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authorJessica Tölke <jtoelke@mail.upb.de>2012-04-21 23:17:27 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-04-21 23:17:27 +0200
commite9d3978123f400ebd89f283cfb75973abd53c3d4 (patch)
treefdceef10b6e0d51295daa0f39e4cfff63d6bf85c /world/map/npc/027-2/evil_guard.txt
parente9fbc356090d00f74d3191d0a594dd4c1cc0b643 (diff)
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Fixing some dialogue issues in the Graveyard Inn scripts.
Diffstat (limited to 'world/map/npc/027-2/evil_guard.txt')
-rw-r--r--world/map/npc/027-2/evil_guard.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/npc/027-2/evil_guard.txt b/world/map/npc/027-2/evil_guard.txt
index 4ba3265d..276cc3c1 100644
--- a/world/map/npc/027-2/evil_guard.txt
+++ b/world/map/npc/027-2/evil_guard.txt
@@ -21,6 +21,6 @@
mes "There is an awkward pause, and the guard bursts out laughing.";
mes "";
mes "[Evil Guard]";
- mes "\"Just kidding! Can you imagine Golbanez' reaction if we had such puny offspring?\"";
+ mes "\"Just kidding! Can you imagine Golbenez' reaction if we had such puny offspring?\"";
close;
}