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authorJessica Tölke <jtoelke@mail.upb.de>2011-10-14 15:22:43 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-10-14 16:35:08 +0200
commita5cc84660484054451ab8c912ec6fc4652eac1a0 (patch)
treea60b55aa8bdf8b654e2d0c2889464a685c950f04 /world/map/npc/027-2/werewolf.txt
parent196973261680a938b082e195c7d62cbb33e24216 (diff)
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Some clean-up in gy inn npcs:
Setting all locally used temporary player variables to zero before closing. Replacing baselevel with BaseLevel, zeny with Zeny and hp with Hp.
Diffstat (limited to 'world/map/npc/027-2/werewolf.txt')
-rw-r--r--world/map/npc/027-2/werewolf.txt44
1 files changed, 29 insertions, 15 deletions
diff --git a/world/map/npc/027-2/werewolf.txt b/world/map/npc/027-2/werewolf.txt
index 59272169..9c7c4468 100644
--- a/world/map/npc/027-2/werewolf.txt
+++ b/world/map/npc/027-2/werewolf.txt
@@ -1,3 +1,5 @@
+// author: Jenalya
+
027-2.gat,118,23,0|script|Wolfgang|305,{
set @Graveyard_Inn_MASK, NIBBLE_5_MASK;
set @Graveyard_Inn_SHIFT, NIBBLE_5_SHIFT;
@@ -7,6 +9,7 @@
set @ANIMALBONES_AMOUNT, 30;
set @ANIMALBONES_EXP, 40000;
set @money, 1000;
+ set @minLevel, 80;
if (@state > 1) goto L_Happy;
if (@state == 1) goto L_Bones;
@@ -15,7 +18,7 @@
mes "\"What a nice place here, isn't it?\"";
next;
mes "\"Just the stuff they call 'food' in here is awful, bah.\"";
- if (baselevel < 80)
+ if (BaseLevel < @minLevel)
goto L_Close;
next;
mes "\"I like bones from big animals, the best would be with some raw flesh on it. But just the bones are fine too.\"";
@@ -23,7 +26,7 @@
mes "\"Can you bring me " + @ANIMALBONES_AMOUNT + " of them?\"";
set @state, 1;
callsub S_Update_Mask;
- close;
+ goto L_Close;
L_Bones:
mes "[Wolfgang]";
@@ -45,7 +48,7 @@ L_Bones:
"Not yet.",L_Close;
menu
"Not yet.",-;
- close;
+ goto L_Close;
L_Bring:
if (countitem("AnimalBones") < @ANIMALBONES_AMOUNT)
@@ -56,19 +59,19 @@ L_Bring:
mes "\"Ah! Wonderful! Thank you.\"";
set @state, 2;
callsub S_Update_Mask;
- close;
+ goto L_Close;
L_Human:
mes "[Wolfgang]";
mes "\"What?! That's a humans bone! I don't eat humans. That brings only trouble.\"";
next;
mes "\"Besides, from that I heard, they taste bad.\"";
- close;
+ goto L_Close;
L_Not_Enough:
mes "[Wolfgang]";
mes "\"Are you trying to kid me? I can count.\"";
- close;
+ goto L_Close;
L_Happy:
mes "You see the werewolf happily crunching the bones you brought him.";
@@ -83,17 +86,17 @@ L_Happy:
menu
"Sure, why not?",L_Game,
"No, thanks.",-;
- close;
+ goto L_Close;
//The game mechanics is copied from casino.txt
L_Game:
- if (zeny < @money)
+ if (Zeny < @money)
goto L_No_Money;
mes "[Wolfgang]";
mes "\"Very nice. Let's start.\"";
mes "He shuffles the cards.";
next;
- set zeny, zeny - @money;
+ set Zeny, Zeny - @money;
set @croupier, rand(0, 4);
set @croupier, @croupier + 17;
set @player, rand(4, 21);
@@ -126,19 +129,19 @@ L_End:
if (@player <= @croupier)
goto L_Lost;
mes "\"You won! Hrm, here is your money.\"";
- set zeny, zeny + (3 * @money);
- close;
+ set Zeny, Zeny + (3 * @money);
+ goto L_Close;
L_No_Money:
mes "\"You need at least " + @money + " GP.\"";
- close;
+ goto L_Close;
L_Lost:
mes "[Wolfgang]";
mes "\"Fine! I won!";
mes "You got " + @player + " with your cards.";
mes "I had " + @croupier + ".\"";
- close;
+ goto L_Close;
L_Ace:
set @player, @player + 11;
@@ -154,9 +157,20 @@ L_Ace:
menu
"Yes", L_Another,
"No", L_End;
- close;
+ goto L_Close;
L_Close:
+ set @Graveyard_Inn_MASK, 0;
+ set @Graveyard_Inn_SHIFT, 0;
+ set @state, 0;
+ set @ANIMALBONES_AMOUNT, 0;
+ set @ANIMALBONES_EXP, 0;
+ set @money, 0;
+ set @minLevel, 0;
+
+ set @croupier, 0;
+ set @player, 0;
+ set @tempace, 0;
close;
S_Update_Mask:
@@ -164,4 +178,4 @@ S_Update_Mask:
(QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
| (@state << @Graveyard_Inn_SHIFT);
return;
-} \ No newline at end of file
+}