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authorThe Kandiman <kandiman@kandiman.(none)>2011-12-08 23:26:56 -0500
committerThe Kandiman <kandiman@kandiman.(none)>2011-12-08 23:26:56 -0500
commitb6d55a492b58f6d57e6f94eaacab98cb1e0e97fe (patch)
treefc6fae070f94327835ea5d5b0e9c6173fc43807f /world/map/npc
parent0c778077e5a180a38116534742d139c78fa2da55 (diff)
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Minor spelling and grammar corrections for Christmas event.
Diffstat (limited to 'world/map/npc')
-rw-r--r--world/map/npc/xmas/2011/badguy.txt44
-rw-r--r--world/map/npc/xmas/2011/beddingHelper.txt2
-rw-r--r--world/map/npc/xmas/2011/chiefHelper.txt2
-rw-r--r--world/map/npc/xmas/2011/deliverPresentsHelper.txt4
-rw-r--r--world/map/npc/xmas/2011/doll.txt14
-rw-r--r--world/map/npc/xmas/2011/entranceHelpers.txt4
-rw-r--r--world/map/npc/xmas/2011/glitterHelper.txt4
-rw-r--r--world/map/npc/xmas/2011/guardOfHonor.txt2
-rw-r--r--world/map/npc/xmas/2011/illHelper.txt2
-rw-r--r--world/map/npc/xmas/2011/leatherBall.txt10
-rw-r--r--world/map/npc/xmas/2011/plushMouboo.txt24
-rw-r--r--world/map/npc/xmas/2011/reinboos.txt54
-rw-r--r--world/map/npc/xmas/2011/stickReinboo.txt8
-rw-r--r--world/map/npc/xmas/2011/wrappingPaperHelper.txt8
14 files changed, 91 insertions, 91 deletions
diff --git a/world/map/npc/xmas/2011/badguy.txt b/world/map/npc/xmas/2011/badguy.txt
index 085ad343..5356e774 100644
--- a/world/map/npc/xmas/2011/badguy.txt
+++ b/world/map/npc/xmas/2011/badguy.txt
@@ -36,21 +36,21 @@ L_Agree:
mes "He smiles.";
mes "[Sneaky person]";
mes "\"Very nice, yes, very nice. You will see, it is fun.";
- mes "We'll just play some tricks to all this busy busy helpers of the great Santa.\"";
+ mes "We'll just play some tricks on all these busy busy helpers of the great Santa.\"";
next;
mes "\"They're a bit mixed up.\"";
mes "He giggles in a very creepy way.";
next;
mes "[Sneaky person]";
mes "\"So, go to see if you can... help them. Talk to the Chief Helper, he should be somewhere upstairs. And when they ask you to do something...";
- mes "You can come to ask the old Balthasar how we can trick them, eh?\"";
+ mes "You can come to ask old Balthasar how we can trick them, eh?\"";
set xmas11, xmas11 | $@xmas11_talkedToBadGuy;
goto L_Close;
L_Disagree:
mes "[Sneaky person]";
- mes "\"Oh, com'on. Do you really think the old Balthasar is scary?";
- mes "No, no, no, I'm very harmless. Like a baby.\"";
+ mes "\"Oh, com'on. Do you really think old Balthasar is scary?";
+ mes "No, no, no, I'm harmless. Like a baby.\"";
mes "He grins in a very creepy way.";
next;
mes "[Balthasar]";
@@ -61,7 +61,7 @@ L_Disagree:
L_Helping:
mes "[Balthasar]";
mes "\"Welcome back my dear friend. Did you get any tasks to do? Did they ask you for help?";
- mes "Maybe I can give you some advice how to... trick them. Yes, harmless tricks.\"";
+ mes "Maybe I can give you some advice on how to... trick them. Yes, harmless tricks.\"";
cleararray @choice_idx, 0, 9;
cleararray @choice$, "", 9;
@@ -82,7 +82,7 @@ L_Helping:
if (!(xmas11 & $@xmas11_startedReinbooSearch))
goto L_NoReinboo;
set @choice_idx[@choices_nr], @C_reinboo;
- set @choice$[@choices_nr], "I have to search some lost mouboos...";
+ set @choice$[@choices_nr], "I have to search for some lost mouboos...";
set @choices_nr, @choices_nr + 1;
L_NoReinboo:
@@ -103,7 +103,7 @@ L_NoGlitter:
if (!(xmas11 & $@xmas11_Potion) || (xmas11 & $@xmas11_PotionDone))
goto L_NoPotion;
set @choice_idx[@choices_nr], @C_potion;
- set @choice$[@choices_nr], "There is some helper not feeling well. He wants a Healing Potion.";
+ set @choice$[@choices_nr], "There is some helper who's not feeling well. He wants a Healing Potion.";
set @choices_nr, @choices_nr + 1;
L_NoPotion:
@@ -184,7 +184,7 @@ L_ReinbooAdvice:
L_BeddingAdvice:
mes "[Balthasar]";
mes "\"White Fur? Don't you think it's cruel to use fur for that? Real cruel, yes.";
- mes "Why not using simple Cotton Cloth instead?\"";
+ mes "Why not use simple Cotton Cloth instead?\"";
goto L_Close;
L_GlitterAdvice:
@@ -192,8 +192,8 @@ L_GlitterAdvice:
mes "\"Gem powder is expensive, isn't it? Too expensive to use it for glitter, don't you think so?";
mes "I can make you some replacement powder easily.\"";
next;
- mes "Just bring my some powder of those fuzzy ball things, how are they called again?";
- mes "Ah, Spectres and Wisps was it.\"";
+ mes "Just bring me some powder from those fuzzy ball things, how are they called again?";
+ mes "Ah, Spectres and Wisps. That was it.\"";
menu
"Here is some Spectre Powder.",L_RedPowder,
"I have some Wisp Powder.",L_YellowPowder,
@@ -202,7 +202,7 @@ L_GlitterAdvice:
L_PotionAdvice:
mes "[Balthasar]";
- mes "\"Oh, feeling not well? What a poor guy! But drinking a healing potion...";
+ mes "\"Oh, not feeling well? What a poor guy! But drinking a healing potion...";
mes "It's much healthier to let the body recover itself, don't you think so?\"";
next;
mes "\"Too much medication is bad, yes, bad. Why don't you give him something nice to drink instead?\"";
@@ -232,10 +232,10 @@ L_PlushMoubooWrapping:
mes "Don't you think we should put something more useful, expedient in that box?\"";
next;
mes "\"What about ... a nice Cotton Shirt? A decent Cotton Shirt would be nice, don't you think so?";
- mes "Give me an Empty Present Box, some Cotton Shirt and that Plush Mouboo. I'll pack that box for you.\"";
+ mes "Give me an Empty Present Box, a Cotton Shirt and that Plush Mouboo. I'll pack that box for you.\"";
menu
"Sure, here it is.",-,
- "One Moment, I need to get the stuff.",L_Close,
+ "One moment, I need to get the stuff.",L_Close,
"I don't think this is a good idea.",L_Close;
if ((countitem("CottonShirt") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("PlushMouboo") < 1))
goto L_NoItem;
@@ -250,14 +250,14 @@ L_PlushMoubooWrapping:
L_StickReinbooWrapping:
mes "[Balthasar]";
- mes "\"Ooh, a stickreinboo! Don't you think this is an obnoxious thing? Really really mean, yes.";
+ mes "\"Ooh, a stick reinboo! Don't you think this is an obnoxious thing? Really really mean, yes.";
mes "Do you know, reinboos are clever, they can even speak. And this is a toy reinboo! Very very disrespectful, right?\"";
next;
mes "\"Do you think... do you think we should punish the brat that wished for this disrespectful toy? I think so, yes, disrespectful brat.";
- mes "Let's put... let's put a Raw Log in there instead, yes. Give me an Empty Present Box, some Raw Log and that Stick Reinboo. I'll prepare that box for you.\"";
+ mes "Let's put... let's put a Raw Log in there instead, yes. Give me an Empty Present Box, a Raw Log and that Stick Reinboo. I'll prepare that box for you.\"";
menu
"Sure, here it is.",-,
- "One Moment, I need to get the stuff.",L_Close,
+ "One moment, I need to get the stuff.",L_Close,
"I think the Stick Reinboo is nice!",L_Close;
if ((countitem("RawLog") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("StickReinboo") < 1))
goto L_NoItem;
@@ -279,7 +279,7 @@ L_BallWrapping:
mes "Empty Present Box, a piece of Coal and the Ball. I'll pack the box for you.\"";
menu
"Sure, here it is.",-,
- "One Moment, I need to get the stuff.",L_Close,
+ "One moment, I need to get the stuff.",L_Close,
"Come on, now you're getting really implausible.",L_Close;
if ((countitem("Coal") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("LeatherBall") < 1))
goto L_NoItem;
@@ -295,14 +295,14 @@ L_BallWrapping:
L_DollWrapping:
mes "[Balthasar]";
- mes "\"Let me see, have a look... Oh, they made that kind of doll already last year. This is not very creative, isn't it?";
+ mes "\"Let me see, have a look... Oh, they made that kind of doll already last year. This is not very creative, is it?";
mes "The child will be disappointed, yes, deeply disappointed to get such an ... uncool present, yes.\"";
next;
mes "\"We should fix that, yes, fix it. We can put some of these nice Mouboo Figurines in the box instead.";
mes "Bring me an Empty Present Box, a Mouboo Figurine and the Doll. I'll pack the box for you.\"";
menu
"Sure, here it is.",-,
- "One Moment, I need to get the stuff.",L_Close,
+ "One moment, I need to get the stuff.",L_Close,
"A Mouboo Figurine is lame.",L_Close;
if ((countitem("MoubooFigurine") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("Doll") < 1))
goto L_NoItem;
@@ -317,7 +317,7 @@ L_DollWrapping:
L_NoEvent:
mes "[Balthasar]";
- mes "\"How did you come in at this time of the year? As sneaky as I am, he?";
+ mes "\"How did you come in at this time of the year? As sneaky as I am, hey?";
mes "But you should leave anyway.\"";
warp "030-1.gat", 99, 55;
goto L_Close;
@@ -337,7 +337,7 @@ L_RewardTime:
goto L_NoMainReward;
getitem "Sunglasses", 1;
set @sabotagepoints, @sabotagepoints - $@xmas2011_main_rewardcost;
- mes "\"You've shown great skill in the art of infiltration and sabotage. I'm so proud on you, very proud, yes.\"";
+ mes "\"You've shown great skill in the art of infiltration and sabotage. I'm so proud of you, very proud, yes.\"";
next;
L_NoMainReward:
@@ -356,7 +356,7 @@ L_ToyAgain:
set @sabotagepoints, @sabotagepoints - $@xmas2011_toy_rewardcost;
if (@sabotagepoints >= $@xmas2011_toy_rewardcost)
goto L_ToyAgain;
- mes "\"I think you earned yourself some fun with this toy things.\"";
+ mes "\"I think you earned yourself some fun with these toy things.\"";
next;
L_NoToyReward:
diff --git a/world/map/npc/xmas/2011/beddingHelper.txt b/world/map/npc/xmas/2011/beddingHelper.txt
index 7f51e3df..5923b70f 100644
--- a/world/map/npc/xmas/2011/beddingHelper.txt
+++ b/world/map/npc/xmas/2011/beddingHelper.txt
@@ -26,7 +26,7 @@
L_Helping:
mes "[Osmo]";
- mes "\"You just came here in the right moment. I was informed that our bedding material for fragile presents is nearly depleted.";
+ mes "\"You came in at just the right moment. I was informed that our bedding material for fragile presents is nearly depleted.";
mes "Could you bring me " + @bedding_amount + " White Furs?\"";
next;
mes "[Osmo]";
diff --git a/world/map/npc/xmas/2011/chiefHelper.txt b/world/map/npc/xmas/2011/chiefHelper.txt
index 21d5b031..7be2f143 100644
--- a/world/map/npc/xmas/2011/chiefHelper.txt
+++ b/world/map/npc/xmas/2011/chiefHelper.txt
@@ -25,7 +25,7 @@
mes "Warrick sighs.";
mes "[Chief Warrick]";
mes "\"Usually we'd be more obliging. But this year - our preparations for Christmas -";
- mes "Everything goes wrong, we're missing ingredients for the Christmas candy and material for the toys.";
+ mes "Everything is going wrong, we're missing ingredients for the Christmas candy and material for the toys.";
mes "The lists about the good and bad kids got mixed up, everything is in utter confusion.";
mes "And to make matters worse some of the reinboos are missing!\"";
next;
diff --git a/world/map/npc/xmas/2011/deliverPresentsHelper.txt b/world/map/npc/xmas/2011/deliverPresentsHelper.txt
index bb26e768..5e9ed56d 100644
--- a/world/map/npc/xmas/2011/deliverPresentsHelper.txt
+++ b/world/map/npc/xmas/2011/deliverPresentsHelper.txt
@@ -187,7 +187,7 @@ L_Deliver:
if (@toy$ == "PlushMouboo")
set xmas11, (xmas11 & ~($@xmas11_PlushMoubooMask) | (@plushmouboo << $@xmas11_PlushMoubooShift));
- if (@toy$ == "StickReinboo")
+ if (@toy$ == "StickReinboo")
set @stickreinboo, @stickreinboo + 2;
if (@toy$ == "StickReinboo")
set xmas11, (xmas11 & ~($@xmas11_StickReinbooMask) | (@stickreinboo << $@xmas11_StickReinbooShift));
@@ -212,7 +212,7 @@ L_NoEvent:
L_RewardTime:
mes "[Aaron]";
- mes "\"This was a lot of hard work this year.\"";
+ mes "\"That was a lot of hard work this year.\"";
goto L_Close;
L_NoItems:
diff --git a/world/map/npc/xmas/2011/doll.txt b/world/map/npc/xmas/2011/doll.txt
index ba4f82b5..180f93f4 100644
--- a/world/map/npc/xmas/2011/doll.txt
+++ b/world/map/npc/xmas/2011/doll.txt
@@ -20,7 +20,7 @@
if (@doll > 0) goto L_Ordered;
if (xmas11 & $@xmas11_talkedToChief) goto L_Helping;
- mes "This helper is very concentrated on his paperworks.";
+ mes "This helper is very focused on his paperworks.";
mes "[Busy Helper]";
mes "\"Ah! You startled me! I need to do some paperwork, please don't sneak up on me like that!\"";
goto L_Close;
@@ -38,7 +38,7 @@ L_Helping:
L_Ordered:
mes "[Taito]";
- mes "\"Oh? I'm sorry I was very concentrated. I don't have more tasks for you.\"";
+ mes "\"Oh? I'm sorry. I was concentrating. I don't have more tasks for you.\"";
goto L_Close;
L_NoEvent:
@@ -109,22 +109,22 @@ L_Doll:
getitem "Doll", 1;
mes "[Raimo]";
mes "\"Alright, let's start.\"";
- mes "He takes your items and start to many different things.";
- mes "He dyes the Cotton Cloths and while waiting for it to dry, he takes out a doll without hair, clothes and face from his workbench.";
+ mes "He takes your items and starts to do many different things.";
+ mes "He dyes the Cotton Cloths and while waiting for them to dry, he takes out a doll without hair, clothes or face from his workbench.";
mes "It seems he has already prepared that. He rummages in another drawer of his workbench and pulls out a ball of red wool.";
mes "While attaching strings of wool to the dolls head, he talks to you.";
next;
mes "[Raimo]";
- mes "\"You know, usually it's really fun to be one of Santa's helpers. But this year something's going really wrong. I wonder what's the reason for this.";
+ mes "\"You know, usually it's really fun to be one of Santa's helpers. But this year something's going really wrong. I wonder what the reason for this is.";
mes "All kind of material deliveries went wrong, the guys up in the office are all roused up because their paperwork got mixed up and I heard some of the Reinboos are lost!\"";
next;
mes "\"It's kind of odd, isn't it?\"";
- mes "While he is talking, he finishes attaching the hair and get to tailor a cute little dress from the dyed Cotton Cloths.";
+ mes "While he is talking, he finishes attaching the hair and tailors a cute little dress from the dyed Cotton Cloths.";
mes "He carefully puts on the dress and takes the Hard Spikes you gave him.";
next;
mes "[Raimo]";
mes "\"These spikes are excellent for making eyes, have a look.\"";
- mes "He takes a sharp knife and starts carving them. After a short while he has managed to bring them in a round shape, with a gap on the backside part. He takes a needle and sewing thread and attaches them to the doll's face.";
+ mes "He takes a sharp knife and starts carving them. After a short while he has managed to bring them into a round shape, with a gap on the backside part. He takes a needle and sewing thread and attaches them to the doll's face.";
next;
mes "[Raimo]";
mes "\"Alright, it's done. Could you please bring it to Aaron?\"";
diff --git a/world/map/npc/xmas/2011/entranceHelpers.txt b/world/map/npc/xmas/2011/entranceHelpers.txt
index fe712bf2..d698bd1a 100644
--- a/world/map/npc/xmas/2011/entranceHelpers.txt
+++ b/world/map/npc/xmas/2011/entranceHelpers.txt
@@ -9,7 +9,7 @@
if ((gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_reward_start_day))
goto L_RewardTime;
mes "[Vellamo]";
- mes "\"This terrible slimes! It's a disaster!";
+ mes "\"Those terrible slimes! It's a disaster!";
mes "No matter what I do they always come back!\"";
next;
mes "\"How am I supposed to work under these conditions!";
@@ -28,7 +28,7 @@ L_NoEvent:
L_RewardTime:
mes "[Vellamo]";
- mes "\"That annoying slimes are still there.\"";
+ mes "\"Those annoying slimes are still there.\"";
mes "Vellamo seems to be totally overwrought.";
goto L_Close;
diff --git a/world/map/npc/xmas/2011/glitterHelper.txt b/world/map/npc/xmas/2011/glitterHelper.txt
index d35d3913..b2b6bf43 100644
--- a/world/map/npc/xmas/2011/glitterHelper.txt
+++ b/world/map/npc/xmas/2011/glitterHelper.txt
@@ -28,7 +28,7 @@
L_Helping:
mes "[Eljas]";
- mes "\"Hello. We have some problem here. Something went wrong with the shipment of the ingredients of our decoration glitter.";
+ mes "\"Hello. We have some problems here. Something went wrong with the shipment of the ingredients for our decoration glitter.";
mes "Could you bring me " + @red_amount + " Ruby Powders and " + @yellow_amount + " Topaz Powders?\"";
next;
mes "[Eljas]";
@@ -93,7 +93,7 @@ L_NoEvent:
L_RewardTime:
mes "[Eljas]";
- mes "\"I need vacation.\"";
+ mes "\"I need a vacation.\"";
goto L_Close;
L_NoItems:
diff --git a/world/map/npc/xmas/2011/guardOfHonor.txt b/world/map/npc/xmas/2011/guardOfHonor.txt
index f8171f7c..37adfc42 100644
--- a/world/map/npc/xmas/2011/guardOfHonor.txt
+++ b/world/map/npc/xmas/2011/guardOfHonor.txt
@@ -122,7 +122,7 @@ L_NoEvent:
mes "[Taras the Nutcracker]";
mes "\"Hello. Santa's room is down the hallway.";
- mes "But he has a lot of things to take care of, so he doesn't receives visitors at the moment.\"";
+ mes "But he has a lot of things to take care of, so he isn't receiving visitors at the moment.\"";
close;
L_RewardTime:
diff --git a/world/map/npc/xmas/2011/illHelper.txt b/world/map/npc/xmas/2011/illHelper.txt
index e388e749..ba903d52 100644
--- a/world/map/npc/xmas/2011/illHelper.txt
+++ b/world/map/npc/xmas/2011/illHelper.txt
@@ -73,7 +73,7 @@ L_Cactus:
L_Done:
mes "[Ismo]";
if (xmas11 & $@xmas11_Potion)
- mes "\"I don't really feel better yet. Maybe it takes a moment to take effect?\"";
+ mes "\"I don't really feel better yet. Maybe it takes a while to take effect?\"";
if (!(xmas11 & $@xmas11_Potion))
mes "\"Thanks for bringing me the Small Healing Potion, I feel slightly better now.\"";
goto L_Close;
diff --git a/world/map/npc/xmas/2011/leatherBall.txt b/world/map/npc/xmas/2011/leatherBall.txt
index 9a8bf5cd..b6e5b080 100644
--- a/world/map/npc/xmas/2011/leatherBall.txt
+++ b/world/map/npc/xmas/2011/leatherBall.txt
@@ -26,7 +26,7 @@
L_Helping:
mes "[Tarmo]";
- mes "\"Mh? Oh, are you new? Well, but I suppose it's a good idea to hire more helpers.";
+ mes "\"Mh? Oh, are you new? Well, I suppose it's a good idea to hire more helpers.";
mes "Listen, I have this ordering form. Can you bring it to Iivo for me?\"";
set @ball, 1;
set xmas11, (xmas11 & ~($@xmas11_BallMask) | (@ball << $@xmas11_BallShift));
@@ -35,7 +35,7 @@ L_Helping:
"What is it?",-;
mes "[Tarmo]";
mes "\"The form? It's an order for a toy. We have a shortage on material this year. Some things went wrong with the delivery of it.";
- mes "That's why we produce only explicitly ordered toys this year.\"";
+ mes "That's why we are producing only explicitly ordered toys this year.\"";
goto L_Close;
L_Ordered:
@@ -52,7 +52,7 @@ L_NoEvent:
L_RewardTime:
mes "[Tarmo]";
- mes "\"Given all the misfortunes we did a pretty good job I think.\"";
+ mes "\"Given all the misfortunes, we did a pretty good job I think.\"";
goto L_Close;
L_Close:
@@ -122,7 +122,7 @@ L_LeatherBall:
mes "You get distracted and start daydreaming.";
mes "[Iivo]";
mes "\"Alright! Now the impregnation.\"";
- mes "You startle.";
+ mes "You startle out of your daydream as he speaks.";
next;
mes "Iivo mixes the maggot slimes with some other ingredients you can't exactly identify and rubs the ball with it.";
mes "[Iivo]";
@@ -142,7 +142,7 @@ L_NoEvent:
L_RewardTime:
mes "[Iivo]";
- mes "\"This year's Christmas prepations really were chaotic. I hope we'll do better next year.\"";
+ mes "\"This year's Christmas preparations really were chaotic. I hope we'll do better next year.\"";
goto L_Close;
L_NoItems:
diff --git a/world/map/npc/xmas/2011/plushMouboo.txt b/world/map/npc/xmas/2011/plushMouboo.txt
index 0cc21d49..48719549 100644
--- a/world/map/npc/xmas/2011/plushMouboo.txt
+++ b/world/map/npc/xmas/2011/plushMouboo.txt
@@ -30,7 +30,7 @@
L_Helping:
mes "[Rikhard]";
- mes "\"Ah! You just came in the right moment! I need someone to deliver this Christmas-present-toy-ordering-form to Launo.";
+ mes "\"Ah! You came in at just the right moment! I need someone to deliver this Christmas-present-toy-ordering-form to Launo.";
mes "Here, take this.\"";
mes "He puts some piece of paper in your hand.";
next;
@@ -40,8 +40,8 @@ L_Helping:
"Wait a sec, what do you want me to do with that?",-;
mes "Rikhard mumbles something about hiring nonskilled workers.";
mes "[Rikhard]";
- mes "\"Ok, listen - we're organizing the Christmas business here. We're keeping track about who was a good or bad kid this year and what was written on the wish lists.";
- mes "And the good children get what they wished, remember? So, this is a Christmas-present-toy-ordering-form to order a Plush Mouboo for some very well-behaved cute little girl.\"";
+ mes "\"Ok, listen - we're organizing the Christmas business here. We're keeping track of who was a good or bad kid this year and what was written on the wish lists.";
+ mes "And the good children get what they wished for, remember? So, this is a Christmas-present-toy-ordering-form to order a Plush Mouboo for some very well-behaved cute little girl.\"";
next;
mes "\"Launo is very skilled at creating plush toys, so you need to bring him this form.\"";
mes "He waves at you with his hand and then digs into the papers again.";
@@ -102,7 +102,7 @@ L_Helping:
mes "He sighs.";
next;
mes "\"But since we're short in material, we got the order to only create toys that are requested.";
- mes "And now I sit here and wait to get such an order. But the guys up in the office seems to have some problems to get their paperwork done.";
+ mes "And now I sit here and wait to get such an order. But the guys up in the office seem to have some problems getting their paperwork done.";
mes "Maybe you can go up there and ask if there's a plush toy to make?\"";
goto L_Close;
@@ -141,33 +141,33 @@ L_PlushMouboo:
mes "[Launo]";
mes "\"Excellent! I'll start right away.\"";
next;
- mes "He takes puts the items you gave him into some pot with brown dye and takes it out after short while, putting it to dry on the desk.";
- mes "In the meanwhile he rummages in his workbench and gets out some tools and wood template.";
+ mes "He puts the items you gave him into a pot with brown dye and takes them out again after short while, putting them to dry on the desk.";
+ mes "In the meanwhile he rummages in his workbench and gets out some tools and a wood template.";
next;
- mes "The workbench seems to have a heating mechanism or someting since the cloth and fur is already dry.";
+ mes "The workbench seems to have a heating mechanism or something since the cloth and fur is already dry.";
mes "He takes the wood template, puts it on the cloth and draws very tiny lines on it. Then he cuts it out with very quick but confident movements.";
next;
mes "After that he takes the different parts and starts to sew them together.";
mes "He stops before it's finished, leaving a hole where he puts in some stuffing.";
next;
mes "He's kneading it a bit to arrange the stuffing properly in the toy and finally stitches up the hole.";
- mes "Finally he adds some knob for the eyes and presents you the Plush Mouboo.";
+ mes "Finally he adds some knobs for the eyes and presents you the Plush Mouboo.";
next;
mes "[Launo]";
mes "\"Here you go! Isn't it delightful?\"";
menu
"Wow, that was quick!",-;
mes "[Launo]";
- mes "\"Well yeah, I'm used to work quickly. Usually we produce many more toys.\"";
- mes "However, now it needs to be put in a present box and then that box have to be wrapped.\"";
+ mes "\"Well yeah, I'm used to working quickly. Usually we produce many more toys.\"";
+ mes "However, now it needs to be put in a present box and then that box has to be wrapped.\"";
next;
- mes "\"Could you take care about that? Urmas should have some boxes for you and Reino takes care about the wrapping paper.";
+ mes "\"Could you take care of that? Urmas should have some boxes for you and Reino takes care of the wrapping paper.";
mes "The place to wrap the presents is at Aaron's desk.\"";
goto L_Close;
L_PlushMoubooDone:
mes "[Launo]";
- mes "\"I feel much better now after I got some work done. Please take care about packing, wrapping, and giving it to Aaron.\"";
+ mes "\"I feel much better now after I got some work done. Please take care of packing, wrapping, and giving it to Aaron.\"";
goto L_Close;
L_NoEvent:
diff --git a/world/map/npc/xmas/2011/reinboos.txt b/world/map/npc/xmas/2011/reinboos.txt
index efb7f59a..d1553842 100644
--- a/world/map/npc/xmas/2011/reinboos.txt
+++ b/world/map/npc/xmas/2011/reinboos.txt
@@ -45,7 +45,7 @@ L_Help:
mes "Meireles, Reilemes, Meileres and Leiremes are missing!";
mes "And I have no idea where they could be!\"";
next;
- mes "\"They could be anywhere and I can't leave here. Would you search them for me?\"";
+ mes "\"They could be anywhere and I can't leave here. Would you find them for me?\"";
menu
"Don't worry, they're as good as home.",-,
"I'll keep my eyes open.",-,
@@ -55,7 +55,7 @@ L_Help:
mes "\"Oh, one thing before you leave!\"";
next;
mes "\"As I told you, they're a bit like children. And as children they love all kind of candy.";
- mes "But it's not good for them, they get their stomach upset from eating sweet stuff.\"";
+ mes "But it's not good for them, they get an upset stomach from eating sweet stuff.\"";
next;
mes "\"So don't give them candy! You might want to take some apples with you, that's much better for them.";
mes "Red apples. Don't give them candy. Good luck.\"";
@@ -65,7 +65,7 @@ L_Help:
L_Search:
mes "[Grombadil]";
mes "\"Welcome back! I hope you'll be able to find my fosterlings before it's too late.";
- mes "Imagine what would be if they don't arrive in time!\"";
+ mes "Imagine what would happen if they don't arrive in time!\"";
next;
mes "\"And remember, don't give them candy, but red apples. Those are the best ones.";
goto L_Close;
@@ -151,7 +151,7 @@ L_Search:
mes "[Meireles the Reinboo]";
mes "\"Your smell is familiar!\"";
menu
- "Grombadil sent me to search you.",-,
+ "Grombadil sent me to find you.",-,
"I don't talk with animals!",L_Close;
mes "[Meireles the Reinboo]";
mes "\"Oh! Yes, I shouldn't be here, but home.";
@@ -160,12 +160,12 @@ L_Search:
"What happened?",-;
mes "The Reinboo seems to feel ashamed.";
mes "[Meireles the Reinboo]";
- mes "\"I was stupid. I was on the way home, but there were some guy with a mask.";
+ mes "\"I was stupid. I was on the way home, but there was some guy with a mask.";
mes "He gave me tasty cakes! So tasty...\"";
next;
- mes "\"He made me go with him, he said he has more cakes. But he tricked me!";
+ mes "\"He made me go with him, he said he had more cakes. But he tricked me!";
mes "He dashed some powder into my face and ran away.";
- mes "The powder burned in my nose and made me forget to the smell of the way home.\"";
+ mes "The powder burned in my nose and made me forget the smell of the way home.\"";
next;
mes "\"I tried to find the way, but I'm totally lost.";
mes "This place is very odd.\"";
@@ -179,7 +179,7 @@ L_Food:
goto L_Cake;
mes "[Meireles the Reinboo]";
mes "\"Can you bring me some Orange Cakes? Please?";
- mes "When I had something to eat I can follow your smell back home.\"";
+ mes "When I have something to eat I can follow your smell back home.\"";
if (countitem("RedApple") < @apple_amount)
goto L_Close;
menu
@@ -204,7 +204,7 @@ L_GiveCake:
delitem "OrangeCake", @cake_amount;
mes "[Meireles the Reinboo]";
mes "\"Yam!\"";
- mes "The Reinboos munches the Orange Cakes.";
+ mes "The Reinboo munches the Orange Cakes.";
set xmas11, xmas11 | $@xmas11_firstReinbooDone;
goto L_Close;
@@ -214,7 +214,7 @@ L_GiveApple:
delitem "RedApple", @apple_amount;
mes "[Meireles the Reinboo]";
mes "\"Apples, bah. Ok.\"";
- mes "The Reinboos munches the Apples.";
+ mes "The Reinboo munches the Apples.";
set xmas11, xmas11 | $@xmas11_firstReinbooDone;
set xmas11, xmas11 & ~$@xmas11_firstReinboo;
goto L_Close;
@@ -231,7 +231,7 @@ L_Good:
L_Bad:
mes "[Meireles the Reinboo]";
- mes "\"Uh, I don't feel well. My stomache hurts. I have to rest a little longer.\"";
+ mes "\"Uh, I don't feel well. My stomach hurts. I have to rest a little longer.\"";
goto L_Close;
L_NoEvent:
@@ -240,7 +240,7 @@ L_NoEvent:
L_RewardTime:
mes "[Meireles the Reinboo]";
- mes "\"Phew, I that was short. I nearly didn't make it back in time.";
+ mes "\"Phew, that was close. I nearly didn't make it back in time.";
mes "But everything went well and now I came back because this place made me curious.\"";
goto L_Close;
@@ -272,7 +272,7 @@ L_Search:
mes "[Meileres the Reinboo]";
mes "\"Mh, you smell like home.\"";
menu
- "Grombadil sent me to search you.",-,
+ "Grombadil sent me to find you.",-,
"Back off from me!",L_Close;
mes "[Meileres the Reinboo]";
mes "\"Grombadil! He must be worried!\"";
@@ -281,7 +281,7 @@ L_Search:
"What are you doing here?",-;
mes "The Reinboo seems abashed.";
mes "[Meileres the Reinboo]";
- mes "\"There was this guy with the candy. Very tasty candy.";
+ mes "\"There was this guy with candy. Very tasty candy.";
mes "He promised to give me more candy, so I followed him.\"";
next;
mes "\"But he didn't give me more candy! He dashed some stinging powder into my face!";
@@ -324,7 +324,7 @@ L_GiveCake:
delitem "ChocolateCake", @cake_amount;
mes "[Meileres the Reinboo]";
mes "\"Yay!\"";
- mes "The Reinboos munches the Chocolate Cakes.";
+ mes "The Reinboo munches the Chocolate Cakes.";
set xmas11, xmas11 | $@xmas11_secondReinbooDone;
goto L_Close;
@@ -334,7 +334,7 @@ L_GiveApple:
delitem "RedApple", @apple_amount;
mes "[Meileres the Reinboo]";
mes "\"Hrm, ok, I'll eat the apples.\"";
- mes "The Reinboos munches the Apples.";
+ mes "The Reinboo munches the Apples.";
set xmas11, xmas11 | $@xmas11_secondReinbooDone;
set xmas11, xmas11 & ~$@xmas11_secondReinboo;
goto L_Close;
@@ -351,7 +351,7 @@ L_Good:
L_Bad:
mes "[Meileres the Reinboo]";
- mes "\"Uh, my stomache. It hurts. I have to rest a little longer.\"";
+ mes "\"Uh, my stomach. It hurts. I have to rest a little longer.\"";
goto L_Close;
L_NoEvent:
@@ -360,7 +360,7 @@ L_NoEvent:
L_RewardTime:
mes "[Meileres the Reinboo]";
- mes "\"Phew, I that was short. I nearly didn't make it back in time.";
+ mes "\"Phew, that was close. I nearly didn't make it back in time.";
mes "But everything went well and now I came back because this place is interesting.\"";
goto L_Close;
@@ -392,7 +392,7 @@ L_Search:
mes "[Reilemes the Reinboo]";
mes "\"Did you met Reimeles? He's my best friend. I miss him.\"";
menu
- "Yes, Grombadil sent me to search you.",-,
+ "Yes, Grombadil sent me to find you.",-,
"Hey, stay away from me!",L_Close;
mes "[Reilemes the Reinboo]";
mes "\"Oh, Grombadil! He's very nervous, right? I should have been home long ago.\"";
@@ -443,7 +443,7 @@ L_GiveCake:
delitem "WhiteCake", @cake_amount;
mes "[Reilemes the Reinboo]";
mes "\"Yay!\"";
- mes "The Reinboos munches the White Cakes.";
+ mes "The Reinboo munches the White Cakes.";
set xmas11, xmas11 | $@xmas11_thirdReinbooDone;
goto L_Close;
@@ -453,7 +453,7 @@ L_GiveApple:
delitem "RedApple", @apple_amount;
mes "[Reilemes the Reinboo]";
mes "\"Hrm, ok, I'll eat the apples.\"";
- mes "The Reinboos munches the Apples.";
+ mes "The Reinboo munches the Apples.";
set xmas11, xmas11 | $@xmas11_thirdReinbooDone;
set xmas11, xmas11 & ~$@xmas11_thirdReinboo;
goto L_Close;
@@ -470,7 +470,7 @@ L_Good:
L_Bad:
mes "[Reilemes the Reinboo]";
- mes "\"Uh, my stomache. It hurts. I have to rest a little longer.\"";
+ mes "\"Uh, my stomach. It hurts. I have to rest a little longer.\"";
goto L_Close;
L_NoEvent:
@@ -479,7 +479,7 @@ L_NoEvent:
L_RewardTime:
mes "[Reilemes the Reinboo]";
- mes "\"I nearly was late! But everything went well.";
+ mes "\"I was nearly late! But everything went well.";
mes "Now I'm playing hide and seek with Reimeles.\"";
goto L_Close;
@@ -517,7 +517,7 @@ L_Search:
mes "\"Searching for me? Oh, I'm late, right? I'm so sorry. I didn't mean to cause trouble.\"";
menu
"How did you get lost?",-,
- "Well, now I found you. How did come here?",-;
+ "Well, now I found you. How did you come here?",-;
mes "The Reinboo looks at you sheepishly.";
mes "[Leiremes the Reinboo]";
mes "\"I... I did something stupid. There was a man, he was really friendly to me. He gave me candy!";
@@ -526,7 +526,7 @@ L_Search:
mes "\"So I went with him. But he was evil! He didn't give me candy! He dashed some bad itchy powder in my face.";
mes "It made me forget the smell of the way home and now I'm lost.\"";
next;
- mes "\"I was wandering around and searched it. But that only made me tired. And hungry. Oh, I wish I had more candy.\"";
+ mes "\"I was wandering around and searching for it. But that only made me tired. And hungry. Oh, I wish I had more candy.\"";
L_Food:
mes "The Reinboo snuffles on you again.";
set xmas11, xmas11 | $@xmas11_fourthReinboo;
@@ -560,7 +560,7 @@ L_GiveCake:
delitem "AppleCake", @cake_amount;
mes "[Leiremes the Reinboo]";
mes "\"Hooray!\"";
- mes "The Reinboos munches the Apple Cakes.";
+ mes "The Reinboo munches the Apple Cakes.";
set xmas11, xmas11 | $@xmas11_fourthReinbooDone;
goto L_Close;
@@ -570,7 +570,7 @@ L_GiveApple:
delitem "RedApple", @apple_amount;
mes "[Leiremes the Reinboo]";
mes "\"But - but cakes are much more tasty! Bleah, ok.\"";
- mes "The Reinboos munches the Apples.";
+ mes "The Reinboo munches the Apples.";
set xmas11, xmas11 | $@xmas11_fourthReinbooDone;
set xmas11, xmas11 & ~$@xmas11_fourthReinboo;
goto L_Close;
diff --git a/world/map/npc/xmas/2011/stickReinboo.txt b/world/map/npc/xmas/2011/stickReinboo.txt
index 74765c66..23a6356d 100644
--- a/world/map/npc/xmas/2011/stickReinboo.txt
+++ b/world/map/npc/xmas/2011/stickReinboo.txt
@@ -38,7 +38,7 @@ L_Helping:
"Alright, will do that.",L_Close,
"Erm, what is this?",-;
mes "[Akseli]";
- mes "\"Not important for you to know. Just bring it to Kalevi.";
+ mes "\"Not important for you to know. Just bring it to Kalevi.\"";
mes "He's already busy with his paperworks again.";
goto L_Close;
@@ -82,7 +82,7 @@ L_Close:
mes "This helper seems quite happy, humming a happy melody.";
mes "[Busy Helper]";
- mes "\"Hello there. I can't work at the moment, because we're only allowed to create toys that are explicitely ordered.\"";
+ mes "\"Hello there. I can't work at the moment, because we're only allowed to create toys that are explicitly ordered.\"";
goto L_Close;
L_Helping:
@@ -91,7 +91,7 @@ L_Helping:
mes "\"Oh, hello. Do you want anything?\"";
menu
"Why aren't you working? Everyone else is busy!",-,
- "No, I'm all fine.",L_Close;
+ "No, I'm fine.",L_Close;
mes "[Kalevi]";
mes "\"I'm not allowed! We're only allowed to create toys that are ordered. Because of the shortage of material, you know.\"";
if (@stickreinboo == 0)
@@ -159,7 +159,7 @@ L_NoEvent:
L_RewardTime:
mes "[Kalevi]";
mes "\"You know, everyone is complaining how stressful it was this year.";
- mes "But I think it wasn't that bad at all.\"";
+ mes "But I don't think it was that bad at all.\"";
goto L_Close;
L_NoItems:
diff --git a/world/map/npc/xmas/2011/wrappingPaperHelper.txt b/world/map/npc/xmas/2011/wrappingPaperHelper.txt
index aa06c2ff..7a96c7b5 100644
--- a/world/map/npc/xmas/2011/wrappingPaperHelper.txt
+++ b/world/map/npc/xmas/2011/wrappingPaperHelper.txt
@@ -22,16 +22,16 @@
L_Helping:
mes "[Reino]";
- mes "\"Oh, I see you're here to help. Maybe you can assist me with some problem we have.";
+ mes "\"Oh, I see you're here to help. Maybe you can assist me with a problem we have.";
mes "We're nearly out of wrapping paper for the present boxes.";
- mes "That's very very bad. Can you imagine how it would look like if the presents wouldn't have wrapping paper?\"";
+ mes "That's very very bad. Can you imagine how it would look if the presents didn't have wrapping paper?\"";
next;
mes "\"So, eh, I can only give you some of the remaining wrapping paper if you bring me the needed material to make new wrapping paper.";
mes "For making one roll of wrapping paper, I need " + @reed_amount + " Reed Bundles, " + @water_amount + " Bottle of Water and some dye to make it colored.\"";
next;
L_Again:
mes "\"Let's see... These are the regulations for wrapping paper colors and designs for this year. Tell me which you want.\"";
- mes "He shows you some officialy looking piece of paper.";
+ mes "He shows you an official looking piece of paper.";
menu
"Red dotted (2 Red Dyes)",L_Red,
"Yellow dotted (2 Yellow Dyes)",L_Yellow,
@@ -132,7 +132,7 @@ L_NoEvent:
L_RewardTime:
mes "[Reino]";
- mes "\"I love Christmas time. Even if it was a total chaos this year.\"";
+ mes "\"I love Christmas time. Even if it was total chaos this year.\"";
goto L_Close;
L_NoItems: