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authormekolat <mekolat@users.noreply.github.com>2016-03-30 19:52:24 -0400
committermekolat <mekolat@users.noreply.github.com>2016-04-07 06:58:14 -0400
commit40add9a2181ef5cb2d8804eeb01c0a190d6c8ee5 (patch)
treeb2fb2774a570950cb6db582da8a25361e8d70249 /world/map/npc/magic/level2-arrow-hail.txt
parentc22162b0a8cd9cceab579548bbc1b68ff67ba4dd (diff)
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slowly getting things done
explain the debug spell is deprecated upmarmu typo cooldown fix make maps with updated converter, make nodes update permissions
Diffstat (limited to 'world/map/npc/magic/level2-arrow-hail.txt')
-rw-r--r--world/map/npc/magic/level2-arrow-hail.txt9
1 files changed, 6 insertions, 3 deletions
diff --git a/world/map/npc/magic/level2-arrow-hail.txt b/world/map/npc/magic/level2-arrow-hail.txt
index f1a3686b..3be14f1a 100644
--- a/world/map/npc/magic/level2-arrow-hail.txt
+++ b/world/map/npc/magic/level2-arrow-hail.txt
@@ -4,7 +4,7 @@
end;
OnCast:
- if(call("magic_checks")) end; // << I wish we had functions that could return >>
+ if(call("magic_checks")) end;
if (getskilllv(.school) < .level) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (Sp < 25) end;
@@ -16,7 +16,8 @@ OnCast:
else end;
delitem "SulphurPowder", 1;
set Sp, Sp - 25;
- set MAGIC_CAST_TICK, gettimetick(2) + 5; // set the new debuff
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 5000, "Magic Timer::OnClear"; // set the new debuff
setarray @away[0], POS_X, POS_Y, getdir(), (.range + 1), 0;
callsub S_AwayFrom;
@@ -77,7 +78,9 @@ S_Launch:
npcareawarp .area_x - 6, .area_y - 6, .area_x + 6, .area_y + 6, 0, strnpcinfo(0);
misceffect FX_ARROW_HAIL;
set .done, 0;
- foreach 3, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit";
+ foreach 2, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit";
+ if (PVP_CHANNEL || getmapflag(getmap(), MF_PVP))
+ foreach 0, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit";
if(!.done && getx() == getnpcx() && gety() == getnpcy())
heal 0 - (.damage + rand(.damage_bonus) + rand(.damage_bonus)), 0; // injure caster
set .launch, .launch + 1;