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author | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-18 21:58:47 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-19 14:19:55 -0700 |
commit | bae4b92e560c2694eaaf0e8b4d9e95e56204471b (patch) | |
tree | 4acc120f6a94cfbf9694bf344658493de5aaa67b /world/map/npc/027-1/monsters.txt | |
parent | 319f80526f8585ecadaec986e37c9bd326f4d363 (diff) | |
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Move to a subdirectory
Diffstat (limited to 'world/map/npc/027-1/monsters.txt')
-rw-r--r-- | world/map/npc/027-1/monsters.txt | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/world/map/npc/027-1/monsters.txt b/world/map/npc/027-1/monsters.txt new file mode 100644 index 00000000..0efe43c4 --- /dev/null +++ b/world/map/npc/027-1/monsters.txt @@ -0,0 +1,61 @@ +// 027-1 Graveyard zombies and fallens +// they need to be in an extra file because of the crying child quest + +027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,specialMob027-1::On1036 +027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,specialMob027-1::On1036 +027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,specialMob027-1::On1036 +027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,specialMob027-1::On1045 + +027-1.gat,0,0,0 script specialMob027-1 -1,{ +On1036: + set @mobID, 1036; + callsub _MOBCOUNT_ZOMBIES; + callfunc "MobPoints"; + break; + +On1045: + set @mobID, 1045; + callsub _MOBCOUNT_FALLENS; + callfunc "MobPoints"; + break; + +_MOBCOUNT_ZOMBIES: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) return; + set @ring, @ring + 1; + if (@ring < 10) return; + if (rand(8) != 0) return; + message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +_MOBCOUNT_FALLENS: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) return; + set @ring, @ring + 1; + if (@ring < 10) return; + if (rand(8) != 0) return; + message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; + + end; +} |