summaryrefslogtreecommitdiff
path: root/world/map/npc/xmas/2011/badguy.txt
diff options
context:
space:
mode:
authorBen Longbons <b.r.longbons@gmail.com>2014-01-30 17:19:55 -0800
committerBen Longbons <b.r.longbons@gmail.com>2014-02-02 19:22:47 -0800
commit045622fa6e515cf403ec710420746a15bcb75562 (patch)
tree9e95523c2548d3957935c9f267a3b3c09e69e94d /world/map/npc/xmas/2011/badguy.txt
parent67ec53b404beae200cebc5331cf4452223628dde (diff)
downloadserverdata-045622fa6e515cf403ec710420746a15bcb75562.tar.gz
serverdata-045622fa6e515cf403ec710420746a15bcb75562.tar.bz2
serverdata-045622fa6e515cf403ec710420746a15bcb75562.tar.xz
serverdata-045622fa6e515cf403ec710420746a15bcb75562.zip
Remove disabled magic and old holiday quests
Diffstat (limited to 'world/map/npc/xmas/2011/badguy.txt')
-rw-r--r--world/map/npc/xmas/2011/badguy.txt458
1 files changed, 0 insertions, 458 deletions
diff --git a/world/map/npc/xmas/2011/badguy.txt b/world/map/npc/xmas/2011/badguy.txt
deleted file mode 100644
index 6663c904..00000000
--- a/world/map/npc/xmas/2011/badguy.txt
+++ /dev/null
@@ -1,458 +0,0 @@
-// This file is part of Christmas Event 2011
-// author: Jenalya
-// Balthasar is sent by Santa's antagonist to sabotage the preparations for Christmas
-// gives rewards depending on how much the player helped to sabotage
-
-030-2.gat,100,31,0|script|Balthasar|251,{
-
- if (!(gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_start_day)
- && !(gettime(7) == ($@xmas2011_year + 1) && gettime(6) == 1 && gettime(5) <= $@xmas2011_reward_end_day))
- goto L_NoEvent;
- if ((gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_reward_start_day)
- || (gettime(7) == ($@xmas2011_year + 1) && gettime(6) == 1 && gettime(5) <= $@xmas2011_reward_end_day))
- goto L_RewardTime;
- if ((BaseLevel < 30) || (gettimetick(2)-TUT_var < 3*7*86400)) // player must be created at least three weeks ago
- goto L_NoHelp;
-
- set @plushmouboo, (xmas11 & $@xmas11_PlushMoubooMask) >> $@xmas11_PlushMoubooShift;
- set @stickreinboo, (xmas11 & $@xmas11_StickReinbooMask) >> $@xmas11_StickReinbooShift;
- set @ball, (xmas11 & $@xmas11_BallMask) >> $@xmas11_BallShift;
- set @doll, (xmas11 & $@xmas11_DollMask) >> $@xmas11_DollShift;
-
- set @input_amount, 1;
- set @output_amount, 3;
-
- if (xmas11 & $@xmas11_talkedToBadGuy) goto L_Helping;
-
- mes "[Sneaky person]";
- mes "\"Hey there! Yes, you! Are you here to see the great Santa?";
- mes "But he's hiding in his room, isn't he? Too busy for us normal people, right?\"";
- next;
- mes "\"Tell me... would you like to help me with some... trick?";
- mes "Don't worry, nothing mean... just a joke. A joke, yes.\"";
- menu
- "Ahm, sure.",L_Agree,
- "You're scary. I don't want to help you.",L_Disagree;
-
-L_Agree:
- mes "He smiles.";
- mes "[Sneaky person]";
- mes "\"Very nice, yes, very nice. You will see, it is fun.";
- mes "We'll just play some tricks on all these busy busy helpers of the great Santa.\"";
- next;
- mes "\"They're a bit mixed up.\"";
- mes "He giggles in a very creepy way.";
- next;
- mes "[Sneaky person]";
- mes "\"So, go to see if you can... help them. Talk to the Chief Helper, he should be somewhere upstairs. And when they ask you to do something...";
- mes "You can come to ask old Balthasar how we can trick them, eh?\"";
- set xmas11, xmas11 | $@xmas11_talkedToBadGuy;
- goto L_Close;
-
-L_Disagree:
- mes "[Sneaky person]";
- mes "\"Oh, com'on. Do you really think old Balthasar is scary?";
- mes "No, no, no, I'm harmless. Like a baby.\"";
- mes "He grins in a very creepy way.";
- next;
- mes "[Balthasar]";
- mes "\"If you change your mind, just come back...\"";
- set xmas11, xmas11 | $@xmas11_talkedToBadGuy;
- goto L_Close;
-
-L_Helping:
- mes "[Balthasar]";
- mes "\"Welcome back my dear friend. Did you get any tasks to do? Did they ask you for help?";
- mes "Maybe I can give you some advice on how to... trick them. Yes, harmless tricks.\"";
-
- cleararray @choice_idx, 0, 9;
- cleararray @choice$, "", 9;
-
- set @C_reinboo, 1;
- set @C_bedding, 2;
- set @C_glitter, 3;
- set @C_potion, 4;
- set @C_plushmouboo, 5;
- set @C_stickreinboo, 6;
- set @C_ball, 7;
- set @C_doll, 8;
- set @C_nevermind, 9;
-
- // counter of available answers
- set @choices_nr, 0;
-
- if (!(xmas11 & $@xmas11_startedReinbooSearch))
- goto L_NoReinboo;
- set @choice_idx[@choices_nr], @C_reinboo;
- set @choice$[@choices_nr], "I have to search for some lost mouboos...";
- set @choices_nr, @choices_nr + 1;
-
-L_NoReinboo:
- if (!(xmas11 & $@xmas11_Bedding) || (xmas11 & $@xmas11_BeddingDone))
- goto L_NoBedding;
- set @choice_idx[@choices_nr], @C_bedding;
- set @choice$[@choices_nr], "I shall get some White Fur as bedding.";
- set @choices_nr, @choices_nr + 1;
-
-L_NoBedding:
- if (!(xmas11 & $@xmas11_Decoration) || (xmas11 & $@xmas11_DecorationDone))
- goto L_NoGlitter;
- set @choice_idx[@choices_nr], @C_glitter;
- set @choice$[@choices_nr], "They want Topaz and Ruby Powder for decoration.";
- set @choices_nr, @choices_nr + 1;
-
-L_NoGlitter:
- if (!(xmas11 & $@xmas11_Potion) || (xmas11 & $@xmas11_PotionDone))
- goto L_NoPotion;
- set @choice_idx[@choices_nr], @C_potion;
- set @choice$[@choices_nr], "There is some helper who's not feeling well. He wants a Healing Potion.";
- set @choices_nr, @choices_nr + 1;
-
-L_NoPotion:
- if (@plushmouboo != 3)
- goto L_NoPlushMouboo;
- set @choice_idx[@choices_nr], @C_plushmouboo;
- set @choice$[@choices_nr], "I have to pack this Plush Mouboo.";
- set @choices_nr, @choices_nr + 1;
-
-L_NoPlushMouboo:
- if (@stickreinboo != 3)
- goto L_NoStickReinboo;
- set @choice_idx[@choices_nr], @C_stickreinboo;
- set @choice$[@choices_nr], "I have to pack this Stick Reinboo.";
- set @choices_nr, @choices_nr + 1;
-
-L_NoStickReinboo:
- if (@ball != 3)
- goto L_NoBall;
- set @choice_idx[@choices_nr], @C_ball;
- set @choice$[@choices_nr], "I have to pack this Leather Ball.";
- set @choices_nr, @choices_nr + 1;
-
-L_NoBall:
- if (@doll != 3)
- goto L_NoDoll;
- set @choice_idx[@choices_nr], @C_doll;
- set @choice$[@choices_nr], "I have to pack this Doll.";
- set @choices_nr, @choices_nr + 1;
-
-L_NoDoll:
- set @choice_idx[@choices_nr], @C_nevermind;
- set @choice$[@choices_nr], "Nevermind.";
-
- menu
- @choice$[0],-,
- @choice$[1],-,
- @choice$[2],-,
- @choice$[3],-,
- @choice$[4],-,
- @choice$[5],-,
- @choice$[6],-,
- @choice$[7],-,
- @choice$[8],-;
-
- set @menu, @menu - 1;
- if (@choice_idx[@menu] == 0)
- goto L_Close;
- if (@choice_idx[@menu] == @C_reinboo)
- goto L_ReinbooAdvice;
- if (@choice_idx[@menu] == @C_bedding)
- goto L_BeddingAdvice;
- if (@choice_idx[@menu] == @C_glitter)
- goto L_GlitterAdvice;
- if (@choice_idx[@menu] == @C_potion)
- goto L_PotionAdvice;
- if (@choice_idx[@menu] == @C_plushmouboo)
- goto L_PlushMoubooWrapping;
- if (@choice_idx[@menu] == @C_stickreinboo)
- goto L_StickReinbooWrapping;
- if (@choice_idx[@menu] == @C_ball)
- goto L_BallWrapping;
- if (@choice_idx[@menu] == @C_doll)
- goto L_DollWrapping;
- if ((@choice_idx[@menu] == @C_nevermind))
- goto L_Close;
- goto L_Close;
-
-L_ReinbooAdvice:
- mes "Balthasar giggles spitefully.";
- mes "[Balthasar]";
- mes "\"Oh, right, the poor lost Reinboos. So far far away from home.\"";
- next;
- mes "\"They really really like candy and sweets.";
- mes "It would be mean not to give them candy, wouldn't it?\"";
- goto L_Close;
-
-L_BeddingAdvice:
- mes "[Balthasar]";
- mes "\"White Fur? Don't you think it's cruel to use fur for that? Real cruel, yes.";
- mes "Why not use simple Cotton Cloth instead?\"";
- goto L_Close;
-
-L_GlitterAdvice:
- mes "[Balthasar]";
- mes "\"Gem powder is expensive, isn't it? Too expensive to use it for glitter, don't you think so?";
- mes "I can make you some replacement powder easily.\"";
- next;
- mes "Just bring me some powder from those fuzzy ball things, how are they called again?";
- mes "Ah, Spectres and Wisps. That was it.\"";
- menu
- "Here is some Spectre Powder.",L_RedPowder,
- "I have some Wisp Powder.",L_YellowPowder,
- "I'll go and get it.",L_Close;
- goto L_Close;
-
-L_PotionAdvice:
- mes "[Balthasar]";
- mes "\"Oh, not feeling well? What a poor guy! But drinking a healing potion...";
- mes "It's much healthier to let the body recover itself, don't you think so?\"";
- next;
- mes "\"Too much medication is bad, yes, bad. Why don't you give him something nice to drink instead?\"";
- goto L_Close;
-
-L_RedPowder:
- if (countitem("SpectrePowder") < @input_amount)
- goto L_NoItem;
- delitem "SpectrePowder", @input_amount;
- getitem "RedPowder", @output_amount;
- mes "[Balthasar]";
- mes "\"Here, here it is.\"";
- goto L_Close;
-
-L_YellowPowder:
- if (countitem("WispPowder") < @input_amount)
- goto L_NoItem;
- delitem "WispPowder", @input_amount;
- getitem "YellowPowder", @output_amount;
- mes "[Balthasar]";
- mes "\"Here, here it is.\"";
- goto L_Close;
-
-L_PlushMoubooWrapping:
- mes "[Balthasar]";
- mes "\"Oh, a Plush Mouboo - what a silly thing, really silly thing.";
- mes "Don't you think we should put something more useful, expedient in that box?\"";
- next;
- mes "\"What about ... a nice Cotton Shirt? A decent Cotton Shirt would be nice, don't you think so?";
- mes "Give me an Empty Present Box, a Cotton Shirt and that Plush Mouboo. I'll pack that box for you.\"";
- menu
- "Sure, here it is.",-,
- "One moment, I need to get the stuff.",L_Close,
- "I don't think this is a good idea.",L_Close;
- if ((countitem("CottonShirt") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("PlushMouboo") < 1))
- goto L_NoItem;
- getinventorylist;
- if (@inventorylist_count == 100)
- goto L_Full_Inv;
- delitem "CottonShirt", 1;
- delitem "OpenPresentBox", 1;
- delitem "PlushMouboo", 1;
- getitem "ClosedChristmasBox", 1;
- set @plushmouboo, 4;
- set xmas11, (xmas11 & ~($@xmas11_PlushMoubooMask) | (@plushmouboo << $@xmas11_PlushMoubooShift));
- mes "He bags the Plush Mouboo you gave him and puts the cotton shirt into the box.";
- goto L_Close;
-
-L_StickReinbooWrapping:
- mes "[Balthasar]";
- mes "\"Ooh, a stick reinboo! Don't you think this is an obnoxious thing? Really really mean, yes.";
- mes "Do you know, reinboos are clever, they can even speak. And this is a toy reinboo! Very very disrespectful, right?\"";
- next;
- mes "\"Do you think... do you think we should punish the brat that wished for this disrespectful toy? I think so, yes, disrespectful brat.";
- mes "Let's put... let's put a Raw Log in there instead, yes. Give me an Empty Present Box, a Raw Log and that Stick Reinboo. I'll prepare that box for you.\"";
- menu
- "Sure, here it is.",-,
- "One moment, I need to get the stuff.",L_Close,
- "I think the Stick Reinboo is nice!",L_Close;
- if ((countitem("RawLog") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("StickReinboo") < 1))
- goto L_NoItem;
- getinventorylist;
- if (@inventorylist_count == 100)
- goto L_Full_Inv;
- delitem "RawLog", 1;
- delitem "OpenPresentBox", 1;
- delitem "StickReinboo", 1;
- getitem "ClosedChristmasBox", 1;
- set @stickreinboo, 4;
- set xmas11, (xmas11 & ~($@xmas11_StickReinbooMask) | (@stickreinboo << $@xmas11_StickReinbooShift));
- mes "He puts away the Stick Reinboo and packs the Raw Log in the box.";
- goto L_Close;
-
-L_BallWrapping:
- mes "[Balthasar]";
- mes "\"A ball? Eh, ah, a ball... ah -";
- mes "but what if the kid that gets it rather needs something to get warm?\"";
- next;
- mes "\"Let's put a piece of Coal in there instead! Yes, piece of Coal, that's good.";
- mes "Empty Present Box, a piece of Coal and the Ball. I'll pack the box for you.\"";
- menu
- "Sure, here it is.",-,
- "One moment, I need to get the stuff.",L_Close,
- "Come on, now you're getting really implausible.",L_Close;
- if ((countitem("Coal") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("LeatherBall") < 1))
- goto L_NoItem;
- getinventorylist;
- if (@inventorylist_count == 100)
- goto L_Full_Inv;
- delitem "Coal", 1;
- delitem "OpenPresentBox", 1;
- delitem "LeatherBall", 1;
- getitem "ClosedChristmasBox", 1;
- set @ball, 4;
- set xmas11, (xmas11 & ~($@xmas11_BallMask) | (@ball << $@xmas11_BallShift));
- mes "He takes the ball, puts the coal into the box and closes it.";
- goto L_Close;
-
-
-L_DollWrapping:
- mes "[Balthasar]";
- mes "\"Let me see, have a look... Oh, they made that kind of doll already last year. This is not very creative, is it?";
- mes "The child will be disappointed, yes, deeply disappointed to get such an ... uncool present, yes.\"";
- next;
- mes "\"We should fix that, yes, fix it. We can put some of these nice Mouboo Figurines in the box instead.";
- mes "Bring me an Empty Present Box, a Mouboo Figurine and the Doll. I'll pack the box for you.\"";
- menu
- "Sure, here it is.",-,
- "One moment, I need to get the stuff.",L_Close,
- "A Mouboo Figurine is lame.",L_Close;
- if ((countitem("MoubooFigurine") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("Doll") < 1))
- goto L_NoItem;
- getinventorylist;
- if (@inventorylist_count == 100)
- goto L_Full_Inv;
- delitem "MoubooFigurine", 1;
- delitem "OpenPresentBox", 1;
- delitem "Doll", 1;
- getitem "ClosedChristmasBox", 1;
- set @doll, 4;
- set xmas11, (xmas11 & ~($@xmas11_DollMask) | (@doll << $@xmas11_DollShift));
- mes "He puts the doll in his pocket and packs the Mouboo Figurine into the box.";
- goto L_Close;
-
-L_NoEvent:
- mes "[Balthasar]";
- mes "\"How did you come in at this time of the year? As sneaky as I am, hey?";
- mes "But you should leave anyway.\"";
- warp "030-1.gat", 99, 55;
- goto L_Close;
-
-L_RewardTime:
- callfunc "xmas2011points";
- if (xmas11 & $@xmas11_BadGuyReward) goto L_Done;
-
- if (@sabotagepoints == 0)
- goto L_NoHelp;
- getinventorylist;
- if (@inventorylist_count > 80)
- goto L_Full_Inv;
- mes "[Balthasar]";
-
- if (@sabotagepoints < $@xmas2011_main_rewardcost)
- goto L_NoMainReward;
- getitem "Sunglasses", 1;
- set @sabotagepoints, @sabotagepoints - $@xmas2011_main_rewardcost;
- mes "\"You've shown great skill in the art of infiltration and sabotage. I'm so proud of you, very proud, yes.\"";
- next;
-
-L_NoMainReward:
- if (@sabotagepoints < $@xmas2011_toy_rewardcost)
- goto L_NoToyReward;
-L_ToyAgain:
- set @toy_reward, rand(4);
- if (@toy_reward == 0)
- getitem "PlushMouboo", 1;
- if (@toy_reward == 1)
- getitem "StickReinboo", 1;
- if (@toy_reward == 2)
- getitem "Doll", 1;
- if (@toy_reward == 3)
- getitem "LeatherBall", 1;
- set @sabotagepoints, @sabotagepoints - $@xmas2011_toy_rewardcost;
- if (@sabotagepoints >= $@xmas2011_toy_rewardcost)
- goto L_ToyAgain;
- mes "\"I think you earned yourself some fun with these toy things.\"";
- next;
-
-L_NoToyReward:
- if (@sabotagepoints < $@xmas2011_gloves_rewardcost)
- goto L_NoGlovesReward;
- set @gloves, $@xmas2011_glove_id + rand(10);
- getitem @gloves, 1;
- set @sabotagepoints, @sabotagepoints - $@xmas2011_gloves_rewardcost;
- mes "\"This will help to keep your hands warm when operating in such cold areas.\"";
- next;
-
-L_NoGlovesReward:
- if (@sabotagepoints == 0)
- goto L_Done;
- mes "\"Have some candy.\"";
- next;
- if (@sabotagepoints < $@xmas2011_gingerbreadman_rewardcost)
- goto L_NoGBMReward;
- set @candy_amount, @sabotagepoints/$@xmas2011_gingerbreadman_rewardcost;
- getitem "GingerBreadMan", @candy_amount;
- set @sabotagepoints, @sabotagepoints - @candy_amount*$@xmas2011_gingerbreadman_rewardcost;
-L_NoGBMReward:
- if (@sabotagepoints < $@xmas2011_xmascake_rewardcost)
- goto L_NoXmasCakeReward;
- set @candy_amount, @sabotagepoints/$@xmas2011_xmascake_rewardcost;
- getitem "XmasCake", @candy_amount;
- set @sabotagepoints, @sabotagepoints - @candy_amount*$@xmas2011_xmascake_rewardcost;
-L_NoXmasCakeReward:
- if (@sabotagepoints < $@xmas2011_candy_rewardcost)
- goto L_Done;
- set @candy_amount, @sabotagepoints/$@xmas2011_candy_rewardcost;
- getitem "Candy", @candy_amount;
- set @sabotagepoints, @sabotagepoints - @candy_amount*$@xmas2011_candy_rewardcost;
-
-L_Done:
- mes "[Balthasar]";
- mes "\"It was so much fun, wasn't it?\"";
- set xmas11, xmas11 | $@xmas11_BadGuyReward;
- goto L_Close;
-
-L_NoItem:
- mes "[Balthasar]";
- mes "\"Eh? Where is it? Go and get it!\"";
- goto L_Close;
-
-L_Full_Inv:
- mes "[Balthasar]";
- mes "\"Oh, you have a lot of stuff with you, yes many many things.";
- mes "Come back with less things in your backpack.\"";
- goto L_Close;
-
-L_NoHelp:
- mes "[Balthasar]";
- mes "\"Eh? Are you having fun with the cheesy Christmas stuff? Pah.\"";
- goto L_Close;
-
-L_Close:
- set @input_amount, 0;
- set @output_amount, 0;
- set @plushmouboo, 0;
- set @stickreinboo, 0;
- set @ball, 0;
- set @doll, 0;
- set @C_reinboo, 0;
- set @C_bedding, 0;
- set @C_glitter, 0;
- set @C_potion, 0;
- set @C_plushmouboo, 0;
- set @C_stickreinboo, 0;
- set @C_ball, 0;
- set @C_doll, 0;
- set @C_nervermind, 0;
- set @choices_nr, 0;
- cleararray @choice_idx, 0, 9;
- cleararray @choice$, "", 9;
- set @menu, 0;
- set @inventorylist_count, 0;
- set @toy_reward, 0;
- set @gloves, 0;
- set @candy_amount, 0;
- set @sabotagepoints, 0;
- set @helppoints, 0;
- set @inventorylist_count, 0;
- close;
-}