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authorFrost <networktoy@cox.net>2012-03-19 16:04:19 -0700
committerJessica Tölke <jtoelke@mail.upb.de>2012-03-20 14:09:22 +0100
commitc4558a5549d5fe22fae68f1ce92da0a2c6f62bc5 (patch)
tree391f84794d7ec9a5deac39cf2b7c77005eb1e222 /world/map/npc/022-1
parentdc2d7158f90ace751fa08def872299e0514dded0 (diff)
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Spell check of new and updated Tulimshar NPCs. -Frost
Diffstat (limited to 'world/map/npc/022-1')
-rw-r--r--world/map/npc/022-1/adrian.txt4
-rw-r--r--world/map/npc/022-1/anwar.txt20
2 files changed, 12 insertions, 12 deletions
diff --git a/world/map/npc/022-1/adrian.txt b/world/map/npc/022-1/adrian.txt
index f9af1d81..50b123c8 100644
--- a/world/map/npc/022-1/adrian.txt
+++ b/world/map/npc/022-1/adrian.txt
@@ -10,7 +10,7 @@
set @state, ((QUEST_NorthTulimshar & $@businessmanNT_MASK) >> $@businessmanNT_SHIFT);
mes "[Adrian]";
- mes "\"Hello. Are you here to get the luggage from some of our passengers?\"";
+ mes "\"Hello. Are you here to get the luggage for some of our passengers?\"";
if (@state == 1)
menu
"Yes, Kylian sent me to get his luggage.",L_Get,
@@ -19,7 +19,7 @@
"No.",-;
L_No:
mes "[Adrian]";
- mes "\"Too bad. I wantto go and drink a beer, but I have to wait here until all the luggage is picked up.\"";
+ mes "\"Too bad. I want to go and drink a beer, but I have to wait here until all the luggage is picked up.\"";
mes "He sighs.";
goto L_Close;
diff --git a/world/map/npc/022-1/anwar.txt b/world/map/npc/022-1/anwar.txt
index d61e271c..65454924 100644
--- a/world/map/npc/022-1/anwar.txt
+++ b/world/map/npc/022-1/anwar.txt
@@ -52,7 +52,7 @@ OnInit:
mes "[Anwar]";
mes "\"That's the spirit! Ok, I'm tired of spending most of my time working on this field. I heard the magicians at the magic school are reasearching about ways to enhance the growth of plants with magic.\"";
next;
- mes "\"I can't go there myself, since this area of the city is full with sneaky ragtags and they will rob my field if I leave here. Could you go to the magic school and ask for some magic enhancement for my field?\"";
+ mes "\"I can't go there myself, since this area of the city is full of sneaky ragtags and they will rob my field if I leave here. Could you go to the magic school and ask for some magic enhancement for my field?\"";
next;
mes "\"To find the school just follow the street south and then go west.\"";
set @state, 1;
@@ -61,7 +61,7 @@ OnInit:
L_FirstTry: // @state >= 1 but below 5
mes "[Anwar]";
- mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to taylor, but I'm not experienced enough to make a living out of that.\"";
+ mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to make clothing, but I'm not experienced enough to make a living out of that.\"";
if (@state != 4)
goto L_Close;
menu
@@ -84,12 +84,12 @@ L_SecondTry: // @state >= 5 but below 10
if (@state != 9)
goto L_Close;
menu
- "Here is another one. Eomie casted a spell on it.",-;
+ "Here is another one. Eomie cast a spell on it.",-;
mes "[Anwar]";
mes "\"Eomie? I heard she's amazingly skilled with nature magic. I'll try if this works better.\"";
mes "He takes the fertilizer and puts it on only a few plants, then waits a moment to see the result.";
next;
- mes "The plants recovers a bit and get more green again.";
+ mes "The plants recover a bit and become green again.";
mes "[Anwar]";
mes "\"Ah, this one is better. I'll put it on the entire field.\"";
getexp @secondTry_exp, 0;
@@ -98,10 +98,10 @@ L_SecondTry: // @state >= 5 but below 10
next;
L_GiftMaterial: // @state == 10
mes "[Anwar]";
- mes "\"I want to show my gratitude for Tinris and Eomie. Can you help me once again? I would like to make some clothes for them and need " + @cloth_amount + " pieces of Cotton Cloth and " + @silk_amount + " Silk Cocoons.\"";
+ mes "\"I want to show my gratitude to Tinris and Eomie. Can you help me once again? I would like to make some clothes for them and need " + @cloth_amount + " pieces of Cotton Cloth and " + @silk_amount + " Silk Cocoons.\"";
menu
"I have it.",-,
- "Where to get that?",L_Hint,
+ "Where can I get that?",L_Hint,
"I'll see what I can do.",L_Close;
getinventorylist;
if (@inventorylist_count == 100)
@@ -127,12 +127,12 @@ L_Hint:
mes "[Anwar]";
mes "\"As far as I know Cotton Cloth is given out as reward for hunting monsters. You should talk to Aidan on the bazaar.\"";
next;
- mes "\"And silk cocoons are gotten from Silkworms. They live in the woodland area around Hurnscald. You can get there by taking the ferry.\"";
+ mes "\"And silk cocoons come from Silkworms. They live in the woodland area around Hurnscald. You can get there by taking the ferry.\"";
goto L_Close;
L_GiveTinris: // @state >= 11 but below 13
mes "[Anwar]";
- mes "\"Did you already bring the Green V-Nack Sweater to Tinris?\"";
+ mes "\"Did you already bring the Green V-Neck Sweater to Tinris?\"";
if (@state != 12)
menu
"Not yet.",L_Close;
@@ -170,8 +170,8 @@ L_GiveEomie: // @state >= 13 but below 15
L_Done: // @state == 15
mes "[Anwar]";
- mes "\"Thank you so much for your help. The plants are growing much better now, I don't have to spend all my time taking care about the field anymore.";
- mes "Finally I can do what I'm really interested in and work on getting better in tayloring clothes.\"";
+ mes "\"Thank you so much for your help. The plants are growing much better now. I don't have to spend all my time working in the field any more.";
+ mes "Finally I can do what I'm really interested in and work on getting better at sewing clothes.\"";
goto L_Close;
L_NoItem: