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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/doc/magic
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/doc/magic')
-rw-r--r--world/map/npc/doc/magic2
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/npc/doc/magic b/world/map/npc/doc/magic
index 3e5863e0..82fa7629 100644
--- a/world/map/npc/doc/magic
+++ b/world/map/npc/doc/magic
@@ -15,7 +15,7 @@ Nibble use:
The various magic scripts pack their status into these variables.
Locally, they use `@Q_status' to maintain the state, and use a function
-`S_update_var' to update it. This is all re-using the same code, setting
+`S_update_var' to update it. This is all re-using the same code, setting
the `@Q_MASK' and `@Q_SHIFT' variables appropriately.
There are a few exceptions (such as the Kadiya quest) wherein