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authorwushin <pasekei@gmail.com>2016-03-09 21:10:45 -0600
committermekolat <mekolat@users.noreply.github.com>2016-03-30 11:22:53 -0400
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Fix invocations
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+Nibble use:
+---------------
+== QUEST_MAGIC
+ N0, N1: Auldsbel
+ N2: druid tree quest, mouboo quest (shared)
+ N3: Sagatha unhappiness counter
+ N4, N5: Sagatha
+ N6, N7: Swords
+== QUEST_MAGIC2
+ N0: Evil Earth Spirit
+ N1: Elanore
+ N2: Wyara
+ N3: Elanore subquests (Cure Kadiya)
+ N4-N7: may be messy at this point
+
+The various magic scripts pack their status into these variables.
+Locally, they use `@Q_status' to maintain the state, and use a function
+`S_update_var' to update it. This is all re-using the same code, setting
+the `@Q_MASK' and `@Q_SHIFT' variables appropriately.
+
+ There are a few exceptions (such as the Kadiya quest) wherein
+a separate helper function sets a dedicated local variable, or some hackery
+in Auldsbel wherein we read stati directly, merely to enable certain options.