diff options
Diffstat (limited to 'npc/009-2_Hurnscald')
-rw-r--r-- | npc/009-2_Hurnscald/airlia.txt | 2 | ||||
-rw-r--r-- | npc/009-2_Hurnscald/alan.txt | 4 | ||||
-rw-r--r-- | npc/009-2_Hurnscald/doctor.txt | 2 | ||||
-rw-r--r-- | npc/009-2_Hurnscald/kfahr.txt | 10 | ||||
-rw-r--r-- | npc/009-2_Hurnscald/lena.txt | 8 | ||||
-rw-r--r-- | npc/009-2_Hurnscald/nicholas.txt | 2 | ||||
-rw-r--r-- | npc/009-2_Hurnscald/nurse.txt | 24 | ||||
-rw-r--r-- | npc/009-2_Hurnscald/wyara.txt | 2 |
8 files changed, 27 insertions, 27 deletions
diff --git a/npc/009-2_Hurnscald/airlia.txt b/npc/009-2_Hurnscald/airlia.txt index 09900238..3f65a955 100644 --- a/npc/009-2_Hurnscald/airlia.txt +++ b/npc/009-2_Hurnscald/airlia.txt @@ -226,7 +226,7 @@ L_Fetch_initial_reward: mes "[Airlia]"; // TODO: Write the dialogue when I'm not tired... mes "\"Oh, before you leave. We all must do what we can to stop this tragedy."; - mes "If you are willing to keep draining the undead of mana, I willl give you what gold I can afford as a token of my gratitude.\""; + mes "If you are willing to keep draining the undead of mana, I will give you what gold I can afford as a token of my gratitude.\""; close; L_Fetch_later_rewards: diff --git a/npc/009-2_Hurnscald/alan.txt b/npc/009-2_Hurnscald/alan.txt index d124e9e0..28ca7d47 100644 --- a/npc/009-2_Hurnscald/alan.txt +++ b/npc/009-2_Hurnscald/alan.txt @@ -45,7 +45,7 @@ L_State_0_1: next; menu "Oh, too bad.", -, - "What? Why that?", L_State_0_2; + "What? Why not?", L_State_0_2; close; L_State_0_2: @@ -152,7 +152,7 @@ L_State_3_success: mes "Alan tries as hard as he can but the log won't bend."; next; mes "[Alan]"; - mes "\"Aaah! Yes! That is a really fine piece of wood you bought me. It will make an excelent bow!\""; + mes "\"Aaah! Yes! That is a really fine piece of wood you brought me. It will make an excellent bow!\""; next; set @Q_status, 4; callsub S_Update_Var; diff --git a/npc/009-2_Hurnscald/doctor.txt b/npc/009-2_Hurnscald/doctor.txt index e2cd6f20..2fbfcbd1 100644 --- a/npc/009-2_Hurnscald/doctor.txt +++ b/npc/009-2_Hurnscald/doctor.txt @@ -61,7 +61,7 @@ L_Eyepatch: "No thank you", -; mes "[Doctor]"; - mes "\"If you change you're mind, please come back and see me.\""; + mes "\"If you change your mind, please come back and see me.\""; close; L_Eyepatch_GlassEye: diff --git a/npc/009-2_Hurnscald/kfahr.txt b/npc/009-2_Hurnscald/kfahr.txt index 3806c10e..88438b40 100644 --- a/npc/009-2_Hurnscald/kfahr.txt +++ b/npc/009-2_Hurnscald/kfahr.txt @@ -217,7 +217,7 @@ L_tale_desert_worm: mes "[Kfahr the Warrior]"; mes "Kfahr leans forward."; - mes "\"So this humongous beast came roaring towards us, a big back hole where the mouth is, spiky fins sticking out to the side, all ready to swallow us all! My sword felt like a toothpick against that monster!\""; + mes "\"So this humongous beast came roaring towards us, a big back hole where the mouth is, spikey fins sticking out to the side, all ready to swallow us all! My sword felt like a toothpick against that monster!\""; next; mes "[Kfahr the Warrior]"; @@ -515,7 +515,7 @@ L_tale_desert_temple: L_tale_tablet: mes "[Kfahr the Warrior]"; - mes "\"Well, we couldn't read it. We later sold it for a good price, to a young travelling archeologist, Doctor Nohlidge or something like that. She said that the engravings described sacrifical practices of an ancient snake cult...\""; + mes "\"Well, we couldn't read it. We later sold it for a good price, to a young travelling archeologist; Doctor Nohlidge or something like that. She said that the engravings described sacrifical practices of an ancient snake cult...\""; mes "He shrugs."; next; goto L_main_menu; @@ -611,7 +611,7 @@ L_tale_hero_tulimshar: next; mes "[Kfahr the Warrior]"; - mes "\"Then it took a deep breath-- and I realised that that was probably `it' for me; Stinkewyrms can breathe fire like real dragons, and I didn't have the time to run back to the water.\""; + mes "\"Then it took a deep breath-- and I realised that that was probably 'it' for me; Stinkewyrms can breathe fire like real dragons, and I didn't have the time to run back to the water.\""; next; mes "[Kfahr the Warrior]"; @@ -623,7 +623,7 @@ L_tale_hero_tulimshar: next; mes "[Kfahr the Warrior]"; - mes "\"So it stared at me, wide agape-- the perfect opening!\""; + mes "\"So it stared at me, mouth wide agape-- the perfect opening!\""; next; mes "[Kfahr the Warrior]"; @@ -913,7 +913,7 @@ L_snakeskins_missing: L_SnakeSkins_TooMany: mes "[Kfahr the Warrior]"; - mes "\"YOu don't have room for this. Come back when you do.\""; + mes "\"You don't have room for this. Come back when you do.\""; close; L_give_beer: diff --git a/npc/009-2_Hurnscald/lena.txt b/npc/009-2_Hurnscald/lena.txt index 52144a35..903a0d5a 100644 --- a/npc/009-2_Hurnscald/lena.txt +++ b/npc/009-2_Hurnscald/lena.txt @@ -45,10 +45,10 @@ L_Lena_Fairy_Hat: mes "[Lena]"; mes "\"Ah, you've brought me the [Bandit Hood]s. As promised, here is a hat like mine.\""; next; - mes "\"Unfortunately, I feel this bandit threat may of grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\""; + mes "\"Unfortunately, I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\""; menu "Consider it done!", L_Lena_Bandit_Leader_Yes, - "Woah there, that sounds a bit harder than what I can suceed at.", L_Lena_NoWay; + "Woah there, that sounds a bit harder than what I can succeed at.", L_Lena_NoWay; close; L_Lena_NotEnough: @@ -58,7 +58,7 @@ L_Lena_NotEnough: L_Lena_Bandit_Leader: mes "[Lena]"; - mes "\"I feel this bandit threat may of grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\""; + mes "\"I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\""; menu "Consider it done!", L_Lena_Bandit_Leader_Yes, "Woah there, that sounds a bit harder than what I can succeed at.", L_Lena_NoWay; @@ -69,7 +69,7 @@ L_Lena_Bandit_Leader_Yes: areamonster "008-1.gat",25,60,40,65,"Bandit",1064,3, "::"; areamonster "011-1.gat",35,40,65,60,"Bandit",1064,3, "::"; mes "[Lena]"; - mes "\"You have a brave heart. Though I know you can suceed on your own, I recommend finding others to help you defeat the bandit leader. I believe he could pose a significant threat to solitary individuals seeking to challenge him. Good luck!\""; + mes "\"You have a brave heart. Though I know you can succeed on your own, I recommend finding others to help you defeat the bandit leader. I believe he could pose a significant threat to solitary individuals seeking to challenge him. Good luck!\""; close; L_Lena_NoWay: diff --git a/npc/009-2_Hurnscald/nicholas.txt b/npc/009-2_Hurnscald/nicholas.txt index d3767a97..ac0b5e43 100644 --- a/npc/009-2_Hurnscald/nicholas.txt +++ b/npc/009-2_Hurnscald/nicholas.txt @@ -262,7 +262,7 @@ L_YesShield: L_ShieldNoZeny: mes "[Nicholas]"; - mes "\"I am sorry, but I must ask that you pay 20,000 GP; this is qualty work.\""; + mes "\"I am sorry, but I must ask that you pay 20,000 GP; this is quality work.\""; close; L_ShieldNoInfantry: diff --git a/npc/009-2_Hurnscald/nurse.txt b/npc/009-2_Hurnscald/nurse.txt index 7212597f..a47fdf95 100644 --- a/npc/009-2_Hurnscald/nurse.txt +++ b/npc/009-2_Hurnscald/nurse.txt @@ -91,7 +91,7 @@ L_NoHeal: L_NohMask: mes "[Nurse]"; - mes "\"I'm to busy here to observe the town.\""; + mes "\"I'm too busy here to observe the town.\""; close; state0: @@ -106,7 +106,7 @@ state0: next; menu "I will do what I can. What do you need?", L_firstquest, - "I'm really sorry, but I don't think, I can help you.", -; + "I'm really sorry, but I don't think I can help you.", -; mes "\"That is disagreeable to hear. Maybe I can find another person to take this task.\""; next; @@ -150,13 +150,13 @@ L_ExplainAgain2: close; state2: - mes "You look at the nurse, who seems to be really tired with shadows under her eyes. When she recognizes you, she smiles."; + mes "You look at the nurse, who seems to be really tired, with shadows under her eyes. When she recognizes you, she smiles."; mes "[Nurse]"; - mes "\"I managed to extract the poisonous components. We should be able to create an antidote, if you have anything else we need.\""; + mes "\"I managed to extract the poisonous components. We should be able to create an antidote, if you have everything else we need.\""; next; menu "Actually, I have another question.", L_Usual, - "I have a bad memory. Can you tell me again, what we need?", L_ExplainAgain2, + "I have a bad memory. Can you tell me again what we need?", L_ExplainAgain2, "I managed to get everything we need.", -, "I will go and get it.", quit; @@ -175,7 +175,7 @@ L_Chemistry: callsub L_Shuffle_Need; mes "The nurse takes the ingredients you brought and starts to squeeze the fruits and to crush the acorns. Then she put the fruit juices in some complicated looking chemical device."; next; - mes "After some minutes, it is blubbering and steaming and a liquid is dropping in a pot under the device."; + mes "After some minutes, it is blubbering and steaming and a liquid is dripping in a pot under the device."; next; mes "Then she takes the acorn flour and the liquid and goes to a place back in the room, where she does something you don't see."; next; @@ -311,9 +311,9 @@ L_choosePut: m_hl_m_vn: //poison for 3 minutes sc_start sc_poison, 1, 20; - mes "You began to feel really dizzy. And you feel so light - you can't help yourself and burst out with laughter. What a strange feeling!"; + mes "You begin to feel really dizzy. And you feel so light - you can't help yourself and burst out with laughter. What a strange feeling!"; next; - mes "The nurse looks at you with a really worried look in her face. As you open your mouth to tell her that you feel allright, the content of your stomach finds its way out through your throat and on the floor."; + mes "The nurse looks at you with a really worried look on her face. As you open your mouth to tell her that you feel alright, the content of your stomach finds its way out through your throat and on the floor."; next; mes "The feeling of happiness disappears, but you seem to be still poisoned."; goto check_st; @@ -327,9 +327,9 @@ m_hl_l_vn: next; mes "Anyway, what are you doing here? Actually, where are you?"; next; - mes "You don't care, you feel so great. You start to giggle and laugh uncontrollable. What a wonderful feeling. "; + mes "You don't care, you feel so great. You start to giggle and laugh uncontrollably. What a wonderful feeling. "; next; - mes "Suddenly, the world has some really strange colors. As you watch this women in front of you changing her color from dark green to a light purple, you become really tired."; + mes "Suddenly, the world has some really strange colors. As you watch this woman in front of you changing her color from dark green to a light purple, you become really tired."; next; mes "You lay down on the floor and fall asleep."; next; @@ -386,7 +386,7 @@ allcorrect: mes "You feel totally normal again."; next; mes "[Nurse]"; - mes "\"Wonderfull! You made it! Now I will be able to help all the people who get poisoned in the mines!\""; + mes "\"Wonderful! You made it! Now I will be able to help all the people who get poisoned in the mines!\""; next; mes "\"Thank you so much! Oh, and it seems as if you have gained the skill to resist poison someway. This is great.\""; next; @@ -432,7 +432,7 @@ state5: next; mes "\"But if we succeed we will be heroes! I will be able to help a lot of people.\""; next; - mes "\"Next time you might remember me to label the distillates correctly. I am sorry that it is screwed up again.\""; + mes "\"Next time you might remind me to label the distillates correctly. I am sorry that it is screwed up again.\""; next; mes "\"There is enough stuff left for one last try.\""; next; diff --git a/npc/009-2_Hurnscald/wyara.txt b/npc/009-2_Hurnscald/wyara.txt index fc80798c..145f09a5 100644 --- a/npc/009-2_Hurnscald/wyara.txt +++ b/npc/009-2_Hurnscald/wyara.txt @@ -83,7 +83,7 @@ L_Q_astralsoul: mes "[Wyara the Witch]"; mes "\"The astral soul skill? Yes, I have heard about that. It can be taught by old and wise mages usually.\""; next; - mes "\"You need lots of practise until you can handle the ability, and even more practises until you have the powers to teach it to someone else.\""; + mes "\"You need lots of practise until you can handle the ability, and even more practise until you have the powers to teach it to someone else.\""; next; goto L_Main; |