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-rw-r--r--npc/001-1_Tulimshar/guide.txt17
-rw-r--r--npc/001-1_Tulimshar/sandra.txt107
-rw-r--r--npc/001-1_Tulimshar/vincent.txt37
3 files changed, 92 insertions, 69 deletions
diff --git a/npc/001-1_Tulimshar/guide.txt b/npc/001-1_Tulimshar/guide.txt
index 1efc79fe..d4367616 100644
--- a/npc/001-1_Tulimshar/guide.txt
+++ b/npc/001-1_Tulimshar/guide.txt
@@ -140,12 +140,7 @@ L_Key:
L_Laws:
mes "[Ian the Guide]";
- mes "\"Lady Platyna, the Overseer, has decreed the following rules:";
- mes "1. Do not abuse others (insult, swear etc.)";
- mes "2. No bots.";
- mes "3. No spamming/flooding.";
- mes "4. No begging.";
- mes "5. Speak English.";
+ mes "\"The constable can help you with them.\"";
next;
goto L_Menu_A;
@@ -153,12 +148,20 @@ L_Know:
close;
S_Grad:
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_TooMany;
mes "[Ian the Guide]";
mes "\"Hey, you've been doing good, let me give you this.\"";
- next;
getitem 675, 1;
set TUT_var, TUT_var | 2;
+ next;
+
+ return;
+L_TooMany:
+ mes "[Ian the Guide]";
+ mes "\"I wanted to give you something, but you don't have room for it.\"";
+ next;
return;
}
diff --git a/npc/001-1_Tulimshar/sandra.txt b/npc/001-1_Tulimshar/sandra.txt
index eb1ebdf0..048bfa19 100644
--- a/npc/001-1_Tulimshar/sandra.txt
+++ b/npc/001-1_Tulimshar/sandra.txt
@@ -1,83 +1,102 @@
//
001-1.gat,110,71,0 script Sandra 114,{
- if(Scorp == 2) goto done;
- if(Scorp == 1) goto reas;
+ if(Scorp == 2) goto L_Done;
+ if(Scorp == 1) goto L_Progress;
+
set @TEMP,rand(3);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 0) goto L_4;
-L_1:
+ if(@TEMP == 1) goto L_Opening1;
+ if(@TEMP == 2) goto L_Opening2;
+ if(@TEMP == 3) goto L_Opening3;
+ if(@TEMP == 0) goto L_Opening4;
+
+L_Opening1:
mes "[Sandra]";
- mes "\"In the outskirts of Tulimshar, there wanders a red scorpion. I need a favor, please help me.\"";
+ mes "\"In the outskirts of Tulimshar, there wanders a red scorpion. I need a favor, please help me. Will you?\"";
next;
- goto red;
-L_2:
+ goto L_Ask;
+
+L_Opening2:
mes "[Sandra]";
mes "\"When you venture in the outskirts of Tulimshar, you can spot a red scorpion. Will you help me kill one?\"";
next;
- goto red;
-L_3:
+ goto L_Ask;
+
+L_Opening3:
mes "[Sandra]";
- mes "\"The red scorpion stinger carries many properties used in potions.\"";
+ mes "\"The red scorpion stinger carries many properties used in potions. Will you get some for me?\"";
next;
- goto red;
-L_4:
+ goto L_Ask;
+
+L_Opening4:
mes "[Sandra]";
mes "\"You look sturdy enough, will you help me get something?\"";
next;
- goto red;
-red:
- menu "Yes",L_kl,"No",L_N;
-L_kl:
- if(@TEMP == 1) goto K_1;
- if(@TEMP == 2) goto K_2;
- if(@TEMP == 3) goto K_3;
- if(@TEMP == 0) goto K_1;
-K_1:
+ goto L_Ask;
+
+L_Ask:
+ menu
+ "Yes", L_Yes,
+ "No", L_No;
+
+L_Yes:
+ if(@TEMP == 1) goto L_Req1;
+ if(@TEMP == 2) goto L_Req2;
+ if(@TEMP == 3) goto L_Req3;
+ if(@TEMP == 0) goto L_Req1;
+
+L_Req1:
mes "[Sandra]";
mes "\"I need you to slaughter the red scorpion found outside of Tulimshar and bring me 5 [Red Stingers].\"";
next;
- goto set1;
-K_2:
+ goto L_Set;
+
+L_Req2:
mes "[Sandra]";
mes "\"I heard a while ago that the stinger of a red scorpion can be used for medical purposes. I need you to help me get 5 [Red Stingers].\"";
next;
- goto set1;
-K_3:
+ goto L_Set;
+
+L_Req3:
mes "[Sandra]";
mes "\"Bring me 5 [Red Stingers] and i will reward you greatly.\"";
next;
- goto set1;
-set1:
+ goto L_Set;
+
+L_Set:
set Scorp,1;
mes "[Sandra]";
mes "\"Please bring me them!\"";
close;
-reas:
- if(countitem(517) >= 5) goto have;
+
+L_Progress:
+ if (countitem(517) >= 5) goto L_Have;
mes "[Sandra]";
mes "\"Please hurry and bring me 5 [Red Stingers].\"";
close;
-have:
+
+L_Have:
mes "[Sandra]";
mes "\"Excellent!";
mes "You brought me 5 [Red Stingers]!\"";
- delitem 517,5;
- next;
- mes "[Sandra]";
- mes "\"Here you go, your reward!\"";
- mes "+Got Bow";
- mes "+Got Arrows 100";
- getitem 1200,1;
- getitem 1199,100;
- set Scorp,2;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem(517) > 5) goto L_TooMany;
+ delitem 517, 5;
+ getitem 1200, 1;
+ getitem 1199, 100;
+ set Scorp, 2;
close;
-done:
+
+L_Done:
mes "[Sandra]";
mes "\"Thank you for all your help!\"";
close;
-L_N:
+
+L_No:
close;
+
+L_TooMany:
+ next;
+ mes "[Sandra]";
+ mes "\"You don't have room for my reward. I'll wait until you do.\"";
}
diff --git a/npc/001-1_Tulimshar/vincent.txt b/npc/001-1_Tulimshar/vincent.txt
index ef17ba18..b0412517 100644
--- a/npc/001-1_Tulimshar/vincent.txt
+++ b/npc/001-1_Tulimshar/vincent.txt
@@ -1,32 +1,33 @@
//
001-1.gat,135,42,0 script Vincent 113,{
- if(Bugleg == 1) goto L_Reas;
if(Bugleg == 2) goto L_Done;
+ if(Bugleg == 1) goto L_Progress;
+
set @TEMP, rand(4);
- if(@TEMP == 0) goto L_1;
- if(@TEMP == 1) goto L_2;
- if(@TEMP == 2) goto L_3;
- if(@TEMP == 3) goto L_4;
+ if(@TEMP == 0) goto L_Opening1;
+ if(@TEMP == 1) goto L_Opening2;
+ if(@TEMP == 2) goto L_Opening3;
+ if(@TEMP == 3) goto L_Opening4;
-L_1:
+L_Opening1:
mes "[Vincent]";
mes "\"I just need 30 more [Bug Legs] to finish my action figure!\"";
next;
goto L_Ask;
-L_2:
+L_Opening2:
mes "[Vincent]";
mes "\"This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]\"";
next;
goto L_Ask;
-L_3:
+L_Opening3:
mes "[Vincent]";
mes "\"This is a great action figure! A must have! All I need is a few parts...\"";
goto L_Ask;
-L_4:
+L_Opening4:
mes "[Vincent]";
mes "\"Can you get me 30 [Bug Legs]? I need them to replace the action figure parts.\"";
next;
@@ -44,30 +45,30 @@ L_Ask:
L_Sure:
set Bugleg, 1;
set @TEMP,rand(4);
- if(@TEMP == 0) goto J_1;
- if(@TEMP == 1) goto J_2;
- if(@TEMP == 2) goto J_3;
- if(@TEMP == 3) goto J_4;
+ if(@TEMP == 0) goto L_Req1;
+ if(@TEMP == 1) goto L_Req2;
+ if(@TEMP == 2) goto L_Req3;
+ if(@TEMP == 3) goto L_Req4;
-J_1:
+L_Req1:
mes "[Vincent]";
mes "\"Thank you!\"";
next;
goto L_Wait;
-J_2:
+L_Req2:
mes "[Vincent]";
mes "\"I don't know how to thank you enough!\"";
next;
goto L_Wait;
-J_3:
+L_Req3:
mes "[Vincent]";
mes "\"I will thank you when I get them!\"";
next;
goto L_Wait;
-J_4:
+L_Req4:
mes "[Vincent]";
mes "\"I'm sure I will give a small reward. :D\"";
next;
@@ -78,7 +79,7 @@ L_Wait:
mes "\"Now please go get me 30 [Bug Legs]\"";
close;
-L_Reas:
+L_Progress:
if(countitem(518) >= 30) goto L_Have;
mes "[Vincent]";
mes "\"Please help me collect 30 [Bug Legs]!\"";