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authorJessica Tölke <jtoelke@mail.upb.de>2013-07-07 12:51:32 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2013-07-07 12:51:32 +0200
commit0dd134db3f6f67bb5e4401f1ba7bf3e97f201505 (patch)
tree4a200c1eeb684039390959107a6f413e065384fd /world/map/npc/016-1
parenta89882b69d9f12499404ca9d471d5a735bc63988 (diff)
parent135f0fe12564decad0d3e2ff8af8f798b0a7f4cf (diff)
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Merge remote-tracking branch 'origin/master' into waric
Conflicts: world/map/db/mob_db.txt
Diffstat (limited to 'world/map/npc/016-1')
-rw-r--r--world/map/npc/016-1/_mobs.txt3
-rw-r--r--world/map/npc/016-1/gwendolyn.txt17
2 files changed, 11 insertions, 9 deletions
diff --git a/world/map/npc/016-1/_mobs.txt b/world/map/npc/016-1/_mobs.txt
index c0f03028..b56c1f58 100644
--- a/world/map/npc/016-1/_mobs.txt
+++ b/world/map/npc/016-1/_mobs.txt
@@ -13,7 +13,8 @@
016-1.gat,0,0,0,0|monster|Silkworm|1035,7,150000,7000,Mob016-1::On1035
-016-1.gat,0,0,0|script|Mob016-1|-1,{
+016-1.gat,0,0,0|script|Mob016-1|-1,
+{
On1003:
set @mobID, 1003;
callfunc "MobPoints";
diff --git a/world/map/npc/016-1/gwendolyn.txt b/world/map/npc/016-1/gwendolyn.txt
index f3ae3f7e..30521be5 100644
--- a/world/map/npc/016-1/gwendolyn.txt
+++ b/world/map/npc/016-1/gwendolyn.txt
@@ -21,7 +21,8 @@
// 5, state5: you are ready to do the targeting minigame
// 6, state6: you did the minigame
-016-1.gat,33,45,0|script|Gwendolyn|182,{
+016-1.gat,33,45,0|script|Gwendolyn|182,
+{
// schoolfee in gp
set @SCHOOLFEE, 25000;
// how many eggs do you need of each kind?
@@ -79,7 +80,7 @@ L_fee:
set Zeny, Zeny - @SCHOOLFEE;
set @Q_hawkseye, 2;
- callsub S_Update_Var;
+ callsub S_Update_Var;
mes "[Gwendolyn Bowmaker]";
mes "\"The first thing you need is, obviously, a bow. You should not use any you come across, but a high quality one. I think it would be best to go to Alan in Hurnscald. He is my cousin, and knows how to make Forest Bows of exquisite quality. \"";
@@ -101,7 +102,7 @@ L_state2:
goto L_bow_bought;
set @Q_hawkseye, 3;
- callsub S_Update_Var;
+ callsub S_Update_Var;
mes "[Gwendolyn Bowmaker]";
mes "\"Very well, this looks fine. It is time for your first lesson. \"";
next;
@@ -142,7 +143,7 @@ L_state3:
getexp @QUEST_EGG_EXP, 0;
set @Q_hawkseye, 4;
- callsub S_Update_Var;
+ callsub S_Update_Var;
mes "[Gwendolyn Bowmaker]";
mes "\"Very well. That will make a great meal.\"";
@@ -157,7 +158,7 @@ L_state4:
next;
set @Q_hawkseye, 5;
- callsub S_Update_Var;
+ callsub S_Update_Var;
mes "[Gwendolyn Bowmaker]";
mes "\"Ok. You have made great progress. I think you are ready for further tasks.\"";
next;
@@ -432,7 +433,7 @@ L_target_hit:
if( rand(500) > (2*readparam(bDex) + readparam(bAgi)))
goto L_target_nohit;
set @Q_hawkseye, 6;
- callsub S_Update_Var;
+ callsub S_Update_Var;
setskill SKILL_MALLARDS_EYE, 1;
getexp @QUEST_HAWK_EXP, 0;
@@ -465,13 +466,13 @@ L_state1:
L_no_student:
mes "\"That's a pity. Well, if you change your mind, come back any time.\"";
set @Q_hawkseye, 1;
- callsub S_Update_Var;
+ callsub S_Update_Var;
goto L_Close;
L_no_money:
mes "\"I am sorry, but it seems that you don't have enough money. Come back when you have reorganized your finances.\"";
set @Q_hawkseye, 1;
- callsub S_Update_Var;
+ callsub S_Update_Var;
goto L_Close;
L_no_bow: