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author | Frost <networktoy@cox.net> | 2011-09-15 10:44:23 -0700 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-15 22:02:28 +0200 |
commit | 55fd1a9a3f04c94d3d1455559db29acde5f7f5e4 (patch) | |
tree | 2d9257df18fc2b52d99a3fe1b7db6e1acd583adc /world/map/npc/020-2/furquest.txt | |
parent | 9f132a0a2b8f5d7afa11b281673c1f26ed0da95d (diff) | |
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Removed tabs from 020-2 NPCs
Diffstat (limited to 'world/map/npc/020-2/furquest.txt')
-rw-r--r-- | world/map/npc/020-2/furquest.txt | 526 |
1 files changed, 263 insertions, 263 deletions
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt index 98d46660..ef5403e6 100644 --- a/world/map/npc/020-2/furquest.txt +++ b/world/map/npc/020-2/furquest.txt @@ -3,336 +3,336 @@ //################################################################################# // Tulimshar Crafting Workshop - Agostine, The Legendary Tailor -020-2.gat,27,26,0 script Agostine 137,{ - if (QUEST_WG_state == 1) goto L_State_0_3; - if (QUEST_WG_state == 2) goto L_State_1; - if (QUEST_WG_state == 3) goto L_State_2; - if (QUEST_WG_state == 4) goto L_State_4; - if (QUEST_WG_state == 5) goto L_State_4_success; - if (QUEST_WG_state == 6) goto L_State_6; - if (QUEST_WG_state == 7) goto L_State_11; - if (QUEST_WG_state == 8) goto L_State_12; - if (QUEST_WG_state >= 9) goto L_State_13; - - mes "\"This goes up, this goes left...\""; - next; - mes "\"Mmmm...?\""; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!"; - mes "Some people say that I am the best tailor in the world,"; - mes "but I think I am the best one in the universe!"; - mes "So, What can I do for you, my friend?\""; - next; - menu - "I want something new for my wardrobe!", L_State_0_1, - "Oh, nothing, thanks!", -; - close; +020-2.gat,27,26,0|script|Agostine|137,{ + if (QUEST_WG_state == 1) goto L_State_0_3; + if (QUEST_WG_state == 2) goto L_State_1; + if (QUEST_WG_state == 3) goto L_State_2; + if (QUEST_WG_state == 4) goto L_State_4; + if (QUEST_WG_state == 5) goto L_State_4_success; + if (QUEST_WG_state == 6) goto L_State_6; + if (QUEST_WG_state == 7) goto L_State_11; + if (QUEST_WG_state == 8) goto L_State_12; + if (QUEST_WG_state >= 9) goto L_State_13; + + mes "\"This goes up, this goes left...\""; + next; + mes "\"Mmmm...?\""; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!"; + mes "Some people say that I am the best tailor in the world,"; + mes "but I think I am the best one in the universe!"; + mes "So, What can I do for you, my friend?\""; + next; + menu + "I want something new for my wardrobe!", L_State_0_1, + "Oh, nothing, thanks!", -; + close; // Quest #0 - Beginning - Needed: Iron Potion L_State_0_1: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Well.. you know... working so hard makes me so tired!"; - mes "Can you bring me something tasty to drink, my friend?\""; - next; - menu - "Sure, what kind of drink you like?", L_State_0_2, - "I'm not your waiter!", -; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well.. you know... working so hard makes me so tired!"; + mes "Can you bring me something tasty to drink, my friend?\""; + next; + menu + "Sure, what kind of drink you like?", L_State_0_2, + "I'm not your waiter!", -; + close; L_State_0_2: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Here we do not have a bar. Let me taste different beverages."; - mes "I want something new to drink.\""; - next; - menu - "I'll bring you different drinks to try!", L_State_Accept, - "Maybe a bar will open soon, wait for it.", -; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Here we do not have a bar. Let me taste different beverages."; + mes "I want something new to drink.\""; + next; + menu + "I'll bring you different drinks to try!", L_State_Accept, + "Maybe a bar will open soon, wait for it.", -; + close; L_State_Accept: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Thanks so much.\""; - set QUEST_WG_state, 1; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Thanks so much.\""; + set QUEST_WG_state, 1; + close; L_State_0_3: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Well, what have you brought me?\""; - next; - menu - "A Cactus Drink.", L_State_0_4, - "A Cactus Potion.", L_State_0_5, - "Some milk.", L_State_0_6, - "A pint of beer.", L_State_0_7, - "An Iron potion.", L_State_0_9, - "A Concentration Potion.", L_State_0_8, - "Nothing, at the moment.", -; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well, what have you brought me?\""; + next; + menu + "A Cactus Drink.", L_State_0_4, + "A Cactus Potion.", L_State_0_5, + "Some milk.", L_State_0_6, + "A pint of beer.", L_State_0_7, + "An Iron potion.", L_State_0_9, + "A Concentration Potion.", L_State_0_8, + "Nothing, at the moment.", -; + close; L_State_0_4: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a Cactus Drink?\""; - if (countitem("CactusDrink") < 1) goto L_State_neg; - delitem "CactusDrink", 1; - goto L_State_bad; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a Cactus Drink?\""; + if (countitem("CactusDrink") < 1) goto L_State_neg; + delitem "CactusDrink", 1; + goto L_State_bad; + close; L_State_0_5: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a Cactus Potion?\""; - if (countitem("CactusPotion") < 1) goto L_State_neg; - delitem "CactusPotion", 1; - goto L_State_bad; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a Cactus Potion?\""; + if (countitem("CactusPotion") < 1) goto L_State_neg; + delitem "CactusPotion", 1; + goto L_State_bad; + close; L_State_0_6: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, some milk for me?\""; - if (countitem("Milk") < 1) goto L_State_neg; - delitem "Milk", 1; - goto L_State_bad; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, some milk for me?\""; + if (countitem("Milk") < 1) goto L_State_neg; + delitem "Milk", 1; + goto L_State_bad; + close; L_State_0_7: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a beer?\""; - if (countitem("Beer") < 1) goto L_State_neg; - delitem "Beer", 1; - goto L_State_bad; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a beer?\""; + if (countitem("Beer") < 1) goto L_State_neg; + delitem "Beer", 1; + goto L_State_bad; + close; L_State_0_8: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a Concentration Potion?\""; - if (countitem("ConcentrationPotion") < 1) goto L_State_neg; - delitem "ConcentrationPotion", 1; - goto L_State_bad; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a Concentration Potion?\""; + if (countitem("ConcentrationPotion") < 1) goto L_State_neg; + delitem "ConcentrationPotion", 1; + goto L_State_bad; + close; L_State_0_9: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, an Iron Potion?\""; - if (countitem("IronPotion") < 1) goto L_State_neg; - delitem "IronPotion", 1; - next; - mes "Agostine looks pleased as he drinks the potion."; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh! This is damn good! I feel a new man, my friend!\""; - next; - set zeny, zeny + 500; - mes "[Agostine, The Legendary Tailor]"; - mes "\"This is a little reward for your help. Take 500 GP, my friend!\""; - set QUEST_WG_state, 2; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, an Iron Potion?\""; + if (countitem("IronPotion") < 1) goto L_State_neg; + delitem "IronPotion", 1; + next; + mes "Agostine looks pleased as he drinks the potion."; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh! This is damn good! I feel a new man, my friend!\""; + next; + set zeny, zeny + 500; + mes "[Agostine, The Legendary Tailor]"; + mes "\"This is a little reward for your help. Take 500 GP, my friend!\""; + set QUEST_WG_state, 2; + close; L_State_neg: - next; - mes "\"Seems that you lied. You don't have the drink you told me.\""; - close; + next; + mes "\"Seems that you lied. You don't have the drink you told me.\""; + close; L_State_bad: - next; - mes "\"Well, I don't like it so much. Bring me something else.\""; - close; + next; + mes "\"Well, I don't like it so much. Bring me something else.\""; + close; // First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP L_State_1: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Mmmm... Let me see... This year light colours are fashionable!"; - mes "Would you like a pair of snow-white Winter Gloves?\""; - next; - menu - "No, thanks. I love dark clothes...", -, - "You really can do this for me?", L_State_2; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Mmmm... Let me see... This year light colours are fashionable!"; + mes "Would you like a pair of snow-white Winter Gloves?\""; + next; + menu + "No, thanks. I love dark clothes...", -, + "You really can do this for me?", L_State_2; + close; L_State_2: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Well, Winter Gloves are so fashionable for their lovable fur!"; - mes "Only the best furs can be used for these gloves!"; - mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can find?\""; - set QUEST_WG_state, 3; - next; - menu - "You are crazy! I won't kill any animal for this!", -, - "Sure, I will be back soon!", L_State_3; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well, Winter Gloves are so fashionable for their lovable fur!"; + mes "Only the best furs can be used for these gloves!"; + mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can find?\""; + set QUEST_WG_state, 3; + next; + menu + "You are crazy! I won't kill any animal for this!", -, + "Sure, I will be back soon!", L_State_3; + close; L_State_3: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Remember, I want the best of fur!\""; - set QUEST_WG_state, 4; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Remember, I want the best of fur!\""; + set QUEST_WG_state, 4; + close; L_State_4: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh, my friend! Have you brought me some good furs?\""; - if (countitem("WhiteFur") < 1) close; - next; - menu - "Here, take a look!", L_State_4_try, - "Yes, but I need it for something else.", -; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh, my friend! Have you brought me some good furs?\""; + if (countitem("WhiteFur") < 1) close; + next; + menu + "Here, take a look!", L_State_4_try, + "Yes, but I need it for something else.", -; + close; L_State_4_try: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Let me see, my friend! It needs to be perfect for my gloves!\""; - mes "Agostine examines the patch of fur."; - next; - if (countitem("WhiteFur") < 1) goto L_No_Fur; - delitem "WhiteFur", 1; - set @Temp1,rand(30); - if (@Temp1 == 0) goto L_State_4_success; - mes "Agostine throws away the white fur."; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\""; - if (countitem("WhiteFur") < 1) close; - next; - menu - "Here I have another one!", L_State_4_try, - "Sorry, I will be careful...", -; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Let me see, my friend! It needs to be perfect for my gloves!\""; + mes "Agostine examines the patch of fur."; + next; + if (countitem("WhiteFur") < 1) goto L_No_Fur; + delitem "WhiteFur", 1; + set @Temp1,rand(30); + if (@Temp1 == 0) goto L_State_4_success; + mes "Agostine throws away the white fur."; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\""; + if (countitem("WhiteFur") < 1) close; + next; + menu + "Here I have another one!", L_State_4_try, + "Sorry, I will be careful...", -; + close; L_State_4_success: - mes "Agostine breaks into a smile"; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\""; - next; - set QUEST_WG_state, 5; - goto L_State_5; + mes "Agostine breaks into a smile"; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\""; + next; + set QUEST_WG_state, 5; + goto L_State_5; L_State_5: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\""; - next; - menu - "You are not a tailor, you are a thief!!", -, - "I think it's a reasonable price...", L_State_5_pay; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\""; + next; + menu + "You are not a tailor, you are a thief!!", -, + "I think it's a reasonable price...", L_State_5_pay; + close; L_State_5_pay: - if (zeny < 15000) goto L_State_5_nocash; - getinventorylist; - if (@inventorylist_count == 100) goto L_TooMany; - set zeny, zeny - 15000; - getitem "WinterGloves", 1; - set QUEST_WG_state, 6; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Here they are. You will have the most fashionable hands in the world!\""; - close; + if (zeny < 15000) goto L_State_5_nocash; + getinventorylist; + if (@inventorylist_count == 100) goto L_TooMany; + set zeny, zeny - 15000; + getitem "WinterGloves", 1; + set QUEST_WG_state, 6; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Here they are. You will have the most fashionable hands in the world!\""; + close; L_State_5_nocash: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Seems like you are out of cash. Come back when you have the money.\""; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Seems like you are out of cash. Come back when you have the money.\""; + close; L_State_6: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!"; - mes "Well, I have a good news for you. In this issue of 'TMW Fashion'"; - mes "I saw a pretty accessory, a pair of Furry Boots, my friend."; - mes "I can make your own pair, if you want!\""; - next; - menu - "It's a great idea!", L_State_10, - "I'm glamourous enough, thanks", -; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!"; + mes "Well, I have a good news for you. In this issue of 'TMW Fashion'"; + mes "I saw a pretty accessory, a pair of Furry Boots, my friend."; + mes "I can make your own pair, if you want!\""; + next; + menu + "It's a great idea!", L_State_10, + "I'm glamourous enough, thanks", -; + close; // Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP L_State_10: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Perfect! For satisfying your request I need another perfect White Fur"; - mes "and a pair of Boots, like those you can find in the mines."; - mes "They will make you lovely, my friend!\""; - set QUEST_WG_state, 7; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Perfect! For satisfying your request I need another perfect White Fur"; + mes "and a pair of Boots, like those you can find in the mines."; + mes "They will make you lovely, my friend!\""; + set QUEST_WG_state, 7; + close; L_State_11: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, my friend, have you brought me the right Fur?\""; - if (countitem("WhiteFur") < 1) close; - next; - menu - "Sure, I'm a fluffy hunter!", L_State_11_try, - "Not yet, sorry.", -; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, my friend, have you brought me the right Fur?\""; + if (countitem("WhiteFur") < 1) close; + next; + menu + "Sure, I'm a fluffy hunter!", L_State_11_try, + "Not yet, sorry.", -; + close; L_State_11_try: - mes "[Agostine, The Legendary Tailor]"; - mes "\"I'd rather see the patch of fur, first.\""; - next; - mes "Agostine examines the patch of fur."; - next; - if (countitem("WhiteFur") < 1) goto L_No_Fur; - delitem "WhiteFur", 1; - set @Temp2,rand(30); - if (@Temp2 == 0) goto L_State_11_success; - mes "Agostine rips the white fur."; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"That fur was terrible. I won't work with it!\""; - if (countitem("WhiteFur") < 1) close; - next; - menu - "Well, maybe this is better!", L_State_11_try, - "I will hunt other fluffies...", -; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"I'd rather see the patch of fur, first.\""; + next; + mes "Agostine examines the patch of fur."; + next; + if (countitem("WhiteFur") < 1) goto L_No_Fur; + delitem "WhiteFur", 1; + set @Temp2,rand(30); + if (@Temp2 == 0) goto L_State_11_success; + mes "Agostine rips the white fur."; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"That fur was terrible. I won't work with it!\""; + if (countitem("WhiteFur") < 1) close; + next; + menu + "Well, maybe this is better!", L_State_11_try, + "I will hunt other fluffies...", -; + close; L_State_11_success: - mes "Agostine breaks into a smile"; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"This one is good enough, my friend. Good job.\""; - set QUEST_WG_state, 8; - goto L_State_12; + mes "Agostine breaks into a smile"; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"This one is good enough, my friend. Good job.\""; + set QUEST_WG_state, 8; + goto L_State_12; L_State_12: - mes "[Agostine, The Legendary Tailor]"; - mes "\"I need also a pair of Boots for the work."; - mes "And my payment, obviously. 15,000 GP is right.\""; - next; - menu - "Sure, here it all is.", L_State_12_pay, - "I missed something, I will be back soon!", -; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"I need also a pair of Boots for the work."; + mes "And my payment, obviously. 15,000 GP is right.\""; + next; + menu + "Sure, here it all is.", L_State_12_pay, + "I missed something, I will be back soon!", -; + close; L_State_12_pay: - if (zeny < 15000) goto L_State_12_missing; - if (countitem("Boots") < 1) goto L_State_12_missing; - // No inventory check needed, as boots are removed, opening a slot - set zeny, zeny - 15000; - delitem "Boots", 1; - getitem "FurBoots", 1; - set QUEST_WG_state, 9; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Enjoy your new boots, my friend!\""; - close; + if (zeny < 15000) goto L_State_12_missing; + if (countitem("Boots") < 1) goto L_State_12_missing; + // No inventory check needed, as boots are removed, opening a slot + set zeny, zeny - 15000; + delitem "Boots", 1; + getitem "FurBoots", 1; + set QUEST_WG_state, 9; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Enjoy your new boots, my friend!\""; + close; L_State_12_missing: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Seems you have forgotten something. Check your inventory"; - mes "and your pockets!\""; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Seems you have forgotten something. Check your inventory"; + mes "and your pockets!\""; + close; L_State_13: - mes "[Agostine, The Legendary Tailor]"; - mes "\"You are so glamourous, my dear friend!"; - mes "I have done a very good job on your clothes!\""; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"You are so glamourous, my dear friend!"; + mes "I have done a very good job on your clothes!\""; + close; L_TooMany: - mes "[Agostine, The Legendary Tailor]"; - mes "\"You don't have anywhere to put them. Come back when you do.\""; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"You don't have anywhere to put them. Come back when you do.\""; + close; L_No_Fur: - mes "[Agostine, The Legendary Tailor]"; - mes "\"You don't have any white fur! Stop talking nonsense.\""; - close; + mes "[Agostine, The Legendary Tailor]"; + mes "\"You don't have any white fur! Stop talking nonsense.\""; + close; } |