summaryrefslogtreecommitdiff
path: root/world/map/npc/functions/doomsday.txt
diff options
context:
space:
mode:
authorJesusaves <jesusalva@themanaworld.org>2020-04-06 23:23:22 -0300
committerGitHub <noreply@github.com>2020-04-07 02:23:22 +0000
commit9ddcd23a2964afba0ec7e83d1ce458c77f4666bc (patch)
treef85ed24a326d0b08f33677e83a287af4c8b02d28 /world/map/npc/functions/doomsday.txt
parent8423eebd492280369d3e0dd7d0b94b06514ae589 (diff)
downloadserverdata-9ddcd23a2964afba0ec7e83d1ce458c77f4666bc.tar.gz
serverdata-9ddcd23a2964afba0ec7e83d1ce458c77f4666bc.tar.bz2
serverdata-9ddcd23a2964afba0ec7e83d1ce458c77f4666bc.tar.xz
serverdata-9ddcd23a2964afba0ec7e83d1ce458c77f4666bc.zip
Doomsday Framework (#551)
Contains code for Act 3 and Act 4. Also provides assets for Act 5, but they are not yet ready. Act 5 assets are provided for cases of extreme need only.
Diffstat (limited to 'world/map/npc/functions/doomsday.txt')
-rw-r--r--world/map/npc/functions/doomsday.txt706
1 files changed, 701 insertions, 5 deletions
diff --git a/world/map/npc/functions/doomsday.txt b/world/map/npc/functions/doomsday.txt
index 24f648ac..794bcac2 100644
--- a/world/map/npc/functions/doomsday.txt
+++ b/world/map/npc/functions/doomsday.txt
@@ -18,31 +18,137 @@
function|script|DoomsdayDebug
{
mes "$DOOMSDAY: "+$DOOMSDAY; // Event Status
- mes "$DOOMSDAY_CNT: "+$DOOMSDAY_CNT; // Meaning Varies
+ mes "";
+ mes "Act 2:";
+ mes "Amount of slain Mana Guardians:";
+ mes "$DOOMSDAY_CNT: "+$DOOMSDAY_CNT;
+ mes "";
+ mes "Act 3:";
+ mes "Situation of the towns (0 - standing, n - fallen n times)";
+ mes "$DOOMSDAY_TOWN[0] (Tulim): "+$DOOMSDAY_TOWN[0];
+ mes "$DOOMSDAY_TOWN[1] (Hurns): "+$DOOMSDAY_TOWN[1];
+ mes "$DOOMSDAY_TOWN[2] (Nival): "+$DOOMSDAY_TOWN[2];
+ mes "$DOOMSDAY_SCORE: "+$DOOMSDAY_SCORE;
+ mes "";
+ mes "Can players summon Mana Guardians? "+if_then_else($DOOMSDAY_SUMMON, "Yes", "No");
+ mes "Is TMW under Jande's control? "+if_then_else($DOOMSDAY_TAKENOVER, "Yes", "No");
+ //($DOOMSDAY_SUMMON ? "Yes" : "No");
next;
// Only GM 80 and above can modify Doomsday
// ...Yes, G_ADMIN is 80 while G_SYSOP is 99.
if (GM < G_ADMIN) goto L_Close;
mes "Setting $DOOMSDAY event state";
+ mes "[DOOMSDAY][ACT][STATE]";
menu
- "[0] Tormenta's Seal",L_Seal,
- "[1] Jande's Army",L_Army,
+ "[0][1][0] Tormenta's Seal",L_Seal,
+ "[1][2][0] Jande's Army",L_Army,
+ "[1][2][1] Toggle Mana Guardian Skill",L_Summon,
+ "[1][2][2] Surrender TMW to Jande",L_Surrender,
+ "[1][3][0] The Great War - First Wave",L_War,
+ "[2][3][1] The Great War - Additional Wave",L_GreatWar,
+ "[2][4][1] Council - Tulimshar's Guild",L_TulimCouncil,
+ "[2][4][2] Council - Celestia's Residence",L_HurnsCouncil,
+ "[2][4][3] Council - Blue Sage's Residence",L_NivalCouncil,
+ "[3][5][0] Kage's Final Battle",L_Kage,
"[-] Close",L_Close;
L_Close:
return;
+// Act 1: Tormenta's Seal
L_Seal:
set $DOOMSDAY, 0;
donpcevent "Doomsday::OnJanitor";
gmlog strcharinfo(0) + " changed doomsday to Act 1: Tormenta's Seal.";
return;
+// Act 2: Jande's Army
L_Army:
set $DOOMSDAY, 1;
donpcevent "Doomsday::OnJanitor";
gmlog strcharinfo(0) + " changed doomsday to Act 2: Jande's Army.";
return;
+
+L_Summon:
+ set $DOOMSDAY_SUMMON, (!$DOOMSDAY_SUMMON);
+ gmlog strcharinfo(0) + " changed the availability of #jande spell.";
+ return;
+
+L_Surrender:
+ set $DOOMSDAY_TAKENOVER, 1;
+ donpcevent "Doomsday::OnDoomsday2Restart";
+ gmlog strcharinfo(0) + " surrendered The Mana World to Jande.";
+ return;
+
+
+// Act 3: The Great War
+L_War:
+ set $@DOOMSDAY_SKIP, 1; // Skip the next scheduled siege
+ donpcevent "Doomsday::OnDoomsday3First"; // Forces a doomsday to begin now
+ gmlog strcharinfo(0) + " changed doomsday to Act 3: The Great War.";
+ return;
+
+// Act 4: The Great War Council
+L_GreatWar:
+ disablenpc "Wizard#1";
+ disablenpc "Wizard#2";
+ disablenpc "Wizard#3";
+ disablenpc "Wizard#4";
+ disablenpc "Wizard#5";
+ disablenpc "Wizard#6";
+ disablenpc "Wizard#7";
+ disablenpc "Wizard#8";
+ disablenpc "Arch-Wizard#9";
+ set $DOOMSDAY, 2;
+ set $@DOOMSDAY_SKIP, 0;
+ donpcevent "Doomsday::OnJanitor";
+ gmlog strcharinfo(0) + " changed doomsday to Act 4: The Great War Council.";
+ return;
+
+L_CouncilRefusal:
+ mes "##1Cowardly refusing to meet in a town destroyed five times.";
+ next;
+ return;
+
+L_TulimCouncil:
+ if ($DOOMSDAY_TOWN[0] >= 5)
+ goto L_CouncilRefusal;
+
+ enablenpc "Arch-Wizard#_DT";
+ gmlog strcharinfo(0) + " called the Council to Tulimshar.";
+ return;
+
+L_HurnsCouncil:
+ if ($DOOMSDAY_TOWN[1] >= 5)
+ goto L_CouncilRefusal;
+
+ enablenpc "Arch-Wizard#_DH";
+ gmlog strcharinfo(0) + " called the Council to Hurnscald.";
+ return;
+
+L_NivalCouncil:
+ if ($DOOMSDAY_TOWN[2] >= 5)
+ goto L_CouncilRefusal;
+
+ enablenpc "Arch-Wizard#_DN";
+ gmlog strcharinfo(0) + " called the Council to Nivalis.";
+ return;
+
+// Act 5: The Doomsday
+L_Kage:
+ mes "//-- TODO --//";
+ enablenpc "Wizard#1";
+ enablenpc "Wizard#2";
+ enablenpc "Wizard#3";
+ enablenpc "Wizard#4";
+ enablenpc "Wizard#5";
+ enablenpc "Wizard#6";
+ enablenpc "Wizard#7";
+ enablenpc "Wizard#8";
+ enablenpc "Arch-Wizard#9";
+ donpcevent "Doomsday::OnJanitor"; // TODO
+ gmlog strcharinfo(0) + " changed doomsday to Act 5: The Doomsday.";
+ return;
}
// Doomsday script controller
@@ -52,18 +158,55 @@ L_Army:
// Destroy any artifact as doomsday mode changes
OnJanitor:
- // TODO: Kill monsters?
+ // TODO: Act 2: Kill monsters?
+ // Act 3: Clean eventually on-going Doomsday
+ set $@DOOMSDAY_SKIP, 0;
+ set $@DD_NUMWAVES, 0;
+ set $@DoomsdayLoc, 0;
+ set $@DoomsdayMc, 0;
+ set $@DD_LOC$, "";
+ // Act 4: Disable council puppets
+ disablenpc "Sagatha#_DT";
+ disablenpc "Elanore#_DT";
+ disablenpc "Nikolai#_DT";
+ disablenpc "Morgan#_DT";
+ disablenpc "Valia#_DT";
+ disablenpc "Waric#_DT";
+ disablenpc "Golbenez#_DT";
+ disablenpc "Sagatha#_DH";
+ disablenpc "Elanore#_DH";
+ disablenpc "Nikolai#_DH";
+ disablenpc "Morgan#_DH";
+ disablenpc "Valia#_DH";
+ disablenpc "Waric#_DH";
+ disablenpc "Golbenez#_DH";
+ disablenpc "Sagatha#_DN";
+ disablenpc "Elanore#_DN";
+ disablenpc "Nikolai#_DN";
+ disablenpc "Morgan#_DN";
+ disablenpc "Valia#_DN";
+ disablenpc "Waric#_DN";
+ disablenpc "Golbenez#_DN";
+ disablenpc "Arch-Wizard#_DT";
+ disablenpc "Arch-Wizard#_DH";
+ disablenpc "Arch-Wizard#_DN";
+ // TODO: Act 5: Not needed?
+ // Clear timers
setnpctimer 0;
stopnpctimer;
goto OnInit;
// Check for our current doomsday state
OnInit:
+ setarray $@doomsday_mobs, 1140, 1141, 1143, 1140, 1141, 1143, 1140, 1141, 1143;
if ($DOOMSDAY == 1)
goto L_Doomsday1;
+ if ($DOOMSDAY == 2)
+ goto L_Doomsday2;
// goto L_Check2;
end;
+////////////////////////////////////////////////////////////////////////////////
L_Doomsday1:
// 1138 - Mana Guardian
// Argaes Invasion (1)
@@ -113,11 +256,357 @@ L_Doomsday1Respawn:
// goto L_TimerCheck2;
goto L_TimerFinish;
+////////////////////////////////////////////////////////////////////////////////
+// Disable Tulimshar Magic Council
+L_Doomsday2:
+ addnpctimer 1000, "Doomsday::OnDoomsday2Restart";
+ end;
+
+OnDoomsday2Restart:
+ disablenpc "Wizard#1";
+ disablenpc "Wizard#2";
+ disablenpc "Wizard#3";
+ disablenpc "Wizard#4";
+ disablenpc "Wizard#5";
+ disablenpc "Wizard#6";
+ disablenpc "Wizard#7";
+ disablenpc "Wizard#8";
+ disablenpc "Arch-Wizard#9";
+
+ // TODO: Maybe the town was taken over?
+ if (!$DOOMSDAY_TAKENOVER)
+ end;
+
+ fakenpcname "Constable Bob", "Constable Bob#_D", 421;
+ fakenpcname "Inspector#Hurnscald", "Inspector#Hurnscald_D", 420;
+ //fakenpcname "Richard", "Guardian Richard#_D", 420;
+ fakenpcname "Selim", "Guardian Selim#_D", 420;
+ fakenpcname "General Store#hurnscald", "Guardian Store#hurns_D", 420;
+ fakenpcname "General Store#dimond", "Guardian Store#dimond_D", 420;
+ fakenpcname "Sabine", "Mana Tourist#_D", 420;
+ fakenpcname "Apprentice", "Apprentice#_D", 420;
+ fakenpcname "Entertainer", "Entertainer#_D", 420;
+ fakenpcname "Drinker#2", "Drinker#2_D", 420;
+ fakenpcname "Bartender#Duels", "Bartender#Duels_D", 420;
+ fakenpcname "Jerry", "Mana Singer#_D", 420;
+
+ fakenpcname "Constable Perry Graf", "Constable Perry#_D", 420; // Name too long
+ fakenpcname "Guard#school", "Guard#school_D", 420;
+ fakenpcname "Guard#castle", "Guard#castle_D", 420;
+ fakenpcname "Guard#east3", "Guard#east3_D", 420;
+ fakenpcname "Guard#govt_out", "Guard#govtout_D", 420;
+ fakenpcname "Guard#govt_in", "Guard#govtin_D", 420;
+ fakenpcname "Guard#port1", "Guard#port1_D", 420;
+ fakenpcname "Guard#port2", "Guard#port2_D", 420;
+ fakenpcname "Guard#east1", "Guard#east1_D", 420;
+
+ fakenpcname "Mede", "Mana Shopkeeper#_D", 420;
+ fakenpcname "Bracco", "Mana Shopkeeper#2_D", 420;
+ end;
+
+/////// Act 3 sieges
+// Variables:
+// $@DoomsdayLoc / 100 = Town Code (0: Tulim, 1: Hurns, 2: Nivalis)
+
+// Fake label for the first Zax's movement
+OnDoomsday3First:
+ set $@DoomsdayLoc, 1;
+ goto L_Doomsday3;
+
+// Setup a siege
+L_Doomsday3Init:
+ set $@DoomsdayLoc, rand(300) / 100;
+
+ // Announce based on location
+ if ($@DoomsdayLoc == 0)
+ announce "Jande: Zax De'Kagen's army is marching to ##BTULIMSHAR##b in 10 minutes! (Attack by south gate)", 0;
+ if ($@DoomsdayLoc == 1)
+ announce "Jande: Zax De'Kagen's army is marching to ##BHURNSCALD##b in 10 minutes! (Attack by the mines)", 0;
+ if ($@DoomsdayLoc == 2)
+ announce "Jande: Zax De'Kagen's army is marching to ##BNIVALIS##b in 10 minutes! (Attack by east entrance)", 0;
+ end;
+
+// This siege will be skipped
+L_Doomsday3Skip:
+ set $@DOOMSDAY_SKIP, 0;
+ end;
+
+// Operational label, handles sieges
+L_Doomsday3:
+ // At this point it is no longer possible to skip the event.
+ // Based on $@DoomsdayLoc go to a town-specific label
+ // One wave every 5 minutes, until 6 waves were called (~30 min)
+ // Then stop the timer, and check for survivor mobs 45 minutes after
+ // If survivors are found, the town will be overrun
+ set $@DD_NUMWAVES, 0;
+
+ // Set the map for other labels (could use an array but meh)
+ if ($@DoomsdayLoc == 0)
+ set $@DD_LOC$, "002-1";
+ if ($@DoomsdayLoc == 1)
+ set $@DD_LOC$, "018-1";
+ if ($@DoomsdayLoc == 2)
+ set $@DD_LOC$, "031-1";
+
+
+ // Make an extra announce for those whom missed
+ if ($@DoomsdayLoc == 0)
+ announce "Jande: Zax De'Kagen's army reached ##BTULIMSHAR##b! (Attack by south gate)", 0;
+ if ($@DoomsdayLoc == 1)
+ announce "Jande: Zax De'Kagen's army reached ##BHURNSCALD##b! (Attack by the mines)", 0;
+ if ($@DoomsdayLoc == 2)
+ announce "Jande: Zax De'Kagen's army reached ##BNIVALIS##b! (Attack by east entrance)", 0;
+
+ goto L_DDAdvanceWave;
+
+// Advance wave (max. 10->6 waves)
+L_DDAdvanceWave:
+ set $@DD_NUMWAVES, $@DD_NUMWAVES+1;
+ if ($@DD_NUMWAVES > 6)
+ end; // TODO: Maybe a final wave announcement?
+
+ // Spawns
+ if ($@DoomsdayLoc == 0)
+ goto L_DD3Tulim;
+ if ($@DoomsdayLoc == 1)
+ goto L_DD3Hurns;
+ if ($@DoomsdayLoc == 2)
+ goto L_DD3Nival;
+
+ // Fallback
+ debugmes "DOOMSDAY/ACT3: Unrecognized town: "+$@DoomsdayLoc;
+ goto L_DDAdvanceTimers;
+
+// Restart timers and advance wave
+L_DDAdvanceTimers:
+ initnpctimer;
+ if ($@DD_INT < $@DD_UNITS*2)
+ goto L_DDAdvanceTimers2;
+ goto L_DDAdvanceWavePost;
+
+// If we have more users than possible, waves come faster
+L_DDAdvanceTimers2:
+ setnpctimer (($@DD_UNITS*2-$@DD_INT)*500); // ±1 second per player
+ goto L_DDAdvanceWavePost;
+
+// Clear temporary variables and broadcast
+L_DDAdvanceWavePost:
+ set $@DD_IDX, 0;
+ set $@DD_INT, 0;
+ set $@DD_UNITS, 0;
+ // Tell users
+ mapannounce $@DD_LOC$, "Jande : Watch out, another wave! Only "+(6-$@DD_NUMWAVES)+" waves left!", 0;
+ end;
+
+
+
+
+// Tulimshar Siege points
+L_DD3Tulim:
+ set $@DD_INT, 0;
+ set $@DD_UNITS, getmapusers($@DD_LOC$);
+
+ // Compulsory spawns
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "002-1", 98, 75, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "002-1", 97, 86, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ // Non-compulsory spawns
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "002-1", 91, 99, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "002-1", 75, 104, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "002-1", 56, 81, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "002-1", 44, 63, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "002-1", 76, 76, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "002-1", 54, 96, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ // No extra spawns possible
+ goto L_DDAdvanceTimers;
+
+
+
+// Hurnscald Siege points
+L_DD3Hurns:
+ set $@DD_INT, 0;
+ set $@DD_UNITS, getmapusers($@DD_LOC$);
+
+ // Compulsory spawns
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "018-1", 138, 63, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "018-1", 136, 71, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ // Non-compulsory spawns
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "018-1", 133, 79, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "018-1", 111, 74, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "018-1", 94, 75, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "018-1", 79, 64, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "018-1", 67, 82, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "018-1", 88, 90, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ // No extra spawns possible
+ goto L_DDAdvanceTimers;
+
+
+
+// Nivalis Siege points
+L_DD3Nival:
+ set $@DD_INT, 0;
+ set $@DD_UNITS, getmapusers($@DD_LOC$);
+
+ // Compulsory spawns
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "031-1", 44, 55, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "031-1", 62, 49, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ // Non-compulsory spawns
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "031-1", 63, 61, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "031-1", 56, 83, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "031-1", 70, 41, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "031-1", 36, 37, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "031-1", 62, 26, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ monster "031-1", 85, 30, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
+ set $@DD_INT, $@DD_INT+1;
+
+ // No extra spawns possible
+ goto L_DDAdvanceTimers;
+
+
+
+
+// Timer controls (5 minutes between waves);
+// It only fires after first wave
+L_TimerCheck2:
+ if ($@DD_NUMWAVES > 0)
+ goto L_DDAdvanceWave;
+ end;
+
+// Siege one hour condition fully elapsed
+L_Doomsday3Check:
+ set $@DoomsdayMc, mobcount($@DD_LOC$, "Doomsday::OnDeathAct3")+1;
+ if ($@DoomsdayMc > 0)
+ goto L_Doomsday3Defeat;
+ goto L_Doomsday3Victory;
+
+// Town was defeated
+L_Doomsday3Defeat:
+ // Warn players that town is in danger
+ mapannounce $@DD_LOC$, "Jande : Oh noes, "+$@DoomsdayMc+" monsters passed the barricate!!", 0;
+
+ // Move the monsters to town
+ setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
+ if ($@DoomsdayLoc == 0)
+ areamonster "001-1", 52, 35, 119, 113, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc;
+ if ($@DoomsdayLoc == 1)
+ areamonster "009-1", 25, 25, 96, 53, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc;
+ if ($@DoomsdayLoc == 2)
+ areamonster "020-1", 24, 32, 99, 96, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc;
+
+ // Update defeat counter and advance
+ set $DOOMSDAY_TOWN[$@DoomsdayLoc], $DOOMSDAY_TOWN[$@DoomsdayLoc]+1;
+ set $@DD_IDX, 0;
+ goto L_Doomsday3Cleanup;
+
+// Siege was cleared up
+L_Doomsday3Victory:
+ mapannounce $@DD_LOC$, "Jande : That was a close call, but we did it! We defended "+$DOOMSDAY_SCORE+" times.", 0;
+ set $DOOMSDAY_SCORE, $DOOMSDAY_SCORE+1;
+ goto L_Doomsday3Cleanup;
+
+// Clean up temporary variables (except skip)
+L_Doomsday3Cleanup:
+ killmonster $@DD_LOC$, "Doomsday::OnDeathAct3";
+ set $@DD_NUMWAVES, 0;
+ set $@DoomsdayLoc, 0;
+ set $@DoomsdayMc, 0;
+ set $@DD_LOC$, "";
+ end;
+
+////////////////////////////////////////////////////////////////////////////////
// Respawn logic (5 minutes)
OnTimer300000:
if ($DOOMSDAY == 1)
goto L_Doomsday1Respawn;
- // goto L_TimerCheck2;
+ if ($DOOMSDAY == 2)
+ goto L_TimerCheck2;
goto L_TimerFinish;
// Once all timer checks are over
@@ -127,6 +616,28 @@ L_TimerFinish:
stopnpctimer;
end;
+// Act 3 clock handlers
+OnClock1750:
+ if ($@DOOMSDAY_SKIP)
+ goto L_Doomsday3Skip;
+ if ($DOOMSDAY == 2)
+ goto L_Doomsday3Init;
+ end;
+
+OnClock1800:
+ if ($@DOOMSDAY_SKIP)
+ goto L_Doomsday3Skip;
+ if ($DOOMSDAY == 2)
+ goto L_Doomsday3;
+ end;
+
+// 19h -> 18h45
+OnClock1845:
+ if ($DOOMSDAY == 2)
+ goto L_Doomsday3Check;
+ end;
+
+////////////////////////////////////////////////////////////////////////////////
// Puppet labels
OnDeathMapname:
if ($DOOMSDAY == 1)
@@ -134,7 +645,192 @@ OnDeathMapname:
startnpctimer;
end;
+OnDeathAct3:
+ end;
+
+}
+
+// Control puppets for Doomsday Council Meetings
+-|script|Doomsday Council|32767
+{
+ if (GM >= G_DEV)
+ mes "["+strnpcinfo(0)+"]";
+ mes "You probably should try talking to them normally.";
+ if (GM >= G_DEV)
+ mes "##9 Use: @npctalk \""+strnpcinfo(0)+"\" \"your message goes here\"##0";
+ close;
+
+OnInit:
+ // Tulimshar room (Doomsday Tulim: _DT)
+ if (puppet("001-2", 99, 22, "Sagatha#_DT", 167) < 1) mapexit;
+ if (puppet("001-2", 92, 24, "Elanore#_DT", 108) < 1) mapexit;
+ if (puppet("001-2", 92, 30, "Nikolai#_DT", 362) < 1) mapexit;
+ if (puppet("001-2", 99, 32, "Morgan#_DT", 355) < 1) mapexit;
+ if (puppet("001-2", 110, 22, "Valia#_DT", 370) < 1) mapexit;
+ if (puppet("001-2", 117, 24, "Waric#_DT", 153) < 1) mapexit;
+ if (puppet("001-2", 117, 30, "Golbenez#_DT", 307) < 1) mapexit;
+
+ // Hurnscald room (Doomsday Hurns: _DH)
+ if (puppet("069-2", 101, 85, "Sagatha#_DH", 167) < 1) mapexit;
+ if (puppet("069-2", 94, 87, "Elanore#_DH", 108) < 1) mapexit;
+ if (puppet("069-2", 94, 93, "Nikolai#_DH", 362) < 1) mapexit;
+ if (puppet("069-2", 101, 95, "Morgan#_DH", 355) < 1) mapexit;
+ if (puppet("069-2", 112, 85, "Valia#_DH", 370) < 1) mapexit;
+ if (puppet("069-2", 119, 87, "Waric#_DH", 153) < 1) mapexit;
+ if (puppet("069-2", 119, 93, "Golbenez#_DH", 307) < 1) mapexit;
+
+ // Nivalis room (Doomsday Nivalis: _DN)
+ if (puppet("048-2", 113, 86, "Sagatha#_DN", 167) < 1) mapexit;
+ if (puppet("048-2", 112, 87, "Elanore#_DN", 108) < 1) mapexit;
+ if (puppet("048-2", 114, 87, "Nikolai#_DN", 362) < 1) mapexit;
+ if (puppet("048-2", 113, 88, "Morgan#_DN", 355) < 1) mapexit;
+ if (puppet("048-2", 118, 85, "Valia#_DN", 370) < 1) mapexit;
+ if (puppet("048-2", 117, 86, "Waric#_DN", 153) < 1) mapexit;
+ if (puppet("048-2", 119, 86, "Golbenez#_DN", 307) < 1) mapexit;
+
+ // Disable puppets
+ disablenpc "Sagatha#_DT";
+ disablenpc "Elanore#_DT";
+ disablenpc "Nikolai#_DT";
+ disablenpc "Morgan#_DT";
+ disablenpc "Valia#_DT";
+ disablenpc "Waric#_DT";
+ disablenpc "Golbenez#_DT";
+
+ disablenpc "Sagatha#_DH";
+ disablenpc "Elanore#_DH";
+ disablenpc "Nikolai#_DH";
+ disablenpc "Morgan#_DH";
+ disablenpc "Valia#_DH";
+ disablenpc "Waric#_DH";
+ disablenpc "Golbenez#_DH";
+
+ disablenpc "Sagatha#_DN";
+ disablenpc "Elanore#_DN";
+ disablenpc "Nikolai#_DN";
+ disablenpc "Morgan#_DN";
+ disablenpc "Valia#_DN";
+ disablenpc "Waric#_DN";
+ disablenpc "Golbenez#_DN";
+ end;
}
+// 114,80
+-|script|Doomsday Council Master|32767
+{
+ mes "The wizard seems to ignore you.";
+ if (GM < G_DEV)
+ close;
+ goto L_Main;
+
+L_Main:
+ explode @n$, strnpcinfo(0), "#";
+ // @n$[1] = _DT/_DH/_DN for dismissal
+ mes "";
+ menu
+ "[GM 40] Enable Sagatha", L_Sagatha,
+ "[GM 40] Enable Elanore", L_Elanore,
+ "[GM 40] Enable Nikolai", L_Nikolai,
+ "[GM 40] Enable Morgan", L_Morgan,
+ "[GM 40] Enable Valia", L_Valia,
+ "[GM 40] Enable Waric", L_Waric,
+ "[GM 40] Enable Golbenez", L_Golbenez,
+ "[GM 40] Disable Sagatha", L_NoSagatha,
+ "[GM 40] Disable Elanore", L_NoElanore,
+ "[GM 40] Disable Nikolai", L_NoNikolai,
+ "[GM 40] Disable Morgan", L_NoMorgan,
+ "[GM 40] Disable Valia", L_NoValia,
+ "[GM 40] Disable Waric", L_NoWaric,
+ "[GM 40] Disable Golbenez", L_NoGolbenez,
+ "[GM 60] Cancel Next Siege", L_SkipSiege,
+ "[GM 80] Dismiss the council", L_Dismiss;
+
+L_Sagatha:
+ enablenpc "Sagatha#"+@n$[1];
+ goto L_Main;
+L_NoSagatha:
+ disablenpc "Sagatha#"+@n$[1];
+ goto L_Main;
+
+L_Elanore:
+ enablenpc "Elanore#"+@n$[1];
+ goto L_Main;
+L_NoElanore:
+ disablenpc "Elanore#"+@n$[1];
+ goto L_Main;
+
+L_Nikolai:
+ enablenpc "Nikolai#"+@n$[1];
+ goto L_Main;
+L_NoNikolai:
+ disablenpc "Nikolai#"+@n$[1];
+ goto L_Main;
+
+L_Morgan:
+ enablenpc "Morgan#"+@n$[1];
+ goto L_Main;
+L_NoMorgan:
+ disablenpc "Morgan#"+@n$[1];
+ goto L_Main;
+
+L_Valia:
+ enablenpc "Valia#"+@n$[1];
+ goto L_Main;
+L_NoValia:
+ disablenpc "Valia#"+@n$[1];
+ goto L_Main;
+
+L_Waric:
+ enablenpc "Waric#"+@n$[1];
+ goto L_Main;
+L_NoWaric:
+ disablenpc "Waric#"+@n$[1];
+ goto L_Main;
+
+L_Golbenez:
+ enablenpc "Golbenez#"+@n$[1];
+ goto L_Main;
+L_NoGolbenez:
+ disablenpc "Golbenez#"+@n$[1];
+ goto L_Main;
+
+L_Dismiss:
+ if (GM < G_ADMIN)
+ mes "Your GM level does not authorizes you to perform this operation.";
+ if (GM < G_ADMIN)
+ close;
+ disablenpc "Sagatha#"+@n$[1];
+ disablenpc "Elanore#"+@n$[1];
+ disablenpc "Nikolai#"+@n$[1];
+ disablenpc "Morgan#"+@n$[1];
+ disablenpc "Valia#"+@n$[1];
+ disablenpc "Waric#"+@n$[1];
+ disablenpc "Golbenez#"+@n$[1];
+ disablenpc "Arch-Wizard#"+@n$[1];
+ gmlog strcharinfo(0) + " dismissed the Council.";
+ close;
+
+L_SkipSiege:
+ if (GM < G_GM)
+ mes "Your GM level does not authorizes you to perform this operation.";
+ if (GM < G_GM)
+ close;
+ set $@DOOMSDAY_SKIP, 1;
+ announce "Jande: I do not believe the enemy army will move this time. We should be safe for now.", 0;
+ gmlog strcharinfo(0) + " cancelled the scheduled doomsday attack.";
+ close;
+
+OnInit:
+ // Tulimshar room (Doomsday Tulim: _DT)
+ if (puppet("001-2", 104, 27, "Arch-Wizard#_DT", 354) < 1) mapexit;
+ if (puppet("069-2", 106, 90, "Arch-Wizard#_DH", 354) < 1) mapexit;
+ if (puppet("048-2", 114, 80, "Arch-Wizard#_DN", 354) < 1) mapexit;
+
+ // Disable puppets
+ disablenpc "Arch-Wizard#_DT";
+ disablenpc "Arch-Wizard#_DH";
+ disablenpc "Arch-Wizard#_DN";
+ end;
+}