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authorWushin <pasekei@gmail.com>2014-10-23 22:27:15 -0500
committerWushin <pasekei@gmail.com>2014-10-23 22:27:15 -0500
commit0fd39e45130a82328e8e1e1f2b8d6bcc46b9151c (patch)
treec9d14968b6ab6594225e64bc1a8ed1a3dcf048d7 /world/map
parent15173eeab346c9305436f1e6e2fb30285a610025 (diff)
parent6403fda71f2788b0cd18405503e718ace09f034f (diff)
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Merge pull request #145 from mekolat/noobskills
allow noobs to use basic skills
Diffstat (limited to 'world/map')
-rw-r--r--world/map/conf/battle_athena.conf4
-rw-r--r--world/map/npc/001-1/entertainer.txt8
-rw-r--r--world/map/npc/001-1/trader.txt7
-rw-r--r--world/map/npc/021-2/government_building.txt56
-rw-r--r--world/map/npc/functions/clear_vars.txt15
5 files changed, 23 insertions, 67 deletions
diff --git a/world/map/conf/battle_athena.conf b/world/map/conf/battle_athena.conf
index 0f30a4c6..cc10f40c 100644
--- a/world/map/conf/battle_athena.conf
+++ b/world/map/conf/battle_athena.conf
@@ -115,11 +115,11 @@ mob_skill_use: yes
mob_count_rate: 100
// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
-basic_skill_check: yes
+basic_skill_check: no
// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
// That is, when you go to a map and don't move, how long before the monsters will notice you.
-// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
+// If you attack a monster, it will attack you back regardless of this setting. (I think)
player_invincible_time: 5000
// Will there be a minimum skill dmg even if there is a miss?
diff --git a/world/map/npc/001-1/entertainer.txt b/world/map/npc/001-1/entertainer.txt
index fea4f532..2cb68e35 100644
--- a/world/map/npc/001-1/entertainer.txt
+++ b/world/map/npc/001-1/entertainer.txt
@@ -2,8 +2,6 @@
001-1.gat,30,43,0|script|Entertainer|165,
{
- if (getskilllv(SKILL_EMOTE) > 0) goto L_Has;
-
mes "[Entertainer]";
mes "\"Yes how can I help you?\"";
menu
@@ -19,18 +17,12 @@ L_Learn:
"I don't see the point right now.", L_Close;
L_Learn2:
- setskill SKILL_EMOTE, 1;
mes "[Entertainer]";
mes "\"All you have to do is press alt and a number.";
mes "The number determines what emotion will be shown.";
mes "Some clients will also show an emote shortcut-bar with the F12 button\"";
goto L_Close;
-L_Has:
- mes "[Entertainer]";
- mes "\"The entertainment life is a hard life...\" *sigh*";
- goto L_Close;
-
L_Close:
close;
diff --git a/world/map/npc/001-1/trader.txt b/world/map/npc/001-1/trader.txt
index 33c73de8..bef2e337 100644
--- a/world/map/npc/001-1/trader.txt
+++ b/world/map/npc/001-1/trader.txt
@@ -8,7 +8,7 @@
set @Ironprice, 1000;
set @Sulphurprice, 1200;
set @Potionprice, 500;
- if ((getskilllv(SKILL_TRADE) > 0) && BaseLevel >= 25) goto L_Trade;
+ if (BaseLevel >= 25) goto L_Trade;
if (getskilllv(SKILL_TRADE) > 0) goto L_Later;
mes "[Trader]";
@@ -28,7 +28,7 @@ L_More:
L_Except:
mes "[Trader]";
- mes "\"I could teach you how to trade. It'll cost you 5GP.\"";
+ mes "\"I could teach you how to trade. It'll cost you 2GP.\"";
next;
menu
"Sure.", L_Teach,
@@ -36,8 +36,7 @@ L_Except:
L_Teach:
if (Zeny < 5) goto L_NotEnoughMoney;
- set Zeny, Zeny - 5;
- setskill SKILL_TRADE, 1;
+ set Zeny, Zeny - 2;
mes "[Trader]";
mes "\"You can initiate trade with someone by right-clicking on them and choosing trade.";
mes "You'll both add the items and set the GP you're putting up then press propose trade.";
diff --git a/world/map/npc/021-2/government_building.txt b/world/map/npc/021-2/government_building.txt
index 89abee80..9aea5916 100644
--- a/world/map/npc/021-2/government_building.txt
+++ b/world/map/npc/021-2/government_building.txt
@@ -144,71 +144,27 @@ S_give_rings:
set @halloween_npc_id, $@halloween_npc_tathin;
callfunc "TrickOrTreat";
- if (getskilllv(SKILL_PARTY) == 2 )
- goto L_Base_Menu;
- if (BaseLevel >= 15
- && getskilllv(SKILL_PARTY) == 1)
- goto L_Can_Make_Party;
- if (getskilllv(SKILL_PARTY) == 1)
- goto L_Base_Menu;
- if (BaseLevel >= 10)
- goto L_Can_Party;
goto L_Base_Menu;
L_Base_Menu:
menu
+ "I'd like to join a party.", L_Give_Party,
+ "I'd like to create my own party.", L_Give_Make_Party,
"Nothing, I guess.", L_Close;
-L_Can_Party:
- menu
- "I'd like to get a party permit.", L_Get_Party,
- "Nothing, I guess.", L_Close;
-
-L_Can_Make_Party:
- menu
- "I'd like to get a party creator permit.", L_Get_Make_Party,
- "Nothing, I guess.", L_Close;
-
-L_Get_Party:
- mes "[Tathin]";
- mes "\"A permit to join parties costs 10 GP.\"";
- next;
- menu
- "OK", L_Give_Party,
- "No thank you", L_Close;
-
L_Give_Party:
- if (Zeny < 10)
- goto L_NotEnoughMoney;
- set Zeny, Zeny - 10;
- setskill SKILL_PARTY, 1;
mes "[Tathin]";
- mes "\"Here's your permit. You'll need to be invited by an existing member of a party to join it.\"";
+ mes "\"You'll need to be invited by an existing member of a party to join it. You may also create your own party.\"";
next;
mes "[Tathin]";
mes "\"Remember, parties cannot share experience if any members are more than 10 levels apart.\"";
- close;
-
-L_Get_Make_Party:
- mes "[Tathin]";
- mes "\"A permit to create parties costs 50 GP.\"";
- next;
menu
- "OK", L_Give_Make_Party,
- "No thank you", L_Close;
+ "I'd like to create my own party.", L_Give_Make_Party,
+ "Goodbye.", L_Close;
L_Give_Make_Party:
- if (Zeny < 50)
- goto L_NotEnoughMoney;
- set Zeny, Zeny - 50;
- setskill SKILL_PARTY, 2;
- mes "[Tathin]";
- mes "\"Here's your permit. You can create parties with the 'new' or 'create' commands on the Party tab in the client. Parties need to have unique names.\"";
- close;
-
-L_NotEnoughMoney:
mes "[Tathin]";
- mes "\"You don't have enough GP\"";
+ mes "\"You can create parties with the 'new' or 'create' commands on the Party tab in the client. Parties need to have unique names.\"";
close;
L_Close:
diff --git a/world/map/npc/functions/clear_vars.txt b/world/map/npc/functions/clear_vars.txt
index 289b7a75..0a0247b7 100644
--- a/world/map/npc/functions/clear_vars.txt
+++ b/world/map/npc/functions/clear_vars.txt
@@ -2,7 +2,7 @@
function|script|ClearVariables|,
{
- // Tutorial
+ // Tutorial
if ((TUTORIAL) || (sorfina))
goto L_ResetTut;
goto L_Heathin;
@@ -231,7 +231,7 @@ L_Easter:
if (#BankAccount < 0)
goto L_FixBank;
- return;
+ goto L_Fix_Skills;
L_FixBank:
if (Zeny >= -#BankAccount)
@@ -240,11 +240,20 @@ L_FixBank:
// Partial fix
set #BankAccount, #BankAccount + Zeny;
set Zeny, 0;
- return;
+ goto L_Fix_Skills;
L_Fix_Full:
set Zeny, Zeny + #BankAccount;
set #BankAccount, 0;
+ goto L_Fix_Skills;
+
+L_Fix_Skills:
+ if(getskilllv(SKILL_TRADE) > 0) setskill SKILL_TRADE, 0;
+ if(getskilllv(SKILL_PARTY) > 0) setskill SKILL_PARTY, 0;
+ if(getskilllv(SKILL_EMOTE) > 0) setskill SKILL_EMOTE, 0;
+ goto L_Return;
+
+L_Return:
return;
}