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authorThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
committerThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
commitea8bb7b0cd86321ad0f85cc7a145671c527c10f9 (patch)
tree58128461e815f6aef84d7989e6fc5e0463b00235 /world/map/npc/027-2/caretaker.txt
parent1cb0e75cbd356485ebe35bb3f5af10e1454e57a5 (diff)
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Tab conversion and script formatting project.
Final commit, maps 024-1 through 042-2 complete.
Diffstat (limited to 'world/map/npc/027-2/caretaker.txt')
-rw-r--r--world/map/npc/027-2/caretaker.txt14
1 files changed, 2 insertions, 12 deletions
diff --git a/world/map/npc/027-2/caretaker.txt b/world/map/npc/027-2/caretaker.txt
index 3a53fb99..d86a14f9 100644
--- a/world/map/npc/027-2/caretaker.txt
+++ b/world/map/npc/027-2/caretaker.txt
@@ -22,10 +22,8 @@ L_Who:
mes "\"I was once the caretaker to these cemetery grounds, but look at what they have become.";
mes "I now care only for my wife. I watch over her... make sure that nobody ever does her harm.\"";
next;
-
menu
"You guard her corpse day and night?", -;
-
mes "[Caretaker]";
mes "\"I am bound to this place by the very same spell that was cast to keep the undead from leaving. Until the day that this cemetery is cured of its curse, I remain within these gates.\"";
set QUEST_Graveyard_Caretaker, 1;
@@ -36,7 +34,6 @@ L_Return_Dialog:
mes "\"I am somewhat fortunate that adventurers like yourself frequent this place... despite your intentions.";
mes "Perhaps you can do me a favor?\"";
next;
-
menu
"What is the favor?", L_Favor,
"I'm sure I can, for a price.", L_Favor,
@@ -49,7 +46,6 @@ L_Favor:
mes "We communicate now through letters. Would you please take this to her?";
mes "I am sure she will compensate you for your trouble.\"";
next;
-
menu
"I will take it to her.", L_Receive,
"I will help you. Where can I find your daughter?", L_Receive,
@@ -59,7 +55,8 @@ L_Favor:
L_Receive:
set QUEST_Graveyard_Caretaker, 2;
mes "You receive the letter and put it in a special place so it doesn't get lost among your inventory.";
- if (@menu == 2) goto L_Location;
+ if (@menu == 2)
+ goto L_Location;
close;
L_Location:
@@ -74,7 +71,6 @@ L_Has_Letter:
mes "[Caretaker]";
mes "\"Have you found my daughter?\"";
next;
-
menu
"Not Yet.", -,
"I'll get there when I get there.", -,
@@ -85,10 +81,8 @@ L_Delivered_Letter:
mes "[Caretaker]";
mes "\"Have you found my daughter?\"";
next;
-
menu
"Yes.", -;
-
mes "[Caretaker]";
mes "\"Thank you for delivering my letter.\"";
set QUEST_Graveyard_Caretaker, 4;
@@ -98,18 +92,15 @@ L_Give_New_Letter:
mes "[Caretaker]";
mes "\"I have another letter, if you want to deliver it.\"";
next;
-
menu
"Sure.", L_Give_New_Letter_Real,
"I'm too busy right now.", -;
-
close;
L_Give_New_Letter_Real:
set QUEST_Graveyard_Caretaker, 5;
mes "You receive the letter and put it in a special place so it doesn't get lost among your inventory.";
next;
-
mes "[Caretaker]";
mes "\"Thank you.\"";
close;
@@ -130,5 +121,4 @@ OnWifeDeath:
gmcommand "@ban +5mn " + strcharinfo(0);
initnpctimer;
end;
-
}