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author | The Kandiman <kandiman@kandiman.(none)> | 2011-09-10 20:15:17 -0400 |
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committer | The Kandiman <kandiman@kandiman.(none)> | 2011-09-11 16:48:18 -0400 |
commit | 1cb0e75cbd356485ebe35bb3f5af10e1454e57a5 (patch) | |
tree | 594bbf4a1bb428ef527f6ce6ec79e4eb3e478607 /world/map/npc/functions/debug.txt | |
parent | a9868851cfe19c503cc72b0289889c564b41dd20 (diff) | |
download | serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.gz serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.bz2 serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.xz serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.zip |
Tab conversion and formatting project.
npc/functions and npc/items complete.
Diffstat (limited to 'world/map/npc/functions/debug.txt')
-rw-r--r-- | world/map/npc/functions/debug.txt | 113 |
1 files changed, 77 insertions, 36 deletions
diff --git a/world/map/npc/functions/debug.txt b/world/map/npc/functions/debug.txt index fe72eb72..2a5aadd4 100644 --- a/world/map/npc/functions/debug.txt +++ b/world/map/npc/functions/debug.txt @@ -19,9 +19,12 @@ L_Level: mes "Which level do you want to be? (min: 1 - max: 255)"; next; input @lvl; - if (@lvl > 255) goto L_Leveltoohigh; - if (@lvl < 1) goto L_Leveltoolow; - if (Baselevel == @lvl) goto L_Samelvl; + if (@lvl > 255) + goto L_Leveltoohigh; + if (@lvl < 1) + goto L_Leveltoolow; + if (Baselevel == @lvl) + goto L_Samelvl; set BaseLevel, @lvl; resetstatus; message strcharinfo(0), "New level: " + Baselevel; @@ -63,11 +66,14 @@ L_Unfocus: cleararray @skilllist_name$[0], "", 8; cleararray @skilllist_id[0], 0, 8; cleararray @skilllist_count[0], 0, 8; - if (getskilllv(SKILL_POOL) == 0) setskill SKILL_POOL, 1; + if (getskilllv(SKILL_POOL) == 0) + setskill SKILL_POOL, 1; getactivatedpoolskilllist; - if (@skilllist_count == 0) goto L_Focus; + if (@skilllist_count == 0) + goto L_Focus; getactivatedpoolskilllist; - if (@skilllist_count != 0) goto L_Askunfocus; + if (@skilllist_count != 0) + goto L_Askunfocus; mes "You aren't focused on a skill at the moment"; goto L_Skills; @@ -84,7 +90,8 @@ L_Focus: cleararray @skilllist_id[0], 0, 8; cleararray @skilllist_count[0], 0, 8; getunactivatedpoolskilllist; - if (@skilllist_count == 0) goto L_Noskills; + if (@skilllist_count == 0) + goto L_Noskills; set @skilllist_id[@skilllist_count], 0; set @skilllist_name$[@skilllist_count], "Back to skills menu"; mes "You don't have any skill focused right now. Which one do you want to focus?"; @@ -110,8 +117,10 @@ L_Seeskills: cleararray @skilllist_id[0], 0, 8; cleararray @skilllist_count[0], 0, 8; getactivatedpoolskilllist; - if (@skilllist_count == 0) goto L_Focusmessage; - if (@skilllist_count != 0) mes "You are focused on " + @skilllist_name$[@skilllist_count-1] + " skill."; + if (@skilllist_count == 0) + goto L_Focusmessage; + if (@skilllist_count != 0) + mes "You are focused on " + @skilllist_name$[@skilllist_count-1] + " skill."; L_Skillsoverview: mes "You level in mallards eye skill is " + @mallard; @@ -148,42 +157,48 @@ L_Badskilllvl: L_Changemallard: mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):"; input @lvl; - if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl; + if (@lvl < 1 || @lvl > 9) + goto L_Badskilllvl; setskill SKILL_MALLARDS_EYE, @lvl; goto L_Skills; L_Changebrawling: mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):"; input @lvl; - if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl; + if (@lvl < 1 || @lvl > 9) + goto L_Badskilllvl; setskill SKILL_BRAWLING, @lvl; goto L_Skills; L_Changespeed: mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):"; input @lvl; - if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl; + if (@lvl < 1 || @lvl > 9) + goto L_Badskilllvl; setskill SKILL_SPEED, @lvl; goto L_Skills; L_Changepoison: mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):"; input @lvl; - if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl; + if (@lvl < 1 || @lvl > 9) + goto L_Badskilllvl; setskill SKILL_RESIST_POISON, @lvl; goto L_Skills; L_Changeastralsoul: mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):"; input @lvl; - if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl; + if (@lvl < 1 || @lvl > 9) + goto L_Badskilllvl; setskill SKILL_ASTRAL_SOUL, @lvl; goto L_Skills; L_Changeraging: mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):"; input @lvl; - if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl; + if (@lvl < 1 || @lvl > 9) + goto L_Badskilllvl; setskill SKILL_WARRIOR_RAGING, @lvl; goto L_Skills; @@ -225,7 +240,7 @@ L_Magic: L_Nomagicskills: mes "You can't have magic experience, since you have no magic skills."; - goto L_Magic; + goto L_Magic; L_GetAllMagic: setskill SKILL_MAGIC, 2; @@ -254,13 +269,26 @@ L_Wrongexp: L_Magicexp: mes "Your current magic experience is " + @mexp; - if (@general == 0 && @life == 0 && @war == 0 && @trans == 0 && @nature == 0 && @astral == 0) goto L_Nomagicskills; - if (@general == 2 || @life == 2 || @war == 2 || @trans == 2 || @nature == 2 || @astral == 2) goto L_Magicexp2; + if (@general == 0 + && @life == 0 + && @war == 0 + && @trans == 0 + && @nature == 0 + && @astral == 0) + goto L_Nomagicskills; + if (@general == 2 + || @life == 2 + || @war == 2 + || @trans == 2 + || @nature == 2 + || @astral == 2) + goto L_Magicexp2; L_Magicexp1: mes "Set the desired magic experience (min: 1 - max: 100)"; input @value; - if (@value < 1 || @value > 100) goto L_Wrongexp; + if (@value < 1 || @value > 100) + goto L_Wrongexp; set @mexp, @value; callsub S_Update_Mask; goto L_Magic; @@ -268,7 +296,8 @@ L_Magicexp1: L_Magicexp2: mes "Set the desired magic experience (min: 100 - max: 1200)"; input @value; - if (@value < 100 || @value > 1200) goto L_Wrongexp; + if (@value < 100 || @value > 1200) + goto L_Wrongexp; set @mexp, @value; callsub S_Update_Mask; goto L_Magic; @@ -302,12 +331,14 @@ L_Changegeneral: "Get Level one", -, "Get Level two", L_Generallvl2, "Back to magic menu", L_Magic; - if (@menu == 1) setskill SKILL_MAGIC, 1; + if (@menu == 1) + setskill SKILL_MAGIC, 1; goto L_Magic; L_Generallvl2: setskill SKILL_MAGIC, 2; - if (@mexp < 100) set @mexp, 100; + if (@mexp < 100) + set @mexp, 100; callsub S_Update_Mask; goto L_Magic; @@ -317,12 +348,14 @@ L_Changelife: "Get Level one", -, "Get Level two", L_Lifelvl2, "Back to magic menu", L_Magic; - if (@menu == 1) setskill SKILL_MAGIC_LIFE, 1; + if (@menu == 1) + setskill SKILL_MAGIC_LIFE, 1; goto L_Magic; L_Lifelvl2: setskill SKILL_MAGIC_LIFE, 2; - if (@mexp < 100) set @mexp, 100; + if (@mexp < 100) + set @mexp, 100; callsub S_Update_Mask; goto L_Magic; @@ -332,12 +365,14 @@ L_Changewar: "Get Level one", -, "Get Level two", L_Warlvl2, "Back to magic menu", L_Magic; - if (@menu == 1) setskill SKILL_MAGIC_WAR, 1; + if (@menu == 1) + setskill SKILL_MAGIC_WAR, 1; goto L_Magic; L_Warlvl2: setskill SKILL_MAGIC_WAR, 2; - if (@mexp < 100) set @mexp, 100; + if (@mexp < 100) + set @mexp, 100; callsub S_Update_Mask; goto L_Magic; @@ -347,12 +382,14 @@ L_Changetrans: "Get Level one", -, "Get Level two", L_Translvl2, "Back to magic menu", L_Magic; - if (@menu == 1) setskill SKILL_MAGIC_TRANSMUTE, 1; + if (@menu == 1) + setskill SKILL_MAGIC_TRANSMUTE, 1; goto L_Magic; L_Translvl2: setskill SKILL_MAGIC_TRANSMUTE, 2; - if (@mexp < 100) set @mexp, 100; + if (@mexp < 100) + set @mexp, 100; callsub S_Update_Mask; goto L_Magic; @@ -362,12 +399,14 @@ L_Changenature: "Get Level one", -, "Get Level two", L_Naturelvl2, "Back to magic menu", L_Magic; - if (@menu == 1) setskill SKILL_MAGIC_NATURE, 1; + if (@menu == 1) + setskill SKILL_MAGIC_NATURE, 1; goto L_Magic; L_Naturelvl2: setskill SKILL_MAGIC_NATURE, 2; - if (@mexp < 100) set @mexp, 100; + if (@mexp < 100) + set @mexp, 100; callsub S_Update_Mask; close; @@ -377,12 +416,14 @@ L_Changeastral: "Get Level one", -, "Get Level two", L_Astrallvl2, "Back to magic menu", L_Magic; - if (@menu == 1) setskill SKILL_MAGIC_ASTAL, 1; + if (@menu == 1) + setskill SKILL_MAGIC_ASTAL, 1; goto L_Magic; L_Astrallvl2: setskill SKILL_MAGIC_ASTRAL, 2; - if (@mexp < 100) set @mexp, 100; + if (@mexp < 100) + set @mexp, 100; callsub S_Update_Mask; goto L_Magic; @@ -391,8 +432,8 @@ L_Status: goto L_Begin; S_Update_Mask: - set MAGIC_EXPERIENCE, - (MAGIC_EXPERIENCE & ~(@debug_mask)) - | (@mexp << @debug_shift); - return; + set MAGIC_EXPERIENCE, + (MAGIC_EXPERIENCE & ~(@debug_mask)) + | (@mexp << @debug_shift); + return; } |