ -54,13 +54,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE1_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 1; + setarray $@CAVE1_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE1_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE1_TIME, 30; + set $@CAVE1_TIME, 900; } // --------------------- Cave 1 Checker ---------------------------- @@ -132,13 +132,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE2_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE2_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE2_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE2_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE2_TIME, 30; + set $@CAVE2_TIME, 900; } // --------------------- Cave 2 Checker ---------------------------- @@ -208,13 +208,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE3_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE3_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE3_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE3_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE3_TIME, 30; + set $@CAVE3_TIME, 900; } // --------------------- Cave 3 Checker ---------------------------- @@ -284,13 +284,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE4_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE4_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE4_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE4_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE4_TIME, 30; + set $@CAVE4_TIME, 900; } // --------------------- Cave 4 Checker ---------------------------- @@ -361,13 +361,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE5_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE5_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE5_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE5_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE5_TIME, 30; + set $@CAVE5_TIME, 900; } // --------------------- Cave 5 Checker ---------------------------- @@ -438,13 +438,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE6_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE6_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE6_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE6_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE6_TIME, 30; + set $@CAVE6_TIME, 900; } // --------------------- Cave 6 Checker ---------------------------- @@ -515,13 +515,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE7_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE7_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE7_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE7_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE7_TIME, 30; + set $@CAVE7_TIME, 900; } // --------------------- Cave 7 Checker ---------------------------- @@ -592,13 +592,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE8_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE8_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE8_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE8_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE8_TIME, 30; + set $@CAVE8_TIME, 900; } // --------------------- Cave 8 Checker ---------------------------- @@ -669,13 +669,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE9_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE9_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE9_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE9_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE9_TIME, 30; + set $@CAVE9_TIME, 900; } // --------------------- Cave 9 Checker ---------------------------- @@ -776,15 +776,15 @@ OnBossDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. before the boss. - setarray $@CAVE10_MONSTERS_IDS[1], 1002, 1003, 1004, 1036; + setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE10_MONSTERS_QTY[1], 5, 3, 2, 1; + setarray $@CAVE10_MONSTERS_QTY[1], 4, 2, 3, 2; // ID of the boss monster. - set $@BOSS, 1067; + set $@BOSS, 1085; // Number of waves. before the boss. set $@CAVE10_WAVES, 4; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE10_TIME, 120; + set $@CAVE10_TIME, 1500; } // --------------------- Boss Cave Checker ---------------------------- |