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author | The Kandiman <kandiman@kandiman.(none)> | 2011-09-10 20:15:17 -0400 |
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committer | The Kandiman <kandiman@kandiman.(none)> | 2011-09-11 16:48:18 -0400 |
commit | 1cb0e75cbd356485ebe35bb3f5af10e1454e57a5 (patch) | |
tree | 594bbf4a1bb428ef527f6ce6ec79e4eb3e478607 /world/map/npc/functions/magic.txt | |
parent | a9868851cfe19c503cc72b0289889c564b41dd20 (diff) | |
download | serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.gz serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.bz2 serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.xz serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.zip |
Tab conversion and formatting project.
npc/functions and npc/items complete.
Diffstat (limited to 'world/map/npc/functions/magic.txt')
-rw-r--r-- | world/map/npc/functions/magic.txt | 235 |
1 files changed, 118 insertions, 117 deletions
diff --git a/world/map/npc/functions/magic.txt b/world/map/npc/functions/magic.txt index c4abcab6..bbd242c8 100644 --- a/world/map/npc/functions/magic.txt +++ b/world/map/npc/functions/magic.txt @@ -10,27 +10,27 @@ // ------------------------------------------------------------ // Gain initial magic skill // ------------------------------------------------------------ -function script MagicGainBasic { +function|script|MagicGainBasic|{ - set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DRANK_POTION; - close; + set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DRANK_POTION; + close; } // ------------------------------------------------------------ // Initialise Menu for selecting a choice of things to ask about // ------------------------------------------------------------ -function script MagicTalkOptionsSetup { - set @QQ_ELANORE, 1; - set @QQ_MANASEED, 2; - set @QQ_MANAPOTION, 4; - set @QQ_WYARA, 8; - set @QQ_SAGATHA, 16; - set @QQ_AULDSBEL, 32; - set @QQ_IMP, 64; - set @QQ_OLDWIZ, 128; - set @QQ_ASTRALSOUL, 256; - return; +function|script|MagicTalkOptionsSetup|{ + set @QQ_ELANORE, 1; + set @QQ_MANASEED, 2; + set @QQ_MANAPOTION, 4; + set @QQ_WYARA, 8; + set @QQ_SAGATHA, 16; + set @QQ_AULDSBEL, 32; + set @QQ_IMP, 64; + set @QQ_OLDWIZ, 128; + set @QQ_ASTRALSOUL, 256; + return; } // ------------------------------------------------------------ @@ -40,114 +40,115 @@ function script MagicTalkOptionsSetup { // ------------------------------------------------------------ -function script MagicTalkMenu { - setarray @choice$, "", "", "", "", "", "", "", "", "", ""; - set @choices_nr, 0; - setarray @choice_idx, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; +function|script|MagicTalkMenu|{ + setarray @choice$, "", "", "", "", "", "", "", "", "", ""; + set @choices_nr, 0; + setarray @choice_idx, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; + + if (@ignore & @QQ_ELANORE) + goto L_Q_post_elanore; + set @choice$[@choices_nr], "...Elanore the Healer?"; + set @choice_idx[@choices_nr], @QQ_ELANORE; + set @choices_nr, @choices_nr + 1; - if (@ignore & @QQ_ELANORE) - goto L_Q_post_elanore; - set @choice$[@choices_nr], "...Elanore the Healer?"; - set @choice_idx[@choices_nr], @QQ_ELANORE; - set @choices_nr, @choices_nr + 1; L_Q_post_elanore: + if (@ignore == @QQ_MANASEED) + goto L_Q_post_manaseed; + if (!(MAGIC_FLAGS & (MFLAG_KNOWS_MANASEED | MFLAG_MANASEED_RUMOUR))) + goto L_Q_post_manaseed; + set @choice$[@choices_nr], "...the Mana Seed?"; + set @choice_idx[@choices_nr], @QQ_MANASEED; + set @choices_nr, @choices_nr + 1; - if (@ignore == @QQ_MANASEED) - goto L_Q_post_manaseed; - if (!(MAGIC_FLAGS & (MFLAG_KNOWS_MANASEED | MFLAG_MANASEED_RUMOUR))) - goto L_Q_post_manaseed; - set @choice$[@choices_nr], "...the Mana Seed?"; - set @choice_idx[@choices_nr], @QQ_MANASEED; - set @choices_nr, @choices_nr + 1; L_Q_post_manaseed: + if (@ignore & @QQ_MANAPOTION) + goto L_Q_post_manapotion; + if (!(MAGIC_FLAGS & MFLAG_KNOWS_MANAPOTION)) + goto L_Q_post_manapotion; + set @choice$[@choices_nr], "...Mana Potions?"; + set @choice_idx[@choices_nr], @QQ_MANAPOTION; + set @choices_nr, @choices_nr + 1; - if (@ignore & @QQ_MANAPOTION) - goto L_Q_post_manapotion; - if (!(MAGIC_FLAGS & MFLAG_KNOWS_MANAPOTION)) - goto L_Q_post_manapotion; - set @choice$[@choices_nr], "...Mana Potions?"; - set @choice_idx[@choices_nr], @QQ_MANAPOTION; - set @choices_nr, @choices_nr + 1; L_Q_post_manapotion: + if (@ignore & @QQ_WYARA) + goto L_Q_post_wyara; + if (!(MAGIC_FLAGS & MFLAG_KNOWS_WYARA)) + goto L_Q_post_wyara; + set @choice$[@choices_nr], "...Wyara the Witch?"; + set @choice_idx[@choices_nr], @QQ_WYARA; + set @choices_nr, @choices_nr + 1; - if (@ignore & @QQ_WYARA) - goto L_Q_post_wyara; - if (!(MAGIC_FLAGS & MFLAG_KNOWS_WYARA)) - goto L_Q_post_wyara; - set @choice$[@choices_nr], "...Wyara the Witch?"; - set @choice_idx[@choices_nr], @QQ_WYARA; - set @choices_nr, @choices_nr + 1; L_Q_post_wyara: + if (@ignore & @QQ_SAGATHA) + goto L_Q_post_sagatha; + if (!(MAGIC_FLAGS & MFLAG_KNOWS_SAGATHA)) + goto L_Q_post_sagatha; + set @choice$[@choices_nr], "...Sagatha the Witch?"; + set @choice_idx[@choices_nr], @QQ_SAGATHA; + set @choices_nr, @choices_nr + 1; - if (@ignore & @QQ_SAGATHA) - goto L_Q_post_sagatha; - if (!(MAGIC_FLAGS & MFLAG_KNOWS_SAGATHA)) - goto L_Q_post_sagatha; - set @choice$[@choices_nr], "...Sagatha the Witch?"; - set @choice_idx[@choices_nr], @QQ_SAGATHA; - set @choices_nr, @choices_nr + 1; L_Q_post_sagatha: + if (@ignore & @QQ_AULDSBEL) + goto L_Q_post_auldsbel; + if (!(MAGIC_FLAGS & MFLAG_KNOWS_AULDSBEL)) + goto L_Q_post_auldsbel; + set @choice$[@choices_nr], "...Auldsbel the Wizard?"; + set @choice_idx[@choices_nr], @QQ_AULDSBEL; + set @choices_nr, @choices_nr + 1; - if (@ignore & @QQ_AULDSBEL) - goto L_Q_post_auldsbel; - if (!(MAGIC_FLAGS & MFLAG_KNOWS_AULDSBEL)) - goto L_Q_post_auldsbel; - set @choice$[@choices_nr], "...Auldsbel the Wizard?"; - set @choice_idx[@choices_nr], @QQ_AULDSBEL; - set @choices_nr, @choices_nr + 1; L_Q_post_auldsbel: + if (@ignore & @QQ_OLDWIZ) + goto L_Q_post_oldwiz; + if (!(MAGIC_FLAGS & MFLAG_KNOWS_OLD_WIZARD)) + goto L_Q_post_oldwiz; + set @choice$[@choices_nr], "...the Old Wizard?"; + set @choice_idx[@choices_nr], @QQ_OLDWIZ; + set @choices_nr, @choices_nr + 1; - if (@ignore & @QQ_OLDWIZ) - goto L_Q_post_oldwiz; - if (!(MAGIC_FLAGS & MFLAG_KNOWS_OLD_WIZARD)) - goto L_Q_post_oldwiz; - set @choice$[@choices_nr], "...the Old Wizard?"; - set @choice_idx[@choices_nr], @QQ_OLDWIZ; - set @choices_nr, @choices_nr + 1; L_Q_post_oldwiz: + if (@ignore & @QQ_IMP) + goto L_Q_post_imp; + if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP)) + goto L_Q_post_imp; + set @choice$[@choices_nr], "...the Earth Spirit in the desert well?"; + set @choice_idx[@choices_nr], @QQ_IMP; + set @choices_nr, @choices_nr + 1; - if (@ignore & @QQ_IMP) - goto L_Q_post_imp; - if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP)) - goto L_Q_post_imp; - set @choice$[@choices_nr], "...the Earth Spirit in the desert well?"; - set @choice_idx[@choices_nr], @QQ_IMP; - set @choices_nr, @choices_nr + 1; L_Q_post_imp: + if (@ignore & @QQ_ASTRALSOUL) + goto L_Q_post_astralsoul; + if (!(getskilllv(SKILL_MAGIC))) + goto L_Q_post_astralsoul; + if (!(getskilllv(SKILL_POOL))) + goto L_Q_post_astralsoul; + set @choice$[@choices_nr], "...ways to improve my magic?"; + set @choice_idx[@choices_nr], @QQ_ASTRALSOUL; + set @choices_nr, @choices_nr + 1; - if (@ignore & @QQ_ASTRALSOUL) - goto L_Q_post_astralsoul; - if (!(getskilllv(SKILL_MAGIC))) - goto L_Q_post_astralsoul; - if (!(getskilllv(SKILL_POOL))) - goto L_Q_post_astralsoul; - set @choice$[@choices_nr], "...ways to improve my magic?"; - set @choice_idx[@choices_nr], @QQ_ASTRALSOUL; - set @choices_nr, @choices_nr + 1; L_Q_post_astralsoul: - - set @choice$[@choices_nr], "...never mind."; - set @choice_idx[@choices_nr], 0; - set @choices_nr, @choices_nr + 1; - - menu @choice$[0], -, - @choice$[1], -, - @choice$[2], -, - @choice$[3], -, - @choice$[4], -, - @choice$[5], -, - @choice$[6], -, - @choice$[7], -, - @choice$[8], -, - @choice$[9], -; - - set @menu, @menu - 1; - - if (@menu >= @choices_nr) - set @menu, 0; - - set @c, @choice_idx[@menu]; - return; + set @choice$[@choices_nr], "...never mind."; + set @choice_idx[@choices_nr], 0; + set @choices_nr, @choices_nr + 1; + + menu + @choice$[0], -, + @choice$[1], -, + @choice$[2], -, + @choice$[3], -, + @choice$[4], -, + @choice$[5], -, + @choice$[6], -, + @choice$[7], -, + @choice$[8], -, + @choice$[9], -; + + set @menu, @menu - 1; + + if (@menu >= @choices_nr) + set @menu, 0; + + set @c, @choice_idx[@menu]; + return; } @@ -158,19 +159,19 @@ L_Q_post_astralsoul: // @SUP_name$ name of the skill to level up // @SUP_xp # of experience points to award if the level up succeeds // ------------------------------------------------------------ -function script SkillUp { - if (getskilllv(@SUP_id) >= @SUP_lvl) - goto L_shortcut; - - misceffect sfx_skillup, strcharinfo(0); - setskill @SUP_id, @SUP_lvl; - getexp @SUP_xp, 0; - if (@SUP_xp) - mes "[" + @SUP_xp + " experience points]"; - mes "[Level " + @SUP_lvl + " in " + @SUP_name$ + "]"; - return; +function|script|SkillUp|{ + if (getskilllv(@SUP_id) >= @SUP_lvl) + goto L_shortcut; + + misceffect sfx_skillup, strcharinfo(0); + setskill @SUP_id, @SUP_lvl; + getexp @SUP_xp, 0; + if (@SUP_xp) + mes "[" + @SUP_xp + " experience points]"; + mes "[Level " + @SUP_lvl + " in " + @SUP_name$ + "]"; + return; L_shortcut: - mes "[You already have level " + getskilllv(@SUP_id) + " in " + @SUP_name$ + "]"; - return; + mes "[You already have level " + getskilllv(@SUP_id) + " in " + @SUP_name$ + "]"; + return; } |