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author | Ben Longbons <b.r.longbons@gmail.com> | 2014-01-30 17:19:55 -0800 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2014-02-02 19:22:47 -0800 |
commit | 045622fa6e515cf403ec710420746a15bcb75562 (patch) | |
tree | 9e95523c2548d3957935c9f267a3b3c09e69e94d /world/map/npc/xmas/2011/badguy.txt | |
parent | 67ec53b404beae200cebc5331cf4452223628dde (diff) | |
download | serverdata-045622fa6e515cf403ec710420746a15bcb75562.tar.gz serverdata-045622fa6e515cf403ec710420746a15bcb75562.tar.bz2 serverdata-045622fa6e515cf403ec710420746a15bcb75562.tar.xz serverdata-045622fa6e515cf403ec710420746a15bcb75562.zip |
Remove disabled magic and old holiday quests
Diffstat (limited to 'world/map/npc/xmas/2011/badguy.txt')
-rw-r--r-- | world/map/npc/xmas/2011/badguy.txt | 458 |
1 files changed, 0 insertions, 458 deletions
diff --git a/world/map/npc/xmas/2011/badguy.txt b/world/map/npc/xmas/2011/badguy.txt deleted file mode 100644 index 6663c904..00000000 --- a/world/map/npc/xmas/2011/badguy.txt +++ /dev/null @@ -1,458 +0,0 @@ -// This file is part of Christmas Event 2011 -// author: Jenalya -// Balthasar is sent by Santa's antagonist to sabotage the preparations for Christmas -// gives rewards depending on how much the player helped to sabotage - -030-2.gat,100,31,0|script|Balthasar|251,{ - - if (!(gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_start_day) - && !(gettime(7) == ($@xmas2011_year + 1) && gettime(6) == 1 && gettime(5) <= $@xmas2011_reward_end_day)) - goto L_NoEvent; - if ((gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_reward_start_day) - || (gettime(7) == ($@xmas2011_year + 1) && gettime(6) == 1 && gettime(5) <= $@xmas2011_reward_end_day)) - goto L_RewardTime; - if ((BaseLevel < 30) || (gettimetick(2)-TUT_var < 3*7*86400)) // player must be created at least three weeks ago - goto L_NoHelp; - - set @plushmouboo, (xmas11 & $@xmas11_PlushMoubooMask) >> $@xmas11_PlushMoubooShift; - set @stickreinboo, (xmas11 & $@xmas11_StickReinbooMask) >> $@xmas11_StickReinbooShift; - set @ball, (xmas11 & $@xmas11_BallMask) >> $@xmas11_BallShift; - set @doll, (xmas11 & $@xmas11_DollMask) >> $@xmas11_DollShift; - - set @input_amount, 1; - set @output_amount, 3; - - if (xmas11 & $@xmas11_talkedToBadGuy) goto L_Helping; - - mes "[Sneaky person]"; - mes "\"Hey there! Yes, you! Are you here to see the great Santa?"; - mes "But he's hiding in his room, isn't he? Too busy for us normal people, right?\""; - next; - mes "\"Tell me... would you like to help me with some... trick?"; - mes "Don't worry, nothing mean... just a joke. A joke, yes.\""; - menu - "Ahm, sure.",L_Agree, - "You're scary. I don't want to help you.",L_Disagree; - -L_Agree: - mes "He smiles."; - mes "[Sneaky person]"; - mes "\"Very nice, yes, very nice. You will see, it is fun."; - mes "We'll just play some tricks on all these busy busy helpers of the great Santa.\""; - next; - mes "\"They're a bit mixed up.\""; - mes "He giggles in a very creepy way."; - next; - mes "[Sneaky person]"; - mes "\"So, go to see if you can... help them. Talk to the Chief Helper, he should be somewhere upstairs. And when they ask you to do something..."; - mes "You can come to ask old Balthasar how we can trick them, eh?\""; - set xmas11, xmas11 | $@xmas11_talkedToBadGuy; - goto L_Close; - -L_Disagree: - mes "[Sneaky person]"; - mes "\"Oh, com'on. Do you really think old Balthasar is scary?"; - mes "No, no, no, I'm harmless. Like a baby.\""; - mes "He grins in a very creepy way."; - next; - mes "[Balthasar]"; - mes "\"If you change your mind, just come back...\""; - set xmas11, xmas11 | $@xmas11_talkedToBadGuy; - goto L_Close; - -L_Helping: - mes "[Balthasar]"; - mes "\"Welcome back my dear friend. Did you get any tasks to do? Did they ask you for help?"; - mes "Maybe I can give you some advice on how to... trick them. Yes, harmless tricks.\""; - - cleararray @choice_idx, 0, 9; - cleararray @choice$, "", 9; - - set @C_reinboo, 1; - set @C_bedding, 2; - set @C_glitter, 3; - set @C_potion, 4; - set @C_plushmouboo, 5; - set @C_stickreinboo, 6; - set @C_ball, 7; - set @C_doll, 8; - set @C_nevermind, 9; - - // counter of available answers - set @choices_nr, 0; - - if (!(xmas11 & $@xmas11_startedReinbooSearch)) - goto L_NoReinboo; - set @choice_idx[@choices_nr], @C_reinboo; - set @choice$[@choices_nr], "I have to search for some lost mouboos..."; - set @choices_nr, @choices_nr + 1; - -L_NoReinboo: - if (!(xmas11 & $@xmas11_Bedding) || (xmas11 & $@xmas11_BeddingDone)) - goto L_NoBedding; - set @choice_idx[@choices_nr], @C_bedding; - set @choice$[@choices_nr], "I shall get some White Fur as bedding."; - set @choices_nr, @choices_nr + 1; - -L_NoBedding: - if (!(xmas11 & $@xmas11_Decoration) || (xmas11 & $@xmas11_DecorationDone)) - goto L_NoGlitter; - set @choice_idx[@choices_nr], @C_glitter; - set @choice$[@choices_nr], "They want Topaz and Ruby Powder for decoration."; - set @choices_nr, @choices_nr + 1; - -L_NoGlitter: - if (!(xmas11 & $@xmas11_Potion) || (xmas11 & $@xmas11_PotionDone)) - goto L_NoPotion; - set @choice_idx[@choices_nr], @C_potion; - set @choice$[@choices_nr], "There is some helper who's not feeling well. He wants a Healing Potion."; - set @choices_nr, @choices_nr + 1; - -L_NoPotion: - if (@plushmouboo != 3) - goto L_NoPlushMouboo; - set @choice_idx[@choices_nr], @C_plushmouboo; - set @choice$[@choices_nr], "I have to pack this Plush Mouboo."; - set @choices_nr, @choices_nr + 1; - -L_NoPlushMouboo: - if (@stickreinboo != 3) - goto L_NoStickReinboo; - set @choice_idx[@choices_nr], @C_stickreinboo; - set @choice$[@choices_nr], "I have to pack this Stick Reinboo."; - set @choices_nr, @choices_nr + 1; - -L_NoStickReinboo: - if (@ball != 3) - goto L_NoBall; - set @choice_idx[@choices_nr], @C_ball; - set @choice$[@choices_nr], "I have to pack this Leather Ball."; - set @choices_nr, @choices_nr + 1; - -L_NoBall: - if (@doll != 3) - goto L_NoDoll; - set @choice_idx[@choices_nr], @C_doll; - set @choice$[@choices_nr], "I have to pack this Doll."; - set @choices_nr, @choices_nr + 1; - -L_NoDoll: - set @choice_idx[@choices_nr], @C_nevermind; - set @choice$[@choices_nr], "Nevermind."; - - menu - @choice$[0],-, - @choice$[1],-, - @choice$[2],-, - @choice$[3],-, - @choice$[4],-, - @choice$[5],-, - @choice$[6],-, - @choice$[7],-, - @choice$[8],-; - - set @menu, @menu - 1; - if (@choice_idx[@menu] == 0) - goto L_Close; - if (@choice_idx[@menu] == @C_reinboo) - goto L_ReinbooAdvice; - if (@choice_idx[@menu] == @C_bedding) - goto L_BeddingAdvice; - if (@choice_idx[@menu] == @C_glitter) - goto L_GlitterAdvice; - if (@choice_idx[@menu] == @C_potion) - goto L_PotionAdvice; - if (@choice_idx[@menu] == @C_plushmouboo) - goto L_PlushMoubooWrapping; - if (@choice_idx[@menu] == @C_stickreinboo) - goto L_StickReinbooWrapping; - if (@choice_idx[@menu] == @C_ball) - goto L_BallWrapping; - if (@choice_idx[@menu] == @C_doll) - goto L_DollWrapping; - if ((@choice_idx[@menu] == @C_nevermind)) - goto L_Close; - goto L_Close; - -L_ReinbooAdvice: - mes "Balthasar giggles spitefully."; - mes "[Balthasar]"; - mes "\"Oh, right, the poor lost Reinboos. So far far away from home.\""; - next; - mes "\"They really really like candy and sweets."; - mes "It would be mean not to give them candy, wouldn't it?\""; - goto L_Close; - -L_BeddingAdvice: - mes "[Balthasar]"; - mes "\"White Fur? Don't you think it's cruel to use fur for that? Real cruel, yes."; - mes "Why not use simple Cotton Cloth instead?\""; - goto L_Close; - -L_GlitterAdvice: - mes "[Balthasar]"; - mes "\"Gem powder is expensive, isn't it? Too expensive to use it for glitter, don't you think so?"; - mes "I can make you some replacement powder easily.\""; - next; - mes "Just bring me some powder from those fuzzy ball things, how are they called again?"; - mes "Ah, Spectres and Wisps. That was it.\""; - menu - "Here is some Spectre Powder.",L_RedPowder, - "I have some Wisp Powder.",L_YellowPowder, - "I'll go and get it.",L_Close; - goto L_Close; - -L_PotionAdvice: - mes "[Balthasar]"; - mes "\"Oh, not feeling well? What a poor guy! But drinking a healing potion..."; - mes "It's much healthier to let the body recover itself, don't you think so?\""; - next; - mes "\"Too much medication is bad, yes, bad. Why don't you give him something nice to drink instead?\""; - goto L_Close; - -L_RedPowder: - if (countitem("SpectrePowder") < @input_amount) - goto L_NoItem; - delitem "SpectrePowder", @input_amount; - getitem "RedPowder", @output_amount; - mes "[Balthasar]"; - mes "\"Here, here it is.\""; - goto L_Close; - -L_YellowPowder: - if (countitem("WispPowder") < @input_amount) - goto L_NoItem; - delitem "WispPowder", @input_amount; - getitem "YellowPowder", @output_amount; - mes "[Balthasar]"; - mes "\"Here, here it is.\""; - goto L_Close; - -L_PlushMoubooWrapping: - mes "[Balthasar]"; - mes "\"Oh, a Plush Mouboo - what a silly thing, really silly thing."; - mes "Don't you think we should put something more useful, expedient in that box?\""; - next; - mes "\"What about ... a nice Cotton Shirt? A decent Cotton Shirt would be nice, don't you think so?"; - mes "Give me an Empty Present Box, a Cotton Shirt and that Plush Mouboo. I'll pack that box for you.\""; - menu - "Sure, here it is.",-, - "One moment, I need to get the stuff.",L_Close, - "I don't think this is a good idea.",L_Close; - if ((countitem("CottonShirt") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("PlushMouboo") < 1)) - goto L_NoItem; - getinventorylist; - if (@inventorylist_count == 100) - goto L_Full_Inv; - delitem "CottonShirt", 1; - delitem "OpenPresentBox", 1; - delitem "PlushMouboo", 1; - getitem "ClosedChristmasBox", 1; - set @plushmouboo, 4; - set xmas11, (xmas11 & ~($@xmas11_PlushMoubooMask) | (@plushmouboo << $@xmas11_PlushMoubooShift)); - mes "He bags the Plush Mouboo you gave him and puts the cotton shirt into the box."; - goto L_Close; - -L_StickReinbooWrapping: - mes "[Balthasar]"; - mes "\"Ooh, a stick reinboo! Don't you think this is an obnoxious thing? Really really mean, yes."; - mes "Do you know, reinboos are clever, they can even speak. And this is a toy reinboo! Very very disrespectful, right?\""; - next; - mes "\"Do you think... do you think we should punish the brat that wished for this disrespectful toy? I think so, yes, disrespectful brat."; - mes "Let's put... let's put a Raw Log in there instead, yes. Give me an Empty Present Box, a Raw Log and that Stick Reinboo. I'll prepare that box for you.\""; - menu - "Sure, here it is.",-, - "One moment, I need to get the stuff.",L_Close, - "I think the Stick Reinboo is nice!",L_Close; - if ((countitem("RawLog") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("StickReinboo") < 1)) - goto L_NoItem; - getinventorylist; - if (@inventorylist_count == 100) - goto L_Full_Inv; - delitem "RawLog", 1; - delitem "OpenPresentBox", 1; - delitem "StickReinboo", 1; - getitem "ClosedChristmasBox", 1; - set @stickreinboo, 4; - set xmas11, (xmas11 & ~($@xmas11_StickReinbooMask) | (@stickreinboo << $@xmas11_StickReinbooShift)); - mes "He puts away the Stick Reinboo and packs the Raw Log in the box."; - goto L_Close; - -L_BallWrapping: - mes "[Balthasar]"; - mes "\"A ball? Eh, ah, a ball... ah -"; - mes "but what if the kid that gets it rather needs something to get warm?\""; - next; - mes "\"Let's put a piece of Coal in there instead! Yes, piece of Coal, that's good."; - mes "Empty Present Box, a piece of Coal and the Ball. I'll pack the box for you.\""; - menu - "Sure, here it is.",-, - "One moment, I need to get the stuff.",L_Close, - "Come on, now you're getting really implausible.",L_Close; - if ((countitem("Coal") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("LeatherBall") < 1)) - goto L_NoItem; - getinventorylist; - if (@inventorylist_count == 100) - goto L_Full_Inv; - delitem "Coal", 1; - delitem "OpenPresentBox", 1; - delitem "LeatherBall", 1; - getitem "ClosedChristmasBox", 1; - set @ball, 4; - set xmas11, (xmas11 & ~($@xmas11_BallMask) | (@ball << $@xmas11_BallShift)); - mes "He takes the ball, puts the coal into the box and closes it."; - goto L_Close; - - -L_DollWrapping: - mes "[Balthasar]"; - mes "\"Let me see, have a look... Oh, they made that kind of doll already last year. This is not very creative, is it?"; - mes "The child will be disappointed, yes, deeply disappointed to get such an ... uncool present, yes.\""; - next; - mes "\"We should fix that, yes, fix it. We can put some of these nice Mouboo Figurines in the box instead."; - mes "Bring me an Empty Present Box, a Mouboo Figurine and the Doll. I'll pack the box for you.\""; - menu - "Sure, here it is.",-, - "One moment, I need to get the stuff.",L_Close, - "A Mouboo Figurine is lame.",L_Close; - if ((countitem("MoubooFigurine") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("Doll") < 1)) - goto L_NoItem; - getinventorylist; - if (@inventorylist_count == 100) - goto L_Full_Inv; - delitem "MoubooFigurine", 1; - delitem "OpenPresentBox", 1; - delitem "Doll", 1; - getitem "ClosedChristmasBox", 1; - set @doll, 4; - set xmas11, (xmas11 & ~($@xmas11_DollMask) | (@doll << $@xmas11_DollShift)); - mes "He puts the doll in his pocket and packs the Mouboo Figurine into the box."; - goto L_Close; - -L_NoEvent: - mes "[Balthasar]"; - mes "\"How did you come in at this time of the year? As sneaky as I am, hey?"; - mes "But you should leave anyway.\""; - warp "030-1.gat", 99, 55; - goto L_Close; - -L_RewardTime: - callfunc "xmas2011points"; - if (xmas11 & $@xmas11_BadGuyReward) goto L_Done; - - if (@sabotagepoints == 0) - goto L_NoHelp; - getinventorylist; - if (@inventorylist_count > 80) - goto L_Full_Inv; - mes "[Balthasar]"; - - if (@sabotagepoints < $@xmas2011_main_rewardcost) - goto L_NoMainReward; - getitem "Sunglasses", 1; - set @sabotagepoints, @sabotagepoints - $@xmas2011_main_rewardcost; - mes "\"You've shown great skill in the art of infiltration and sabotage. I'm so proud of you, very proud, yes.\""; - next; - -L_NoMainReward: - if (@sabotagepoints < $@xmas2011_toy_rewardcost) - goto L_NoToyReward; -L_ToyAgain: - set @toy_reward, rand(4); - if (@toy_reward == 0) - getitem "PlushMouboo", 1; - if (@toy_reward == 1) - getitem "StickReinboo", 1; - if (@toy_reward == 2) - getitem "Doll", 1; - if (@toy_reward == 3) - getitem "LeatherBall", 1; - set @sabotagepoints, @sabotagepoints - $@xmas2011_toy_rewardcost; - if (@sabotagepoints >= $@xmas2011_toy_rewardcost) - goto L_ToyAgain; - mes "\"I think you earned yourself some fun with these toy things.\""; - next; - -L_NoToyReward: - if (@sabotagepoints < $@xmas2011_gloves_rewardcost) - goto L_NoGlovesReward; - set @gloves, $@xmas2011_glove_id + rand(10); - getitem @gloves, 1; - set @sabotagepoints, @sabotagepoints - $@xmas2011_gloves_rewardcost; - mes "\"This will help to keep your hands warm when operating in such cold areas.\""; - next; - -L_NoGlovesReward: - if (@sabotagepoints == 0) - goto L_Done; - mes "\"Have some candy.\""; - next; - if (@sabotagepoints < $@xmas2011_gingerbreadman_rewardcost) - goto L_NoGBMReward; - set @candy_amount, @sabotagepoints/$@xmas2011_gingerbreadman_rewardcost; - getitem "GingerBreadMan", @candy_amount; - set @sabotagepoints, @sabotagepoints - @candy_amount*$@xmas2011_gingerbreadman_rewardcost; -L_NoGBMReward: - if (@sabotagepoints < $@xmas2011_xmascake_rewardcost) - goto L_NoXmasCakeReward; - set @candy_amount, @sabotagepoints/$@xmas2011_xmascake_rewardcost; - getitem "XmasCake", @candy_amount; - set @sabotagepoints, @sabotagepoints - @candy_amount*$@xmas2011_xmascake_rewardcost; -L_NoXmasCakeReward: - if (@sabotagepoints < $@xmas2011_candy_rewardcost) - goto L_Done; - set @candy_amount, @sabotagepoints/$@xmas2011_candy_rewardcost; - getitem "Candy", @candy_amount; - set @sabotagepoints, @sabotagepoints - @candy_amount*$@xmas2011_candy_rewardcost; - -L_Done: - mes "[Balthasar]"; - mes "\"It was so much fun, wasn't it?\""; - set xmas11, xmas11 | $@xmas11_BadGuyReward; - goto L_Close; - -L_NoItem: - mes "[Balthasar]"; - mes "\"Eh? Where is it? Go and get it!\""; - goto L_Close; - -L_Full_Inv: - mes "[Balthasar]"; - mes "\"Oh, you have a lot of stuff with you, yes many many things."; - mes "Come back with less things in your backpack.\""; - goto L_Close; - -L_NoHelp: - mes "[Balthasar]"; - mes "\"Eh? Are you having fun with the cheesy Christmas stuff? Pah.\""; - goto L_Close; - -L_Close: - set @input_amount, 0; - set @output_amount, 0; - set @plushmouboo, 0; - set @stickreinboo, 0; - set @ball, 0; - set @doll, 0; - set @C_reinboo, 0; - set @C_bedding, 0; - set @C_glitter, 0; - set @C_potion, 0; - set @C_plushmouboo, 0; - set @C_stickreinboo, 0; - set @C_ball, 0; - set @C_doll, 0; - set @C_nervermind, 0; - set @choices_nr, 0; - cleararray @choice_idx, 0, 9; - cleararray @choice$, "", 9; - set @menu, 0; - set @inventorylist_count, 0; - set @toy_reward, 0; - set @gloves, 0; - set @candy_amount, 0; - set @sabotagepoints, 0; - set @helppoints, 0; - set @inventorylist_count, 0; - close; -} |