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author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-08-28 20:02:45 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-08-28 20:27:53 +0200 |
commit | 9339134ec5355ece3fed7e85c61d639864f07f35 (patch) | |
tree | 4e8efc81182a03185404da8be6063797150d8b85 /world/map/npc/020-2 | |
parent | 5677fda1c246d9ab198589e248c754108436a454 (diff) | |
download | serverdata-9339134ec5355ece3fed7e85c61d639864f07f35.tar.gz serverdata-9339134ec5355ece3fed7e85c61d639864f07f35.tar.bz2 serverdata-9339134ec5355ece3fed7e85c61d639864f07f35.tar.xz serverdata-9339134ec5355ece3fed7e85c61d639864f07f35.zip |
Some minor dialogue fixes on Lora Tay and Agostine.
Diffstat (limited to 'world/map/npc/020-2')
-rw-r--r-- | world/map/npc/020-2/furquest.txt | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt index 56b19fcc..0a021fcb 100644 --- a/world/map/npc/020-2/furquest.txt +++ b/world/map/npc/020-2/furquest.txt @@ -358,38 +358,38 @@ L_State_14: goto L_State_13; mes "[Agostine, The Legendary Tailor]"; mes "\"You are so glamourous, my dear friend!"; - mes "I have done a very good job on your clothes... But... \""; + mes "I have done a very good job on your clothes... But...\""; next; - + menu "But?", -; - + mes "[Agostine, The Legendary Tailor]"; - mes "\"There is a new fashion ive been dying to try out!"; - mes "But I dont have all the knowledge in the world about seeming this wonderful fashion.\""; + mes "\"There is a new fashion I've been dying to try out!"; + mes "But I don't have all the knowledge in the world about seeming this wonderful fashion.\""; next; - + menu "Ah, that's too bad...", L_Close, "I know another taylor who might know!", -; mes "[Agostine, The Legendary Tailor]"; mes "\"What taylor may that be?"; - mes "I havent been out of Nivalis for quite some time since I have been busy with clothes for the people of the town."; + mes "I haven't been out of Nivalis for quite some time since I have been busy with clothes for the people of the town."; mes "If you can tell me the name of this great taylor, maybe we can work something out, like a collaboration!\""; next; - + menu "Well... There is a taylor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -; - + mes "[Agostine, The Legendary Tailor]"; mes "\"I had almost forgotten about Lora Tay."; mes "She has tried to put me out of business a few times long ago."; mes "But I am willing to collaborate with her to make this fine fashion come alive."; mes "Will you go ask her if she is willing to help sew and seem this fashion I will create?\""; - + menu "Sure thing! Be back soon.", L_State_14_Accept, - "It will never happen. I wont waste my time.", -; + "It will never happen. I won't waste my time.", -; close; L_State_14_Accept: @@ -407,32 +407,32 @@ L_State_15: next; menu "Yes, but she would like to know more information about it and I'm kind of curious myself.", -, - "I havent yet, sorry.", L_Close; - + "I haven't yet, sorry.", L_Close; + mes "[Agostine, The Legendary Tailor]"; mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream..."; mes "But the thing is I have never sewn a dress this fabulous in my life!"; mes "This is why I wanted an experienced taylor to help me with it.\""; next; - + menu "You must be thinking of fashion a lot if it's in your dreams! I shall bring this information to Lora Tay.", -, "You're obsessed, I cant help you.", L_Close; - + mes "[Agostine, The Legendary Tailor]"; mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!"; mes "These are the finest materials in my whole house and have been saving them for something special such as this.\""; next; - + message strcharinfo(0), "Agostine gives you a set of fine materials that you carefully put in your backpack."; mes "Agostine gives you a set of fine materials that you carefully put in your backpack."; next; - + mes "[Agostine, The Legendary Tailor]"; mes "\"Hurry back my friend!\""; - + set QUEST_WG_state, 14; - + close; L_State_15_Repeat: @@ -445,36 +445,36 @@ L_State_16: mes "[Agostine, The Legendary Tailor]"; mes "\"Hello there! Did you tell Lora Tay about the type of fashion I was hoping to create?\""; next; - + menu - "Yes she is also working on threading to sew the materials together", -, + "Yes, she is also working on threading to sew the materials together.", -, "Why would I do that for?", L_Close; - + mes "[Agostine, The Legendary Tailor]"; mes "\"Wow she did not only accept but she is willing to sew these materials for me?"; mes "This is amazing... I was quite worried I would ruin these fine cloths sewing them myself.\""; next; - + mes "[Agostine, The Legendary Tailor]"; mes "\"Is there anything I can do in the meanwhile?\""; next; menu "Actually she wanted the design drawings to know what it should look like.", -; - + mes "[Agostine, The Legendary Tailor]"; mes "\"Of course! How could I forget, I drew the designs right after the dream I had."; mes "Please take these to Lora Tay and ask her to try and make it as close as she can.\""; next; - + menu "Sure thing be back soon!", -, "... I'll take a nap first.", L_Close; - + set QUEST_WG_state, 17; - + message strcharinfo(0), "Agostine folds carefully his designs and gives you the paper that you put in your pocket."; mes "Agostine folds carefully his designs and gives you the paper that you put in your pocket."; - + close; L_State_16_Repeat: @@ -490,26 +490,26 @@ L_State_17: mes "[Agostine, The Legendary Tailor]"; mes "\"But I do notice it is missing something from my design.\""; next; - + menu - "Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted", -; - + "Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted.", -; + mes "[Agostine, The Legendary Tailor]"; - mes "\"That's fine. I will finish it with the cloth but it seems I dont have anymore around...\""; + mes "\"That's fine. I will finish it with the cloth but it seems I don't have anymore around...\""; next; - + goto L_State_17_AskItems; L_State_17_AskItems: mes "[Agostine, The Legendary Tailor]"; mes "\"Do you think you can get some for me? I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\""; next; - + menu "Sure thing, I will go get them!", -, "Here you are!", L_State_17_GiveItems; set QUEST_WG_state, 21; - + close; L_State_17_NotEnoughItems: @@ -523,7 +523,7 @@ L_State_17_GiveItems: goto L_State_17_NotEnoughItems; delitem "CottonCloth", @FINEDRESS_COTTON_CLOTHS; set QUEST_WG_state, 22; - + mes "[Agostine, The Legendary Tailor]"; mes "\"Great now just a little cloth here........\""; next; @@ -538,45 +538,45 @@ L_State_17_GiveItems: mes "The finest dress in my design is finally finished!\""; next; mes "[Agostine, The Legendary Tailor]"; - mes "\"I dont know how I can repay you for all your hard work...\""; + mes "\"I don't know how I can repay you for all your hard work...\""; next; - + mes "[Agostine, The Legendary Tailor]"; mes "\"Hmmm I know something that will be good for you and for myself!\""; next; - + menu "What is it?", -; - + mes "[Agostine, The Legendary Tailor]"; mes "\"How about I let you buy the dress off me?"; mes "This will allow you to have a fine dress and allow me to show the world what I'm capable of."; - mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\""; + mes "I would charge " + @FINEDRESS_GP +" GP, which I think is a magnificent price for something this fine.\""; next; - + goto L_State_17_BuyDress; L_State_17_ProposeBuyDress: mes "[Agostine, The Legendary Tailor]"; mes "\"Did you consider buying the dress off me?"; - mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\""; + mes "I would charge " + @FINEDRESS_GP +" GP, which I think is a magnificent price for something this fine.\""; next; - + goto L_State_17_BuyDress; L_State_17_BuyDress: menu - "Wow that sounds great ill take it!", -, + "Wow that sounds great I'll take it!", -, "I'll think about it...", L_Close; - + getinventorylist; if (@inventory_count == 100) - goto L_Inventory; - + goto L_State_17_InventoryFull; + set Zeny, Zeny - @FINEDRESS_GP; getitem "FineDress", 1; set QUEST_WG_state, 23; - + close; L_State_17_InventoryFull: |