diff options
-rw-r--r-- | world/map/db/const-aegis.txt | 6 | ||||
-rw-r--r-- | world/map/db/item_db.conf | 39 | ||||
-rw-r--r-- | world/map/db/mob_db.conf | 1 | ||||
-rw-r--r-- | world/map/db/mob_db_over_150.txt | 2 | ||||
-rw-r--r-- | world/map/npc/026-2/cerhan.txt | 55 | ||||
-rw-r--r-- | world/map/npc/052-2/chest.txt | 16 |
6 files changed, 112 insertions, 7 deletions
diff --git a/world/map/db/const-aegis.txt b/world/map/db/const-aegis.txt index 75051fd9..71738b12 100644 --- a/world/map/db/const-aegis.txt +++ b/world/map/db/const-aegis.txt @@ -977,6 +977,12 @@ LeatherShield 603 BromenalShield 797 DragonShield 5285 PinkieScroll 6000 +DragonSword 589 +ImperialBow 609 +Naftalin 5288 +ArmorBreaker 5289 +SilverArrow 5290 +ThornArrow 5291 FireGoblin 1011 Bat 1017 ManaBug 1131 diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf index b5cbc267..3b65d03d 100644 --- a/world/map/db/item_db.conf +++ b/world/map/db/item_db.conf @@ -5169,13 +5169,14 @@ item_db: ( Refine: false ViewSprite: 755 Script: <" - callfunc "BrawlingItem", EQI_HEAD_MID; + callfunc "BrawlingItem", EQI_HEAD_MID; // @EVOL2 + //callfunc "BrawlingItem"; // @TMWA bonus bAgi, 15; bonus bSpeedAddRate, 10; bonus bFlee, 20; bonus bHit, 20; bonus bMaxHP, 200; - bonus bMatkRate, -3; + bonus bMatkRate, -3; // @EVOL2 "> }, { @@ -15139,4 +15140,38 @@ item_db: ( bpet; "> }, + + +// Not Yet Implemented +{ + Id: 589 + AegisName: "DragonSword" + Name: "Dragon Sword" +}, +{ + Id: 609 + AegisName: "ImperialBow" + Name: "Imperial Bow" +}, +{ + Id: 5288 + AegisName: "Naftalin" + Name: "Naphthalene" +}, +{ + Id: 5289 + AegisName: "ArmorBreaker" + Name: "Armor Breaker Arrow" +}, +{ + Id: 5290 + AegisName: "SilverArrow" + Name: "Silver Arrow" +}, +{ + Id: 5291 + AegisName: "ThornArrow" + Name: "Thorn Arrow" +}, + ) diff --git a/world/map/db/mob_db.conf b/world/map/db/mob_db.conf index 0407ae69..20e43532 100644 --- a/world/map/db/mob_db.conf +++ b/world/map/db/mob_db.conf @@ -3827,6 +3827,7 @@ mob_db: ( MutationStrength: 10 Drops: { TreasureKey: 800 + Naftalin: 150 UndeadEar: 90 UndeadEye: 80 RottenRags: 70 diff --git a/world/map/db/mob_db_over_150.txt b/world/map/db/mob_db_over_150.txt index 530725b2..6b9dcc7f 100644 --- a/world/map/db/mob_db_over_150.txt +++ b/world/map/db/mob_db_over_150.txt @@ -23,6 +23,6 @@ 1146, Flashmob, Flashmob, 181, 27000, 280, 72000, 5000, 1, 40, 60, 57, 57, 31, 22, 90, 127, 255, 95, 31, 10, 1, 1, 37, 149, 160, 600, 672, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 1147, Koyntety, Koyntety, 181, 27000, 280, 72000, 5000, 4, 220, 240, 52, 52, 31, 22, 90, 127, 255, 105, 31, 10, 1, 1, 37, 149, 240, 1400, 672, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 1148, DoomGolem, DoomGolem, 180, 22000, 280, 65000, 2000, 3, 160, 180, 60, 30, 31, 22, 90, 127, 255, 105, 31, 10, 1, 1, 37, 149, 320, 1000, 672, 50, 537, 800, 779, 150, 780, 150, 777, 70, 1198, 50, 666, 30, 5253, 4, 5258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 10 -1149, Enchanter, Enchanter, 181, 19000, 280, 55000, 2000, 8, 140, 180, 30, 60, 31, 22, 90, 127, 255, 105, 31, 10, 1, 1, 37, 149, 240, 800, 672, 50, 537, 800, 779, 90, 780, 80, 777, 70, 1198, 50, 666, 30, 1227, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 10 +1149, Enchanter, Enchanter, 181, 19000, 280, 55000, 2000, 8, 140, 180, 30, 60, 31, 22, 90, 127, 255, 105, 31, 10, 1, 1, 37, 149, 240, 800, 672, 50, 537, 800, 5288, 150, 779, 90, 780, 80, 777, 70, 1198, 50, 666, 30, 1227, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 10 1150, ManaTyrant, ManaTyrant, 180, 24000, 280, 27000, 5000, 2, 300, 325, 42, 67, 31, 22, 90, 127, 255, 95, 31, 10, 1, 1, 37, 149, 180, 1050, 672, 50, 759, 1, 5237, 20, 1253, 5, 720, 100, 825, 500, 868, 20, 1172, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 1161, Xakelbael, Xakelbael, 200, 29999, 280, 999999, 99999, 9, 90, 124, 74, 100, 199, 2, 199, 197, 255, 175, 31, 10, 1, 1, 37, 181, 210, 672, 672, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 diff --git a/world/map/npc/026-2/cerhan.txt b/world/map/npc/026-2/cerhan.txt index 64cc723f..202249cc 100644 --- a/world/map/npc/026-2/cerhan.txt +++ b/world/map/npc/026-2/cerhan.txt @@ -1,4 +1,4 @@ -// Author: Jenalya +// Author: Jenalya, Jesusalva 026-2,38,118,0|script|Cerhan|311 { @@ -15,19 +15,21 @@ L_Story: next; mes "\"I'm an experienced weapon master and I was thinking about establishing a smithy here. I'll need some more equipment, though.\""; next; - if (countitem("MylarinDust") > 0) + if (countitem(MylarinDust) > 0) menu "Do you know something about 'Mylarin Dust'?", L_Mylarin, + "Do you work with bows or only swords and armor?", L_Banshee, "Good luck with that.",L_GoodLuckWith; goto L_GoodLuckWith; L_GoodLuckWith: mes "[Cerhan]"; mes "\"If you're interested in weapons and armor, you may want to come back later.\""; - if (countitem("SandCutter") > 0) + if (countitem(SandCutter) > 0) menu "[Leave]",L_Close, - "Actually, I exchanged my Mylarin Dust with a bunny girl.", L_SandCutter; + "Actually, I exchanged my Mylarin Dust with a bunny girl.", L_SandCutter, + "Do you work with bows or only swords and armor?", L_Banshee; close; L_SandCutter: @@ -50,6 +52,51 @@ L_Mylarin: mes "\"Please come back, when I'm ready for that. Mylarin dust... amazing.\""; goto L_Close; +L_Banshee: + mes "[Cerhan]"; + mes "\"I work mostly with ##Bdaggers##b and armor, not swords. Umfrey is selling arrows; He should be at your right, talk to him instead.\""; + if (countitem(BansheeBow) < 1) goto L_Close; + next; + mes "[Cerhan]"; + mes "\"Actually, what the fletching. How could you curse your [@@"+ImperialBow+"|@@] like that?! It is ruined! Would you really sacrifice anything for just some extra points in attack speed? Don't you have any virtues?!\""; // TRANSLATORS: Fletching is the fin-shaped aerodynamic stabilization device attached on arrows, bolts, darts, or javelins. + next; + mes "[Cerhan]"; + mes "\"Sure, I can see it is much more powerful now as a [@@"+BansheeBow+"|@@] but really. A cursed item. Aren't you afraid of dying?!\""; + next; + mes "[Cerhan]"; + mes "\"Wyara might believe that a @@"+PurificationPotion+"|@@ should only be used to purify impurities in nature, but at Thermin, we make do with what we have, so I'll offer you a deal. I can remove the curse on your bow and restore it to its original glory...\""; + next; + mes "[Cerhan]"; + mes "\"...For only 5,000 GP. And please note, that it will be purified, not uncursed. If it was lying in, say, a chest for too long and you put it there again, the curse will resurrect and it'll be ruined again.\""; + next; + if (Zeny < 5000) goto L_NoMoney; + mes "[Cerhan]"; + mes "\"So whaddaya say? Do we have a deal?\""; + menu + "I'm a bit broke right now, so maybe later.", L_NoMoney, + "Sure, please purify my Banshee Bow.", L_Purify; + +L_NoMoney: + next; + mes "[Cerhan]"; + mes "\"Just bring me the money, and I'll do it in a jiff.\""; + close; + +L_Purify: + if (countitem(BansheeBow) < 1) goto L_Banshee; + if (Zeny < 5000) goto L_NoMoney; + set Zeny, Zeny - 5000; + delitem BansheeBow, 1; + getitem ImperialBow, 1; + mes "[Cerhan]"; + mes "\"And here we go, your Imperial Bow was restored to its former glory! Should be much easier to survive now, eh?\""; + if ((checkweight(ArmorBreaker, 50) == 0) || (@inventorylist_count == 100)) goto L_Close; + next; + mes "[Cerhan]"; + mes "\"I'll even give you a little memento. Now go, and make me proud!\""; + getitem ArmorBreaker, 50; // In average, each arrow went for 100 gp, a bargain + close; + L_Close: close; } diff --git a/world/map/npc/052-2/chest.txt b/world/map/npc/052-2/chest.txt index d7644054..00645c76 100644 --- a/world/map/npc/052-2/chest.txt +++ b/world/map/npc/052-2/chest.txt @@ -119,12 +119,28 @@ L_InventoryNoSpace: L_AskLeaving: mes "It's time to leave this place now."; next; + if (countitem(ImperialBow)) goto L_Banshee; + goto L_ReallyLeave; + +L_ReallyLeave: // Force the hero to leave last, as this event triggers the end of the quest // as well as some dialogs from Valia, when the hero returns. if (strcharinfo(0) == $@ILLIA_HERO$ && getareausers("052-2", 19, 8, 137, 88) > 1) goto L_WaitHelpersLeave; goto L_PrepareLeaving; +L_Banshee: + mes "Actually, should I place the [@@"+ImperialBow+"|@@] here? If I do, it'll be cursed into a [@@"+BansheeBow+"|@@] again."; + menu + "Ridiculous. Why would I curse my weapon again?", L_ReallyLeave, + "Yes, that's a good idea. I would sacrifice anything for the extra power.", L_CurseBanshee; + +L_CurseBanshee: + if (countitem(ImperialBow) < 1) goto L_ReallyLeave; + delitem ImperialBow, 1; + getitem BansheeBow, 1; + goto L_ReallyLeave; + L_WaitHelpersLeave: mes "However, I'd better wait my friends leave before I do."; next; |