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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-10-14 15:22:43 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-10-14 16:35:08 +0200 |
commit | a5cc84660484054451ab8c912ec6fc4652eac1a0 (patch) | |
tree | a60b55aa8bdf8b654e2d0c2889464a685c950f04 /world/map/npc/027-2/headless_man.txt | |
parent | 196973261680a938b082e195c7d62cbb33e24216 (diff) | |
download | serverdata-a5cc84660484054451ab8c912ec6fc4652eac1a0.tar.gz serverdata-a5cc84660484054451ab8c912ec6fc4652eac1a0.tar.bz2 serverdata-a5cc84660484054451ab8c912ec6fc4652eac1a0.tar.xz serverdata-a5cc84660484054451ab8c912ec6fc4652eac1a0.zip |
Some clean-up in gy inn npcs:
Setting all locally used temporary player variables to zero before closing.
Replacing baselevel with BaseLevel, zeny with Zeny and hp with Hp.
Diffstat (limited to 'world/map/npc/027-2/headless_man.txt')
-rw-r--r-- | world/map/npc/027-2/headless_man.txt | 42 |
1 files changed, 28 insertions, 14 deletions
diff --git a/world/map/npc/027-2/headless_man.txt b/world/map/npc/027-2/headless_man.txt index 4f630d0d..086856cf 100644 --- a/world/map/npc/027-2/headless_man.txt +++ b/world/map/npc/027-2/headless_man.txt @@ -36,18 +36,18 @@ mes "You jump back a bit, startled, as the head starts talking to you!"; mes "It's a little strange watching him talk, but it's better than looking at what's left of his neck."; next; - if (baselevel < 85) + if (BaseLevel < 85) goto L_greet; mes "[Headless Man]"; mes "\"Hello " + @madamsir$ + ". My name is Thurstan. Could I ask your assistance with something? I seem to be in a spot of difficulty.\""; menu "I'll listen, just keep that thing from dripping on me.", L_Quest_ask, - "Ack, a bloody talking head! Gross, no way!", L_Quest_close; + "Ack, a bloody talking head! Gross, no way!", L_Close; L_greet: mes "[Headless Man]"; mes "\"Greetings " + @madamsir$ + "! Do you have any duck tape?\""; - close; + goto L_Close; L_Quest_ask: mes "[Thurstan]"; @@ -59,9 +59,6 @@ L_Quest_ask: "Lay it on me, Mr. Noggin!", L_Quest_start, "Sorry, I'm kinda busy with, you know, living.", L_Quest_no; -L_Quest_close: - close; - L_Quest_start: mes "[Thurstan]"; mes "\"Great! I will need the following things.\""; @@ -82,12 +79,12 @@ L_Quest_start: mes "\"I know it probably doesn't seem like that much to you, but it is a really big deal for me. I will try to find something to compensate you for your efforts.\""; set @state, 1; callsub S_Update_Mask; - close; + goto L_Close; L_Quest_no: mes "[Thurstan]"; mes "\"Very well. Just don't come looking to me when your own head falls off!\""; - close; + goto L_Close; L_Quest_progress: mes "[Thurstan]"; @@ -95,7 +92,7 @@ L_Quest_progress: menu "Yes, here you go!", L_Quest_check, "What was I supposed to get again?", L_Quest_items, - "No, I'm still working on it.", L_Quest_close; + "No, I'm still working on it.", L_Close; L_Quest_check: if (countitem("WispPowder") < @Wisp_Powder @@ -142,13 +139,13 @@ L_Quest_check: mes "\"Thank you so much! That is such a weight on my shoulders! Now that I have some mobility back, let me see what I can do to repay you. Would you mind coming back in a few minutes?\""; set @state, 2; callsub S_Update_Mask; - close; + goto L_Close; L_Quest_notenough: mes "Thurstan quickly looks through the items you've brought."; mes "[Thurstan]"; mes "\"It seems you are missing a few things. Please come back once you have everything on the list.\""; - close; + goto L_Close; L_Quest_items: mes "[Thurstan]"; @@ -161,7 +158,7 @@ L_Quest_items: mes "\"" + @Yellow_Dye + " vials of Yellow Dye,\""; mes "\"" + @LB_Dye + " vials of Light Blue Dye,\""; mes "\"We'll also need 1 Infantry Helmet to use as a bowl for mixing everything together.\""; - close; + goto L_Close; L_Quest_finished: mes "[Thurstan]"; @@ -178,16 +175,33 @@ L_Quest_finished: getitem "pinkiehelmet", 1; set @state, 3; callsub S_Update_Mask; - close; + goto L_Close; L_Full_Inv: mes "[Thurstan]"; mes "\"I'd like to give you something for your efforts, but you're carrying too much stuff.\""; - close; + goto L_Close; L_Final: mes "[Thurstan]"; mes "\"I guess I will need to find another way to re-attach my cranium. If you come across any good alchemists who might be able to help, please let me know.\""; + goto L_Close; + +L_Close: + + set @madamsir$, ""; + set @Graveyard_Inn_MASK, 0; + set @Graveyard_Inn_SHIFT, 0; + set @state, 0; + set @Wisp_Powder, 0; + set @Polt_Powder, 0; + set @Spec_Powder, 0; + set @Iron_Pot, 0; + set @Conc_Pot, 0; + set @Red_Dye, 0; + set @Yellow_Dye, 0; + set @LB_Dye, 0; + set @Glue_Exp, 0; close; S_Update_Mask: |