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authorJessica Tölke <jtoelke@mail.upb.de>2011-10-14 15:22:43 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-10-14 16:35:08 +0200
commita5cc84660484054451ab8c912ec6fc4652eac1a0 (patch)
treea60b55aa8bdf8b654e2d0c2889464a685c950f04 /world/map/npc/027-2/lover.txt
parent196973261680a938b082e195c7d62cbb33e24216 (diff)
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Some clean-up in gy inn npcs:
Setting all locally used temporary player variables to zero before closing. Replacing baselevel with BaseLevel, zeny with Zeny and hp with Hp.
Diffstat (limited to 'world/map/npc/027-2/lover.txt')
-rw-r--r--world/map/npc/027-2/lover.txt49
1 files changed, 33 insertions, 16 deletions
diff --git a/world/map/npc/027-2/lover.txt b/world/map/npc/027-2/lover.txt
index 61703327..f39a4e2b 100644
--- a/world/map/npc/027-2/lover.txt
+++ b/world/map/npc/027-2/lover.txt
@@ -1,6 +1,6 @@
// author: Jenalya
// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez
-// state 0: if baselevel >= 85, tells he want dark crystals
+// state 0: if BaseLevel >= 85, tells he want dark crystals
// state 1: needs @CRYSTAL_AMOUNT dark crystals to go on, tells the player to search the inn for source of magic (Golbenez)
// state 2: if the player has talked to Golbenez, he tells you to negotiate with him to find out what happened
// state 3: when player has seen all memories (@golbanez < 5), telling Savaric what happened. he asks the player to bring reid @DIAMOND_AMOUNT diamonds
@@ -26,6 +26,7 @@
set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbenez_MASK) >> @Graveyard_Inn_Golbenez_SHIFT);
+ set @minLevel, 85;
set @CRYSTAL_AMOUNT, 500;
set @CRYSTAL_EXP, 200000;
set @CRYSTAL_EXTRA_EXP, 100;
@@ -42,7 +43,7 @@
mes "You see a dead man hanging. This place is creepy!";
next;
- if (baselevel < 85) goto L_Close;
+ if (BaseLevel < @minLevel) goto L_Close;
mes "Suddenly the man opens his eyes and looks at you.";
next;
mes "[Hanged Man]";
@@ -62,7 +63,7 @@
mes "\"I'll need... well, at least " + @CRYSTAL_AMOUNT + ". But if you have more, I can use extras!\"";
set @state, 1;
callsub S_Update_Mask;
- close;
+ goto L_Close;
L_Crystals:
mes "[Hanged Man]";
@@ -104,7 +105,7 @@ L_Skip:
next;
mes "The buzzing gets louder and louder, so you can't hear a word the hanged man is saying now.";
next;
- set hp, 5;
+ set Hp, 5;
mes "The crystals explode and hit you!";
next;
mes "You fall down on the floor and blink frantically to regain your eyesight.";
@@ -129,7 +130,7 @@ L_Skip:
mes "\"If you can forgive me my behaviour, may I ask you for another favor? Can you please search for someone or something in this inn that could be the source of this dark magic?\"";
set @state, 2;
callsub S_Update_Mask;
- close;
+ goto L_Close;
L_News:
mes "[Savaric]";
@@ -164,7 +165,7 @@ L_Golbenez:
mes "\"Savaric seems to be completely absorbed in his thoughts.\"";
menu
"Hello? Are you still there?",-,
- "Excuse me, I don't want to interrupt you, but can you explain to me what's going on? I'm confused",-,
+ "Excuse me, I don't want to interrupt you, but can you explain to me what's going on? I'm confused.",-,
"Hey! I'm talking with you!",-;
mes "Savaric winces.";
next;
@@ -185,7 +186,7 @@ L_Golbenez:
mes "\"" + strcharinfo(0) + "! I need your help again! Please return to Golbenez and try to get out of him what was happening here. But be careful when negotiating.. he will demand a service in return.\"";
set @state, 3;
callsub S_Update_Mask;
- close;
+ goto L_Close;
L_Golb:
mes "[Savaric]";
@@ -210,12 +211,12 @@ L_Golb:
mes "\"But wait. It is not enough just to ask for forgiveness. Please, can you bring her " + @DIAMOND_AMOUNT + " Diamonds? They symbolize my pure feelings for her.\"";
set @state, 4;
callsub S_Update_Mask;
- close;
+ goto L_Close;
L_Waiting:
mes "[Savaric]";
mes "\"Have you already brought the Diamonds to Reid?\"";
- close;
+ goto L_Close;
L_Apologize:
mes "[Savaric]";
@@ -228,7 +229,7 @@ L_Apologize:
mes "\"Golbenez took my soul and I want it back. You were very clever with how you negotiated with him so far. Could you get my soul back for me?\"";
set @state, 6;
callsub S_Update_Mask;
- close;
+ goto L_Close;
L_Want_Soul:
if (@golbanez >= 7)
@@ -240,7 +241,7 @@ L_Want_Soul:
"Yes, but it isn't easy.",-;
mes "[Savaric]";
mes "\"Thank you so much! I'm counting on you!\"";
- close;
+ goto L_Close;
L_Soul:
mes "[Savaric]";
@@ -256,28 +257,44 @@ L_Soul:
mes "\"This is what mages and their apprentices wore when I lived. It is white because I wasn't a master yet.\"";
next;
mes "\"But I guess the old traditions have changed since then.\"";
- close;
+ goto L_Close;
L_Have_Soul:
mes "[Savaric]";
mes "\"I'll be in your debt forever. Thank you so much.\"";
- close;
+ goto L_Close;
L_Reid:
mes "[Savaric]";
mes "\"Relationship? Well, she is the innkeeper of this inn and I'm a patron. There is nothing more to say about this.\"";
- close;
+ goto L_Close;
L_Not_Enough_Crystals:
mes "It seems you managed to get some, but not enough. Can you bring me more?";
- close;
+ goto L_Close;
L_Full_Inv:
mes "[Savaric]";
mes "\"Oh, you can't carry anything more. Come back when you can take it.\"";
- close;
+ goto L_Close;
L_Close:
+ set @Graveyard_Inn_MASK, 0;
+ set @Graveyard_Inn_SHIFT, 0;
+ set @state, 0;
+ set @Graveyard_Inn_Woman_MASK, 0;
+ set @Graveyard_Inn_Woman_SHIFT, 0;
+ set @woman, 0;
+ set @Graveyard_Inn_Golbenez_MASK, 0;
+ set @Graveyard_Inn_Golbenez_SHIFT, 0;
+ set @golbanez, 0;
+ set @minLevel, 0;
+ set @CRYSTAL_AMOUNT, 0;
+ set @CRYSTAL_EXP, 0;
+ set @CRYSTAL_EXTRA_EXP, 0;
+ set @CRYSTAL_MAX, 0;
+ set @DIAMOND_AMOUNT, 0;
+ set @crystal, 0;
close;
S_Update_Mask: