diff options
Diffstat (limited to 'npc/009-2_Hurnscald/nicholas.txt')
-rw-r--r-- | npc/009-2_Hurnscald/nicholas.txt | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/npc/009-2_Hurnscald/nicholas.txt b/npc/009-2_Hurnscald/nicholas.txt index 30d48594..349593db 100644 --- a/npc/009-2_Hurnscald/nicholas.txt +++ b/npc/009-2_Hurnscald/nicholas.txt @@ -189,13 +189,17 @@ L_NoMoney: L_YesKnight: if (zeny < 10000) goto L_NoMoney; - set zeny, zeny-10000; - delitem @IRON_ORE,5; - getitem 637,1; + getinventorylist; + if (@inventorylist_count == 100) goto L_TooMany; + set zeny, zeny - 10000; + delitem @IRON_ORE, 5; + getitem 637, 1; goto L_Done; L_YesCrusade: if (zeny < 10000) goto L_NoMoney; + getinventorylist; + if (@inventorylist_count == 100) goto L_TooMany; set zeny, zeny-10000; delitem @IRON_ORE,10; getitem 639,1; @@ -203,6 +207,8 @@ L_YesCrusade: L_YesWarlord: if (zeny < 10000) goto L_NoMoney; + getinventorylist; + if (@inventorylist_count == 100) goto L_TooMany; set zeny, zeny-10000; delitem @IRON_ORE,15; getitem 636,1; @@ -238,6 +244,7 @@ L_YesShield: if (countitem(@INFANTRY) < 2) goto L_ShieldNoInfantry; if (countitem(@IRON_ORE) < 10) goto L_ShieldNoOre; if (countitem(@LEATHER_PATCH) < 1) goto L_ShieldNoLeatherPatch; + // No inventory check needed, as infantry helms are removed, opening two slots mes "[Nicholas]"; mes "\"Yes, it looks as if you have all that is needed!\""; @@ -326,6 +333,7 @@ L_SetzerQuest: if (countitem(@IRON_ORE) < 5) goto L_SetzerNoOre; if (countitem(@MONSTER_OIL) < 1) goto L_SetzerNoMonsterOil; if (countitem(@SHORT_SWORD) < 1) goto L_SetzerNoSword; + // No inventory check needed, as the short sword is removed, opening a slot mes "[Nicholas]"; mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. Before your eyes it turns thinner and flatter. Finally he pours the monster oil over it, heats it up again and douses it in water."; @@ -401,4 +409,8 @@ L_Update_Var: | (@Q_SHIELD_status << @Q_SHIELD_SHIFT) | (@Q_SETZER_status << @Q_SETZER_SHIFT)); return; + +L_TooMany: + mes "[Nicholas]"; + mes "\"You don't have room for it. Come back later when you do.\""; } |