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authorwushin <pasekei@gmail.com>2013-06-25 08:22:38 -0500
committerJessica Tölke <jtoelke@mail.upb.de>2013-06-25 16:55:55 +0200
commit739bf5928f18ce72e0056cc1175047bb8d9c3454 (patch)
tree17f0b97a2b112e4cd4027103a62a2f3386263ac3 /world/map/npc
parent4c3050622d6f5603775eccb47d47005aac5a3336 (diff)
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Modified NPCs scripts for sewer entrances. Fixed sewer_west
Diffstat (limited to 'world/map/npc')
-rw-r--r--world/map/npc/021-1/sewer_east.txt7
-rw-r--r--world/map/npc/021-1/sewer_north.txt7
-rw-r--r--world/map/npc/021-1/sewer_west.txt7
3 files changed, 9 insertions, 12 deletions
diff --git a/world/map/npc/021-1/sewer_east.txt b/world/map/npc/021-1/sewer_east.txt
index 951d57cb..38efd59d 100644
--- a/world/map/npc/021-1/sewer_east.txt
+++ b/world/map/npc/021-1/sewer_east.txt
@@ -1,12 +1,11 @@
// The Sewer Grate
-021-1.gat,145,136,0|script|#tulimsharsewer2|45,1,1,{
- mes "[Sewer]";
- mes "\"Descend into the sewers?\"";
+021-1.gat,144,135,0|script|#tulimsharsewer2|45,0,0,{
+ mes "Descend into the sewers?";
next;
menu
"Yes.", L_SewerNorth,
- "Nevermind", -;
+ "Nevermind.", -;
goto L_Close;
L_SewerNorth:
diff --git a/world/map/npc/021-1/sewer_north.txt b/world/map/npc/021-1/sewer_north.txt
index 6d857d23..5bf676c2 100644
--- a/world/map/npc/021-1/sewer_north.txt
+++ b/world/map/npc/021-1/sewer_north.txt
@@ -1,12 +1,11 @@
// The Sewer Grate
-021-1.gat,125,42,0|script|#tulimsharsewer1|45,1,1,{
- mes "[Sewer]";
- mes "\"Descend into the sewers?\"";
+021-1.gat,124,41,0|script|#tulimsharsewer1|45,0,0,{
+ mes "Descend into the sewers?";
next;
menu
"Yes.", L_SewerNorth,
- "Nevermind", -;
+ "Nevermind.", -;
goto L_Close;
L_SewerNorth:
diff --git a/world/map/npc/021-1/sewer_west.txt b/world/map/npc/021-1/sewer_west.txt
index 1be9bf4c..ddc30c6e 100644
--- a/world/map/npc/021-1/sewer_west.txt
+++ b/world/map/npc/021-1/sewer_west.txt
@@ -1,12 +1,11 @@
// The Sewer Grate
-021-1.gat,53,105,0|script|#tulimsharsewer3|45,1,1,{
- mes "[Sewer]";
- mes "\"Descend into the sewers?\"";
+021-1.gat,52,104,0|script|#tulimsharsewer3|45,0,0,{
+ mes "Descend into the sewers?";
next;
menu
"Yes.", L_SewerNorth,
- "Nevermind", -;
+ "Nevermind.", -;
goto L_Close;
L_SewerNorth: