summaryrefslogtreecommitdiff
path: root/world/map/npc/018-2
diff options
context:
space:
mode:
authorwushin <pasekei@gmail.com>2015-02-14 11:26:25 -0600
committerwushin <pasekei@gmail.com>2015-02-19 22:19:27 -0600
commite80a9f91f84bc27df05e6a2466732d765aa075ac (patch)
tree131b830eef61d25e1d16b555608493ea399c6350 /world/map/npc/018-2
parenta23957369f82dd7102623d3e373c7ecd2848556b (diff)
downloadserverdata-e80a9f91f84bc27df05e6a2466732d765aa075ac.tar.gz
serverdata-e80a9f91f84bc27df05e6a2466732d765aa075ac.tar.bz2
serverdata-e80a9f91f84bc27df05e6a2466732d765aa075ac.tar.xz
serverdata-e80a9f91f84bc27df05e6a2466732d765aa075ac.zip
Shorten Labels
Diffstat (limited to 'world/map/npc/018-2')
-rw-r--r--world/map/npc/018-2/caul.txt246
1 files changed, 123 insertions, 123 deletions
diff --git a/world/map/npc/018-2/caul.txt b/world/map/npc/018-2/caul.txt
index bf3bc4dd..5753b1aa 100644
--- a/world/map/npc/018-2/caul.txt
+++ b/world/map/npc/018-2/caul.txt
@@ -48,7 +48,7 @@
set @choices_nr, 4;
- if !(@Q_status)
+ if (!(@Q_status))
goto L_M_no_monster_oil;
set @choice_idx[@choices_nr], @C_monster_oil;
@@ -102,9 +102,9 @@ L_MenuItems:
set @choice, @choice_idx[@menu - 1];
if (@choice == @C_monster_oil)
- goto L_monster_oil_start;
+ goto L_mo_start;
if (@choice == @C_mopox_cure)
- goto L_mopox_cure_start;
+ goto L_mox_start;
if (@choice == @C_nohmask)
goto L_NohMask;
if (@choice == @C_dementiapotion)
@@ -182,7 +182,7 @@ L_NotEnough:
mes "\"Oh, it seems like you don't have enough herbs. You can find herbs in deep forests.\"";
close;
-L_monster_oil_start:
+L_mo_start:
mes "[Caul]";
mes "\"Monster oil? Hmm, I have heard of it, but I don't remember the precise recipe to make it...\"";
next;
@@ -191,42 +191,42 @@ L_monster_oil_start:
"OK, I'll ask around, perhaps someone else knows.", L_Close;
if (@Q_status > @SETZER_KNOWS_OIL)
menu
- "Rauk told me the recipe.", L_monster_oil_knows_recipe;
+ "Rauk told me the recipe.", L_mo_knows_recipe;
close;
-L_monster_oil_knows_recipe:
+L_mo_knows_recipe:
mes "[Caul]";
mes "\"Ah, but of course! Yes, we should be able to brew that here. Except that... hmm. Pearl and three black scorpion stingers? This sounds very dangerous;";
mes "I fear that I will have to ask you to do this yourself.\"";
next;
- goto L_monster_oil_main_menu;
+ goto L_mo_main_menu;
-L_monster_oil_main_menu:
+L_mo_main_menu:
set @main_menu, 1;
menu
- "What do you mean by 'dangerous'?", L_monster_oil_why_dangerous,
- "What do I need, again?", L_monster_oil_ingredients,
- "How does this work?", L_monster_oil_explain,
- "Let's start!", L_monster_oil_start_brew,
- "Where can I get a golden scorpion stinger?", L_monster_oil_where_gold,
+ "What do you mean by 'dangerous'?", L_mo_why_dangerous,
+ "What do I need, again?", L_mo_ingredients,
+ "How does this work?", L_mo_explain,
+ "Let's start!", L_mo_start_brew,
+ "Where can I get a golden scorpion stinger?", L_mo_where_gold,
"I've changed my mind.", L_Close;
-L_monster_oil_why_dangerous:
+L_mo_why_dangerous:
mes "[Caul]";
mes "\"Well, with those two reagents in there at that ratio, you risk an explosion – quite possibly a fatal one. So be prepared to duck if the brew gets too bubbly – it's better to lose the ingredients than your head!\"";
next;
- goto L_monster_oil_main_menu;
+ goto L_mo_main_menu;
-L_monster_oil_ingredients:
+L_mo_ingredients:
mes "[Caul]";
mes "\"You will need one pearl, two snake skins, three black scorpion stingers, two piles of ash, and a golden scorpion stinger. The golden stinger goes in last, after the dangerous part, so you won't lose it if your brew blows up.\"";
next;
mes "[Caul]";
mes "\"You should also bring gamboge, mauve, alizarin and cobalt leaves. You will have to stabilize the brew, and they will help with that.\"";
next;
- goto L_monster_oil_main_menu;
+ goto L_mo_main_menu;
-L_monster_oil_explain:
+L_mo_explain:
mes "[Caul]";
mes "\"After you have put in the monster parts – except for the golden stinger – the brew will take on some random color; this can be a light, dark, or medium color. You have to stabilize this color by adding leaves to it.\"";
next;
@@ -252,27 +252,27 @@ L_monster_oil_explain:
mes "\"But don't add too much! If you add a color that is already there, or try to make it darker at the wrong spot, it may backfire.\"";
next;
if (@main_menu)
- goto L_monster_oil_main_menu;
- goto L_monster_oil_loop;
+ goto L_mo_main_menu;
+ goto L_mo_loop;
-L_monster_oil_where_gold:
+L_mo_where_gold:
mes "[Caul]";
mes "\"Good question. There aren't any golden scorpions nearby. Perhaps you can find a trader or an adventurer who have travelled further south and ask them to help?\"";
next;
- goto L_monster_oil_main_menu;
+ goto L_mo_main_menu;
-L_monster_oil_start_brew:
+L_mo_start_brew:
set @main_menu, 0;
if (countitem ("Pearl") < 1)
- goto L_monster_oil_missing;
+ goto L_mo_missing;
if (countitem ("SnakeSkin") < 2)
- goto L_monster_oil_missing;
+ goto L_mo_missing;
if (countitem ("BlackScorpionStinger") < 3)
- goto L_monster_oil_missing;
+ goto L_mo_missing;
if (countitem ("PileOfAsh") < 2)
- goto L_monster_oil_missing;
+ goto L_mo_missing;
if (countitem ("GoldenScorpionStinger") < 1)
- goto L_monster_oil_missing_gold;
+ goto L_mo_missing_gold;
delitem "Pearl", 1;
delitem "SnakeSkin", 2;
@@ -304,30 +304,30 @@ L_monster_oil_start_brew:
set @auto_mode, 0; // Start by adding a colour or going lighter
- goto L_monster_oil_loop;
+ goto L_mo_loop;
-L_monster_oil_missing:
+L_mo_missing:
mes "[Caul]";
mes "\"You don't seem to have all of the ingredients. You need one pearl, two snake skins, three black stingers, two piles of ash, and one golden stinger.\"";
close;
-L_monster_oil_missing_gold:
+L_mo_missing_gold:
mes "[Caul]";
mes "\"You seem to have everything except for the golden stinger. I understand that this one is hard to get, but I'm sure that you can find one somewhere.\"";
close;
-L_monster_oil_loop:
+L_mo_loop:
mes "[Brewing monster oil]";
mes @bubble_modes$[@bubble_mode];
mes "It is currently a " + @intensities$[@intensity] + " " + @colors$[@color] + ".";
next;
menu
- "Add alizarin leaf", L_monster_oil_alizarin,
- "Add gamboge leaf", L_monster_oil_gamboge,
- "Add cobalt leaf", L_monster_oil_cobalt,
- "Add mauve leaf", L_monster_oil_mauve,
- "Ask Caul for advice", L_monster_oil_explain,
+ "Add alizarin leaf", L_mo_alizarin,
+ "Add gamboge leaf", L_mo_gamboge,
+ "Add cobalt leaf", L_mo_cobalt,
+ "Add mauve leaf", L_mo_mauve,
+ "Ask Caul for advice", L_mo_explain,
"Duck!", L_Explodes;
L_Explodes:
@@ -339,97 +339,97 @@ L_Explodes:
mes "\"I'm glad to see that you chose to brew another day... perhaps it might be best if you give up on this dangerous concoction, though!\"";
close;
-L_monster_oil_out_of_leaves:
+L_mo_out_of_leaves:
mes "[Brewing monster oil]";
mes "You don't have any of these leaves left!";
next;
- goto L_monster_oil_loop;
+ goto L_mo_loop;
-L_monster_oil_alizarin:
+L_mo_alizarin:
set @use_leaf$, "AlizarinHerb";
set @use_color, 1;
- goto L_monster_oil_leaf_color;
+ goto L_mo_leaf_color;
-L_monster_oil_gamboge:
+L_mo_gamboge:
set @use_leaf$, "GambogeHerb";
set @use_color, 2;
- goto L_monster_oil_leaf_color;
+ goto L_mo_leaf_color;
-L_monster_oil_cobalt:
+L_mo_cobalt:
set @use_leaf$, "CobaltHerb";
set @use_color, 4;
- goto L_monster_oil_leaf_color;
+ goto L_mo_leaf_color;
-L_monster_oil_leaf_color:
+L_mo_leaf_color:
if (countitem (@use_leaf$) < 1)
- goto L_monster_oil_out_of_leaves;
+ goto L_mo_out_of_leaves;
- callsub S_monster_oil_random_move;
+ callsub S_mo_random_move;
if (@color & @use_color)
- goto L_monster_oil_pc_bad;
+ goto L_mo_pc_bad;
set @color, @color | @use_color;
delitem @use_leaf$, 1;
mes "The brew changes its hue as your leaf dissolves.";
next;
- goto L_monster_oil_loop;
+ goto L_mo_loop;
-L_monster_oil_mauve:
+L_mo_mauve:
if (countitem("MauveHerb") < 1)
- goto L_monster_oil_out_of_leaves;
+ goto L_mo_out_of_leaves;
delitem "MauveHerb", 1;
- callsub S_monster_oil_random_move;
+ callsub S_mo_random_move;
if (@intensity == 2 && @color == 7)
- goto L_monster_oil_done;
+ goto L_mo_done;
if (@intensity == 2)
- goto L_monster_oil_pc_bad;
+ goto L_mo_pc_bad;
set @intensity, @intensity + 1;
mes "The brew darkens as your mauve leaf dissolves.";
next;
- goto L_monster_oil_loop;
+ goto L_mo_loop;
-S_monster_oil_random_move:
+S_mo_random_move:
mes "[Brewing monster oil]";
mes "You throw in a leaf and stir.";
if (@auto_mode == 1)
- goto L_monster_oil_random_1;
- goto L_monster_oil_random_0;
+ goto L_mo_random_1;
+ goto L_mo_random_0;
-L_monster_oil_random_0: // mode 0: add colour or lighten up
+L_mo_random_0: // mode 0: add colour or lighten up
set @auto_mode, 1;
if (rand(3) == 0)
- goto L_monster_oil_random_0_lighten;
+ goto L_mo_random_0_lighten;
set @choice, 1 << (rand(3));
if (@color & @choice)
- goto L_monster_oil_auto_bad;
+ goto L_mo_auto_bad;
set @color, @color | @choice;
mes "Before your leaf has a chance to dissolve, the brew changes to a " + @colors$[@color] + " hue.";
return;
-L_monster_oil_random_0_lighten:
+L_mo_random_0_lighten:
if (@intensity == 0)
- goto L_monster_oil_auto_bad;
+ goto L_mo_auto_bad;
set @intensity, @intensity - 1;
mes "Before your leaf has a chance to dissolve, the brew takes on a lighter shade of " + @colors$[@color] + ".";
return;
-L_monster_oil_random_1: // mode 1: remove colour
+L_mo_random_1: // mode 1: remove colour
set @auto_mode, 0;
set @choice, 1 << (rand(3));
if (!(@color & @choice))
- goto L_monster_oil_auto_bad;
+ goto L_mo_auto_bad;
set @color, @color & (~@choice);
mes "Before your leaf has a chance to dissolve, the brew changes to a " + @colors$[@color] + " hue.";
return;
-L_monster_oil_pc_bad:
+L_mo_pc_bad:
if (rand(readparam(bInt) + 100) > 60)
- goto L_monster_oil_pc_bad_ok;
+ goto L_mo_pc_bad_ok;
if (@bubble_mode)
mes "As your leaf dissolves, the intensity of the bubbling increases.";
if (!@bubble_mode)
@@ -437,15 +437,15 @@ L_monster_oil_pc_bad:
next;
set @bubble_mode, @bubble_mode + 1;
if (@bubble_mode > 2)
- goto L_monster_oil_explode;
- goto L_monster_oil_loop;
+ goto L_mo_explode;
+ goto L_mo_loop;
-L_monster_oil_pc_bad_ok:
+L_mo_pc_bad_ok:
mes "Your leaf dissolves but seems to have no effect.";
next;
- goto L_monster_oil_loop;
+ goto L_mo_loop;
-L_monster_oil_auto_bad:
+L_mo_auto_bad:
if (rand(3) == 0)
goto L_Return;
if (rand(readparam(bInt) + 100) > 70)
@@ -455,20 +455,20 @@ L_monster_oil_auto_bad:
if (@bubble_mode > 2)
next;
if (@bubble_mode > 2)
- goto L_monster_oil_explode;
+ goto L_mo_explode;
return;
-L_monster_oil_explode:
+L_mo_explode:
mes "[Exploding monster oil]";
mes "Your brew explodes!";
if (rand(readparam(bAgi)) > 40)
- goto L_monster_oil_explode_dodge;
+ goto L_mo_explode_dodge;
mes "The burst of boiling monster brew hits you.";
next;
itemheal (15 * rand(readparam(bVit))) - 1500, 0;
close;
-L_monster_oil_explode_dodge:
+L_mo_explode_dodge:
mes "You throw yourself to the ground at the very last moment, barely avoiding the burst of boiling monster brew.";
next;
mes "[Caul]";
@@ -476,14 +476,14 @@ L_monster_oil_explode_dodge:
mes "\"I told you, it's dangerous!!\"";
close;
-L_monster_oil_done:
+L_mo_done:
mes "As you throw in another mauve leaf, the brew takes on a deep black color and calms down.";
next;
mes "[Brewing monster oil]";
mes "As instructed, you toss in your golden scorpion stinger.";
if (countitem ("GoldenScorpionStinger") < 1)
- goto L_monster_oil_no_gold_end;
+ goto L_mo_no_gold_end;
mes "The brew bubbles once more, then calms completely.";
@@ -504,32 +504,32 @@ L_monster_oil_done:
mes "He hands you the monster oil.";
close;
-L_monster_oil_no_gold_end:
+L_mo_no_gold_end:
mes "But where is your golden stinger? Didn't you have one earlier?";
mes "Frustrated, you give up.";
close;
-L_mopox_cure_start:
+L_mox_start:
mes "[Caul]";
mes "\"The mopox cure potion? Certainly, if you have all of the ingredients... oh, and make sure to bring water, roots, sulphur powder and Mauve leaves.\"";
mes "\"This is a very easy one, so I think I should let you do this yourself. It is very good exercise.\"";
next;
- goto L_mopox_cure_overview_menu;
+ goto L_mox_overview_menu;
-L_mopox_cure_overview_menu:
+L_mox_overview_menu:
menu
- "I'm ready!", L_mopox_cure_setup,
- "What are the ingredients?", L_mopox_cure_ingredients,
- "How does this work?", L_mopox_cure_howto,
+ "I'm ready!", L_mox_setup,
+ "What are the ingredients?", L_mox_ingredients,
+ "How does this work?", L_mox_howto,
"I'd rather not try.", L_Close;
-L_mopox_cure_ingredients:
+L_mox_ingredients:
mes "[Caul]";
mes "\"You will need one concentration potion, one iron potion, a lifestone, and one gamboge leaf.\"";
next;
- goto L_mopox_cure_overview_menu;
+ goto L_mox_overview_menu;
-L_mopox_cure_howto:
+L_mox_howto:
mes "[Caul]";
mes "\"When you start brewing, the liquid very rarely has the proper consistency and color. You need to make it gooey and medium dark.\"";
next;
@@ -542,37 +542,37 @@ L_mopox_cure_howto:
mes "[Caul]";
mes "\"Oh, and be careful: water will evaporate over time, too.\"";
next;
- goto L_mopox_cure_overview_menu;
+ goto L_mox_overview_menu;
-L_mopox_cure_no_lifestone:
+L_mox_no_lifestone:
mes "[Caul]";
mes "\"You will need a lifestone.\"";
- goto L_mopox_cure_overview_menu;
+ goto L_mox_overview_menu;
-L_mopox_cure_no_gamboge:
+L_mox_no_gamboge:
mes "[Caul]";
mes "\"You will need a gamboge leaf.\"";
- goto L_mopox_cure_overview_menu;
+ goto L_mox_overview_menu;
-L_mopox_cure_no_concentration:
+L_mox_no_concentration:
mes "[Caul]";
mes "\"You will need a concentration potion.\"";
- goto L_mopox_cure_overview_menu;
+ goto L_mox_overview_menu;
-L_mopox_cure_no_iron:
+L_mox_no_iron:
mes "[Caul]";
mes "\"You will need an iron potion.\"";
- goto L_mopox_cure_overview_menu;
+ goto L_mox_overview_menu;
-L_mopox_cure_setup:
+L_mox_setup:
if (countitem("IronPotion") < 1)
- goto L_mopox_cure_no_iron;
+ goto L_mox_no_iron;
if (countitem("ConcentrationPotion") < 1)
- goto L_mopox_cure_no_concentration;
+ goto L_mox_no_concentration;
if (countitem("GambogeHerb") < 1)
- goto L_mopox_cure_no_gamboge;
+ goto L_mox_no_gamboge;
if (countitem("Lifestone") < 1)
- goto L_mopox_cure_no_lifestone;
+ goto L_mox_no_lifestone;
delitem "IronPotion", 1;
delitem "ConcentrationPotion", 1;
@@ -592,14 +592,14 @@ L_mopox_cure_setup:
if (@stickiness == 3 && @colour == 3)
set @colour, 4; // don't allow insta-win; it's easy enough.
set @rounds, 0;
- goto L_mopox_cure_loop;
+ goto L_mox_loop;
-L_mopox_cure_loop:
+L_mox_loop:
mes "[Brewing Mopox Cure]";
mes "The brew is " + @colours$[@colour] + " and " + @stickinesses$[@stickiness] + ".";
if (@colour == 3 && @stickiness == 3)
- goto L_mopox_cure_win;
+ goto L_mox_win;
next;
set @colour, @colour + 10;
@@ -611,27 +611,27 @@ L_mopox_cure_loop:
"Add sulphur powder", L_mopox_B_sulphur,
"Add mauve", L_mopox_B_mauve,
"...what should I do again?", L_mopox_reexplain,
- "Wait", L_mopox_cure_next;
+ "Wait", L_mox_next;
-L_mopox_cure_next:
+L_mox_next:
set @stickiness, @stickiness + @rounds;
set @rounds, 1 - @rounds;
if (@stickiness < 10)
set @stickiness, 10;
if (@colour < 10)
- goto L_mopox_failed_badcolour;
+ goto L_mopox_fail_bc;
if (@colour > 17)
- goto L_mopox_failed_badcolour;
+ goto L_mopox_fail_bc;
if (@stickiness > 16)
goto L_mopox_failed_hard;
if (@colour > 17)
- goto L_mopox_failed_badcolour;
+ goto L_mopox_fail_bc;
set @colour, @colour - 10;
set @stickiness, @stickiness - 10;
- goto L_mopox_cure_loop;
+ goto L_mox_loop;
L_mopox_reexplain:
mes "[Caul]";
@@ -643,13 +643,13 @@ L_mopox_reexplain:
mes "\"Water and ground roots mostly affect stickiness.\"";
mes "\"Mauve and sulphur powder mostly affect color, with Mauve darkening the brew.\"";
next;
- goto L_mopox_cure_next;
+ goto L_mox_next;
L_mopox_B_none:
mes "[Brewing Mopox Cure]";
mes "You don't have any left!";
next;
- goto L_mopox_cure_next;
+ goto L_mox_next;
L_mopox_B_root:
if (countitem ("Root") < 1)
@@ -661,7 +661,7 @@ L_mopox_B_root:
next;
set @colour, @colour + 1;
set @stickiness, @stickiness + 3;
- goto L_mopox_cure_next;
+ goto L_mox_next;
L_mopox_B_water:
if (countitem ("BottleOfWater") < 1)
@@ -674,7 +674,7 @@ L_mopox_B_water:
next;
set @colour, @colour;
set @stickiness, @stickiness - 2;
- goto L_mopox_cure_next;
+ goto L_mox_next;
L_mopox_B_sulphur:
if (countitem ("SulphurPowder") < 1)
@@ -686,7 +686,7 @@ L_mopox_B_sulphur:
next;
set @colour, @colour - 3;
set @stickiness, @stickiness + 1;
- goto L_mopox_cure_next;
+ goto L_mox_next;
L_mopox_B_mauve:
if (countitem ("MauveHerb") < 1)
@@ -698,9 +698,9 @@ L_mopox_B_mauve:
next;
set @colour, @colour + 2;
set @stickiness, @stickiness + 1;
- goto L_mopox_cure_next;
+ goto L_mox_next;
-L_mopox_failed_badcolour:
+L_mopox_fail_bc:
mes "[Brewing Mopox Cure]";
mes "The brew suddenly begins to bubble again, turning green.";
mes "\"Oh dear,\" Caul remarks, \"you let the color stray too much.\"";
@@ -726,7 +726,7 @@ L_mopox_failed_hard:
mes "\"Better luck next time!\"";
close;
-L_mopox_cure_win:
+L_mox_win:
mes "Caul looks pleased. \"Well done! This looks very good to me.\"";
next;
mes "[Caul]";
@@ -734,13 +734,13 @@ L_mopox_cure_win:
mes "\"One potion of Mopox cure, here you are. Good luck!\"";
getitem "MopoxCurePotion", 1;
if (!@Q_can_score_mopox_cure)
- goto L_mopox_cure_win_quick;
+ goto L_mox_win_quick;
getexp @MOPOX_CURE_XP, 0;
mes "[" + @MOPOX_CURE_XP + " experience points]";
set QUEST_MAGIC2, (QUEST_MAGIC2 & ~NIBBLE_3_MASK) | (2 << NIBBLE_3_SHIFT); // Make sure we can only get XP for brewing this once
- goto L_mopox_cure_win_quick;
+ goto L_mox_win_quick;
-L_mopox_cure_win_quick:
+L_mox_win_quick:
close;
L_DemPotion: