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-rw-r--r--db/const.txt12
-rw-r--r--npc/009-2/olana.txt16
-rw-r--r--npc/025-1/reset.txt3
-rw-r--r--npc/025-1/rossy.txt21
-rw-r--r--npc/025-3/barrier.txt306
-rw-r--r--npc/025-4/Battlecaves.txt759
-rw-r--r--npc/025-4/_import.txt2
-rw-r--r--npc/025-4/clauquer.txt8
-rw-r--r--npc/025-4/julia.txt8
-rw-r--r--npc/025-4/mapflags.txt1
10 files changed, 1108 insertions, 28 deletions
diff --git a/db/const.txt b/db/const.txt
index 502efcab..d694e2c7 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -258,6 +258,7 @@ FLAG_GOT_GRADUATIONCAP 8 // this is a bit which was to be found in Tut_var secon
FLAG_TOWEL_HELPED 16 // gave the towel npc the stuff he wants
FLAG_TOWEL_COMPLETED 32 // got the towel from the towel npc
FLAG_ANDRA_HELPED 64 // Knows Andra and agreed to help her
+FLAG_ROSSI_COMPLETED 128 // Completed the Rossi Quest
DOCK_tulimshar 1
DOCK_hurnscald 2
@@ -365,6 +366,17 @@ E10_ISLAND_MENU_SCARED 13
E10_ISLAND_MENU_WISPS 14
E10_ISLAND_MENU_OFFER_LIFESTONE 15
+// Flags for Battle Caves
+BATTLE_CAVE1, 1
+BATTLE_CAVE2, 2
+BATTLE_CAVE3, 4
+BATTLE_CAVE4, 8
+BATTLE_CAVE5, 16
+BATTLE_CAVE6, 32
+BATTLE_CAVE7, 64
+BATTLE_CAVE8, 128
+BATTLE_CAVE9, 256
+
// Miscellaneous
E10_COLLECT_EGGS_ID 1246
diff --git a/npc/009-2/olana.txt b/npc/009-2/olana.txt
index cafb124b..76381e7e 100644
--- a/npc/009-2/olana.txt
+++ b/npc/009-2/olana.txt
@@ -1,8 +1,8 @@
009-2.gat,123,45,0 script Olana 140,{
- if (Rossy_Quest == 17) goto L_FinalEnd;
- if (Rossy_Quest == 16) goto L_End;
- if (Rossy_Quest == 14) goto L_Julia;
+ if (FLAGS & FLAG_ROSSI_COMPLETED) goto L_FinalEnd;
+ if (Rossy_Quest == 17 || Rossy_Quest == 18) goto L_End;
+ if (Rossy_Quest >= 14 && Rossy_Quest <= 16) goto L_Julia;
if (Rossy_Quest == 13) goto L_Best;
if (Rossy_Quest == 12) goto L_Give;
if (Rossy_Quest == 11) goto L_Allergic;
@@ -174,10 +174,18 @@ L_End:
L_Found:
mes "[Olana]";
- set Rossy_Quest, 17;
+ if (Rossy_Quest == 17) set Rossy_Quest, 18;
+ if (Rossy_Quest == 18) set Rossy_Quest, 19;
mes "\"Thank you "+ strcharinfo(0) +", thank you! Here is a reward for you.\"";
getexp 5000, 0;
set zeny, zeny + 5000;
+ if (Rossy_Quest == 19) goto L_Clear;
+ close;
+
+L_Clear:
+ set Rossy_Quest, 0;
+ set cavefights, 0;
+ set FLAGS, FLAGS | FLAG_ROSSI_COMPLETED;
close;
L_FinalEnd:
diff --git a/npc/025-1/reset.txt b/npc/025-1/reset.txt
index 382b6761..bc6f7110 100644
--- a/npc/025-1/reset.txt
+++ b/npc/025-1/reset.txt
@@ -5,7 +5,8 @@
"Yes.", -,
"No.", L_No;
set Rossy_Quest, 0;
- set Cave_Battles, 0;
+ set cavefights, 0;
+ set FLAGS, FLAGS & ~FLAG_ROSSI_COMPLETED;
L_No:
close;
diff --git a/npc/025-1/rossy.txt b/npc/025-1/rossy.txt
index bb7c01ec..98f47b98 100644
--- a/npc/025-1/rossy.txt
+++ b/npc/025-1/rossy.txt
@@ -1,8 +1,8 @@
025-1.gat,80,88,0 script Rossy 114,{
- if (Rossy_Quest >= 17) goto L_FinalEnd;
- if (Rossy_Quest == 16) goto L_End;
- if (Rossy_Quest == 14) goto L_Julia;
+ if (FLAGS & FLAG_ROSSI_COMPLETED) goto L_FinalEnd;
+ if (Rossy_Quest == 17 || Rossy_Quest == 18) goto L_End;
+ if (Rossy_Quest >= 14 && Rossy_Quest <= 16) goto L_Julia;
if (Rossy_Quest >= 13) goto L_Best;
if (Rossy_Quest >= 11) goto L_Allergic;
if (Rossy_Quest >= 8 && Rossy_Quest < 11) goto L_Donet;
@@ -124,7 +124,7 @@ L_BT:
L_Donet:
mes "[Rossy]";
mes "\"Cool, I've passed my exam! Hurray!!!\"";
- if (Rossy_Quest == 10 && countitem("redrose") == 15) goto L_RG;
+ if (Rossy_Quest == 10 && countitem("redrose") >= 15) goto L_RG;
close;
L_RG:
@@ -144,7 +144,7 @@ L_RG:
L_Allergic:
mes "*Girl sneezes a lot*";
- if (Rossy_Quest == 12 && countitem("redtulip") == 15) goto L_Sorry;
+ if (Rossy_Quest == 12 && countitem("redtulip") >= 15) goto L_Sorry;
close;
L_Sorry:
@@ -181,12 +181,21 @@ L_End:
L_Found:
mes "[Rossy]";
- set Rossy_Quest, 17;
+ if (Rossy_Quest == 17) set Rossy_Quest, 18;
+ if (Rossy_Quest == 18) set Rossy_Quest, 19;
mes "\"Thank you "+ strcharinfo(0) +", thank you! Here is a reward for you.\"";
getexp 5000, 0;
set zeny, zeny + 5000;
+ if (Rossy_Quest == 19) goto L_Clear;
close;
+L_Clear:
+ set Rossy_Quest, 0;
+ set cavefights, 0;
+ set FLAGS, FLAGS | FLAG_ROSSI_COMPLETED;
+ close;
+
+
L_FinalEnd:
mes "[Rossy]";
mes "\"Julia and I are playing hide and seek right now, it is funny in the forest!\"";
diff --git a/npc/025-3/barrier.txt b/npc/025-3/barrier.txt
index 96ca06e6..067cbf71 100644
--- a/npc/025-3/barrier.txt
+++ b/npc/025-3/barrier.txt
@@ -1,18 +1,302 @@
-025-3.gat,77,169,0 script #JuliaBarrier 127,1,1,{
- if (Battle_Caves == 0) goto L_Block;
- warp "025-4.gat", 157, 46;
- end;
+// -----------------------------------------------Warp to Cave 1--------------------------------------------------------------
- if (Battle_Caves == 2) goto L_Block2;
- warp "025-4.gat", 157, 46;
- end;
+025-3.gat,78,128,0 script #WarpBattleCave1 127,1,1,{
+
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
+ if (getareausers("025-4.gat", 26, 63, 60, 97) >= 1) goto L_SomeoneInside;
+// Check if you already done this fight
+ if (cavefights & BATTLE_CAVE1) goto L_AlreadyDone;
+
+L_StartFight:
+ set @battlecave1, 1;
+ warp "025-4.gat", 41, 94;
+ end;
+
+L_SomeoneInside:
+ message strcharinfo(0), $@cave1fighter$ + " is already inside.";
+ end;
+
+L_AlreadyDone:
+ message strcharinfo(0), "I already defeated the monsters in this cave.";
+ end;
+
+L_AlreadyHelped:
+ if (@juliadone == 1) end;
+ message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave.";
+ set @juliadone, 1;
+ end;
+
+}
+
+// -----------------------------------------------Warp to Cave 2--------------------------------------------------------------
+
+025-3.gat,53,108,0 script #WarpBattleCave2 127,1,1,{
+
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
+ if (getareausers("025-4.gat", 97, 62, 126, 96) >= 1) goto L_SomeoneInside;
+// Check if you already done this fight
+ if (cavefights & BATTLE_CAVE2) goto L_AlreadyDone;
+
+L_StartFight:
+ set @battlecave2, 1;
+ warp "025-4.gat", 110, 94;
+ end;
+
+L_SomeoneInside:
+ message strcharinfo(0), $@cave2fighter$ + " is already inside.";
+ end;
+
+L_AlreadyDone:
+ message strcharinfo(0), "I already defeated the monsters in this cave.";
+ end;
+
+L_AlreadyHelped:
+ if (@juliadone == 1) end;
+ message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave.";
+ set @juliadone, 1;
+ end;
+}
+
+// -----------------------------------------------Warp to Cave 3-------------------------------------------------------------
+
+025-3.gat,71,84,0 script #WarpBattleCave3 127,1,1,{
+
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
+ if (getareausers("025-4.gat", 150, 84, 177, 117) >= 1) goto L_SomeoneInside;
+// Check if you already done this fight
+ if (cavefights & BATTLE_CAVE3) goto L_AlreadyDone;
+
+L_StartFight:
+ set @battlecave3, 1;
+ warp "025-4.gat", 168, 115;
+ end;
+
+L_SomeoneInside:
+ message strcharinfo(0), $@cave3fighter$ + " is already inside.";
+ end;
+
+L_AlreadyDone:
+ message strcharinfo(0), "I already defeated the monsters in this cave.";
+ end;
+
+L_AlreadyHelped:
+ if (@juliadone == 1) end;
+ message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave.";
+ set @juliadone, 1;
+ end;
+}
+
+// -----------------------------------------------Warp to Cave 4-------------------------------------------------------------
+
+025-3.gat,80,84,0 script #WarpBattleCave4 127,1,1,{
+
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
+ if (getareausers("025-4.gat", 28, 124, 57, 156) >= 1) goto L_SomeoneInside;
+// Check if you already done this fight
+ if (cavefights & BATTLE_CAVE4) goto L_AlreadyDone;
+
+L_StartFight:
+ set @battlecave4, 1;
+ warp "025-4.gat", 32, 154;
+ end;
+
+L_SomeoneInside:
+ message strcharinfo(0), $@cave4fighter$ + " is already inside.";
+ end;
+
+L_AlreadyDone:
+ message strcharinfo(0), "I already defeated the monsters in this cave.";
+ end;
+
+L_AlreadyHelped:
+ if (@juliadone == 1) end;
+ message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave.";
+ set @juliadone, 1;
+ end;
+}
+
+// -----------------------------------------------Warp to Cave 5-------------------------------------------------------------
+
+025-3.gat,71,31,0 script #WarpBattleCave5 127,1,1,{
+
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
+ if (getareausers("025-4.gat", 91, 131, 124, 160) >= 1) goto L_SomeoneInside;
+// Check if you already done this fight
+ if (cavefights & BATTLE_CAVE5) goto L_AlreadyDone;
+
+L_StartFight:
+ set @battlecave5, 1;
+ warp "025-4.gat", 100, 158;
+ end;
+
+L_SomeoneInside:
+ message strcharinfo(0), $@cave5fighter$ + " is already inside.";
+ end;
+
+L_AlreadyDone:
+ message strcharinfo(0), "I already defeated the monsters in this cave.";
+ end;
+
+L_AlreadyHelped:
+ if (@juliadone == 1) end;
+ message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave.";
+ set @juliadone, 1;
+ end;
+}
+
+// -----------------------------------------------Warp to Cave 6-------------------------------------------------------------
+
+025-3.gat,128,36,0 script #WarpBattleCave6 127,1,1,{
+
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
+ if (getareausers("025-4.gat", 153, 143, 178, 174) >= 1) goto L_SomeoneInside;
+// Check if you already done this fight
+ if (cavefights & BATTLE_CAVE6) goto L_AlreadyDone;
+
+L_StartFight:
+ set @battlecave6, 1;
+ warp "025-4.gat", 159, 172;
+ end;
+
+L_SomeoneInside:
+ message strcharinfo(0), $@cave6fighter$ + " is already inside.";
+ end;
+
+L_AlreadyDone:
+ message strcharinfo(0), "I already defeated the monsters in this cave.";
+ end;
+
+L_AlreadyHelped:
+ if (@juliadone == 1) end;
+ message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave.";
+ set @juliadone, 1;
+ end;
+}
+
+// -----------------------------------------------Warp to Cave 7-------------------------------------------------------------
+
+025-3.gat,70,58,0 script #WarpBattleCave7 127,1,1,{
-L_Block:
- message strcharinfo(0), "You don't feel powerful enough to enter. You maybe should explore somewhere else before.";
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
+ if (getareausers("025-4.gat", 27, 185, 61, 219) >= 1) goto L_SomeoneInside;
+// Check if you already done this fight
+ if (cavefights & BATTLE_CAVE7) goto L_AlreadyDone;
+
+L_StartFight:
+ set @battlecave7, 1;
+ warp "025-4.gat", 42, 217;
+ end;
+
+L_SomeoneInside:
+ message strcharinfo(0), $@cave7fighter$ + " is already inside.";
end;
-L_Block2:
- message strcharinfo(0), "There is nothing else in this cave that seems interesting.";
+L_AlreadyDone:
+ message strcharinfo(0), "I already defeated the monsters in this cave.";
end;
+L_AlreadyHelped:
+ if (@juliadone == 1) end;
+ message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave.";
+ set @juliadone, 1;
+ end;
}
+
+// -----------------------------------------------Warp to Cave 8-------------------------------------------------------------
+
+025-3.gat,138,93,0 script #WarpBattleCave8 127,1,1,{
+
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
+ if (getareausers("025-4.gat", 90, 193, 119, 216) >= 1) goto L_SomeoneInside;
+// Check if you already done this fight
+ if (cavefights & BATTLE_CAVE8) goto L_AlreadyDone;
+
+L_StartFight:
+ set @battlecave8, 1;
+ warp "025-4.gat", 105, 214;
+ end;
+
+L_SomeoneInside:
+ message strcharinfo(0), $@cave8fighter$ + " is already inside.";
+ end;
+
+L_AlreadyDone:
+ message strcharinfo(0), "I already defeated the monsters in this cave.";
+ end;
+
+L_AlreadyHelped:
+ if (@juliadone == 1) end;
+ message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave.";
+ set @juliadone, 1;
+ end;
+}
+
+// -----------------------------------------------Warp to Cave 9-------------------------------------------------------------
+
+025-3.gat,138,159,0 script #WarpBattleCave9 127,1,1,{
+
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
+ if (getareausers("025-4.gat", 144, 192, 173, 226) >= 1) goto L_SomeoneInside;
+// Check if you already done this fight
+ if (cavefights & BATTLE_CAVE9) goto L_AlreadyDone;
+
+L_StartFight:
+ set @battlecave9, 1;
+ warp "025-4.gat", 157, 224;
+ end;
+
+L_SomeoneInside:
+ message strcharinfo(0), $@cave9fighter$ + " is already inside.";
+ end;
+
+L_AlreadyDone:
+ message strcharinfo(0), "I already defeated the monsters in this cave.";
+ end;
+
+L_AlreadyHelped:
+ if (@juliadone == 1) end;
+ message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave.";
+ set @juliadone, 1;
+ end;
+}
+
+// -----------------------------------------------Warp to Boss Cave----------------------------------------------------------
+
+025-3.gat,77,169,0 script #WarpBossCave 127,1,1,{
+
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+
+//Check if you can enter this cave
+ if (cavefights & BATTLE_CAVE1 & BATTLE_CAVE2 & BATTLE_CAVE3 & BATTLE_CAVE4 & BATTLE_CAVE5 & BATTLE_CAVE6 & BATTLE_CAVE7 & BATTLE_CAVE8 & BATTLE_CAVE9) goto L_StartFight;
+
+//Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
+ if (getareausers("025-4.gat", 142, 24, 172, 48) >= 1) goto L_SomeoneInside;
+
+ message strcharinfo(0), "It feels like something terrible is lurking inside this cave... But you can't enter before you defeat the monsters in the other caves.";
+ end;
+
+L_StartFight:
+ set @battlebosscave, 1;
+ warp "025-4.gat", 157, 46;
+ end;
+
+L_SomeoneInside:
+ message strcharinfo(0), $@cave10fighter$ + " is already inside.";
+ end;
+
+L_AlreadyHelped:
+ if (@juliadone == 1) end;
+ message strcharinfo(0), "I already helped that little girl. There is nothing for me inside this cave.";
+ set @juliadone, 1;
+ end;
+}
+
diff --git a/npc/025-4/Battlecaves.txt b/npc/025-4/Battlecaves.txt
new file mode 100644
index 00000000..677aa913
--- /dev/null
+++ b/npc/025-4/Battlecaves.txt
@@ -0,0 +1,759 @@
+
+// ----------------------------------------------- Cave 1 ---------------------------------------------------------
+
+025-4.gat,41,90,0 script #StartCaveFight1 111,{
+ if (@battlecave1 == 1) goto L_StartFight;
+ end;
+
+L_StartFight:
+ set @battlecave1, 0;
+ set $@cave1start, gettimetick(2);
+ set $@cave1fighter$, strcharinfo(0);
+ set $@cave1fighterdeaths, PC_DIE_COUNTER;
+ startnpctimer;
+
+L_Summon:
+ set $@cave1_loop, $@cave1_loop + 1;
+ areamonster "025-4.gat",26,63,60,97,"",$@CAVE1_MONSTERS_IDS[$@cave1_loop],$@CAVE1_MONSTERS_QTY[$@cave1_loop],"#StartCaveFight1::OnMonsterDeath";
+ if ($@cave1_loop <= getarraysize($@CAVE1_MONSTERS_IDS)) goto L_Summon;
+ set $@cave1_loop, 0;
+ set $@wave_cave1, $@wave_cave1 + 1;
+ end;
+
+L_Done:
+ set $@cave1_kills, 0;
+ attachrid(getcharid(3,$@cave1fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves
+
+ if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up!";
+ if ($@wave_cave1 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+
+ if ($@wave_cave1 != $@CAVE1_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE1);
+ warp "025-3.gat", 78, 129;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave1fighter$));
+ set $@wave_cave1, 0;
+ set $@cave1_kills, 0;
+ set $@cave1start, 0;
+ set $@cave1fighter$, "";
+ set $@cave1fighterDeaths$, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnMonsterDeath:
+ set $@cave1_kills, $@cave1_kills + 1;
+ if ($@cave1_kills >= $@CAVE1_MONSTERS_QTY[1] + $@CAVE1_MONSTERS_QTY[2] + $@CAVE1_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each Cave Battle
+// Monsters IDs to be spawned
+ setarray $@CAVE1_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID
+ setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 1;
+// Number of Waves
+ set $@CAVE1_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight
+ set $@CAVE1_TIME, 120;
+ initnpctimer;
+ stopnpctimer;
+
+OnTimer5000:
+ attachrid(getcharid(3,$@cave1fighter$));
+ if (gettimetick(2) - $@cave1start >= $@CAVE1_TIME) goto L_Cleaning;
+ if (PC_DIE_COUNTER > $@cave1fighterdeaths) goto L_Cleaning;
+ setnpctimer 0;
+ end;
+}
+
+// ----------------------------------------------- Cave 2 ---------------------------------------------------------
+
+
+025-4.gat,110,89,0 script #StartCaveFight2 111,{
+ if (@battlecave2 == 1) goto L_StartFight;
+ end;
+
+L_StartFight:
+ set @battlecave2, 0;
+ set $@cave2start, gettimetick(2);
+ set $@cave2fighter$, strcharinfo(0);
+ set $@cave2fighterdeaths, PC_DIE_COUNTER;
+ startnpctimer;
+
+L_Summon:
+ set $@cave2_loop, $@cave2_loop + 1;
+ areamonster "025-4.gat",97, 62, 126, 96,"",$@CAVE2_MONSTERS_IDS[$@cave2_loop],$@CAVE2_MONSTERS_QTY[$@cave2_loop],"#StartCaveFight2::OnMonsterDeath";
+ if ($@cave2_loop <= getarraysize($@CAVE2_MONSTERS_IDS)) goto L_Summon;
+ set $@cave2_loop, 0;
+ set $@wave_cave2, $@wave_cave2 + 1;
+ end;
+
+L_Done:
+ set $@cave2_kills, 0;
+ attachrid(getcharid(3,$@cave2fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves
+
+ if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up!";
+ if ($@wave_cave2 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+
+ if ($@wave_cave2 != $@CAVE2_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE2);
+ warp "025-3.gat", 53, 109;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave2fighter$));
+ set $@wave_cave2, 0;
+ set $@cave2_kills, 0;
+ set $@cave2start, 0;
+ set $@cave2fighter$, "";
+ set $@cave2fighterdeaths$, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnMonsterDeath:
+ set $@cave2_kills, $@cave2_kills + 1;
+ if ($@cave2_kills >= $@CAVE2_MONSTERS_QTY[1] + $@CAVE2_MONSTERS_QTY[2] + $@CAVE2_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each Cave Battle
+// Monsters IDs to be spawned
+ setarray $@CAVE2_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID
+ setarray $@CAVE2_MONSTERS_QTY[1], 5, 3, 2;
+// Number of Waves
+ set $@CAVE2_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight
+ set $@CAVE2_TIME, 120;
+ initnpctimer;
+ stopnpctimer;
+
+OnTimer5000:
+ attachrid(getcharid(3,$@cave2fighter$));
+ if (gettimetick(2) - $@cave2start >= $@CAVE2_TIME) goto L_Cleaning;
+ if (PC_DIE_COUNTER > $@cave2fighterdeaths) goto L_Cleaning;
+ setnpctimer 0;
+ end;
+}
+
+// ----------------------------------------------- Cave 3 ---------------------------------------------------------
+025-4.gat,168,111,0 script #StartCaveFight3 111,{
+ if (@battlecave3 == 1) goto L_StartFight;
+ end;
+
+L_StartFight:
+ set @battlecave3, 0;
+ set $@cave3start, gettimetick(2);
+ set $@cave3fighter$, strcharinfo(0);
+ set $@cave3fighterdeaths, PC_DIE_COUNTER;
+ startnpctimer;
+
+L_Summon:
+ set $@cave3_loop, $@cave3_loop + 1;
+ areamonster "025-4.gat",150, 84, 177, 117,"",$@CAVE3_MONSTERS_IDS[$@cave3_loop],$@CAVE3_MONSTERS_QTY[$@cave3_loop],"#StartCaveFight3::OnMonsterDeath";
+ if ($@cave3_loop <= getarraysize($@CAVE3_MONSTERS_IDS)) goto L_Summon;
+ set $@cave3_loop, 0;
+ set $@wave_cave3, $@wave_cave3 + 1;
+ end;
+
+L_Done:
+ set $@cave3_kills, 0;
+ attachrid(getcharid(3,$@cave3fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves
+
+ if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up!";
+ if ($@wave_cave3 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+
+ if ($@wave_cave3 != $@CAVE3_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE3);
+ warp "025-3.gat", 71, 85;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave3fighter$));
+ set $@wave_cave3, 0;
+ set $@cave3_kills, 0;
+ set $@cave3start, 0;
+ set $@cave3fighter$, "";
+ set $@cave3fighterdeaths$, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnMonsterDeath:
+ set $@cave3_kills, $@cave3_kills + 1;
+ if ($@cave3_kills >= $@CAVE3_MONSTERS_QTY[1] + $@CAVE3_MONSTERS_QTY[2] + $@CAVE3_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each Cave Battle
+// Monsters IDs to be spawned
+ setarray $@CAVE3_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID
+ setarray $@CAVE3_MONSTERS_QTY[1], 5, 3, 2;
+// Number of Waves
+ set $@CAVE3_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight
+ set $@CAVE3_TIME, 120;
+ initnpctimer;
+ stopnpctimer;
+
+OnTimer5000:
+ attachrid(getcharid(3,$@cave3fighter$));
+ if (gettimetick(2) - $@cave3start >= $@CAVE3_TIME) goto L_Cleaning;
+ if (PC_DIE_COUNTER > $@cave3fighterdeaths) goto L_Cleaning;
+ setnpctimer 0;
+ end;
+}
+// ----------------------------------------------- Cave 4 ---------------------------------------------------------
+025-4.gat,32,150,0 script #StartCaveFight4 111,{
+ if (@battlecave4 == 1) goto L_StartFight;
+ end;
+
+L_StartFight:
+ set @battlecave4, 0;
+ set $@cave4start, gettimetick(2);
+ set $@cave4fighter$, strcharinfo(0);
+ set $@cave4fighterdeaths, PC_DIE_COUNTER;
+ startnpctimer;
+
+L_Summon:
+ set $@cave4_loop, $@cave4_loop + 1;
+ areamonster "025-4.gat",28, 124, 57, 156,"",$@CAVE4_MONSTERS_IDS[$@cave4_loop],$@CAVE4_MONSTERS_QTY[$@cave4_loop],"#StartCaveFight4::OnMonsterDeath";
+ if ($@cave4_loop <= getarraysize($@CAVE4_MONSTERS_IDS)) goto L_Summon;
+ set $@cave4_loop, 0;
+ set $@wave_cave4, $@wave_cave4 + 1;
+ end;
+
+L_Done:
+ set $@cave4_kills, 0;
+ attachrid(getcharid(3,$@cave4fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves
+
+ if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up!";
+ if ($@wave_cave4 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+
+ if ($@wave_cave4 != $@CAVE4_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE4);
+ warp "025-3.gat", 80, 85;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave4fighter$));
+ set $@wave_cave4, 0;
+ set $@cave4_kills, 0;
+ set $@cave4start, 0;
+ set $@cave4fighter$, "";
+ set $@cave4fighterdeaths$, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnMonsterDeath:
+ set $@cave4_kills, $@cave4_kills + 1;
+ if ($@cave4_kills >= $@CAVE4_MONSTERS_QTY[1] + $@CAVE4_MONSTERS_QTY[2] + $@CAVE4_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each Cave Battle
+// Monsters IDs to be spawned
+ setarray $@CAVE4_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID
+ setarray $@CAVE4_MONSTERS_QTY[1], 5, 3, 2;
+// Number of Waves
+ set $@CAVE4_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight
+ set $@CAVE4_TIME, 120;
+ initnpctimer;
+ stopnpctimer;
+
+OnTimer5000:
+ attachrid(getcharid(3,$@cave4fighter$));
+ if (gettimetick(2) - $@cave4start >= $@CAVE4_TIME) goto L_Cleaning;
+ if (PC_DIE_COUNTER > $@cave4fighterdeaths) goto L_Cleaning;
+ setnpctimer 0;
+ end;
+}
+// ----------------------------------------------- Cave 5 ---------------------------------------------------------
+025-4.gat,100,152,0 script #StartCaveFight5 111,{
+ if (@battlecave5 == 1) goto L_StartFight;
+ end;
+
+L_StartFight:
+ set @battlecave5, 0;
+ set $@cave5start, gettimetick(2);
+ set $@cave5fighter$, strcharinfo(0);
+ set $@cave5fighterdeaths, PC_DIE_COUNTER;
+ startnpctimer;
+
+L_Summon:
+ set $@cave5_loop, $@cave5_loop + 1;
+ areamonster "025-4.gat",91, 131, 124, 160,"",$@CAVE5_MONSTERS_IDS[$@cave5_loop],$@CAVE5_MONSTERS_QTY[$@cave5_loop],"#StartCaveFight5::OnMonsterDeath";
+ if ($@cave5_loop <= getarraysize($@CAVE5_MONSTERS_IDS)) goto L_Summon;
+ set $@cave5_loop, 0;
+ set $@wave_cave5, $@wave_cave5 + 1;
+ end;
+
+L_Done:
+ set $@cave5_kills, 0;
+ attachrid(getcharid(3,$@cave5fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves
+
+ if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up!";
+ if ($@wave_cave5 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+
+ if ($@wave_cave5 != $@CAVE5_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE5);
+ warp "025-3.gat", 71, 32;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave5fighter$));
+ set $@wave_cave5, 0;
+ set $@cave5_kills, 0;
+ set $@cave5start, 0;
+ set $@cave5fighter$, "";
+ set $@cave5fighterdeaths$, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnMonsterDeath:
+ set $@cave5_kills, $@cave5_kills + 1;
+ if ($@cave5_kills >= $@CAVE5_MONSTERS_QTY[1] + $@CAVE5_MONSTERS_QTY[2] + $@CAVE5_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each Cave Battle
+// Monsters IDs to be spawned
+ setarray $@CAVE5_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID
+ setarray $@CAVE5_MONSTERS_QTY[1], 5, 3, 2;
+// Number of Waves
+ set $@CAVE5_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight
+ set $@CAVE5_TIME, 120;
+ initnpctimer;
+ stopnpctimer;
+
+OnTimer5000:
+ attachrid(getcharid(3,$@cave5fighter$));
+ if (gettimetick(2) - $@cave5start >= $@CAVE5_TIME) goto L_Cleaning;
+ if (PC_DIE_COUNTER > $@cave5fighterdeaths) goto L_Cleaning;
+ setnpctimer 0;
+ end;
+}
+// ----------------------------------------------- Cave 6 ---------------------------------------------------------
+025-4.gat,159,168,0 script #StartCaveFight6 111,{
+ if (@battlecave6 == 1) goto L_StartFight;
+ end;
+
+L_StartFight:
+ set @battlecave6, 0;
+ set $@cave6start, gettimetick(2);
+ set $@cave6fighter$, strcharinfo(0);
+ set $@cave6fighterdeaths, PC_DIE_COUNTER;
+ startnpctimer;
+
+L_Summon:
+ set $@cave6_loop, $@cave6_loop + 1;
+ areamonster "025-4.gat",153, 143, 178, 174,"",$@CAVE6_MONSTERS_IDS[$@cave6_loop],$@CAVE6_MONSTERS_QTY[$@cave6_loop],"#StartCaveFight6::OnMonsterDeath";
+ if ($@cave6_loop <= getarraysize($@CAVE6_MONSTERS_IDS)) goto L_Summon;
+ set $@cave6_loop, 0;
+ set $@wave_cave6, $@wave_cave6 + 1;
+ end;
+
+L_Done:
+ set $@cave6_kills, 0;
+ attachrid(getcharid(3,$@cave6fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves
+
+ if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up!";
+ if ($@wave_cave6 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+
+ if ($@wave_cave6 != $@CAVE6_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE6);
+ warp "025-3.gat", 128, 37;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave6fighter$));
+ set $@wave_cave6, 0;
+ set $@cave6_kills, 0;
+ set $@cave6start, 0;
+ set $@cave6fighter$, "";
+ set $@cave6fighterdeaths$, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnMonsterDeath:
+ set $@cave6_kills, $@cave6_kills + 1;
+ if ($@cave6_kills >= $@CAVE6_MONSTERS_QTY[1] + $@CAVE6_MONSTERS_QTY[2] + $@CAVE6_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each Cave Battle
+// Monsters IDs to be spawned
+ setarray $@CAVE6_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID
+ setarray $@CAVE6_MONSTERS_QTY[1], 5, 3, 2;
+// Number of Waves
+ set $@CAVE6_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight
+ set $@CAVE6_TIME, 120;
+ initnpctimer;
+ stopnpctimer;
+
+OnTimer5000:
+ attachrid(getcharid(3,$@cave6fighter$));
+ if (gettimetick(2) - $@cave6start >= $@CAVE6_TIME) goto L_Cleaning;
+ if (PC_DIE_COUNTER > $@cave6fighterdeaths) goto L_Cleaning;
+ setnpctimer 0;
+ end;
+}
+// ----------------------------------------------- Cave 7 ---------------------------------------------------------
+025-4.gat,45,215,0 script #StartCaveFight7 111,{
+ if (@battlecave7 == 1) goto L_StartFight;
+ end;
+
+L_StartFight:
+ set @battlecave7, 0;
+ set $@cave7start, gettimetick(2);
+ set $@cave7fighter$, strcharinfo(0);
+ set $@cave7fighterdeaths, PC_DIE_COUNTER;
+ startnpctimer;
+
+L_Summon:
+ set $@cave7_loop, $@cave7_loop + 1;
+ areamonster "025-4.gat",27, 185, 61, 219,"",$@CAVE7_MONSTERS_IDS[$@cave7_loop],$@CAVE7_MONSTERS_QTY[$@cave7_loop],"#StartCaveFight7::OnMonsterDeath";
+ if ($@cave7_loop <= getarraysize($@CAVE7_MONSTERS_IDS)) goto L_Summon;
+ set $@cave7_loop, 0;
+ set $@wave_cave7, $@wave_cave7 + 1;
+ end;
+
+L_Done:
+ set $@cave7_kills, 0;
+ attachrid(getcharid(3,$@cave7fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves
+
+ if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up!";
+ if ($@wave_cave7 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+
+ if ($@wave_cave7 != $@CAVE7_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE7);
+ warp "025-3.gat", 70, 59;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave7fighter$));
+ set $@wave_cave7, 0;
+ set $@cave7_kills, 0;
+ set $@cave7start, 0;
+ set $@cave7fighter$, "";
+ set $@cave7fighterdeaths$, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnMonsterDeath:
+ set $@cave7_kills, $@cave7_kills + 1;
+ if ($@cave7_kills >= $@CAVE7_MONSTERS_QTY[1] + $@CAVE7_MONSTERS_QTY[2] + $@CAVE7_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each Cave Battle
+// Monsters IDs to be spawned
+ setarray $@CAVE7_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID
+ setarray $@CAVE7_MONSTERS_QTY[1], 5, 3, 2;
+// Number of Waves
+ set $@CAVE7_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight
+ set $@CAVE7_TIME, 120;
+ initnpctimer;
+ stopnpctimer;
+
+OnTimer5000:
+ attachrid(getcharid(3,$@cave7fighter$));
+ if (gettimetick(2) - $@cave7start >= $@CAVE7_TIME) goto L_Cleaning;
+ if (PC_DIE_COUNTER > $@cave7fighterdeaths) goto L_Cleaning;
+ setnpctimer 0;
+ end;
+}
+// ----------------------------------------------- Cave 8 ---------------------------------------------------------
+025-4.gat,103,210,0 script #StartCaveFight8 111,{
+ if (@battlecave8 == 1) goto L_StartFight;
+ end;
+
+L_StartFight:
+ set @battlecave8, 0;
+ set $@cave8start, gettimetick(2);
+ set $@cave8fighter$, strcharinfo(0);
+ set $@cave8fighterdeaths, PC_DIE_COUNTER;
+ startnpctimer;
+
+L_Summon:
+ set $@cave8_loop, $@cave8_loop + 1;
+ areamonster "025-4.gat",90, 193, 119, 216,"",$@CAVE8_MONSTERS_IDS[$@cave8_loop],$@CAVE8_MONSTERS_QTY[$@cave8_loop],"#StartCaveFight8::OnMonsterDeath";
+ if ($@cave8_loop <= getarraysize($@CAVE8_MONSTERS_IDS)) goto L_Summon;
+ set $@cave8_loop, 0;
+ set $@wave_cave8, $@wave_cave8 + 1;
+ end;
+
+L_Done:
+ set $@cave8_kills, 0;
+ attachrid(getcharid(3,$@cave8fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves
+
+ if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up!";
+ if ($@wave_cave8 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+
+ if ($@wave_cave8 != $@CAVE8_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE8);
+ warp "025-3.gat", 138, 94;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave8fighter$));
+ set $@wave_cave8, 0;
+ set $@cave8_kills, 0;
+ set $@cave8start, 0;
+ set $@cave8fighter$, "";
+ set $@cave8fighterdeaths$, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnMonsterDeath:
+ set $@cave8_kills, $@cave8_kills + 1;
+ if ($@cave8_kills >= $@CAVE8_MONSTERS_QTY[1] + $@CAVE8_MONSTERS_QTY[2] + $@CAVE8_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each Cave Battle
+// Monsters IDs to be spawned
+ setarray $@CAVE8_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID
+ setarray $@CAVE8_MONSTERS_QTY[1], 5, 3, 2;
+// Number of Waves
+ set $@CAVE8_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight
+ set $@CAVE8_TIME, 120;
+ initnpctimer;
+ stopnpctimer;
+
+OnTimer5000:
+ attachrid(getcharid(3,$@cave8fighter$));
+ if (gettimetick(2) - $@cave8start >= $@CAVE8_TIME) goto L_Cleaning;
+ if (PC_DIE_COUNTER > $@cave8fighterdeaths) goto L_Cleaning;
+ setnpctimer 0;
+ end;
+}
+// ----------------------------------------------- Cave 9 ---------------------------------------------------------
+025-4.gat,157,220,0 script #StartCaveFight9 111,{
+ if (@battlecave9 == 1) goto L_StartFight;
+ end;
+
+L_StartFight:
+ set @battlecave9, 0;
+ set $@cave9start, gettimetick(2);
+ set $@cave9fighter$, strcharinfo(0);
+ set $@cave9fighterdeaths, PC_DIE_COUNTER;
+ startnpctimer;
+
+L_Summon:
+ set $@cave9_loop, $@cave9_loop + 1;
+ areamonster "025-4.gat",144, 192, 173, 226,"",$@CAVE9_MONSTERS_IDS[$@cave9_loop],$@CAVE9_MONSTERS_QTY[$@cave9_loop],"#StartCaveFight9::OnMonsterDeath";
+ if ($@cave9_loop <= getarraysize($@CAVE9_MONSTERS_IDS)) goto L_Summon;
+ set $@cave9_loop, 0;
+ set $@wave_cave9, $@wave_cave9 + 1;
+ end;
+
+L_Done:
+ set $@cave9_kills, 0;
+ attachrid(getcharid(3,$@cave9fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves
+
+ if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up!";
+ if ($@wave_cave9 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+
+ if ($@wave_cave9 != $@CAVE9_WAVES) goto L_Summon;
+ set cavefights, (cavefights ^ BATTLE_CAVE9);
+ warp "025-3.gat", 138, 158;
+ goto L_Cleaning;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave9fighter$));
+ set $@wave_cave9, 0;
+ set $@cave9_kills, 0;
+ set $@cave9start, 0;
+ set $@cave9fighter$, "";
+ set $@cave9fighterdeaths$, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnMonsterDeath:
+ set $@cave9_kills, $@cave9_kills + 1;
+ if ($@cave9_kills >= $@CAVE9_MONSTERS_QTY[1] + $@CAVE9_MONSTERS_QTY[2] + $@CAVE9_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+onInit:
+// Here you can define the specifics of each Cave Battle
+// Monsters IDs to be spawned
+ setarray $@CAVE9_MONSTERS_IDS[1], 1002, 1003, 1004;
+// Number of monsters of each ID
+ setarray $@CAVE9_MONSTERS_QTY[1], 5, 3, 2;
+// Number of Waves
+ set $@CAVE9_WAVES, 3;
+// Maximum time (in seconds) for the player to finish the fight
+ set $@CAVE9_TIME, 120;
+ initnpctimer;
+ stopnpctimer;
+
+OnTimer5000:
+ attachrid(getcharid(3,$@cave9fighter$));
+ if (gettimetick(2) - $@cave9start >= $@CAVE9_TIME) goto L_Cleaning;
+ if (PC_DIE_COUNTER > $@cave9fighterdeaths) goto L_Cleaning;
+ setnpctimer 0;
+ end;
+}
+// ----------------------------------------------- Boss Cave ---------------------------------------------------------
+
+025-4.gat,157,42,0 script #StartBossCaveFight 111,{
+ if (@battlebosscave == 1) goto L_StartFight;
+ end;
+
+L_StartFight:
+ set @battlebosscave, 0;
+ set $@cave10start, gettimetick(2);
+ set $@cave10fighter$, strcharinfo(0);
+ set $@cave10fighterdeaths, PC_DIE_COUNTER;
+ startnpctimer;
+
+L_Summon:
+ set $@cave10_loop, $@cave10_loop + 1;
+ areamonster "025-4.gat",142, 24, 172, 48,"",$@CAVE10_MONSTERS_IDS[$@cave10_loop],$@CAVE10_MONSTERS_QTY[$@cave10_loop],"#StartBossCaveFight::OnMonsterDeath";
+ if ($@cave10_loop <= getarraysize($@CAVE10_MONSTERS_IDS)) goto L_Summon;
+ set $@cave10_loop, 0;
+ set $@wave_cave10, $@wave_cave10 + 1;
+ end;
+
+L_SummonBoss:
+ attachrid(getcharid(3,$@cave10fighter$));
+ message strcharinfo(0), "WHaaat? What is this?!";
+ areamonster "025-4.gat",142, 24, 172, 48,"",$@BOSS,1,"#StartBossCaveFight::OnBossDeath";
+ end;
+
+L_Done:
+ set $@cave10_kills, 0;
+ attachrid(getcharid(3,$@cave10fighter$));
+
+// Here you can define the messages to be shown for the players on the beginning of each wave.
+// Remember to adjust the number of conditionals according to the number of waves
+
+ if ($@wave_cave10 == 1) message strcharinfo(0), "I can't give up!";
+ if ($@wave_cave10 == 3) message strcharinfo(0), "This is harder than I imagined!";
+ if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them!";
+
+ if ($@wave_cave10 != $@CAVE10_WAVES) goto L_Summon;
+ set $@wave_cave10, 5;
+ setnpctimer 0;
+ end;
+
+L_Cleaning:
+ attachrid(getcharid(3,$@cave10fighter$));
+ set $@wave_cave10, 0;
+ set $@cave10_kills, 0;
+ set $@cave10start, 0;
+ set $@cave10fighter$, "";
+ set $@cave10fighterdeaths$, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnMonsterDeath:
+ set $@cave10_kills, $@cave10_kills + 1;
+ if ($@cave10_kills >= $@CAVE10_MONSTERS_QTY[1] + $@CAVE10_MONSTERS_QTY[2] + $@CAVE10_MONSTERS_QTY[3]) goto L_Done;
+ end;
+
+OnBossDeath:
+ attachrid(getcharid(3,$@cave10fighter$));
+ set $@wave_cave10, 0;
+ set $@cave10_kills, 0;
+ set $@cave10start, 0;
+ set $@cave10fighter$, "";
+ set $@cave10fighterdeaths$, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ message strcharinfo(0), "Now I am sure I defeated all the monsters! Julia must be in a room acessible from this place...";
+ set Rossy_Quest, 16;
+ end;
+
+onInit:
+// Here you can define the specifics of each Cave Battle
+// Monsters IDs to be spawned before the boss
+ setarray $@CAVE10_MONSTERS_IDS[1], 1002, 1003, 1004, 1036;
+// Number of monsters of each ID
+ setarray $@CAVE10_MONSTERS_QTY[1], 5, 3, 2, 1;
+// ID of the boss monster
+ set $@BOSS, 1067;
+// Number of Waves before the boss
+ set $@CAVE10_WAVES, 4;
+// Maximum time (in seconds) for the player to finish the fight
+ set $@CAVE10_TIME, 120;
+ initnpctimer;
+ stopnpctimer;
+
+OnTimer5000:
+ attachrid(getcharid(3,$@cave10fighter$));
+ if (gettimetick(2) - $@cave10start >= $@CAVE10_TIME) goto L_Cleaning;
+ if (PC_DIE_COUNTER > $@cave10fighterdeaths) goto L_Cleaning;
+ if ($@wave_cave10 == 5) goto L_SummonBoss;
+ setnpctimer 0;
+ end;
+}
+
diff --git a/npc/025-4/_import.txt b/npc/025-4/_import.txt
index 94cb5a0e..e999a151 100644
--- a/npc/025-4/_import.txt
+++ b/npc/025-4/_import.txt
@@ -4,3 +4,5 @@ npc: npc/025-4/_mobs.txt
npc: npc/025-4/_warps.txt
npc: npc/025-4/clauquer.txt
npc: npc/025-4/julia.txt
+npc: npc/025-4/Battlecaves.txt
+npc: npc/025-4/mapflags.txt
diff --git a/npc/025-4/clauquer.txt b/npc/025-4/clauquer.txt
index d61a5b4a..2a38bce7 100644
--- a/npc/025-4/clauquer.txt
+++ b/npc/025-4/clauquer.txt
@@ -3,8 +3,8 @@
// if (Rossy_Quest >= 15) goto L_Hmmm Character already talked to Clauquer up to the end of the conversation.
// if (Rossy_Quest == 14) goto L_Help Character just entered the Main HAll and still needs to talk to Clauquer to be able to enter the Battle Caves.
// if (Rossy_Quest <= 13) goto L_Huh Character is not supposed to be here, can be because of the use of GM powers.
-
- if (Rossy_Quest >= 15) goto L_Hmmm;
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_Rescued;
+ if (Rossy_Quest == 15) goto L_Hmmm;
if (Rossy_Quest == 14) goto L_Help;
if (Rossy_Quest <= 13) goto L_Huh;
@@ -61,4 +61,8 @@ L_Huh:
L_No:
close;
+L_Rescued:
+ mes "[Clauquer]";
+ mes "Put something here. He talks about you rescuing the girl.";
+ close;
}
diff --git a/npc/025-4/julia.txt b/npc/025-4/julia.txt
index 941e9841..01dc044d 100644
--- a/npc/025-4/julia.txt
+++ b/npc/025-4/julia.txt
@@ -1,8 +1,8 @@
025-4.gat,89,21,0 script Julia 114,{
- if (Rossy_Quest >= 16) goto L_End;
- if (Rossy_Quest == 15) goto L_Done;
- if (Rossy_Quest <= 14) goto L_Hmmm;
+ if (Rossy_Quest > 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_End;
+ if (Rossy_Quest == 16) goto L_Done;
+ if (Rossy_Quest <= 16) goto L_Hmmm;
L_Done:
mes "[Julia]";
@@ -11,7 +11,7 @@ L_Done:
mes "Here is a present for you.";
getitem "BunchOfParsley", 1;
getexp 5000, 0;
- set Rossy_Quest, 16;
+ set Rossy_Quest, 17;
mes "I'm out of here now, come out from this horrible cave.";
close;
diff --git a/npc/025-4/mapflags.txt b/npc/025-4/mapflags.txt
new file mode 100644
index 00000000..1c8999bb
--- /dev/null
+++ b/npc/025-4/mapflags.txt
@@ -0,0 +1 @@
+025-4.gat mapflag nosave 025-3,112,96;