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+# Special-purpose globals
+obscure_chance = 95
+min_casttime = 200
+
+# Schools of magic
+CONST MAGIC = 340
+CONST LIFE = 341
+CONST WAR = 342
+CONST TRANSMUTE = 343
+CONST NATURE = 344
+CONST ASTRAL = 345
+
+# Elements
+CONST ELT_NEUTRAL = 0
+CONST ELT_WATER = 1
+CONST ELT_EARTH = 2
+CONST ELT_FIRE = 3
+CONST ELT_WIND = 4
+CONST ELT_POISON = 5
+CONST ELT_SHADOW = 6
+CONST ELT_HOLY = 7
+CONST ELT_GHOST = 8
+CONST ELT_UNDEAD = 9
+
+# Schools of magic
+CONST SC_HALT_REGENERATE = 195
+CONST SC_FLYING_BACKPACK = 196
+CONST SC_MBARRIER = 197
+CONST SC_HASTE = 198
+CONST SC_PHYS_SHIELD = 199
+
+CONST SFX_TELEPORT = 24
+
+# Increase spellpower by school and general magic skill
+PROCEDURE adjust_spellpower(school) =
+ spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10;
+ IF ((school = LIFE) && (target = partner(caster)))
+ THEN spellpower = spellpower + 200; # Do something for wedding rings, too?
+
+PROCEDURE heal(target, max_heal) =
+ sfx(caster, 4, 0);
+ IF caster <> target
+ THEN sfx(target, 4, 0);
+ power = spellpower + vit(caster);
+ power = min(max_heal, (max_heal * power) / 250);
+ itemheal(target, power, 0);
+
+# Goes through instaheal instead of itemheal
+PROCEDURE quickheal(target, power) =
+ sfx(caster, 4, 0);
+ IF caster <> target
+ THEN sfx(target, 4, 0);
+ instaheal(target, power, 0);
+
+# Can attack the target? Imports attack_range from dynamic environment
+PROCEDURE attack_check(target) =
+ IF (not (line_of_sight(location(caster), location(target))))
+ THEN ABORT;
+ IF (not (rdistance(location(caster), location(target)) <= attack_range))
+ THEN ABORT;
+
+# Cause elemental damage. bonus_elt grants an attack bonus, malus_elt reduces the attack. `effect' is the sfx ID.
+PROCEDURE elt_damage(target, damage, dmgplus, bonus_elt, malus_elt, effect) =
+ d = damage + random(dmgplus);
+ IF (element(target) = malus_elt)
+ THEN d = d / 3;
+ IF (element(target) = bonus_elt)
+ THEN d = (d * (4 + element_level(target))) / 4;
+ #message(caster, "bonus=" + (element(target) = bonus_elt) + " malus=" + (element(target) = malus_elt) + " damage=" + damage + " + r(" + dmgplus + ") -> " + d);
+ sfx(target, effect, 0);
+ injure(caster, target, d, 0);
+
+PROCEDURE melee_damage(target, damage, dmgplus) =
+ CALL attack_check(target);
+ d = damage + random(dmgplus);
+ injure(caster, target, d, 0);
+
+
+PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) =
+ sfx(caster, 5, 0);
+ attack_range = range;
+ override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200,
+ range, 0, attack_animation);
+
+PROCEDURE install_melee_spell(charges, base_delay, attack_animation) =
+ CALL install_attack_spell(charges, base_delay, 1, attack_animation);
+
+PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) =
+ sfx(caster, 2, 0);
+ sfx(location, 21, 0);
+ WAIT delay;
+ sfx(location, 22, 0);
+ spawn(rbox(location, 2), caster, mob_id,
+ if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough
+ count, lifetime);
+
+#--------------------------------------------------------------------------------
+# Level 0 spells
+#--------------------------------------------------------------------------------
+
+#SPELL reset : "#reset" =
+# EFFECT { skill 340, 0;
+# skill 341, 0;
+# skill 342, 0;
+# skill 343, 0;
+# skill 344, 0;
+# skill 345, 0;
+# }
+
+SPELL lesser-heal (target : STRING) : "#imx" =
+ LET level = 0
+ school = LIFE
+ IN (MANA 5, CASTTIME 400,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE if_then_else(failed(pc(target)), 1,
+ rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 50)),
+ (COMPONENTS ["MaggotSlime"] OR COMPONENTS ["BugLeg"]))
+ => EFFECT CALL adjust_spellpower(school);
+ IF failed(pc(target))
+ THEN target = caster; # quest handling goes here
+ ELSE target = pc(target);
+ CALL heal(target, 200);
+
+
+SPELL flare-dart : "#fla" =
+ LET level = 0
+ school = WAR
+ IN (MANA 15, CASTTIME 500,
+ REQUIRE skill(caster, MAGIC) > level,
+ (REQUIRE skill(caster, school) > 2 OR COMPONENTS ["SulphurPowder"]))
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(caster, 5, 0);
+ damage = min(40 + skill(caster, school) * 20,
+ 10 + spellpower);
+ damage_bonus = 5 + level(caster) / 3;
+ CALL install_attack_spell(3 + spellpower / 30,
+ 1200,
+ 4, 31);
+
+ ATTRIGGER CALL attack_check(target);
+ CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15);
+
+SPELL magic-blade : "#mbl" =
+ LET level = 0
+ school = WAR
+ IN (MANA 12, CASTTIME 500,
+ REQUIRE skill(caster, MAGIC) > level)
+ => ( COMPONENTS ["SharpKnife"] =>
+ EFFECT CALL adjust_spellpower(WAR);
+ sfx(caster, 5, 0);
+ CALL install_melee_spell(10 + spellpower / 10, 900, 30);
+ ATTRIGGER CALL melee_damage(target, 60 + spellpower / 20, 5 + str(caster));
+ | COMPONENTS ["Knife"] =>
+ EFFECT CALL adjust_spellpower(WAR);
+ sfx(caster, 5, 0);
+ CALL install_melee_spell(10 + spellpower / 10, 900, 30);
+ ATTRIGGER CALL melee_damage(target, 40 + spellpower / 20, 5 + str(caster));
+ )
+
+SPELL aggravate : "#qaw" =
+ LET level = 0
+ school = NATURE
+ IN (MANA 5, CASTTIME 300,
+ REQUIRE skill(caster, MAGIC) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(caster, 2, 0);
+ FOREACH MOB target IN rbox(location(caster), 1 + spellpower / 20) DO
+ (sfx(target, 2, 0);
+ aggravate(target, 0, caster);)
+
+
+LOCAL SPELL summon-maggots : "#kbm" =
+ LET level = 0
+ school = ASTRAL
+ IN (MANA 20, CASTTIME 3000,
+ REQUIRE skill(caster, MAGIC) > level,
+ COMPONENTS ["MaggotSlime"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL summon_spell(1002, 3 + spellpower / 15, 5000 - (spellpower * 10), spellpower * 500, 1);
+
+
+#--------------------------------------------------------------------------------
+# Level 1 spells
+#--------------------------------------------------------------------------------
+
+SPELL make-arrows : "#mkarrows" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 20, CASTTIME 2000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["RawLog"])
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(caster, 2, 0);
+ create_item(caster, "Arrow", 1 + spellpower / 15);
+
+SPELL make-shirt : "#mkshirt" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 20, CASTTIME 2000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS [5 * "CottonCloth"])
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(caster, 2, 0);
+ create_item(caster, "CottonShirt", 1);
+
+SPELL make-tanktop : "#mktanktop" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 20, CASTTIME 2000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS [4 * "CottonCloth"])
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(caster, 2, 0);
+ create_item(caster, "TanktopWhite", 1);
+
+SPELL make-short-tanktop : "#mkshorttanktop" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 20, CASTTIME 2000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS [3 * "CottonCloth"])
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(caster, 2, 0);
+ create_item(caster, "ShortTanktopWhite", 1);
+
+SPELL lightning-strike : "#kig" =
+ LET level = 1
+ school = WAR
+ IN (MANA 25, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"]))
+ => EFFECT CALL adjust_spellpower(school);
+ damage = min(100 + skill(caster, school) * 50,
+ 50 + spellpower * 2);
+ damage_bonus = level(caster) + spellpower;
+ CALL install_attack_spell(1 + spellpower / 60,
+ 3000,
+ 8, 31);
+ ATTRIGGER CALL attack_check(target);
+ CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3));
+
+SPELL fire-ball : "#pof" =
+ LET level = 1
+ school = WAR
+ IN (MANA 30, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["PileOfAsh"]))
+ => EFFECT CALL adjust_spellpower(school);
+ damage = min(50 + skill(caster, school) * 40,
+ 30 + ((spellpower * 3) / 2));
+ damage_bonus = level(caster) + spellpower * 2;
+ radius = 2 + spellpower / 50;
+ CALL install_attack_spell(1 + spellpower / 60,
+ 5000,
+ 10, 31);
+ ATTRIGGER CALL attack_check(target);
+ loc = location(target);
+ #WAIT 500;
+ sfx(loc, 16, 0);
+ FOREACH TARGET target IN rbox(loc, radius)
+ DO IF line_of_sight(loc, location(target))
+ THEN (divisor = (3 + rdistance(loc, location(target)));
+ CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15);
+ )
+
+SPELL magic-knuckles (target : PC) : "#iom" =
+ LET level = 1
+ school = WAR
+ IN (MANA 20, CASTTIME 500,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"]))
+ =>
+ EFFECT CALL adjust_spellpower(WAR);
+ str = str(target);
+ CALL install_melee_spell(10 + spellpower / 12, 1000, 0);
+ ATTRIGGER CALL melee_damage(target, 40 + (str / 2) + spellpower / 20, 5 + str);
+
+SPELL flying-backpack (target : PC) : "#uuy" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 12, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, 3, 0);
+ IF (caster <> target)
+ THEN sfx(caster, 2, 0);
+ status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500));
+ message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back.");
+ ATEND message (target, "Your backpack is no longer levitating.");
+ sfx(target, 2, 0);
+
+
+SPELL protect (target : PC) : "#ism" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 18, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]),
+ REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, 11, 0);
+ IF (caster <> target)
+ THEN sfx(caster, 2, 0);
+ status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 12), 0, 0, 0, 5000 + (spellpower * 500));
+ message (target, "You feel more protected.");
+ ATEND message (target, "You feel less protected.");
+ sfx(target, 111, 0);
+
+
+LOCAL SPELL rain : "#flosh" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 20, CASTTIME 3000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"]))
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(caster, 2, 0);
+ area = rbox(location(caster), 3 + spellpower / 30);
+ FOR i = 0 TO spellpower DO (
+ FOR j = 0 TO spellpower / 100 DO (
+ location = random_location(area);
+ sfx(location, 25, 0);
+ FOREACH TARGET target IN rbox(location, 1) DO
+ IF element(target) = ELT_FIRE
+ THEN injure(caster, target, 5 + random(5 + spellpower / 10), 0);
+ )
+ WAIT 300 - min(spellpower, 200) + random(100);
+ );
+
+SPELL happy-curse (target : PC) : "#happy" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 10, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["WhiteFur"]),
+ REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100)
+ => EFFECT CALL adjust_spellpower(school);
+ FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;);
+
+SPELL barrier (target : PC) : "#iso" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 18, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]),
+ REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, 3, 0);
+ IF (caster <> target)
+ THEN sfx(caster, 2, 0);
+ status_change(target, SC_MBARRIER, 30 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200));
+ message (target, "You are surrounded by a magical barrier.");
+ ATEND message (target, "Your magical barrier disspiates.");
+ sfx(target, 2, 0);
+
+
+LOCAL SPELL summon-scorps : "#kbms" =
+ LET level = 1
+ school = ASTRAL
+ IN (MANA 25, CASTTIME 3000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["ScorpionStinger"])
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, 2, 0);
+ CALL summon_spell(1003, 1 + spellpower / 30, 5000 - (spellpower * 9), spellpower * 400, 2);
+
+LOCAL SPELL summon-red-scorps : "#kbmq" =
+ LET level = 1
+ school = ASTRAL
+ IN (MANA 30, CASTTIME 3000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["RedScorpionStinger"])
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, 2, 0);
+ CALL summon_spell(1004, 1 + spellpower / 40, 5000 - (spellpower * 8), spellpower * 350, 3);
+
+
+SPELL detect-players : "#ewm" =
+ LET level = 1
+ school = MAGIC
+ IN (MANA 10, CASTTIME 300,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, 2, 0);
+ message = "";
+ FOREACH PC target IN rbox(location(caster), spellpower / 2)
+ DO IF target <> caster
+ THEN (IF message <> ""
+ THEN message = message + ", ";
+ message = message + name_of (target);
+ IF spellpower > 99
+ THEN message = message + "(" + level(target) + ")";
+ )
+ IF message = ""
+ THEN message(caster, "You sense no-one else nearby.");
+ ELSE message(caster, "You sense the following: " + message);
+
+
+
+SPELL lay-on-hands (target : STRING) : "#loh" =
+ LET level = 1
+ school = LIFE
+ IN (MANA 8, CASTTIME 400,
+ REQUIRE hp(caster) > max_hp(caster) / 20,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE if_then_else(failed(pc(target)), 1,
+ (rdistance(location(caster),
+ location(pc(target))) < 2 + (spellpower / 50))
+ && not (running_status_update(pc(target), SC_HALT_REGENERATE))
+ ))
+ => EFFECT CALL adjust_spellpower(school);
+ IF failed(pc(target))
+ THEN target = caster; # quest handling goes here
+ ELSE target = pc(target);
+ needed = max_hp(target) - hp(target);
+ pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40%
+ payment = (needed * pay_fraction) / 200;
+ available = hp(caster) - (max_hp(caster) / 20);
+
+ IF payment < available
+ THEN power = needed;
+ ELSE (payment = available;
+ power = (available * 200) / pay_fraction;
+ )
+
+ instaheal(caster, 0 - payment, 0);
+ CALL quickheal(target, power);
+ status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000);
+
+#--------------------------------------------------------------------------------
+# Level 2 spells
+#--------------------------------------------------------------------------------
+
+SPELL summon-partner : "#aid" =
+ LET level = 2
+ school = ASTRAL
+ IN (MANA 30, CASTTIME 2000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ REQUIRE is_married(caster))
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(caster, 2, 0);
+ IF (failed (partner (caster)))
+ THEN message (caster, "You call out for your partner, but there is no response.");
+ ELSE (message (caster, "You call out for " + (name_of (partner (caster))) + ".");
+ message (partner(caster), name_of(caster) + " is calling for your aid!");
+ sfx(partner(caster), 2, 0);
+ WAIT (max (5000, 30000 - (spellpower * 60)));
+ IF (failed (partner (caster)))
+ THEN message (caster, "Your partner has abandoned you.");
+ ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0);
+ dest = awayfrom(location(caster), random_dir(1), 1);
+ warp(partner(caster), dest);
+ sfx(dest, SFX_TELEPORT, 0);
+ )
+ )
+
+
+
+#--------------------------------------------------------------------------------
+# Level 4 spells
+#--------------------------------------------------------------------------------
+
+SPELL shroud : "#aw" =
+ LET level = 4
+ school = ASTRAL
+ IN (MANA 40, CASTTIME 400,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT sfx(caster, 2, 0);
+ shroud(caster, 0x04);
+
+#--------------------------------------------------------------------------------
+# Special-purpose quasispells
+#--------------------------------------------------------------------------------
+
+CONST MIN_MARRY_LEVEL = 32;
+
+SILENT SPELL marriage (target : PC) : "marry" =
+ (REQUIRE is_in(location(caster), @("new_29-1.gat", 28,39) @+ (8, 6)))=>
+ EFFECT IF target == caster # no valid target or tried to marry self?
+ THEN ABORT;
+
+ IF (level(caster) < MIN_MARRY_LEVEL)
+ THEN (message(caster, "You must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;)
+
+ IF (level(target) < MIN_MARRY_LEVEL)
+ THEN (message(caster, "Your partner must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;)
+
+ IF partner(caster) = target
+ THEN (message(caster, "You and " + name_of(target) + " are already married."); ABORT;)
+
+ IF is_married(caster)
+ THEN (message(caster, "You are already married!"); ABORT;)
+
+ IF is_married(target)
+ THEN (message(caster, name_of(target) + " is already married."); ABORT;);
+
+ IF distance(location(caster), location(target)) <> 1
+ THEN (message(caster, "You have to stand next to each other."); ABORT;);
+
+ IF (count_item(caster, "WeddingRing") == 0 || count_item(target, "WeddingRing") == 0)
+ THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;)
+
+ script_target = target;
+ {
+ announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2;
+ mes @caster_name$ + " wishes to marry you.";
+ mes "Do you accept?";
+ next;
+ menu "Yes, I do!", L_yes,
+ "No.", -;
+ close;
+
+ L_yes:
+ if marriage(@caster_name$)
+ announce @caster_name$ + " and " + strcharinfo(0) + " are now married!", 0;
+ }
+
+ IF not (is_married(caster))
+ THEN message(caster, name_of(target) + " turned down your marriage offer.");
+
+SPELL change-hair-colour (colour : STRING) : "trapa" =
+ (MANA 20) => EFFECT IF colour = "nworbl"
+ THEN x = 0; # light brown
+ ELSE IF colour = "der"
+ THEN x = 1; # red
+ ELSE IF colour = "neerg"
+ THEN x = 2; # green
+ ELSE IF colour = "elprup"
+ THEN x = 3; # purple
+ ELSE IF colour = "yerg"
+ THEN x = 4; # grey
+ ELSE IF colour = "wolley"
+ THEN x = 5; # yellow
+ ELSE IF colour = "eulb"
+ THEN x = 6; # blue
+ ELSE IF colour = "nwrob"
+ THEN x = 7; # brown
+ ELSE IF colour = "elpropl"
+ THEN x = 8; # light purple
+ ELSE IF colour = "elpropd"
+ THEN x = 9; # dark purple
+ ELSE x = random(10);
+ sfx(caster, 2, 0);
+ set_hair_colour(caster, x);
+
+SPELL trick-or-treat : "trick-or-treat" =
+ (CASTTIME 30000, MANA 20,
+ COMPONENTS [ "BugLeg" ]) => EFFECT IF (random(2))
+ THEN (sfx(caster, 2, 0);
+ FOR i = 0 TO random(10) DO
+ drop_item_for (random_location(rbox(location(caster), 5)),
+ "Candy", 1, 10000 + random(10000), caster, 3000);
+ FOR i = 0 TO random(10) DO
+ drop_item_for (random_location(rbox(location(caster), 5)),
+ "ChocolateBar", 1, 10000 + random(10000), caster, 3000);
+ )
+ ELSE (sfx(caster, 5, 0);
+ message(caster, "No treat for you!");
+ spawn(rbox(location(caster), 3), caster, 1010, 0, 1 + random(3), 10000 + random(20000));
+ FOREACH MOB target IN rbox(location(caster), 5) DO
+ (sfx(target, 5, 0);
+ aggravate(target, 0, caster);)) \ No newline at end of file