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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/functions
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/functions')
-rw-r--r--world/map/npc/functions/evil_obelisk.txt2
-rw-r--r--world/map/npc/functions/travelers.txt8
2 files changed, 5 insertions, 5 deletions
diff --git a/world/map/npc/functions/evil_obelisk.txt b/world/map/npc/functions/evil_obelisk.txt
index 328e875b..175040a5 100644
--- a/world/map/npc/functions/evil_obelisk.txt
+++ b/world/map/npc/functions/evil_obelisk.txt
@@ -1,7 +1,7 @@
function|script|EvilObelisk|,
{
mes "[Evil Obelisk]";
- mes "(A mystical aura surrounds this stone. It seems to crave money.)";
+ mes "(A mystical aura surrounds this stone. It seems to crave money.)";
next;
set @cost_jacko, 6500;
diff --git a/world/map/npc/functions/travelers.txt b/world/map/npc/functions/travelers.txt
index 76e96bf7..7aa0d4b1 100644
--- a/world/map/npc/functions/travelers.txt
+++ b/world/map/npc/functions/travelers.txt
@@ -66,7 +66,7 @@ L_Return:
function|script|Traveler|,
{
mes "["+@NpcName$+"]";
- mes "\"Greetings. I am "+@NpcName$+" the Traveler.\"";
+ mes "\"Greetings. I am "+@NpcName$+" the Traveler.\"";
next;
if (TravelFound & $@tut_bit)
@@ -246,19 +246,19 @@ L_TravelCandor:
L_TravelNo:
mes "["+@NpcName$+"]";
- mes "\"Perhaps some day you will have the courage to help us. Enjoy your stay here in Hurnscald.\"";
+ mes "\"Perhaps some day you will have the courage to help us.\"";
close2;
goto L_Clearvars;
L_NoMoney:
mes "["+@NpcName$+"]";
- mes "\"Sorry, you don't have enough money. Maybe next time.\"";
+ mes "\"Sorry, but you don't have enough money. Maybe next time.\"";
close2;
goto L_Clearvars;
L_NoFound:
mes "["+@NpcName$+"]";
- mes "\"Sorry, you don't have a memory from that location. Maybe next time.\"";
+ mes "\"Sorry, but you haven't visited a traveler yet at that location. You should talk to a traveler there so you can quickly travel there in the future.\"";
close2;
goto L_Clearvars;