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+// Katze doesn't like the player at first, needs following:
+//
+// 1. Some milk
+// 2. Some steak or chicken leg
+// 3. Some fur
+//
+// Now the cat starts to speak, still needs:
+//
+// 4. Some wood for scratching
+// 5. Some stuff for making somethings nice for the player:
+//
+// * 2 Snake skins
+// * 2 Snake tongues
+// * 2 Maggot slimes
+// * 2 White furs
+// * 2 Hard spikes
+// * 2 Tiny potions
+
+015-3.gat,32,25,0 script Katze 172, {
+
+ if (Katze == 1 && KatzeBeenOutside == 1) goto L_NeedsFood;
+ if (Katze == 1) goto L_PreNeedsFood;
+
+ if (Katze == 2 && KatzeBeenOutside == 1) goto L_NeedsFur;
+ if (Katze == 2) goto L_PreNeedsFur;
+
+ if (Katze == 3) goto L_NeedsWood;
+
+ if (Katze == 4 && KatzeBeenOutside == 1) goto L_NeedsStuff;
+ if (Katze == 4) goto L_PreNeedsStuff;
+
+ if (Katze == 5) goto L_NeedsStuff2;
+
+ if (Katze == 6 && KatzeBeenOutside == 1) goto L_GainEars;
+ if (Katze == 6) goto L_PreGainEars;
+
+ if (Katze == 7) goto L_Finished;
+
+L_NeedsMilk:
+ mes "[Katze]";
+ mes "\"Meow.\"";
+ next;
+ menu "Throw a stone at the cat", L_ThrowStone,
+ "Leave the cat alone", -;
+ close;
+
+L_ThrowStone:
+ set Katze, 0;
+ // Maybe make sure not to kill the player, since this has an issue. The
+ // text below will remain in the NPC dialog until it is used again.
+ heal -100,0;
+ warp "015-1.gat", 60, 32;
+ mes "\"GRAAUWL! Hissss...\"";
+ mes "Yikes, the cat attacked you! Your whole body is scratched. Maybe throwing a stone wasn't such a great idea...";
+ close;
+
+L_PreNeedsFood:
+L_NeedsFood:
+ mes "[Katze]";
+ mes "\"Meow, prrrr...\"";
+ next;
+ menu "Throw a stone at the cat", L_ThrowStone,
+ "Leave the cat alone", -;
+ close;
+
+L_PreNeedsFur:
+L_NeedsFur:
+ mes "[Katze]";
+ mes "\"Prrr. Meow, prrr...\"";
+ next;
+
+ if (countitem("WhiteFur") > 0)
+ menu "Make funny movements with the fur near the ground", L_MoveFur,
+ "Throw a stone at the cat", L_ThrowStone,
+ "Leave the cat alone", -;
+ if (countitem("WhiteFur") == 0)
+ menu "Throw a stone at the cat", L_ThrowStone,
+ "Leave the cat alone", -;
+ close;
+
+L_MoveFur:
+ delitem "WhiteFur", 1;
+ set Katze, 3;
+ mes "The cat jumps at the fur! You quickly let go of it. The cat happily returns to its spot, carrying the fur in its mouth.";
+ next;
+ mes "The cat drops the fur and looks at you with half opened eyes. Suddenly she starts talking, and says: \"That was very kind of you.\" She seems to be smiling.";
+ close;
+
+L_NeedsWood:
+ mes "[Katze]";
+ mes "\"Prrrr, now I'd like something to sharpen my claws on.\"";
+ next;
+
+ if (countitem("RawLog") > 0)
+ menu "Want this piece of wood?", L_GiveWood,
+ "Ok, see you later", -;
+ close;
+
+L_GiveWood:
+ mes "[Katze]";
+ mes "\"Sure! Please put it next to the pot.\"";
+ close;
+
+L_PreNeedsStuff:
+ mes "The cat is still eyeing the piece of wood. She probably needs to be left alone for a bit again.";
+ close;
+
+L_NeedsStuff:
+ set Katze, 5;
+ mes "[Katze]";
+ mes "\"You've been really kind to me. I can make you something nice, but I will need";
+ mes "2 [snake skin]s,";
+ mes "2 [snake tongue]s,";
+ mes "2 [maggot slime]s,";
+ mes "2 [white fur]s,";
+ mes "2 [hard spike]s and";
+ mes "2 [tiny healing potion]s.\"";
+ close;
+
+L_NeedsStuff2:
+ mes "[Katze]";
+ mes "\"Did you bring what I asked you for?\"";
+ next;
+ menu "Look here", L_CatChecksStuff,
+ "What do you need again?", L_WhatsNeeded,
+ "No, I haven't got everything yet", -;
+ close;
+
+L_WhatsNeeded:
+ mes "[Katze]";
+ mes "\"Actually, you should have remembered yourself.\"";
+ next;
+ menu "Please tell me", L_Please,
+ "Never mind", -;
+ close;
+
+L_Please:
+ mes "[Katze]";
+ mes "\"Alright... [the cat glares at you] it was";
+ mes "2 [snake skin]s,";
+ mes "2 [snake tongue]s,";
+ mes "2 [maggot slime]s,";
+ mes "2 [white fur]s,";
+ mes "2 [hard spike]s and";
+ mes "2 [tiny healing potion]s.\"";
+ close;
+
+L_CatChecksStuff:
+ if (countitem("SnakeSkin") > 1 &&
+ countitem("SnakeTongue") > 1 &&
+ countitem("MaggotSlime") > 1 &&
+ countitem("WhiteFur") > 1 &&
+ countitem("HardSpike") > 1 &&
+ countitem("TinyHealingPotion") > 1)
+ goto L_GiveStuff;
+ mes "[Katze]";
+ mes "\"You don't seem to have everything yet. Come back later when you do.\"";
+ close;
+
+L_GiveStuff:
+ delitem "SnakeSkin", 2;
+ delitem "SnakeTongue", 2;
+ delitem "MaggotSlime", 2;
+ delitem "WhiteFur", 2;
+ delitem "HardSpike", 2;
+ delitem "TinyHealingPotion", 2;
+ set Katze, 6;
+ set KatzeBeenOutside, 0;
+ mes "[Katze]";
+ mes "\"Nicely done! Now leave me alone for a while, I need some time to prepare your present.\"";
+ close;
+
+L_PreGainEars:
+ mes "[Katze]";
+ mes "\"Please leave me alone for a while, so I can prepare your present.\"";
+ close;
+
+L_GainEars:
+ getitem "CatEars", 1;
+ set @xpval, 5000;
+ getexp @xpval, 0;
+ set Katze, 7;
+ mes "[Katze]";
+ mes "\"Look what I made for you! It makes you look a bit like me! Maybe it will give you a feeling of what it is like to be a cat.\"";
+ mes "The cat winks at you.";
+ mes "[You gain " + @xpval + " experience points]";
+ close;
+
+L_Finished:
+ mes "[Katze]";
+ if (getequipid(equip_head) == 1217) // Cat ears
+ mes "\"Meow, fellow cat.\"";
+ if (getequipid(equip_head) != 1217)
+ mes "\"Meow. Lost your ears?\"";
+ close;
+}