diff options
-rw-r--r-- | npc/009-2_Hurnscald/alan.txt | 20 | ||||
-rw-r--r-- | npc/021-2_Tulimshar/furquest.txt | 23 |
2 files changed, 26 insertions, 17 deletions
diff --git a/npc/009-2_Hurnscald/alan.txt b/npc/009-2_Hurnscald/alan.txt index 28ca7d47..ea00fe31 100644 --- a/npc/009-2_Hurnscald/alan.txt +++ b/npc/009-2_Hurnscald/alan.txt @@ -19,7 +19,7 @@ if (@Q_status == 3) goto L_State_3; if (@Q_status == 4) goto L_State_4; if (@Q_status == 5) goto L_State_5; - + mes "[Alan]"; mes "\"When you want to buy something then please speak to my apprentice. I am only doing special requests.\""; next; @@ -33,7 +33,7 @@ "OK, thanks", -, "Can you make me a really good bow?", L_State_0_1; close; - + L_State_0_1: mes "[Alan]"; mes "\"You mean like one of my legendary forest bows?\""; @@ -91,7 +91,7 @@ L_State_1_1: mes "[Alan]"; mes "\"When you leave my shop just go southwest over the village plaza. You can't miss it.\""; close; - + L_State_2: mes "[Alan]"; mes "\"Did you already ask Jack why he won't deliver me any more living wood?\""; @@ -112,7 +112,7 @@ L_State_2: callsub S_Update_Var; close; - + L_State_3: mes "[Alan]"; mes "\"How is the hunt going? Did you bring me any wood?\""; @@ -130,11 +130,12 @@ L_State_3: close; L_State_3_try: + if (countitem(569) < 1) goto L_No_Log; + delitem "RawLog", 1; mes "[Alan]"; mes "\"Hmmm... looks ok, but is it strong enough?\""; mes "Alan bends the log over his knee."; next; - delitem "RawLog", 1; set @Temp1, rand(20); if (@Temp1 == 0) goto L_State_3_success; mes "The log breaks with a loud crack"; @@ -147,7 +148,7 @@ L_State_3_try: "Sure, here you go.", L_State_3_try, "Hey! Stop breaking my stuff!", -; close; - + L_State_3_success: mes "Alan tries as hard as he can but the log won't bend."; next; @@ -156,7 +157,7 @@ L_State_3_success: next; set @Q_status, 4; callsub S_Update_Var; - + L_State_4: mes "[Alan]"; mes "\"I can make you a really nice forest bow out of this. I just need 10,000 GP for material and work time.\""; @@ -210,6 +211,11 @@ L_NohMask_Answer: mes "\"No.\""; close; +L_No_Log: + mes "[Alan]"; + mes "\"Where should I look at? You don't have a raw log.\""; + close; + S_Update_Var: set QUEST_Forestbow_state, (QUEST_Forestbow_state & ~(@Q_MASK) diff --git a/npc/021-2_Tulimshar/furquest.txt b/npc/021-2_Tulimshar/furquest.txt index 6727ea7d..c4e0c805 100644 --- a/npc/021-2_Tulimshar/furquest.txt +++ b/npc/021-2_Tulimshar/furquest.txt @@ -1,7 +1,7 @@ //################################################################################# // Script by Shaili and QOAL //################################################################################# - + // Tulimshar Crafting Workshop - Agostine, The Legendary Tailor 021-2.gat,32,63,0 script Agostine 137,{ if (QUEST_WG_state == 1) goto L_State_0_3; @@ -13,7 +13,7 @@ if (QUEST_WG_state == 7) goto L_State_11; if (QUEST_WG_state == 8) goto L_State_12; if (QUEST_WG_state >= 9) goto L_State_13; - + mes "\"This goes up, this goes left...\""; next; mes "\"Mmmm...?\""; @@ -66,7 +66,7 @@ L_State_0_3: "A Cactus Potion.", L_State_0_5, "Some milk.", L_State_0_6, "A pint of beer.", L_State_0_7, - "A Iron potion.", L_State_0_9, + "An Iron potion.", L_State_0_9, "A Concentration Potion.", L_State_0_8, "Nothing, at the moment.", -; close; @@ -75,7 +75,6 @@ L_State_0_4: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a Cactus Drink?\""; if (countitem("CactusDrink") < 1) goto L_State_neg; - next; delitem "CactusDrink", 1; goto L_State_bad; close; @@ -84,7 +83,6 @@ L_State_0_5: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a Cactus Potion?\""; if (countitem("CactusPotion") < 1) goto L_State_neg; - next; delitem "CactusPotion", 1; goto L_State_bad; close; @@ -101,7 +99,6 @@ L_State_0_7: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a beer?\""; if (countitem("Beer") < 1) goto L_State_neg; - next; delitem "Beer", 1; goto L_State_bad; close; @@ -110,7 +107,6 @@ L_State_0_8: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a Concentration Potion?\""; if (countitem("ConcentrationPotion") < 1) goto L_State_neg; - next; delitem "ConcentrationPotion", 1; goto L_State_bad; close; @@ -119,8 +115,8 @@ L_State_0_9: mes "[Agostine, The Legendary Tailor]"; mes "\"So, an Iron Potion?\""; if (countitem("IronPotion") < 1) goto L_State_neg; - next; delitem "IronPotion", 1; + next; mes "Agostine looks pleased as he drinks the potion."; next; mes "[Agostine, The Legendary Tailor]"; @@ -133,12 +129,12 @@ L_State_0_9: close; L_State_neg: - mes "[Agostine, The Legendary Tailor]"; + next; mes "\"Seems that you lied. You don't have the drink you told me.\""; close; L_State_bad: - mes "[Agostine, The Legendary Tailor]"; + next; mes "\"Well, I don't like it so much. Bring me something else.\""; close; @@ -187,6 +183,7 @@ L_State_4_try: mes "\"Let me see, my friend! It needs to be perfect for my gloves!\""; mes "Agostine examines the patch of fur."; next; + if (countitem("WhiteFur") < 1) goto L_No_Fur; delitem "WhiteFur", 1; set @Temp1,rand(30); if (@Temp1 == 0) goto L_State_4_success; @@ -272,6 +269,7 @@ L_State_11_try: next; mes "Agostine examines the patch of fur."; next; + if (countitem("WhiteFur") < 1) goto L_No_Fur; delitem "WhiteFur", 1; set @Temp2,rand(30); if (@Temp2 == 0) goto L_State_11_success; @@ -332,4 +330,9 @@ L_TooMany: mes "[Agostine, The Legendary Tailor]"; mes "\"You don't have anywhere to put them. Come back when you do."; close; + +L_No_Fur: + mes "[Agostine, The Legendary Tailor]"; + mes "\"You don't have any white fur! Stop talking nonsense."; + close; } |