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author | Coffee <coffee@coffee-EP45-UD3L.(none)> | 2011-07-09 18:12:40 -0300 |
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committer | Coffee <coffee@coffee-EP45-UD3L.(none)> | 2011-07-09 18:12:40 -0300 |
commit | ac5bacc159519ec4292821c29d95c901bf1233de (patch) | |
tree | 06fbc20418f6a76d7ea66cc46bb080200ba283f8 /world/map/npc/025-3 | |
parent | 2423b9d5f394613f1a90ef5db50669214379640b (diff) | |
download | serverdata-ac5bacc159519ec4292821c29d95c901bf1233de.tar.gz serverdata-ac5bacc159519ec4292821c29d95c901bf1233de.tar.bz2 serverdata-ac5bacc159519ec4292821c29d95c901bf1233de.tar.xz serverdata-ac5bacc159519ec4292821c29d95c901bf1233de.zip |
Changes Rossy quest according to jenalya's suggestions and other fixes.
Diffstat (limited to 'world/map/npc/025-3')
-rw-r--r-- | world/map/npc/025-3/barriers.txt | 573 |
1 files changed, 464 insertions, 109 deletions
diff --git a/world/map/npc/025-3/barriers.txt b/world/map/npc/025-3/barriers.txt index 22879eb5..8b57bee1 100644 --- a/world/map/npc/025-3/barriers.txt +++ b/world/map/npc/025-3/barriers.txt @@ -5,8 +5,7 @@ 025-3.gat,78,127,0 script #WarpBattleCave1 45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; - if (getareausers("025-4.gat", 26, 63, 60, 97) >= 1) goto L_SomeoneInside; - if ($@timercontrol1 != 0) goto L_Wait; + if (getareausers("025-4.gat", 26, 63, 60, 97) >= 1 || $@battlecave1 == 1) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE1) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -24,18 +23,12 @@ L_SomeoneInside: message strcharinfo(0), $@cave1fighter$ + " is already inside. The cave seems to be blocked."; end; -L_Wait: - message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; - end; - L_AlreadyDone: - message strcharinfo(0), "I already defeated the monsters in this cave."; + message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: - if (@juliadone1 == 1) end; message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; - set @juliadone1, 1; end; L_Block: @@ -45,24 +38,50 @@ L_Block: OnTimer5000: if ($@battlecave1 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave1fighter$))==0) goto L_CleaningNorid; - if (getareausers("025-4.gat", 26, 63, 60, 97) < 1) goto L_Ranaway; attachrid(getcharid(3,$@cave1fighter$)); + if (cavefights & BATTLE_CAVE1) goto L_Win; + if (getareausers("025-4.gat", 26, 63, 60, 97) < 1) goto L_Ranaway; if (gettimetick(2) - $@cave1start >= $@CAVE1_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave1fighterdeaths) goto L_CleaningDead; setnpctimer 0; end; +L_Win: + attachrid(getcharid(3,$@cave1fighter$)); + message strcharinfo(0), "It is getting more and more difficult to breathe inside this cave... You feel like you are almost passing out."; + if ((gettimetick(2) - $@cave1start) < 60) set $@cave1start, $@cave1start + 60; + if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; + percentheal -5, 0; + set $@cave1_timer, $@cave1_timer + 5; + if ($@cave1_timer >= 60) goto L_BadAir; + setnpctimer 0; + end; + L_Ranaway: set $@wave_cave1, 0; set $@cave1_kills, 0; set $@cave1start, 0; set $@cave1fighter$, ""; set $@cave1fighterdeaths$, 0; + set $@battlecave1, 0; killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +L_BadAir: + warp "025-3.gat", 78, 129; + message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; + set $@wave_cave1, 0; + set $@cave1_kills, 0; + set $@cave1start, 0; + set $@cave1fighter$, ""; + set $@cave1fighterdeaths$, 0; + set $@battlecave1, 0; + stopnpctimer; + setnpctimer 0; + end; + L_Cleaning: attachrid(getcharid(3,$@cave1fighter$)); warp "025-3.gat", 78, 129; @@ -72,6 +91,7 @@ L_Cleaning: set $@cave1start, 0; set $@cave1fighter$, ""; set $@cave1fighterdeaths$, 0; + set $@battlecave1, 0; killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -86,6 +106,7 @@ L_CleaningDead: set $@cave1start, 0; set $@cave1fighter$, ""; set $@cave1fighterdeaths$, 0; + set $@battlecave1, 0; killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -97,13 +118,26 @@ L_CleaningNorid: set $@cave1start, 0; set $@cave1fighter$, ""; set $@cave1fighterdeaths$, 0; + set $@battlecave1, 0; killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +OnGetout: + attachrid(getcharid(3,$@cave1fighter$)); + warp "025-3.gat", 78, 129; + set $@wave_cave1, 0; + set $@cave1_kills, 0; + set $@cave1start, 0; + set $@cave1fighter$, ""; + set $@cave1fighterdeaths$, 0; + set $@battlecave1, 0; + stopnpctimer; + setnpctimer 0; + end; + L_AlreadyClean: - set $@timercontrol1, 0; stopnpctimer; setnpctimer 0; end; @@ -115,8 +149,7 @@ L_AlreadyClean: 025-3.gat,53,107,0 script #WarpBattleCave2 45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; - if (getareausers("025-4.gat", 97, 62, 126, 96) >= 1) goto L_SomeoneInside; - if ($@timercontrol2 != 0) goto L_Wait; + if (getareausers("025-4.gat", 97, 62, 126, 96) >= 1 || $@battlecave2 == 1) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE2) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -134,18 +167,12 @@ L_SomeoneInside: message strcharinfo(0), $@cave2fighter$ + " is already inside. The cave seems to be blocked."; end; -L_Wait: - message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; - end; - L_AlreadyDone: - message strcharinfo(0), "I already defeated the monsters in this cave."; + message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: - if (@juliadone2 == 1) end; message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; - set @juliadone2, 1; end; L_Block: @@ -155,24 +182,50 @@ L_Block: OnTimer5000: if ($@battlecave2 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave2fighter$))==0) goto L_CleaningNorid; - if (getareausers("025-4.gat", 97, 62, 126, 96) < 1) goto L_Ranaway; attachrid(getcharid(3,$@cave2fighter$)); + if (cavefights & BATTLE_CAVE2) goto L_Win; + if (getareausers("025-4.gat", 97, 62, 126, 96) < 1) goto L_Ranaway; if (gettimetick(2) - $@cave2start >= $@CAVE2_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave2fighterdeaths) goto L_CleaningDead; setnpctimer 0; end; +L_Win: + attachrid(getcharid(3,$@cave2fighter$)); + message strcharinfo(0), "It is getting more and more difficult to breathe inside this cave... You feel like you are almost passing out."; + if ((gettimetick(2) - $@cave2start) < 60) set $@cave2start, $@cave2start + 60; + if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; + percentheal -5, 0; + set $@cave2_timer, $@cave2_timer + 5; + if ($@cave2_timer >= 60) goto L_BadAir; + setnpctimer 0; + end; + L_Ranaway: set $@wave_cave2, 0; set $@cave2_kills, 0; set $@cave2start, 0; set $@cave2fighter$, ""; set $@cave2fighterdeaths$, 0; + set $@battlecave2, 0; killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +L_BadAir: + warp "025-3.gat", 53, 109; + message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; + set $@wave_cave1, 0; + set $@cave2_kills, 0; + set $@cave2start, 0; + set $@cave2fighter$, ""; + set $@cave2fighterdeaths$, 0; + set $@battlecave2, 0; + stopnpctimer; + setnpctimer 0; + end; + L_Cleaning: attachrid(getcharid(3,$@cave2fighter$)); warp "025-3.gat", 53, 109; @@ -182,6 +235,7 @@ L_Cleaning: set $@cave2start, 0; set $@cave2fighter$, ""; set $@cave2fighterdeaths$, 0; + set $@battlecave2, 0; killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -196,6 +250,7 @@ L_CleaningDead: set $@cave2start, 0; set $@cave2fighter$, ""; set $@cave2fighterdeaths$, 0; + set $@battlecave2, 0; killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -207,13 +262,26 @@ L_CleaningNorid: set $@cave2start, 0; set $@cave2fighter$, ""; set $@cave2fighterdeaths$, 0; + set $@battlecave2, 0; killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +OnGetout: + attachrid(getcharid(3,$@cave2fighter$)); + warp "025-3.gat", 53, 109; + set $@wave_cave2, 0; + set $@cave2_kills, 0; + set $@cave2start, 0; + set $@cave2fighter$, ""; + set $@cave2fighterdeaths$, 0; + set $@battlecave2, 0; + stopnpctimer; + setnpctimer 0; + end; + L_AlreadyClean: - set $@timercontrol2, 0; stopnpctimer; setnpctimer 0; end; @@ -224,8 +292,7 @@ L_AlreadyClean: 025-3.gat,71,83,0 script #WarpBattleCave3 45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; - if (getareausers("025-4.gat", 150, 84, 177, 117) >= 1) goto L_SomeoneInside; - if ($@timercontrol3 != 0) goto L_Wait; + if (getareausers("025-4.gat", 150, 84, 177, 117) >= 1 || $@battlecave3 == 1) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE3) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -243,18 +310,12 @@ L_SomeoneInside: message strcharinfo(0), $@cave3fighter$ + " is already inside. The cave seems to be blocked."; end; -L_Wait: - message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; - end; - L_AlreadyDone: - message strcharinfo(0), "I already defeated the monsters in this cave."; + message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: - if (@juliadone3 == 1) end; message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; - set @juliadone3, 1; end; L_Block: @@ -264,24 +325,50 @@ L_Block: OnTimer5000: if ($@battlecave3 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave3fighter$))==0) goto L_CleaningNorid; - if (getareausers("025-4.gat", 150, 84, 177, 117) < 1) goto L_Ranaway; attachrid(getcharid(3,$@cave3fighter$)); + if (cavefights & BATTLE_CAVE3) goto L_Win; + if (getareausers("025-4.gat", 150, 84, 177, 117) < 1) goto L_Ranaway; if (gettimetick(2) - $@cave3start >= $@CAVE3_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave3fighterdeaths) goto L_CleaningDead; setnpctimer 0; end; +L_Win: + attachrid(getcharid(3,$@cave3fighter$)); + message strcharinfo(0), "It is getting more and more difficult to breathe inside this cave... You feel like you are almost passing out."; + if ((gettimetick(2) - $@cave3start) < 60) set $@cave3start, $@cave3start + 60; + if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; + percentheal -5, 0; + set $@cave3_timer, $@cave3_timer + 5; + if ($@cave3_timer >= 60) goto L_BadAir; + setnpctimer 0; + end; + L_Ranaway: set $@wave_cave3, 0; set $@cave3_kills, 0; set $@cave3start, 0; set $@cave3fighter$, ""; set $@cave3fighterdeaths$, 0; + set $@battlecave3, 0; killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +L_BadAir: + warp "025-3.gat", 71, 85; + message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; + set $@wave_cave3, 0; + set $@cave3_kills, 0; + set $@cave3start, 0; + set $@cave3fighter$, ""; + set $@cave3fighterdeaths$, 0; + set $@battlecave3, 0; + stopnpctimer; + setnpctimer 0; + end; + L_Cleaning: attachrid(getcharid(3,$@cave3fighter$)); warp "025-3.gat", 71, 85; @@ -291,6 +378,7 @@ L_Cleaning: set $@cave3start, 0; set $@cave3fighter$, ""; set $@cave3fighterdeaths$, 0; + set $@battlecave3, 0; killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -305,6 +393,7 @@ L_CleaningDead: set $@cave3start, 0; set $@cave3fighter$, ""; set $@cave3fighterdeaths$, 0; + set $@battlecave3, 0; killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -316,13 +405,26 @@ L_CleaningNorid: set $@cave3start, 0; set $@cave3fighter$, ""; set $@cave3fighterdeaths$, 0; + set $@battlecave3, 0; killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +OnGetout: + attachrid(getcharid(3,$@cave3fighter$)); + warp "025-3.gat", 71, 85; + set $@wave_cave3, 0; + set $@cave3_kills, 0; + set $@cave3start, 0; + set $@cave3fighter$, ""; + set $@cave3fighterdeaths$, 0; + set $@battlecave3, 0; + stopnpctimer; + setnpctimer 0; + end; + L_AlreadyClean: - set $@timercontrol3, 0; stopnpctimer; setnpctimer 0; end; @@ -333,8 +435,7 @@ L_AlreadyClean: 025-3.gat,80,83,0 script #WarpBattleCave4 45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; - if (getareausers("025-4.gat", 28, 124, 57, 156) >= 1) goto L_SomeoneInside; - if ($@timercontrol4 != 0) goto L_Wait; + if (getareausers("025-4.gat", 28, 124, 57, 156) >= 1 || $@battlecave4 == 1) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE4) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -352,18 +453,12 @@ L_SomeoneInside: message strcharinfo(0), $@cave4fighter$ + " is already inside. The cave seems to be blocked."; end; -L_Wait: - message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; - end; - L_AlreadyDone: - message strcharinfo(0), "I already defeated the monsters in this cave."; + message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: - if (@juliadone4 == 1) end; message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; - set @juliadone4, 1; end; L_Block: @@ -373,24 +468,50 @@ L_Block: OnTimer5000: if ($@battlecave4 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave4fighter$))==0) goto L_CleaningNorid; - if (getareausers("025-4.gat", 28, 124, 57, 156) < 1) goto L_Ranaway; attachrid(getcharid(3,$@cave4fighter$)); + if (cavefights & BATTLE_CAVE4) goto L_Win; + if (getareausers("025-4.gat", 28, 124, 57, 156) < 1) goto L_Ranaway; if (gettimetick(2) - $@cave4start >= $@CAVE4_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave4fighterdeaths) goto L_CleaningDead; setnpctimer 0; end; +L_Win: + attachrid(getcharid(3,$@cave4fighter$)); + message strcharinfo(0), "It is getting more and more difficult to breathe inside this cave... You feel like you are almost passing out."; + if ((gettimetick(2) - $@cave4start) < 60) set $@cave4start, $@cave4start + 60; + if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; + percentheal -5, 0; + set $@cave4_timer, $@cave4_timer + 5; + if ($@cave4_timer >= 60) goto L_BadAir; + setnpctimer 0; + end; + L_Ranaway: set $@wave_cave4, 0; set $@cave4_kills, 0; set $@cave4start, 0; set $@cave4fighter$, ""; set $@cave4fighterdeaths$, 0; + set $@battlecave4, 0; killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +L_BadAir: + warp "025-3.gat", 80, 85; + message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; + set $@wave_cave4, 0; + set $@cave4_kills, 0; + set $@cave4start, 0; + set $@cave4fighter$, ""; + set $@cave4fighterdeaths$, 0; + set $@battlecave4, 0; + stopnpctimer; + setnpctimer 0; + end; + L_Cleaning: attachrid(getcharid(3,$@cave4fighter$)); warp "025-3.gat", 80, 85; @@ -400,6 +521,7 @@ L_Cleaning: set $@cave4start, 0; set $@cave4fighter$, ""; set $@cave4fighterdeaths$, 0; + set $@battlecave4, 0; killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -414,6 +536,7 @@ L_CleaningDead: set $@cave4start, 0; set $@cave4fighter$, ""; set $@cave4fighterdeaths$, 0; + set $@battlecave4, 0; killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -425,13 +548,26 @@ L_CleaningNorid: set $@cave4start, 0; set $@cave4fighter$, ""; set $@cave4fighterdeaths$, 0; + set $@battlecave4, 0; killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +OnGetout: + attachrid(getcharid(3,$@cave4fighter$)); + warp "025-3.gat", 80, 85; + set $@wave_cave4, 0; + set $@cave4_kills, 0; + set $@cave4start, 0; + set $@cave4fighter$, ""; + set $@cave4fighterdeaths$, 0; + set $@battlecave4, 0; + stopnpctimer; + setnpctimer 0; + end; + L_AlreadyClean: - set $@timercontrol4, 0; stopnpctimer; setnpctimer 0; end; @@ -442,8 +578,7 @@ L_AlreadyClean: 025-3.gat,71,30,0 script #WarpBattleCave5 45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; - if (getareausers("025-4.gat", 91, 131, 124, 160) >= 1) goto L_SomeoneInside; - if ($@timercontrol5 != 0) goto L_Wait; + if (getareausers("025-4.gat", 91, 131, 124, 160) >= 1 || $@battlecave5 == 1) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE5) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -461,18 +596,12 @@ L_SomeoneInside: message strcharinfo(0), $@cave5fighter$ + " is already inside. The cave seems to be blocked."; end; -L_Wait: - message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; - end; - L_AlreadyDone: - message strcharinfo(0), "I already defeated the monsters in this cave."; + message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: - if (@juliadone5 == 1) end; message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; - set @juliadone5, 1; end; L_Block: @@ -482,24 +611,50 @@ L_Block: OnTimer5000: if ($@battlecave5 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave5fighter$))==0) goto L_CleaningNorid; - if (getareausers("025-4.gat", 91, 131, 124, 160) < 1) goto L_Ranaway; attachrid(getcharid(3,$@cave5fighter$)); + if (cavefights & BATTLE_CAVE5) goto L_Win; + if (getareausers("025-4.gat", 91, 131, 124, 160) < 1) goto L_Ranaway; if (gettimetick(2) - $@cave5start >= $@CAVE5_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave5fighterdeaths) goto L_CleaningDead; setnpctimer 0; end; +L_Win: + attachrid(getcharid(3,$@cave5fighter$)); + message strcharinfo(0), "It is getting more and more difficult to breathe inside this cave... You feel like you are almost passing out."; + if ((gettimetick(2) - $@cave5start) < 60) set $@cave5start, $@cave5start + 60; + if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; + percentheal -5, 0; + set $@cave5_timer, $@cave5_timer + 5; + if ($@cave5_timer >= 60) goto L_BadAir; + setnpctimer 0; + end; + L_Ranaway: set $@wave_cave5, 0; set $@cave5_kills, 0; set $@cave5start, 0; set $@cave5fighter$, ""; set $@cave5fighterdeaths$, 0; + set $@battlecave5, 0; killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +L_BadAir: + warp "025-3.gat", 71, 32; + message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; + set $@wave_cave5, 0; + set $@cave5_kills, 0; + set $@cave5start, 0; + set $@cave5fighter$, ""; + set $@cave5fighterdeaths$, 0; + set $@battlecave5, 0; + stopnpctimer; + setnpctimer 0; + end; + L_Cleaning: attachrid(getcharid(3,$@cave5fighter$)); warp "025-3.gat", 71, 32; @@ -509,6 +664,7 @@ L_Cleaning: set $@cave5start, 0; set $@cave5fighter$, ""; set $@cave5fighterdeaths$, 0; + set $@battlecave5, 0; killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -523,6 +679,7 @@ L_CleaningDead: set $@cave5start, 0; set $@cave5fighter$, ""; set $@cave5fighterdeaths$, 0; + set $@battlecave5, 0; killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -534,13 +691,26 @@ L_CleaningNorid: set $@cave5start, 0; set $@cave5fighter$, ""; set $@cave5fighterdeaths$, 0; + set $@battlecave5, 0; killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +OnGetout: + attachrid(getcharid(3,$@cave5fighter$)); + warp "025-3.gat", 71, 32; + set $@wave_cave5, 0; + set $@cave5_kills, 0; + set $@cave5start, 0; + set $@cave5fighter$, ""; + set $@cave5fighterdeaths$, 0; + set $@battlecave5, 0; + stopnpctimer; + setnpctimer 0; + end; + L_AlreadyClean: - set $@timercontrol5, 0; stopnpctimer; setnpctimer 0; end; @@ -551,8 +721,7 @@ L_AlreadyClean: 025-3.gat,128,35,0 script #WarpBattleCave6 45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; - if (getareausers("025-4.gat", 153, 143, 178, 174) >= 1) goto L_SomeoneInside; - if ($@timercontrol6 != 0) goto L_Wait; + if (getareausers("025-4.gat", 153, 143, 178, 174) >= 1 || $@battlecave6 == 1) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE6) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -570,18 +739,12 @@ L_SomeoneInside: message strcharinfo(0), $@cave6fighter$ + " is already inside. The cave seems to be blocked."; end; -L_Wait: - message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; - end; - L_AlreadyDone: - message strcharinfo(0), "I already defeated the monsters in this cave."; + message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: - if (@juliadone6 == 1) end; message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; - set @juliadone6, 1; end; L_Block: @@ -591,24 +754,50 @@ L_Block: OnTimer5000: if ($@battlecave6 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave6fighter$))==0) goto L_CleaningNorid; - if (getareausers("025-4.gat", 153, 143, 178, 174) < 1) goto L_Ranaway; attachrid(getcharid(3,$@cave6fighter$)); + if (cavefights & BATTLE_CAVE6) goto L_Win; + if (getareausers("025-4.gat", 153, 143, 178, 174) < 1) goto L_Ranaway; if (gettimetick(2) - $@cave6start >= $@CAVE6_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave6fighterdeaths) goto L_CleaningDead; setnpctimer 0; end; +L_Win: + attachrid(getcharid(3,$@cave6fighter$)); + message strcharinfo(0), "It is getting more and more difficult to breathe inside this cave... You feel like you are almost passing out."; + if ((gettimetick(2) - $@cave6start) < 60) set $@cave6start, $@cave6start + 60; + if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; + percentheal -5, 0; + set $@cave6_timer, $@cave6_timer + 5; + if ($@cave6_timer >= 60) goto L_BadAir; + setnpctimer 0; + end; + L_Ranaway: set $@wave_cave6, 0; set $@cave6_kills, 0; set $@cave6start, 0; set $@cave6fighter$, ""; set $@cave6fighterdeaths$, 0; + set $@battlecave6, 0; killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +L_BadAir: + warp "025-3.gat", 128, 37; + message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; + set $@wave_cave6, 0; + set $@cave6_kills, 0; + set $@cave6start, 0; + set $@cave6fighter$, ""; + set $@cave6fighterdeaths$, 0; + set $@battlecave6, 0; + stopnpctimer; + setnpctimer 0; + end; + L_Cleaning: attachrid(getcharid(3,$@cave6fighter$)); warp "025-3.gat", 128, 37; @@ -618,6 +807,7 @@ L_Cleaning: set $@cave6start, 0; set $@cave6fighter$, ""; set $@cave6fighterdeaths$, 0; + set $@battlecave6, 0; killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -632,6 +822,7 @@ L_CleaningDead: set $@cave6start, 0; set $@cave6fighter$, ""; set $@cave6fighterdeaths$, 0; + set $@battlecave6, 0; killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -643,13 +834,26 @@ L_CleaningNorid: set $@cave6start, 0; set $@cave6fighter$, ""; set $@cave6fighterdeaths$, 0; + set $@battlecave6, 0; killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +OnGetout: + attachrid(getcharid(3,$@cave6fighter$)); + warp "025-3.gat", 128, 37; + set $@wave_cave6, 0; + set $@cave6_kills, 0; + set $@cave6start, 0; + set $@cave6fighter$, ""; + set $@cave6fighterdeaths$, 0; + set $@battlecave6, 0; + stopnpctimer; + setnpctimer 0; + end; + L_AlreadyClean: - set $@timercontrol6, 0; stopnpctimer; setnpctimer 0; end; @@ -660,8 +864,7 @@ L_AlreadyClean: 025-3.gat,70,57,0 script #WarpBattleCave7 45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; - if (getareausers("025-4.gat", 27, 185, 61, 219) >= 1) goto L_SomeoneInside; - if ($@timercontrol7 != 0) goto L_Wait; + if (getareausers("025-4.gat", 27, 185, 61, 219) >= 1 || $@battlecave7 == 1) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE7) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -679,18 +882,12 @@ L_SomeoneInside: message strcharinfo(0), $@cave7fighter$ + " is already inside. The cave seems to be blocked."; end; -L_Wait: - message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; - end; - L_AlreadyDone: - message strcharinfo(0), "I already defeated the monsters in this cave."; + message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: - if (@juliadone7 == 1) end; message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; - set @juliadone7, 1; end; L_Block: @@ -700,24 +897,50 @@ L_Block: OnTimer5000: if ($@battlecave7 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave7fighter$))==0) goto L_CleaningNorid; - if (getareausers("025-4.gat", 27, 185, 61, 219) < 1) goto L_Ranaway; attachrid(getcharid(3,$@cave7fighter$)); + if (cavefights & BATTLE_CAVE7) goto L_Win; + if (getareausers("025-4.gat", 27, 185, 61, 219) < 1) goto L_Ranaway; if (gettimetick(2) - $@cave7start >= $@CAVE7_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave7fighterdeaths) goto L_CleaningDead; setnpctimer 0; end; +L_Win: + attachrid(getcharid(3,$@cave7fighter$)); + message strcharinfo(0), "It is getting more and more difficult to breathe inside this cave... You feel like you are almost passing out."; + if ((gettimetick(2) - $@cave7start) < 60) set $@cave7start, $@cave7start + 60; + if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; + percentheal -5, 0; + set $@cave7_timer, $@cave7_timer + 5; + if ($@cave7_timer >= 60) goto L_BadAir; + setnpctimer 0; + end; + L_Ranaway: set $@wave_cave7, 0; set $@cave7_kills, 0; set $@cave7start, 0; set $@cave7fighter$, ""; set $@cave7fighterdeaths$, 0; + set $@battlecave7, 0; killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +L_BadAir: + warp "025-3.gat", 70, 59; + message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; + set $@wave_cave7, 0; + set $@cave7_kills, 0; + set $@cave7start, 0; + set $@cave7fighter$, ""; + set $@cave7fighterdeaths$, 0; + set $@battlecave7, 0; + stopnpctimer; + setnpctimer 0; + end; + L_Cleaning: attachrid(getcharid(3,$@cave7fighter$)); warp "025-3.gat", 70, 59; @@ -727,6 +950,7 @@ L_Cleaning: set $@cave7start, 0; set $@cave7fighter$, ""; set $@cave7fighterdeaths$, 0; + set $@battlecave7, 0; killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -741,6 +965,7 @@ L_CleaningDead: set $@cave7start, 0; set $@cave7fighter$, ""; set $@cave7fighterdeaths$, 0; + set $@battlecave7, 0; killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -752,13 +977,26 @@ L_CleaningNorid: set $@cave7start, 0; set $@cave7fighter$, ""; set $@cave7fighterdeaths$, 0; + set $@battlecave7, 0; killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +OnGetout: + attachrid(getcharid(3,$@cave7fighter$)); + warp "025-3.gat", 70, 59; + set $@wave_cave7, 0; + set $@cave7_kills, 0; + set $@cave7start, 0; + set $@cave7fighter$, ""; + set $@cave7fighterdeaths$, 0; + set $@battlecave7, 0; + stopnpctimer; + setnpctimer 0; + end; + L_AlreadyClean: - set $@timercontrol7, 0; stopnpctimer; setnpctimer 0; end; @@ -769,8 +1007,7 @@ L_AlreadyClean: 025-3.gat,138,92,0 script #WarpBattleCave8 45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; - if (getareausers("025-4.gat", 90, 193, 119, 216) >= 1) goto L_SomeoneInside; - if ($@timercontrol8 != 0) goto L_Wait; + if (getareausers("025-4.gat", 90, 193, 119, 216) >= 1 || $@battlecave8 == 1) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE8) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -788,18 +1025,12 @@ L_SomeoneInside: message strcharinfo(0), $@cave8fighter$ + " is already inside. The cave seems to be blocked."; end; -L_Wait: - message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; - end; - L_AlreadyDone: - message strcharinfo(0), "I already defeated the monsters in this cave."; + message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: - if (@juliadone8 == 1) end; message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; - set @juliadone8, 1; end; L_Block: @@ -809,24 +1040,50 @@ L_Block: OnTimer5000: if ($@battlecave8 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave8fighter$))==0) goto L_CleaningNorid; - if (getareausers("025-4.gat", 90, 193, 119, 216) < 1) goto L_Ranaway; attachrid(getcharid(3,$@cave8fighter$)); + if (cavefights & BATTLE_CAVE8) goto L_Win; + if (getareausers("025-4.gat", 90, 193, 119, 216) < 1) goto L_Ranaway; if (gettimetick(2) - $@cave8start >= $@CAVE8_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave8fighterdeaths) goto L_CleaningDead; setnpctimer 0; end; +L_Win: + attachrid(getcharid(3,$@cave8fighter$)); + message strcharinfo(0), "It is getting more and more difficult to breathe inside this cave... You feel like you are almost passing out."; + if ((gettimetick(2) - $@cave8start) < 60) set $@cave8start, $@cave8start + 60; + if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; + percentheal -5, 0; + set $@cave8_timer, $@cave8_timer + 5; + if ($@cave8_timer >= 60) goto L_BadAir; + setnpctimer 0; + end; + L_Ranaway: set $@wave_cave8, 0; set $@cave8_kills, 0; set $@cave8start, 0; set $@cave8fighter$, ""; set $@cave8fighterdeaths$, 0; + set $@battlecave8, 0; killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +L_BadAir: + warp "025-3.gat", 138, 94; + message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; + set $@wave_cave8, 0; + set $@cave8_kills, 0; + set $@cave8start, 0; + set $@cave8fighter$, ""; + set $@cave8fighterdeaths$, 0; + set $@battlecave8, 0; + stopnpctimer; + setnpctimer 0; + end; + L_Cleaning: attachrid(getcharid(3,$@cave8fighter$)); warp "025-3.gat", 138, 94; @@ -836,6 +1093,7 @@ L_Cleaning: set $@cave8start, 0; set $@cave8fighter$, ""; set $@cave8fighterdeaths$, 0; + set $@battlecave8, 0; killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -850,6 +1108,7 @@ L_CleaningDead: set $@cave8start, 0; set $@cave8fighter$, ""; set $@cave8fighterdeaths$, 0; + set $@battlecave8, 0; killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -861,13 +1120,26 @@ L_CleaningNorid: set $@cave8start, 0; set $@cave8fighter$, ""; set $@cave8fighterdeaths$, 0; + set $@battlecave8, 0; killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +OnGetout: + attachrid(getcharid(3,$@cave8fighter$)); + warp "025-3.gat", 138, 94; + set $@wave_cave8, 0; + set $@cave8_kills, 0; + set $@cave8start, 0; + set $@cave8fighter$, ""; + set $@cave8fighterdeaths$, 0; + set $@battlecave8, 0; + stopnpctimer; + setnpctimer 0; + end; + L_AlreadyClean: - set $@timercontrol8, 0; stopnpctimer; setnpctimer 0; end; @@ -878,8 +1150,7 @@ L_AlreadyClean: 025-3.gat,138,160,0 script #WarpBattleCave9 45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; - if (getareausers("025-4.gat", 144, 192, 173, 226) >= 1) goto L_SomeoneInside; - if ($@timercontrol9 != 0) goto L_Wait; + if (getareausers("025-4.gat", 144, 192, 173, 226) >= 1 || $@battlecave9 == 1) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE9) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -897,18 +1168,12 @@ L_SomeoneInside: message strcharinfo(0), $@cave9fighter$ + " is already inside. The cave seems to be blocked."; end; -L_Wait: - message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; - end; - L_AlreadyDone: - message strcharinfo(0), "I already defeated the monsters in this cave."; + message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: - if (@juliadone9 == 1) end; message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; - set @juliadone9, 1; end; L_Block: @@ -918,24 +1183,50 @@ L_Block: OnTimer5000: if ($@battlecave9 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave9fighter$))==0) goto L_CleaningNorid; - if (getareausers("025-4.gat", 144, 192, 173, 226) < 1) goto L_Ranaway; attachrid(getcharid(3,$@cave9fighter$)); + if (cavefights & BATTLE_CAVE9) goto L_Win; + if (getareausers("025-4.gat", 144, 192, 173, 226) < 1) goto L_Ranaway; if (gettimetick(2) - $@cave9start >= $@CAVE9_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave9fighterdeaths) goto L_CleaningDead; setnpctimer 0; end; +L_Win: + attachrid(getcharid(3,$@cave9fighter$)); + message strcharinfo(0), "It is getting more and more difficult to breathe inside this cave... You feel like you are almost passing out."; + if ((gettimetick(2) - $@cave9start) < 60) set $@cave9start, $@cave9start + 60; + if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; + percentheal -5, 0; + set $@cave9_timer, $@cave9_timer + 5; + if ($@cave9_timer >= 60) goto L_BadAir; + setnpctimer 0; + end; + L_Ranaway: set $@wave_cave9, 0; set $@cave9_kills, 0; set $@cave9start, 0; set $@cave9fighter$, ""; set $@cave9fighterdeaths$, 0; + set $@battlecave9, 0; killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +L_BadAir: + warp "025-3.gat", 138, 158; + message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; + set $@wave_cave9, 0; + set $@cave9_kills, 0; + set $@cave9start, 0; + set $@cave9fighter$, ""; + set $@cave9fighterdeaths$, 0; + set $@battlecave9, 0; + stopnpctimer; + setnpctimer 0; + end; + L_Cleaning: attachrid(getcharid(3,$@cave9fighter$)); warp "025-3.gat", 138, 158; @@ -945,6 +1236,7 @@ L_Cleaning: set $@cave9start, 0; set $@cave9fighter$, ""; set $@cave9fighterdeaths$, 0; + set $@battlecave9, 0; killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -959,6 +1251,7 @@ L_CleaningDead: set $@cave9start, 0; set $@cave9fighter$, ""; set $@cave9fighterdeaths$, 0; + set $@battlecave9, 0; killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -970,13 +1263,26 @@ L_CleaningNorid: set $@cave9start, 0; set $@cave9fighter$, ""; set $@cave9fighterdeaths$, 0; + set $@battlecave9, 0; killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath"; stopnpctimer; setnpctimer 0; end; +OnGetout: + attachrid(getcharid(3,$@cave9fighter$)); + warp "025-3.gat", 138, 158; + set $@wave_cave9, 0; + set $@cave9_kills, 0; + set $@cave9start, 0; + set $@cave9fighter$, ""; + set $@cave9fighterdeaths$, 0; + set $@battlecave9, 0; + stopnpctimer; + setnpctimer 0; + end; + L_AlreadyClean: - set $@timercontrol9, 0; stopnpctimer; setnpctimer 0; end; @@ -998,8 +1304,7 @@ L_AlreadyClean: if (cavefights & BATTLE_CAVE8) set @barrier_force, @barrier_force + 1; if (cavefights & BATTLE_CAVE9) set @barrier_force, @barrier_force + 1; if (@barrier_force != 0) goto L_Hurt; - if (getareausers("025-4.gat", 142, 24, 172, 48) >= 1) goto L_SomeoneInside; - if ($@timercontrol10 != 0) goto L_Wait; + if (getareausers("025-4.gat", 142, 24, 172, 48) >= 1 || $@battlecave10 == 1) goto L_SomeoneInside; if (@barrier_force == 0) goto L_StartFight; end; @@ -1009,13 +1314,9 @@ L_Hurt: warp "025-3.gat", 77, 164; end; -L_Wait: - message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; - end; - L_StartFight: message strcharinfo(0), "You go through the magic barrier without problems... you can hear screams that seem to be very close."; - set $@battlebosscave, 1; + set $@battlecave10, 1; warp "025-4.gat", 157, 44; set $@cave10fighter$, strcharinfo(0); set $@cave10fighterdeaths, PC_DIE_COUNTER; @@ -1033,27 +1334,53 @@ L_AlreadyHelped: end; OnTimer5000: - if ($@battlebosscave == 0) goto L_AlreadyClean; + if ($@battlecave10 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave10fighter$))==0) goto L_CleaningNorid; - if (getareausers("025-4.gat", 142, 24, 172, 48) < 1) goto L_Ranaway; attachrid(getcharid(3,$@cave10fighter$)); + if (Rossy_Quest == 16) goto L_Win; + if (getareausers("025-4.gat", 142, 24, 172, 48) < 1) goto L_Ranaway; if (gettimetick(2) - $@cave10start >= $@CAVE10_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave10fighterdeaths) goto L_CleaningDead; setnpctimer 0; end; +L_Win: + attachrid(getcharid(3,$@cave10fighter$)); + message strcharinfo(0), "It is getting more and more difficult to breathe inside this cave... You feel like you are almost passing out."; + if ((gettimetick(2) - $@cave10start) < 60) set $@cave10start, $@cave10start + 60; + if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; + percentheal -5, 0; + set $@cave10_timer, $@cave10_timer + 5; + if ($@cave10_timer >= 60) goto L_BadAir; + setnpctimer 0; + end; + L_Ranaway: set $@wave_cave10, 0; set $@cave10_kills, 0; set $@cave10start, 0; set $@cave10fighter$, ""; set $@cave10fighterdeaths$, 0; + set $@battlecave10, 0; killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath"; killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath"; stopnpctimer; setnpctimer 0; end; +L_BadAir: + warp "025-4.gat", 93, 33; + message strcharinfo(0), "You can't stand the foul air inside the cave and run as fast as you can to save Julia!"; + set $@wave_cave10, 0; + set $@cave10_kills, 0; + set $@cave10start, 0; + set $@cave10fighter$, ""; + set $@cave10fighterdeaths$, 0; + set $@battlecave10, 0; + stopnpctimer; + setnpctimer 0; + end; + L_Cleaning: attachrid(getcharid(3,$@cave10fighter$)); warp "025-3.gat", 77, 168; @@ -1063,6 +1390,7 @@ L_Cleaning: set $@cave10start, 0; set $@cave10fighter$, ""; set $@cave10fighterdeaths$, 0; + set $@battlecave10, 0; killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath"; killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath"; stopnpctimer; @@ -1079,6 +1407,7 @@ L_CleaningDead: set $@cave10start, 0; set $@cave10fighter$, ""; set $@cave10fighterdeaths$, 0; + set $@battlecave10, 0; killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath"; killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath"; stopnpctimer; @@ -1091,14 +1420,40 @@ L_CleaningNorid: set $@cave10start, 0; set $@cave10fighter$, ""; set $@cave10fighterdeaths$, 0; + set $@battlecave10, 0; killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath"; killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath"; stopnpctimer; setnpctimer 0; end; +OnGetout: + attachrid(getcharid(3,$@cave10fighter$)); + warp "025-3.gat", 77, 168; + set $@wave_cave10, 0; + set $@cave10_kills, 0; + set $@cave10start, 0; + set $@cave10fighter$, ""; + set $@cave10fighterdeaths$, 0; + set $@battlecave10, 0; + stopnpctimer; + setnpctimer 0; + end; + +OnWin: + attachrid(getcharid(3,$@cave10fighter$)); + warp "025-4.gat", 93, 33; + set $@wave_cave10, 0; + set $@cave10_kills, 0; + set $@cave10start, 0; + set $@cave10fighter$, ""; + set $@cave10fighterdeaths$, 0; + set $@battlecave10, 0; + stopnpctimer; + setnpctimer 0; + end; + L_AlreadyClean: - set $@timercontrol10, 0; stopnpctimer; setnpctimer 0; end; |