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-rw-r--r--world/map/npc/011-1/auldsbel.txt3
-rw-r--r--world/map/npc/magic/_import.txt1
-rw-r--r--world/map/npc/magic/level2-make-bones.txt28
3 files changed, 32 insertions, 0 deletions
diff --git a/world/map/npc/011-1/auldsbel.txt b/world/map/npc/011-1/auldsbel.txt
index 8f19b4ec..424e38b8 100644
--- a/world/map/npc/011-1/auldsbel.txt
+++ b/world/map/npc/011-1/auldsbel.txt
@@ -1267,6 +1267,9 @@ L_stu_4_no_potion:
L_stu_5:
mes "[Auldsbel the Wizard]";
mes "\"Hmm. Come back some other time, please; I still haven't figured out what to teach you next.\"";
+ next;
+ mes "[Auldsbel the Wizard]";
+ mes "\"Well, there is '" + get(.invocation$, "make-bones") + "' to make bone arrows out of a single bone but in my book, this doesn't count.\"";
close;
L_mag_skill_ins:
diff --git a/world/map/npc/magic/_import.txt b/world/map/npc/magic/_import.txt
index c3cd11ec..5b1ea65c 100644
--- a/world/map/npc/magic/_import.txt
+++ b/world/map/npc/magic/_import.txt
@@ -19,6 +19,7 @@ npc: npc/magic/level1-sense-spouse.txt
npc: npc/magic/level1-detect-magic.txt
npc: npc/magic/level2-arrow-hail.txt
npc: npc/magic/level2-make-arrows.txt
+npc: npc/magic/level2-make-bones.txt
npc: npc/magic/level2-make-iron-powder.txt
npc: npc/magic/level2-magic-knuckles.txt
npc: npc/magic/level2-summon-snakes.txt
diff --git a/world/map/npc/magic/level2-make-bones.txt b/world/map/npc/magic/level2-make-bones.txt
new file mode 100644
index 00000000..024bb761
--- /dev/null
+++ b/world/map/npc/magic/level2-make-bones.txt
@@ -0,0 +1,28 @@
+-|script|make-bones|32767
+{
+ if(call("magic_checks")) end;
+ if (Sp < 16) end;
+ if (getskilllv(SKILL_MAGIC) < .level) end;
+ if (getskilllv(.school) < .level) end;
+ if (countitem(Bone) < 1) end;
+ delitem Bone, 1;
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 5000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 5000, 0, BL_ID;
+ callfunc "adjust_spellpower";
+ set Sp, Sp - 16;
+ misceffect FX_MAGIC_ARROW_CAST, strcharinfo(0);
+ setarray @create_params[0], (@spellpower/41)+1+(rand(max(1,(800-@spellpower)))/81), 500;
+ setarray @create_items$[0], "BoneArrows", "IronArrow";
+ callfunc "magic_create_item";
+ callfunc "magic_exp";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC_TRANSMUTE;
+ set .invocation$, chr(MAGIC_SYMBOL) + "kularzunevelafrill"; // used in npcs that refer to this spell
+ void call("magic_register");
+ set .level, 2;
+ set .exp_gain, 1;
+ end;
+}