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author | mekolat <mekolat@users.noreply.github.com> | 2016-03-30 19:52:24 -0400 |
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committer | mekolat <mekolat@users.noreply.github.com> | 2016-04-07 06:58:14 -0400 |
commit | 40add9a2181ef5cb2d8804eeb01c0a190d6c8ee5 (patch) | |
tree | b2fb2774a570950cb6db582da8a25361e8d70249 /world/map/npc/055-1/pumpkins.txt | |
parent | c22162b0a8cd9cceab579548bbc1b68ff67ba4dd (diff) | |
download | serverdata-40add9a2181ef5cb2d8804eeb01c0a190d6c8ee5.tar.gz serverdata-40add9a2181ef5cb2d8804eeb01c0a190d6c8ee5.tar.bz2 serverdata-40add9a2181ef5cb2d8804eeb01c0a190d6c8ee5.tar.xz serverdata-40add9a2181ef5cb2d8804eeb01c0a190d6c8ee5.zip |
slowly getting things done
explain the debug spell is deprecated
upmarmu typo
cooldown fix
make maps with updated converter, make nodes
update permissions
Diffstat (limited to 'world/map/npc/055-1/pumpkins.txt')
-rw-r--r-- | world/map/npc/055-1/pumpkins.txt | 116 |
1 files changed, 97 insertions, 19 deletions
diff --git a/world/map/npc/055-1/pumpkins.txt b/world/map/npc/055-1/pumpkins.txt index 96931e04..64b145c8 100644 --- a/world/map/npc/055-1/pumpkins.txt +++ b/world/map/npc/055-1/pumpkins.txt @@ -1,18 +1,18 @@ -// Pumpkin mobs for the seasonal halloween event with Oscar -055-1,48,25,16,8|monster|Pumpkin|1063,12,10000ms,5000ms,PumpkinMob055-1::On1063 -055-1,139,29,5,7|monster|Pumpkin|1063,7,10000ms,5000ms,PumpkinMob055-1::On1063 -055-1,132,24,6,4|monster|Pumpkin|1063,4,10000ms,5000ms,PumpkinMob055-1::On1063 +055-1,0,0,0|script|_N-Pumpkin|32767 +{ +////////////////////////////////// +// puppet logic below -055-1,0,0,0|script|PumpkinMob055-1|32767 -{ - end; + set @distance_handler, 1; // silent + set @npc_distance, (1-2); // -1 means attack range + callfunc "PCtoNPCRange"; + if (@npc_check) end; -On1063: if (Quest_Halloween != 1 || !(gettime(6) == 11 && (gettime(5) >= 4 && gettime(5) <= 30))) goto L_HeavyPoison; if (@discover_poisonous_pumpkin == 0) - message strcharinfo(0), "Yuke, this pumpkin released some ugly poison gas!"; + message strcharinfo(0), "Pumpkin : Yuke, this pumpkin released some ugly poison gas!"; set @discover_poisonous_pumpkin, 1; misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0); heal -15, 0; @@ -25,44 +25,122 @@ On1063: set @mobID, 1063; callfunc "MobPoints"; - end; + goto L_Destroy; L_EnoughSeeds: - message strcharinfo(0), $@halloween_num_seeds + " should be enough seeds for Oscar. And this pumpkin gas gets too bad to stand it any longer..."; + message strcharinfo(0), "Pumpkin : " + $@halloween_num_seeds + " should be enough seeds for Oscar. And this pumpkin gas gets too bad to stand it any longer..."; set Quest_Halloween, 2; // Reset this to get the message for the "heavy" poison set @discover_poisonous_pumpkin, 0; - end; + goto L_Destroy; L_HeavyPoison: if (@discover_poisonous_pumpkin == 0) goto L_HeavyPoison0; if (@discover_poisonous_pumpkin == 1) goto L_HeavyPoison1; - if (@discover_poisonous_pumpkin > 1) - goto L_HeavyPoison2; - end; + goto L_HeavyPoison2; L_HeavyPoison0: set @discover_poisonous_pumpkin, @discover_poisonous_pumpkin + 1; - message strcharinfo(0), "Ouch, this pumpkin is totally poisonous! Let's get away from them!"; + message strcharinfo(0), "Pumpkin : Ouch, this pumpkin is totally poisonous! Let's get away from them!"; misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0); heal -150,0; sc_start sc_poison, 1, 60; - end; + goto L_Destroy; L_HeavyPoison1: set @discover_poisonous_pumpkin, @discover_poisonous_pumpkin + 1; - message strcharinfo(0), "This is really awful! I should not touch them!"; + message strcharinfo(0), "Pumpkin : This is really awful! I should not touch them!"; misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0); heal -350,0; sc_start sc_poison, 1, 120; - end; + goto L_Destroy; L_HeavyPoison2: set @discover_poisonous_pumpkin, @discover_poisonous_pumpkin + 1; misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0); heal -Hp, 0; + goto L_Destroy; + +OnAppear: + fakenpcname strnpcinfo(0), strnpcinfo(0), 1063; // switch npc id to 1063 end; +L_Destroy: + set .nodes[.i], get(.nodes[.i], "_N-Pumpkin") - 1, "_N-Pumpkin"; // tell the puppeteer we lost an egg + destroy; + + +////////////////////////////////// +// puppeteer logic below + +S_MakeNode: + set .nID, .nID + 1; // give the node an id + set .@name$, "#_Pkin" + chr(3) + .nID; + goto S_FindXY; + +S_FindXY: + set .@x, rand(.x1[.i], .x2[.i]); + set .@y, rand(.y1[.i], .y2[.i]); + if (iscollision(.m$[.i], .@x, .@y) == 1) + goto S_FindXY; + goto S_ReallySpawn; + +S_ReallySpawn: + set .@p, puppet(.m$[.i], .@x, .@y, .@name$, 32767); // spawn the node + set .i, .i, .@p; // tell the puppet what object contains it + set .@timer, if_then_else(.done_initial[.i], rand(.death_t/2, .death_t), 0); // timer depends on if first spawn or if respawned after death + addnpctimer .@timer, .@name$+"::OnAppear"; // we spawn the node instantly but it only appears after the timer + if (.nID == 2147483647) + set .nID, 0; // start over if id = 0x7FFFFFFF + return; + +S_IterateObjects: + if (.min_nodes[.i] == 0) + set .min_nodes[.i], (.min * min(1, ((.x2[.i] - .x1[.i]) * (.y2[.i] - .y1[.i])) / .divisor)); + if (.max_nodes[.i] == 0) + set .max_nodes[.i], (.max * max(1, ((.x2[.i] - .x1[.i]) * (.y2[.i] - .y1[.i])) / .divisor)); + + if (.nodes[.i] >= .max_nodes[.i]) + goto S_NextObject; + + set .nodes[.i], .nodes[.i] + 1; + callsub S_MakeNode; + if (.nodes[.i] < if_then_else(.done_initial[.i], .min_nodes[.i], .max_nodes[.i])) + goto S_IterateObjects; + goto S_NextObject; + +S_NextObject: + set .done_initial[.i], 1; + if (.i >= (.count - 1)) + goto S_Return; + set .i, .i + 1; // object iterator++ + goto S_IterateObjects; + +S_Return: + return; + +OnHeartbeat: + set .i, 1; // object iterator + freeloop 1; + callsub S_IterateObjects; + freeloop 0; + addnpctimer .spawn_t, strnpcinfo(0) + "::OnHeartbeat"; // heartbeat + end; + +OnMaybeStart: + if (.x1[1] == 0) + end; + set .min, 0; // relative min number of nodes per object => (min * (((x2 - x1) * (y2 - y1)) / divisor)) + set .max, 5; // relative max number of nodes per object => (max * (((x2 - x1) * (y2 - y1)) / divisor)) + set .divisor, 32; // see .min & .max ^ + set .count, getarraysize(.x1); // number of nodes objects in TSX + set .spawn_t, 18000; // heartbeat rate + set .death_t, 40000; // rand(timer/2, timer) before a node appears + if (.started) + end; + set .started, 1; + addnpctimer 10000, strnpcinfo(0)+"::OnHeartbeat"; // first heartbeat + end; } |