diff options
Diffstat (limited to 'npc/005-1_Snake_desert')
-rw-r--r-- | npc/005-1_Snake_desert/_import.txt | 2 | ||||
-rw-r--r-- | npc/005-1_Snake_desert/spirit.txt | 301 | ||||
-rw-r--r-- | npc/005-1_Snake_desert/tree.txt | 166 |
3 files changed, 469 insertions, 0 deletions
diff --git a/npc/005-1_Snake_desert/_import.txt b/npc/005-1_Snake_desert/_import.txt index 3174cc31..997fde69 100644 --- a/npc/005-1_Snake_desert/_import.txt +++ b/npc/005-1_Snake_desert/_import.txt @@ -2,3 +2,5 @@ map: 005-1.gat npc: npc/005-1_Snake_desert/_mobs.txt npc: npc/005-1_Snake_desert/_warps.txt npc: npc/005-1_Snake_desert/npcs.txt +npc: npc/005-1_Snake_desert/spirit.txt +npc: npc/005-1_Snake_desert/tree.txt diff --git a/npc/005-1_Snake_desert/spirit.txt b/npc/005-1_Snake_desert/spirit.txt new file mode 100644 index 00000000..ad835121 --- /dev/null +++ b/npc/005-1_Snake_desert/spirit.txt @@ -0,0 +1,301 @@ +function script EarthImpTouch { + if (getskilllv(SKILL_MAGIC)) + goto L_message; + close; + +L_message: + set @Q_MASK, NIBBLE_0_MASK; + set @Q_SHIFT, NIBBLE_0_SHIFT; + set @Q_status, (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT; + + set @Q_STATUS_INITIAL, 0; + set @Q_STATUS_ONQUEST, 1; + set @Q_STATUS_STUDENT0, 2; + set @Q_STATUS_STUDENT1, 3; + set @Q_STATUS_STUDENT2, 4; + set @Q_STATUS_STUDENT3, 5; + + set @s$, "girl"; + if (Sex) + set @s$, "boy"; + + if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) + goto L_wb; + + mes "[Well]"; + mes "Something is inside that well, and now that you have turned your attention towards it, it seems to be talking to you!"; + next; + + mes "[Well]"; + mes "\"Hey! You there! Yes, I'm talking to you!\""; + mes "That strange voice seems to be coming from inside your head!"; + next; + + menu + "Who, me?", -, + "Leave me alone!", L_close, + "Aaah! I'm hearing voices!", L_silly_close; + + mes "[Well]"; + mes "\"I'm in here, in the well, talking to you! If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\""; + next; + + menu + "Who are you?", -, + "Aaaah! The voices are after me!", L_silly_close, + "Whatever it is, I'm not interested.", L_close; + + mes "[Earth Spirit]"; + mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\""; + next; + + set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_IMP; + + goto L_main; +L_wb: + mes "[Earth Spirit]"; + mes "\"It's excellent to see you again!\""; + next; + +L_main: + menu + "How did you get trapped?", L_Q_trapped, + "Can you teach me magic and spells?", L_Q_magic, + "What do you know about...", L_Q, + "Goodbye!", -; + close; + +L_Q_trapped: + mes "[Earth Spirit]"; + mes "\"Oh, a wicked witch grew jealous of my power and locked me up in this well.\""; + next; + goto L_main; + +L_Q: + mes "[Earth Spirit]"; + mes "\"Stop bothering me with your questions, will you? I'm trying to make you a powerful wizard, after all!\""; + next; + goto L_main; + +L_Q_magic: + if (@Q_status == @Q_STATUS_ONQUEST) + goto L_Q_magic_1; + if (@Q_status == @Q_STATUS_STUDENT0) + goto L_Q_magic_2; + if (@Q_status == @Q_STATUS_STUDENT1) + goto L_Q_magic_3; + if (@Q_status == @Q_STATUS_STUDENT2) + goto L_Q_magic_4; + + mes "[Earth Spirit]"; + mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\""; + next; + + mes "[Earth Spirit]"; + mes "\"North-west of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\""; + next; + + menu + "No way.", L_silly_close, + "Sure.", L_Q_tree_ok, + "Why that particular tree?", -; + + mes "[Earth Spirit]"; + mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\""; + next; + + menu + "Yuck.", L_silly_close, + "Sure, whatever.", L_Q_tree_ok, + "Isn't that like cutting off someone's arm?", -; + + mes "[Earth Spirit]"; + mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\""; + next; + + mes "[Earth Spirit]"; + mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\""; + next; + + menu + "No way.", L_silly_close, + "Alright, that makes sense.", L_Q_tree_ok; + +L_Q_tree_ok: + mes "[Earth Spirit]"; + mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\""; + set @Q_status, @Q_STATUS_ONQUEST; + callsub S_update_var; + set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE; + next; + goto L_main; + +L_Q_magic_1: + mes "[Earth Spirit]"; + mes "\"Yes, yes, if you bring me the branch and the money, then I will!\""; + next; + menu + "Here are the branch and the money.", -, + "How much money did you want again?", L_Q_tree_howmuch, + "How can I cut it?", L_Q_tree_how, + "Where was the tree again?", L_Q_tree_where, + "What is that tree?", L_Q_tree_what; + + if (countitem("DruidTreeBranch") < 1) + goto L_Q_tree_none; + if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE)) + goto L_Q_tree_dry; + if (zeny < 100000) + goto L_Q_tree_nomoney; + + set zeny, zeny - 100000; + delitem "DruidTreeBranch", 1; + + mes "[Earth Spirit]"; + mes "Following the earth sprite's instructions, you throw branch and GP into the well."; + next; + + mes "[Earth Spirit]"; + mes "\"Well done, very well done! Consider yourself my student now.\""; + + mes "[5000 experience points]"; + if (getskilllv(SKILL_MAGIC_NATURE) < 2) + mes "[Level 2 in Nature Magic]"; + getexp 5000, 0; + if (getskilllv(SKILL_MAGIC_NATURE) < 2) + setskill SKILL_MAGIC_NATURE, 2; + next; + + set @Q_status, @Q_STATUS_STUDENT0; + callsub S_update_var; + goto L_main; + +L_Q_magic_finish: + mes "[1000 experience points]"; + set @Q_status, @Q_status + 1; + callsub S_update_var; + getexp 1000,0; + next; + goto L_main; + +L_Q_magic_2: + mes "[Earth Spirit]"; + mes "\"Yes, of course! For just 20,000 GP I will teach you your first spell!\""; + next; + + menu + "Here you are.", -, + "No.", L_main; + + if (zeny < 20000) + goto L_no20k; + + set zeny, zeny - 20000; + + mes "[Earth Spirit]"; + mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\""; + next; + + mes "[Earth Spirit]"; + mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\""; + goto L_Q_magic_finish; + +L_Q_magic_3: + mes "[Earth Spirit]"; + mes "\"But yes, yes! Only 20,000 GP, once again, and I will teach you a far more useful spell!\""; + next; + + menu + "Here you are.", -, + "No.", L_main; + + if (zeny < 20000) + goto L_no20k; + + set zeny, zeny - 20000; + + mes "[Earth Spirit]"; + mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\""; + next; + + mes "[Earth Spirit]"; + mes "\"Next, say '" + getspellinvocation("protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\""; + goto L_Q_magic_finish; + +L_Q_magic_4: + mes "[Earth Spirit]"; + mes "\"Naah, you're too weak now! Come back later when you have grown!\""; + next; + goto L_main; + +L_no20k: + mes "[Earth Spirit]"; + mes "\"You can't pay me 20,000 if you don't have that much!\""; + next; + goto L_main; + +L_Q_tree_none: + mes "[Earth Spirit]"; + mes "\"Where is your branch?\""; + next; + goto L_main; + +L_Q_tree_dry: + mes "[Earth Spirit]"; + mes "\"That won't do. This branch is completely dead; you'll have to get another.\""; + next; + goto L_main; + +L_Q_tree_nomoney: + mes "[Earth Spirit]"; + mes "\"No, you don't have enough money! Come back when you have 100,000.\""; + next; + goto L_main; + +L_Q_tree_howmuch: + mes "[Earth Spirit]"; + mes "\"It's only 100,000 GP to become my student.\""; + next; + goto L_main; + +L_Q_tree_how: + mes "[Earth Spirit]"; + mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\""; + next; + goto L_main; + +L_Q_tree_where: + mes "[Earth Spirit]"; + mes "\"North-west of here.\""; + next; + goto L_main; + +L_Q_tree_what: + mes "[Earth Spirit]"; + mes "\"Just some silly druid who turned himself into a tree; nothing important.\""; + next; + goto L_main; + +L_silly_close: + if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) + mes "[Earth Spirit]"; + if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP)) + mes "[Well]"; + mes "\"Silly " + @s$ + ".\""; +L_close: + close; + +S_update_var: + set QUEST_MAGIC2, + (QUEST_MAGIC & ~(@Q_MASK) + | (@Q_status << @Q_SHIFT)); + return; +} + +005-1.gat,118,70,0 script #EarthImp0#_M 127,{ + callfunc "EarthImpTouch"; +} + +005-1.gat,119,70,0 script #EarthImp1#_M 127,{ + callfunc "EarthImpTouch"; +} diff --git a/npc/005-1_Snake_desert/tree.txt b/npc/005-1_Snake_desert/tree.txt new file mode 100644 index 00000000..093cbe1e --- /dev/null +++ b/npc/005-1_Snake_desert/tree.txt @@ -0,0 +1,166 @@ +function script QuestTreeTrigger { + set @Q_MASK, NIBBLE_2_MASK; + set @Q_SHIFT, NIBBLE_2_SHIFT; + + set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; + set @Q_status_lower, @Q_status & 3; + set @Q_status, (@Q_status & 12) >> 2; + + if (@Q_status & @flag) + close; // already did that + + if (@flag == 2) + goto L_hug; + +L_cont: + set @Q_status, @Q_status | @flag; + callsub S_update_var; + + if (@Q_status != 3) + close; + + if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) + close; + + mes "Maybe it is just a trick of the light, but you can't help but think that the tree looks different... healthier, almost younger."; + mes "[20000 experience points]"; + getexp 20000, 0; + set @value, 15; + callfunc "QuestSagathaHappy"; + next; + close; + +L_hug: + mes "You hug the tree."; + next; + goto L_cont; + +S_update_var: + set @Q_wr_status, (@Q_status << 2) | @Q_status_lower; + set QUEST_MAGIC, + (QUEST_MAGIC & ~(@Q_MASK) + | (@Q_wr_status << @Q_SHIFT)); + return; +} + +function script QuestTreeTouch { + set @Q_MASK, NIBBLE_2_MASK; + set @Q_SHIFT, NIBBLE_2_SHIFT; + + set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; + set @Q_status, (@Q_status & 12) >> 2; + + if (@Q_status == 3) + goto L_happy; + + if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_CUTTREE) + goto L_cut; + + if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_DRUIDTREE) + goto L_water; + + if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) > 0) //i.e., both are set + goto L_both; + + close; + +L_cut: + mes "[Dying Tree]"; + mes "This must be the tree that the earth spirit was referring to."; + next; + menu + "Cut off a branch", L_do_cut, + "Leave it alone", -; + close; + +L_water: + mes "[Dying Tree]"; + mes "This must be the druid tree."; + next; + menu + "Water the tree", L_givewater, + "Kiss tree", L_kiss, + "Leave it alone", -; + close; + +L_both: + mes "[Dying Tree]"; + mes "This must be the druid tree that Wyara and the earth spirit were talking about."; + next; + menu + "Water the tree", L_givewater, + "Kiss tree", L_kiss, + "Cut off a branch", L_do_cut, + "Leave it alone", -; + close; + +L_givewater: + set @BOTTLE, 540; + + if (countitem("BottleOfWater") < 1) + goto L_no_water; + delitem "BottleOfWater", 1; + getitem "EmptyBottle", 1; + + mes "[Dying Tree]"; + mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect."; + next; + close; + +L_no_water: + mes "[Dying Tree]"; + mes "You don't have any water."; + next; + close; + +L_kiss: + mes "[Dying Tree]"; + mes "You pluck out a splinter from your lip."; + mes "Somehow, you don't think that this helped."; + next; + close; + +L_do_cut: + if (countitem(570) < 1) + goto L_no_boneknife; + + if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) + goto L_really_cut; + + mes "[Dying Tree]"; + mes "You find a suitable branch and put your bone knife in position."; + mes "Holding the branch, you have an uneasy feeling-- as if something inside the tree were trying to resist you..."; + mes "Do you want to continue cutting?"; + next; + + menu + "Nah... better not.", -, + "Yes, let's cut!", L_really_cut; + close; + +L_really_cut: + set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DID_CUTTREE; + getitem "DruidTreeBranch", 1; + mes "[Dying Tree]"; + mes "You cut off a branch from the tree."; + mes "For an instant, you have an uneasy feeling, as if the branch were writhing in your hand..."; + next; + close; + +L_no_boneknife: + mes "[Dying Tree]"; + mes "Try as you might, you can't seem to find a way to cut off a branch. Perhaps you need a different tool for cutting?"; + next; + close; + +L_happy: + close; +} + +005-1.gat,79,41,0 script #DruidTree0#_M 127,{ + callfunc "QuestTreeTouch"; +} + +005-1.gat,80,41,0 script #DruidTree1#_M 127,{ + callfunc "QuestTreeTouch"; +} |