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-rw-r--r--db/skill_db.txt77
1 files changed, 37 insertions, 40 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 93a6e567..91bf1405 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -1,43 +1,40 @@
-//# This file can be imported to OpenOffice or similar as a "comma separated list (.csv)"
-//# So please use only(!) commas to separate different fields.
-//# and DO NOT use any kind of whitespace to make it miss-formated.
-//# Just use a serious csv editor!
-//id,range,hit,inf,pl,nk,maxrse,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,pool,stat,name
-1,0,0,0,0,0,0,1,0,no,0,0,0,none,0,no,none,Emote//NV_EMOTE
-2,0,0,0,0,0,0,1,0,no,0,0,0,none,0,no,none,Trade//NV_TRADE
-3,0,0,0,0,0,0,2,0,no,0,0,0,none,0,no,none,Party//NV_PARTY
-4,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X0//SM_SWORD
-6,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X1//SM_RECOVERY
-11,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X2//MG_SRECOVERY
-38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X3//MC_INCCARRY
-39,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X4//MC_DISCOUNT
-40,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X5//MC_OVERCHARGE
-50,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X6//TF_DOUBLE
-51,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X7//TF_MISS
-54,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X8//TF_POISON
-144,0,6,4,0,1,0,1,1,no,0,1,0,none,0,no,none,X9//NV_FIRSTAID
-146,0,0,0,0,0,0,1,0,no,0,1,0,none,0,no,none,X10//SM_MOVINGRECOVERY
-148,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0,no,none,X11//SM_AUTOBERSERK
-152,0,6,4,0,1,0,1,1,no,0,1,0,weapon,5,no,none,X12//TF_BACKSLIDING
-178,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X13//NPC_POISON
-190,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X14//NPC_POISONATTACK
-198,0,0,4,0,1,0,10,1,no,0,2,0,magic,0,no,none,X15//NPC_SUMMONSLAVE
-199,0,0,4,0,1,0,10,1,no,0,2,0,none,0,no,none,X16//NPC_EMOTION
-3390,0,0,0,0,0,3,0,no,0,0,0,none,0,no,none,Skill_Pool//SKILL_POOL
-340,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Magic//TMW_MAGIC
-341,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Life_Magic//TMW_MAGIC_LIFE
-342,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,War_Magic//TMW_MAGIC_WAR
-343,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Transmutation_Magic//TMW_MAGIC_TRANSMUTE
-344,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Nature_Magic//TMW_MAGIC_NATURE
-345,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Astral_Magic//TMW_MAGIC_ASTRAL
-350,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,agi,Brawling//TMW_BRAWLING
-351,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,luk,Lucky_Counter//TMW_LUCKY_COUNTER
-352,0,0,0,0,0,9,10,0,no,0,0,0,none,0,passive,agi,Speed//TMW_SPEED
-353,0,0,0,0,0,9,10,0,no,0,0,0,none,0,passive,vit,Poison_Resistance//TMW_POISON_RESISTANCE
-354,0,0,0,0,0,9,10,0,no,0,0,0,magic,0,passive,int,Astral_Soul//TMW_ASTRAL_SOUL
-45,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,dex,Mallard's_Eye//AC_OWL
-28,0,6,4,0,1,0,2,1,yes,0,0,0,magic,0,no,none,Teleport //AL_TELEPORT
-30,9,6,16,0,1,0,10,1,yes,0,0,0,magic,0,no,none,Heal //AL_HEAL
+//id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name
+1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote//NV_EMOTE
+2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade//NV_TRADE
+3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party//NV_PARTY
+4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0//SM_SWORD
+6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1//SM_RECOVERY
+11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2//MG_SRECOVERY
+38, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X3//MC_INCCARRY
+39, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X4//MC_DISCOUNT
+40, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X5//MC_OVERCHARGE
+50, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X6//TF_DOUBLE
+51, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X7//TF_MISS
+54, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X8//TF_POISON
+144, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, none, 0, no, none, X9//NV_FIRSTAID
+146, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0, no, none, X10//SM_MOVINGRECOVERY
+148, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0, no, none, X11//SM_AUTOBERSERK
+152, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, weapon, 5, no, none, X12//TF_BACKSLIDING
+178, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X13//NPC_POISON
+190, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X14//NPC_POISONATTACK
+198, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, magic, 0, no, none, X15//NPC_SUMMONSLAVE
+199, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, none, 0, no, none, X16//NPC_EMOTION
+339, 0, 0, 0, 0, 0, 0, 3, 0, no, 0, 0, 0, none, 0, no, none, Skill_Pool//SKILL_POOL
+340, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Magic//TMW_MAGIC
+341, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Life_Magic//TMW_MAGIC_LIFE
+342, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, War_Magic//TMW_MAGIC_WAR
+343, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Transmutation_Magic//TMW_MAGIC_TRANSMUTE
+344, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Nature_Magic//TMW_MAGIC_NATURE
+345, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Astral_Magic//TMW_MAGIC_ASTRAL
+350, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,agi, Brawling //TMW_BRAWLING
+351, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,luk, Lucky_Counter //TMW_LUCKY_COUNTER
+352, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,agi, Speed //TMW_SPEED
+353, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,vit, Poison_Resistance //TMW_POISON_RESISTANCE
+354, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, magic, 0, passive,int, Astral_Soul //TMW_ASTRAL_SOUL
+45, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,dex, Mallard's_Eye //AC_OWL
+355, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,str, Beserking //SKILL_WARRIOR_BERSERK implemented
+28, 0, 6, 4, 0, 1, 0, 2, 1, yes, 0, 0, 0, magic, 0, no, none, Teleport //AL_TELEPORT
+30, 9, 6, 16, 0, 1, 0, 10, 1, yes, 0, 0, 0, magic, 0, no, none, Heal //AL_HEAL
// maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests.
// maxrse < max.
// `pool' can be `no', `active', or `passive'.