diff options
-rw-r--r-- | world/map/db/item_db_weapon.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt index 34c60178..8ad411d1 100644 --- a/world/map/db/item_db_weapon.txt +++ b/world/map/db/item_db_weapon.txt @@ -19,17 +19,17 @@ 575, DesertBow, 4, 8000, 4000, 1200, 100, 0, 1, 0, 0, 2, 34, 1, 1, 11, {}, {callfunc "UnreleasedItem";set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} 576, Beheader, 4, 8000, 4000, 2000, 999, 0, 1, 0, 0, 2, 2, 1, 1, 4, {}, {callfunc "NoBowItem"; set @bStat, Int; set @maxbStatVal, 1; callfunc "RequireMaxStat"; bonus bDoubleAddRate, 50; bonus bAspdRate, 10; bonus bHit, -20; bonus bCritical, -25;} 577, BoneDarts, 4, 8000, 4000, 300, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem"; } -578, SandCutter, 4, 30000, 15000, 1500, 140, 0, 1, 0, 0, 2, 2, 1, 80, 10, {}, {bonus bDoubleAddRate, 5;} +578, SandCutter, 4, 30000, 15000, 1500, 140, 0, 1, 0, 0, 2, 2, 1, 80, 10, {}, {bonus bDoubleAddRate, 5; bonus bHit, 3;} 579, RockKnife, 4, 15000, 7500, 500, 110, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bVit, 3;} //ID, Name___________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} 580, StaffOfLife, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} 581, CrescentRod, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} 582, StaffOfFire, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} 583, StaffOfIce, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} -584, Jackal, 4, 8000, 4000, 1000, 125, 2, 1, 0, 0, 2, 2, 1, 90, 10, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 2; bonus bCriticalDef, 2; bonus bStr, 1;} +584, Jackal, 4, 8000, 4000, 1000, 125, 2, 1, 0, 0, 2, 2, 1, 90, 10, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 2; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;} 587, Sword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} 588, BastardSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} -589, DragonSword, 4, 8000, 4000, 1000, 141, -2, 1, 0, 0, 2, 2, 1, 90, 3, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -2; bonus bCriticalDef, -2; bonus bStr, 1;} +589, DragonSword, 4, 8000, 4000, 1000, 141, -2, 1, 0, 0, 2, 2, 1, 90, 3, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 60, -2; bonus bCriticalDef, -2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;} //590, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 591, LongSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} //592, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} @@ -66,7 +66,7 @@ 5261, SnowLauncher, 4, 500, 50, 10, 20, 0, 3, 0, 0, 2, 2, 1, 1, 11, {}, {set @LauncherType, AMMO_XMAS; callfunc "CheckLauncher";} 5284, Revolver, 4, 1500000, 500000, 3000, 120, 0, 5, 0, 0, 2, 2, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher"; set @minLvl, 1;callfunc "RestrictedItem";} -5289, ArmorBreaker, 10, 120, 40, 2, -150, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 50; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} -5290, SilverArrow, 10, 120, 40, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 1; bonus bAtkRange, 1; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} -5291, ThornArrow, 10, 120, 40, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 5; bonus bHit, 15; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} +5289, ArmorBreaker, 10, 90, 40, 2, -150, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 50; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} +5290, SilverArrow, 10, 60, 30, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 1; bonus bAtkRange, 2; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} +5291, ThornArrow, 10, 90, 40, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 7; bonus bHit, 15; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} |